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Received 3 September 2020 The aim of this study is to evaluate the impact of various modes of Augmented Reality (AR) in learning the
Received in revised form 21 February 2021 skills associated with a 3D printing technology called Fused Deposition Modeling (FDM). Three versions
Accepted 23 February 2021 of an AR application named ED-AR (Educational-AR) are created using the software: Unity 3D engine and
Available online 18 March 2021 Vuforia engine. Each version contains different levels of augmentation like meret extual instructions,
demonstration videos and interactive 3D (three dimensional) model simulations. Batches of students
Keywords: from different engineering disciplines are exposed to self-learning using the different versions of the
Learning 4.0 developed application. The results show that the version with interactive simulations helped the students
Industry 4.0 to learn the 3D printing skills effectively at a faster rate and also permitted good retention of the learned
Augmented Reality
procedure.
3D printing
© 2020 Elsevier Ltd. All rights reserved.
Fused Deposition Modeling
Unity 3D Selection and peer-review under responsibility of the scientific committee of the International Confer-
Vuforia ence on Advanced Materials Behavior and Characterization.
Self-learning
1. Introduction
Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR)
and Digital Twin Technology have found multiple potential appli-
The revolution of Industry 4.0 has influenced most of the Multi-
cations in engineering. Undeniably, the training of the engineering
National Companies (MNCs) and many of our latest products like
students and the unskilled engineering workforce is a major
mobile phones and automobiles are being created in manufactur-
poten- tial application among the identified ones. The emergence
ing facilities functioning using advanced technologies. There are
of free and open-source software development platforms has
various components in which different components such as
increased the accessibility of such technologies to the engineering
brakes, clutches and other automobile components are
commu- nity, academicians and even the public masses.
manufactured and also these are used in various medical fields
Due to the interplay of many new technologies like VR/AR,
also [1–25]. These advanced technologies are disruptive in nature
Deep Learning (DL), Internet of Things (IoT) and 3D printing in
as they are chang- ing the conventional industrial processes and
the learn- ing sector, experiential, personalized and advanced
norms at a rapid rate. However, the advent of disruptive
learning tools and spaces are possible in our schools and colleges
technologies which constitute the fundamental pillars of Industry
in this decade. These technologies are only expected to become
4.0 has created a huge gap between the availability of skills in
obsolete and be replaced by more advanced technologies in the
the Engineering workforce and the job requirements of the
coming decades. Therefore, continuous learning is the only way to
Industry. American Society of Engi- neering Education has
keep abreast with latest developments and utilize them to impact
revealed in an article that the lack of practi- cal experience in the
the learning expe- riences of our students [6–8].
making and functioning of latest devices is a major weakness
among the eligible employees of the Industry. The Fig. 1 clearly
1.1. Augmented Reality for learning
showcases the various weaknesses in mechanical engineering
curriculum and it can be found that practical experi- ence i.e.
Virtual reality applications provide immersive learning experi-
knowledge on how devices are made or work is considered to be
ences inside a pre-built virtual environment which is completely
one of the major weaknesses that needs to be addressed in the
disjoint with the real world. Unlike VR applications, AR application
current era of learning in engineering. Latest technologies like
https://doi.org/10.1016/j.matpr.2021.02.664
2214-7853/© 2020 Elsevier Ltd. All rights reserved.
Selection and peer-review under responsibility of the scientific committee of the International Conference on Advanced Materials Behavior and Characterization.
M. Bakkiyaraj, G. Kavitha, G. Sai Krishnan et al. Materials Today: Proceedings 43 (2021) 2464–2471
Fig. 1. Comparison of weaknesses in Mechanical Engineering Curriculum (Reference: Kirkpatrick & Danielson, 2012).
does not cut off the learner from the real world environment. The of an open type FDM 3D printer named ‘Reality Ender-30 as mark-
learner sees the real world through a device like Google Lens or
Oculus Rift. The experience of the real objects viewed by the lear-
ner is augmented by additional information provided by a com-
puter running image processing and artificial intelligence
algorithms. AR applications are trained to place virtual models or
graphical information as an overlay to the real world environment
by detecting certain features intelligently. The applications of AR
in education is still at the nascent stage in the present decade and
have created virtual science laboratories using AR technology for
middle school students to understand the properties of gases.
anal- yses the effectiveness of educating the physical concept of
electro- magnetism using AR to students. Apart from science
education, researchers have also utilized AR to teach mathematics
in a less formal environment like exhibition created an AR
assisted learning system for teaching solid geometry and studied
the effectiveness of the learning experience. Interactive AR system
is also being used in even elementary schools for enhancing the
library experience. In the previous work succeeded in capturing
the curiosity of the young minds by creating AR based
‘educational magic toys’. AR technology is also used in heritage
places to enhance the tourism experience. An another
unconventional usage of AR technology is done by Ref. [12] for
simulating weather conditions at multiple places like home,
classroom and museum [13]. Have developed and evaluated an
Augmented Reality-based armillary sphere pro- viding
instructions to the learner about astronomical observations. The
efficiency of AR application has been compared with the tradi-
tional printed learning materials [14]. The chemical properties of
caffeine was chosen as the topic for augmented instructions by
the research team. The AR application was proved to be a better
learning tool than printed learning materials. AR applications have
also been created to study the operation of machines involving
complex operating procedures have utilized AR application which
augmented multimedia over QR codes embedded in a delta type
3D printer. The multimedia acted as tutorials for the learners.
Which proved to be quite helpful for self-learning [16]. Created
an AR app to learn 3D printing using a Makerbot Replicator 2X
which is a fully enclosed FDM 3D printer. The team utilized textual
instructions with arrow pointers to guide the learners through the
operating procedure. In this work, we aim at utilizing real pictures
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M. Bakkiyaraj, G. Kavitha, G. Sai Krishnan et al. Materials Today: Proceedings 43 (2021) 2464–2471
ers and compare the effectiveness of three modes of
augmentation: textual instructions, demonstration multimedia
videos and inter- active 3D model simulations in gaining
3Dprinting skills. The learners are also selected from a diverse
range of engineering disciplines.
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M. Bakkiyaraj, G. Kavitha, G. Sai Krishnan et al. Materials Today: Proceedings 43 (2021) 2464–2471
the level of the print bed, preheating the print bed, preheating the Table 1
extruder, insertion of filament into the extruder and soon [9–12]. Different Augmentation Modes of ED-AR application.
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M. Bakkiyaraj, G. Kavitha, G. Sai Krishnan et al. Materials Today: Proceedings 43 (2021) 2464–2471
1 Mode-1 (M1) ED-AR V1.1 Only instructions with pointers
2 Mode-2 (M2) ED-AR V1.2 Instructions with
demonstration videos
3 Mode-3 (M3) ED-AR V1.3 Instructions with 3D models
interaction & animation
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M. Bakkiyaraj, G. Kavitha, G. Sai Krishnan et al. Materials Today: Proceedings 43 (2021) 2464–2471
3D CAD models of the various parts of the Ender-3 3D printer Fig. 4. Various views of the 3D assembly of Ender-3.
3. Research methodology
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M. Bakkiyaraj, G. Kavitha, G. Sai Krishnan et al. Materials Today: Proceedings 43 (2021) 2464–2471
table with the above mentioned requirements was placed in a mentioned
room with quiet environment. Forty students were selected from
the second year classes of various disciplines like Computer
Science Engineering (CSE), Electronics & Communication
Engineer- ing (ECE), Electrical & Electronics Engineering (EEE)
and Mechani- cal Engineering (ME). The total strength of forty
students was split up into four batches: B0, B1, B2 and B3. Each
batch of ten students consisted of 3 students from CSE discipline,
3 students from ECE discipline, 2 students from EEE discipline
and 2 students from ME discipline. A brief seminar on the
topic ‘FDM 3D printing’ was provided to all students before
the initiation of the exercise to ensure all students had a general
idea on 3D printing. All selected students have never operated a
3D printer before the exercise. Each student from each batch
was made to engage in the learning exercise individually using
an assistive tool in the presence of an expert user. The expert
user remained passive, observing and gauging the performance
of the student. The role of the expert user was also to correct
mistakes and prevent any mishap or damage due to wrong
interpretation of the directions by the student. A student was
also permitted to clarify any of the directions with the expert
user as a last resort. ED-AR was installed in an android mobile
phone and all students of batches B1, B2 & B3 utilized the same
device during the learning exercise. All students were not aware
of their learning mode before the learning exercise. As
represented in the Table 2, the B0 batch was exposed to learning
the operation of Ender-3 3D printer through a user manual by
tra- ditional mode, named as ‘M00 , without the usage of ED-AR
app. The other three batches B1, B2 & B3 were exposed to the
different ver- sions of the ED-AR app as per the corresponding
learning modes of M1, M2 & M3 respectively and it can be used
for various applications.
A team of six experts were also made to execute all the tasks
which are required to be done by all the students. The expert
team did not use any assistive tool like manual or AR app. The
average time taken by the expert team to set up the printer
and initiate the 3D printing of the object was also gauged and
recorded [24].
In order to assess and compare the learning experience of the
students, the following three rubrics were chosen for comparison
and inference:
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M. Bakkiyaraj, G. Kavitha, G. Sai Krishnan et al. Materials Today: Proceedings 43 (2021) 2464–2471
Table 2
Mapping of Batches with the Learning modes.
Fig. 9. ED-AR Version 1.2 showing a demo video for M2 learning mode.
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M. Bakkiyaraj, G. Kavitha, G. Sai Krishnan et al. Materials Today: Proceedings 43 (2021) 2464–2471
Table 3
Statistical Results of the conducted study.
of batches B2 and B3. There is almost the same level of incorporated into the application to
retention observed between the batches B2 and B3 as shown
in the Table 3.
5. Conclusion
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M. Bakkiyaraj, G. Kavitha, G. Sai Krishnan et al. Materials Today: Proceedings 43 (2021) 2464–2471
enable reinforcement learning among the students. ED-AR app
can be extended for skill development in other relatively
advanced3Dprinting techniques like ‘Stereo-lithography Appara-
tus’, ‘Selective Laser Sintering’ and ‘Directed Energy Deposition’.
Advanced features like interactive gesture based 3D modeling of
the 3D printable object, setting up of3D printing parameters like
density, infill pattern or layer thickness and even the
simulation of the whole 3D printing process before even
beginning the 3D printing can be achieved through the ED-AR
app. Perfect real- time synchronization of the 3D printer with
the ED-AR app enabling telepresence of the learner by
capitalizing on the Digitaltechnology.
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