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Introduction
It enables a user to interact with an artificial environment that is 3D using special three-
dimensional glasses or gloves fitted with sensors (Fernandez et al.). In this case, the
computer simulation feedback, looks real, and its users can hardly tell that they are
seeing and even feeling things in other places, so with virtual reality, you can travel
anywhere without limitations (Tham et al.). This discussion looks at how virtual reality
positions itself to gain and maintain a competitive advantage, all features and all other
things that make virtual reality a vital technology to use. Virtual real is also abbreviated
as VR.
VR Competitive Advantage
A company can create its competitive advantage by providing its customers with
a sustainable experience using virtual reality. When a company can make unique
positions and identities for their products, it enables their organization and product to
create more value than their competitors (Koch et al.). At first, in the field of architect,
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advantage for those companies that use it. Companies that use VR become unique and
different from their competitors (Noe et al.). Those companies that use virtual reality in
their branding attracts more customers. It is because it gives the customers a special
has been of great use, but it has failed to provide the social and experience needs
required to improve the outcomes. Virtual reality is used to provide the employee with
the necessary skills that they will have to travel to get and the experience they cannot
get even in a real-world environment. The companies that use virtual reality in training
equip their employees with the needed skills, increasing the outcome value. Some
companies like Pearson using virtual reality in their learning application have gained a
competitive advantage because most people will prefer using Pearson to other
Moreover, virtual reality has become an essential tool in the marketing and sales
of products. Many companies are now using virtual reality to showcase their product
through real-life experience (Noe et al.). Customers will go for the products which they
have experienced first without using them in real life. It helps those companies that use
virtual reality has positioned itself to give a competitive advantage to the companies that
Four main critical elements enable virtual reality to be made and to exist as a
natural environment. Without too much adore the first element of virtual reality in the
virtual world. A virtual world represents the natural world by use of a computer-
simulated environment that has the physical appearance and space as the real world
has. The virtual world enables the user to feel and even move objects in a simulated
environment like in the real world. In virtual worlds, the imaginary environment exists
away from the real world as an independent entity. The simulation uses computer
graphics to create visual aspects that make the space visible in the virtual world (Craig
et al.).
The second element is that virtual reality uses so that it is hard to differentiate
from the real world using immersion. Virtual reality achieves immersion by placing its
users in an imaginary space and cutting them from the real world using sensors
(Radianti et al.). The virtual reality headset covers all the vision that the users see by
providing realistic images. The headphones provide the users with the sounds and
voices associated with the visual aspect. The users experience a real-life experience of
a three-dimensional world.
The third element which makes the virtual reality of being possible is sensory
feedback. The headsets that a user wears keeps track of all the position so that the
compute ca be able to make the necessary changes when the position of the user
changes in the virtual space. When the user changes his or her head, the position also
changes in the virtual environment. It is the case also with all other body parts like the
hands and the legs. The sensory feedback enables the users to move around the virtual
Finally, the other essential feature of virtual reality is the user's interactivity with
the virtual object. Interactivity enables users to pick and move a virtual object the same
way they could in the real world. The users also can have a conversation with the virtual
subjects without noticing they are talking to artificial intelligence in a virtual environment
(Craig et al.).
concept. When making virtual reality, the developer must first consider the comfort of
the user. Ensuring that the application is optimal and the users feel comfortable while
using it is the most challenging part of the development of virtual reality. Ensuring the
users enjoy and feel comfortable during head movements is the essential factor to
consider. The virtual reality application is supposed to view when the user moves his
head up and down to the right and left in the virtual space. Designers should always
know the visual depth and comfort zone between the users and the visual elements. By
doing so, it makes the virtual reality user maintain their focus mainly on the User
Interface. Designers should always consider the comfort aspect when developing a
The other principal designers and developers should consider the interaction of
the objects in the virtual space. One of the things that can be used in interaction is the
use of reticle controlled by the head in the user controls. Also, using different colors
indicates the objects that can be interacted with (Sutcliffe et al.). Using head tracking
and other body parts enables easier interaction with the objects in the virtual
environment. Interaction is an aspect that makes virtual reality fun, and the user enjoys
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application.
advancement is done every day. The first area where virtual reality is widely used is in
the military. Virtual reality has provided many simulations currently used by the various
armies like the UK and US military in training sessions. VR has proved to be very
effective while training soldiers because it puts the soldiers in several environments. It
also puts the soldiers in a different battle situation, thus helping to prepare the soldier
for the things that can be found on the battlefield. It also helps to train the soldiers on
how to communicate and interact with the civilians. Moreover, virtual reality is used to
treat the post-traumatic disorders of the soldiers who have come from the battle (Liu et
The other area where virtual reality is widely used is in the training of medical
students. During medical practices, virtual reality has been commonly used to perform
surgeries of virtual patients, thus minimizing the risk of those medics making mistakes
during an actual surgery (Li et al.). It has enabled to equip those students with the
required skills before applying them in real life. In recent times because of virtual reality,
the health practitioner has become highly qualified. It has made it easier and cheap to
VR provides the users with an environment that makes them feel like they are actually
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in the movie they are watching. In gaming, the users play games and interact with the
objects that are in a simulation. For example, in the car simulation, a user can drive a
car and have the feeling as if it is in a real car. Even the acceleration, braking and
controls actuate in real-time. It makes gaming to be fun and gives the user a real-life
gaming experience.
2021 and 2026. Virtual reality has gained momentum in the last few years, and many
people adopt it in their businesses. It is estimated that the use of virtual reality games
will reach 216 million users by 2026. In 2017 alone the virtual reality attained a global
investment of 2.3 billion dollars. Although the prices of virtual reality commodities are
expected to decline in the coming years as the technology grows. It will make the virtual
product readily available to many people and users, thus widening its market growth
(Ghafel et al.).
VR gaming has created job opportunities in the vast and demanding markets
for those who need programmers and developers have increased by 93% in recent
years. Many big companies like Facebook, Google and Sony are also exploring new
opportunities in the virtual reality market. Many VR users believe that the gaming
industry has the highest benefits from the advancement of virtual reality technology
(Fromm et al.).
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technologies. Its ability to simulate real-life experience without changing the natural
environment makes it more preferable. Also, virtual reality can put you in a different and
imaginable environment that makes it fun and preferable in entertainment. All of this has
enabled virtual reality to have positive growth and use in the market.
In recent days, virtual reality has witnessed very many dramatic changes that
have made it more useful and advanced. The first change is the introduction of fully
immersive virtual reality. The fully immersive VR can take you anywhere you want. The
hearing, visuals, and sounds have been improved to increase the users' level of
experience (Logishetty et al.). Its position in the market has also changed because
many companies are now adopting virtual reality. These companies are using VR from
Virtual reality has increased its application and now even now been used to
create new car models in the manufacturing of vehicles. Virtual reality has now become
the most used eco-friendly technology in the computing sector. Its use in the gaming
industry has increased by 63%, which is a significant change recorded in that industry.
Virtual reality has changed from being just a commodity of entertainment to a tool for
Conclusion
Virtual reality has changed how we view reality. In the above discussion, we have
seen how virtual reality has revolutionized many sectors and even businesses. The
technology can succeed in the coming years. It is necessary to update the content and
always follow the trend so that the users cannot get tired of the same things being
offered to them every time. Also, developers should reduce unnecessary motions, which
makes some of the users who have motion sickness feel dizziness and nauseous.
Doing so will minimize the effects associated with virtual reality, thus increasing its
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Radianti, Jaziar, et al. "A systematic review of immersive virtual reality applications for
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Sutcliffe, Alistair G., et al. "Reflecting on the design process for virtual reality
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Liu, Xinxiong, et al. "Virtual reality and its application in military." IOP Conference
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Fromm, Jennifer, et al. "More than experience?-On the unique opportunities of virtual
reality to afford an holistic experiential learning cycle." The Internet and Higher
Logishetty, Kartik, et al. "Fully immersive virtual reality for total hip arthroplasty: