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Augmented & Virtual Reality

A
Seminar Synopsis
Submitted
In partial fulfilment
For the award of the Degree of

Bachelor of Technology
In Department of Computer Science Engineering

Submitted To Submitted By
Mr Govind Singh Nishi Jain
H.O.D. (CSE) 20E1CACSF40P020

Department of Computer Science Engineering

CHARTERED INSTITUTE OF TECHNOLOGY, ABUROAD

Bikaner Technical University, Bikaner

November 2023
ABSTRACT

Augmented Reality and Virtual Reality are not new technologies. But several constraints
prevented their actual adoption. Recent technological progresses added to the proliferation of
affordable hardware and software have made AR and VR more viable and desirable in many
domains, including education; they have been relaunched with new promises previously
unimaginable. The nature of AR and VR promises new teaching and learning models that
better meet the needs of the 21st century learner. We’re now on a path to reinvent education.
This work consists of explaining the reasons behind the new rise of AR and VR and why
their actual adoption in education will be a reality in a near future.

Seminar Description:- Virtual Reality is the technology that provides almost real or
believable experiences in a synthetic or virtual way, while Augmented Reality enhances the
real world by superimposing computer generated information on top of it. In this, we will
learn about augmented reality and virtual reality, their applications, uses, advantages,
disadvantages, difference between them and future scope.

Problem Statement:

 AR/VR in e-Commerce: - Although online shopping is continuously growing,


customers still prefer brick & mortar shopping to have the feel. These problems may
be answered with integration of AR / VR technology in online shopping.
 Use of AR/VR in Education sector: - One of the most promising areas for AR/VR
technology is in the education sector, where the shortage of teacher or a trainer can be
overcome. Immersive technologies like AR / VR and Mixed Reality will become the
new engines of value creation in the experience economy.
Research Gap Identified:

Tourism sector: - It can be expensive to implement and maintain AR/VR systems. There is a
risk that tourists will become too reliant on AR/VR and miss out on the real experience of a
destination.

Methodology used:
Future Scope: The AR/VR devices of the future will provide personalized, accessible
and well-designed experiences. As these elements take hold, a platform shift is imminent. In
my opinion, in three years we are going to see new AR glasses with LTE capabilities that will
become an alternative to the smartphone. With improved immersive technology and AR
capabilities, the form factor of our favourite consumer electronics will change, and we'll
never look back. In the next few years, we may be using augmented reality technology to
check our text messages and smart glasses to scroll through Instagram.

Conclusion: The main objective of this work was to verify to what extent AR and VR have
evolved and whether they are now mature enough to be integrated in education programs. In
fact, many recent hardware and software improvements show that in a near future AR and
VR will be reliable enough as new computing platforms. This promises radical changes and
new teaching and learning models that should satisfy the needs of the learner of the 21st
century who no longer thinks the same way as in the 20th or 19th century. The fact that giants
like Facebook, Google, Microsoft, and Apple consider VR and AR as interesting fields for
investment promises a bright future for these technologies.

References:

[1] P. Fuchs, G. Moreau and P. Guitton, Virtual Reality: Concepts and Technologies, Boca
Raton: CRC Press, Inc., 2011.

[2] R. J. Seidel and P. R. Chatelier, Virtual Reality, Training’s Future?: Perspectives on


Virtual Reality and Related Emerging Technologies, Berlin: Springer Science & Business
Media, 1997.
[3] H. Kato and M. Billinghurst, "Marker Tracking and HMD Calibration for a video-based
Augmented Reality Conferencing System," in Proceedings of the 2nd International Workshop
on Augmented Reality (IWAR 99), San Francisco, USA, 1999.

Base Paper: IEEE Paper

Reference Paper:

https://doi.org/10.3991/ijet.v14i03.9289

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