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A REPORT FOR SEMINAR ON RECENT TRENDS IN IT ON

“EXTENDED REALITY”
IN THE PARTIAL FULFILLMENT OF THE REQUIREMENT FOR DEGREE OF

MASTERS OF COMPUTER APPLICATIONS


(SEMESTER lV)

SUBMITTED BY
Dinesh chandra

Seat No:-2103100239

SUBMITTED TO
BHARATI VIDYAPEETH DEEMED UNIVERSITY
INSTITUTE OF MANAGEMENT AND ENTREPRENEURSHIP DEVELOPMENT
Erandwane, Pune – 411038
[
Certificate of Completion
This is to certify that Dinesh chandra(Seat Number:-)is a bona-fide student
studying in Semester-lV of Master of Computer Application (MCA) degree
program of the Bharati Vidyapeeth Deemed University, Pune for the year
2021-2023.

As a part of University curriculum he has successfully completed a report for


seminar on recent trends in it title as “Extended reality” under the guidance
of Dr. Satyawan Hembade. This fulfils the requirement of University course
module “INTERNSHIP PROJECT” of Semester- lV.

PROJECT GUIDE
(Dr. Satyawan Hembade)

DIRECTOR PROGRAMME DIRECTOR MCA


(Dr. Sachin Vernekar) (Dr. Ajit More)

INTERNAL EXAMINER EXTERNAL EXAMINER


DECLARATION

I undersigned hereby declare that a report for seminar on recent


trends in it title as “Extended reality” is developed and submitted
by me for the partial fulfillment of the master of computer
application (MCA-lV) semester under the guidance of Dr.
Satyawan Hembade.

All the material obtained for this research paper is exclusively


based on information collected by me during the system study and
have not formed part of any other research paper previously.

Student Signature
(Dinesh chandra)

Date:
INDEX
SERIAL TOPIC
1. Abstract
2. Introduction
3. Methodology
4. Application
5. Conclusion

ABSTRACT

Extended reality is a catch all to refer to Argumented reality (AR), Virtual


reality (VR), and Mixed Reality (MR). Sometimes the abbreviation “XR” is
used to refer to all of them. The technology is intended to combine or mirror
the physical world with a "digital twin world" that is able to interact with
each other.

The fields of virtual reality and augmented reality are rapidly growing and
being applied in a wide range of areas such as entertainment, marketing,
real estate, training, and Remote Reality.
INTRODUCTION

Extended reality (XR) is a term that encompasses real and virtual


environments that are generated by wearable devices or computer
technology to provide an immersive experience. It can also be described as a
collection of all immersive technologies that combine real and virtual
worlds.
Both the number of XR applications and advancements with those
applications is growing. This technology is still evolving because of the
ongoing development in human-machine interactions.
Extended reality encompasses three main pillars of immersive technology:
Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR).

Augmented reality (AR)

Augmented Reality is a technology that enhances the real world by affixing


layers of digital elements onto it. These elements include computer-
generated graphics, sound or video effects, haptic feedback, or sensory
projects. The intention behind adding this digital information is to provide
an engaging and dynamic customer experiance that is enabled with the
input received from varied hardware like smart glass, smart lenses, and
smartphones.

Virtual reality (VR)


Virtual Reality (VR) is the employment of computer technology to develop
an artificial environment. Virtual Reality situates the user within an
experience, contrary to conventional user interfaces. Rather than just
glimpsing a screen in front of them, the users are engaged and allowed to
converse with 3D worlds. By replicating most of the senses like vision,
touch, smell, and hearing, the computer is molded to serve as a doorway
into an artificial world.
Some of the popular industries which have adopted this technology include
the gamming, healthcare, engineering, entertainment, construction as well
as military trends.

Mixed reality (MR)

In the case of mixed reality, virtual and real-world realities exist together
and can interact with each other in real-time. This latest technology can also
be termed hybrid reality. This technology primarily requires an MR headset
as well as a much higher degree of processing power in comparison with VR
or AR. An example of Mixed Reality would be Microsoft's HoloLens, a lens
that empowers the user to put digital objects around the room they are
residing in and also grants the power to toy and interact with it in different
ways such as by spinning it around.

METHODLOGY
From a developer perspective, the extended reality is achieved by designing
immersive algorithms. Software developers and data scientists should
design clever and efficient algorithms to produce interesting XR features
that offer these unique user experiences.

Other important concepts that need to be incorporated by developers of


immersive technologies include 3D modeling and advanced computer vision.
Artificially intelligent programs are made using machine learning,
biomechanical modeling, and motion tracking.

Some of the programming languages used in the design of extended reality


include C, C++, Java, JavaScript, Python, and Swift. A full description of these
languages and their application in AR can be found here.

Developers that may be interested in applying these programming


languages in the development of VR can get more information here as well.

From a user perspective, the three main components of XR perform specific


roles to provide an immersive experience. within AR solutions, smartphone
cameras are used to capture a section of the environment. These solutions
then scan the captured environment to identify a specific point where
additional information will be overlaid.

Computer-generated content or digital information is then overlaid onto the


captured environment using markers. Trackers such as laser, GPS, infrared,
and other sensors can also be used to overlay information in the
aforementioned environment. MR works similarly to AR, although the
former provides a more advanced immersive experience than the latter, by
allowing the mixed interaction of virtual objects with the real world.
Virtual reality works by using a person’s senses to provide a uniquely
immersive experience. The main senses used in VR include touch, sight, and
hearing. It also uses the power of the mind. Various features of VR provide
users with unique experiences that reconfigure the mind. In most cases, a
headset is used to provide this kind of experience because of its ability to
influence the senses of the user.

APPLICATION
Extended reality has a wide range of applications in the modern world.
Some of its applications include entertainment, healthcare, education, real
estate, and marketing.

Entertainment

Extended reality has played a great role in providing immersive technologies


in the entertainment world. Users can now get virtual experiences of sports
and music events using their VR headsets.

In movie theatres, virtual reality has been used to provide audiences with 3D
experiences. In the acting world, real-time rendering and camera tracking
provide immersive experiences to actors, which makes them feel as if they
really within the scene.

Extended reality is also increasingly being used in video games. There is an


improved user experience because of the enhanced comprehensive
participation effect.
Healthcare

In the healthcare system, extended reality is being used by medical


practitioners to visualize complex medical procedures. It also assists
surgeons to plan for complicated surgeries.

Education and Training

Extended reality can help in the training of people that may work in high-risk
conditions. It could be dangerous to teach new aviation students to fly with
real planes.

With digital simulations that offer immersive experiences, aviation students


can learn how to fly a plane effectively without any potential risk of an
accident.

Medical students are also using immersive technologies to learn important


skills. A good example is gaining hands-on experience with virtual patients.

Real Estate

XR can be employed in the real estate sector by offering virtual experiences


to potential buyers or tenants. In some cases, tenants or buyers may be far
from properties that have been listed for sale. These properties can be
viewed virtually to enable users to get a better digital view of the assets.
CONCLUSION
Extended reality (XR) encompasses all technologies that merge the real
world and the digital world, e.g. virtual reality (VR), augmented reality (AR)
and mixed reality (MR). Over the past decade, XR has become a mainstream
technology, used in the entertainment, healthcare, education and
engineering industries. The rapid increase in patent applications and
promising financial forecasts indicate that XR will be used more and more
during the 2020s.

In our next blog posts, we will explore the technical features that have
accelerated the adoption of XR within society in the last decade, and the
challenges associated with the field, which may cause further adoption of XR
technology to stagnate.

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