Virtual reality is a computer technology that immerses a user in an imagined or
replicated world (like video games, movies, or flight simulation), or simulates
presence in the real world (like gliding through the canals on a gondola in Venice, or attending a Grammy Awards ceremony). The user experiences VR through a headset, sometimes in combination with physical spaces or multi-projected environments, and is able to interact with the virtual world in real time. A fully immersive VR experience can provide synthetic stimuli to multiple physical senses of the user. The most common sensory displays in VR are visual, aural, haptic, and vestibular (balance). In short, VR is a medium that puts you inside of the media. When VR is done well, your brain is going to treat that as if it were a real experience. It feels like you’re actually doing something. The following short video is a good introduction to VR, and will answer your most basic questions: Source: CNET Key VR concepts Four key elements of VR experience The key elements of experiencing VR — and differentiate it from other media — are a virtual world, immersion, sensory feedback (responding to user input), and interactivity. Virtual world A virtual world is a three-dimensional environment generated by a computer in which one can interact with others and create objects as part of that interaction. Immersion In the medium of VR, the term “immersion” refers to both physical and mental sensation of being in an environment. In discussions of most media, “being immersed” generally refers to an emotional or mental state — a feeling of being involved in the experience. In the medium of VR, however, physical immersion is also the property of a VR system because participants physically interact with the virtual environment. Physical immersion is a defining characteristic of virtual reality. Sensory feedback In VR, participants are provided with direct sensory feedback based on their physical positions and activities in the virtual world. A virtual display, for example, responds to a participant moving his or her head by updating the displayed image accordingly. The difference between VR and other media is that in VR, we experience first-hand an imagined reality with many of our physical senses. These sensory feedbacks give participants the ability to observe the results of their activities in the medium. In other media such as movies, novels, radio, we experience perceived reality second-hand through imagining ourselves within the world presented through the medium. In other words, VR is a medium that allows us to have a simulated experience of the physical reality. Because of this, VR allows us to purposefully reduce the danger of physical reality and to more safely create scenarios that are not possible in the real world. Interactivity For VR to seem authentic, it should be interactive in responding to users’ action in the virtual world. If the virtual environment responds to a user’s action in a natural manner, the sense of immersion will remain. If the virtual environment cannot respond quickly enough, the human brain will rapidly notice and the sense of immersion will diminish. Source: Oculus “What you see in the painting is a window into someone’s artistic interpretation of the world. In VR, you don’t see that person’s point of view through a window. You’re inside of it.” — Saschka Unseld, Director — Dear Angelica, Creative Director — Oculus Story Studio Other key concepts: Telepresence Telepresence is an application that uses VR technology to virtually place the user somewhere else in space. The user is able to see and hear with the aid of remote sensing devices in a remote location from the first person point of view. They are able to interact and affect the remote environment by their actions. Example: Source: Jaunt VR In partnership with Jaunt, a cinematic VR content company, Paul McCartney released a 360-degree concert recording through a virtual reality app, which provides a VR experience where users felt like they were on stage with the rock star. Collaborative environment A collaborative VR environment refers to multiple users interacting within the same virtual space or simulation. Users can perceive and interact with one another within the simulation. The users’ representation is referred to as their avatar. The simulated world runs on several computers that are connected over the network. This allows users from different locations to participate in the same VR experience together. Example: Source: Road to VR The big screen is a social virtual desktop app that allows users to use their computer in VR. Users can work, play, hang out, and collaborate in virtual environments. Types of the problem that can benefit from VR In general, VR is an especially suitable medium for problems that require manipulation of objects in a three-dimensional environment. Besides, one also can fully take advantages of its telepresence and virtual collaboration features to create more benefits for the application, if applicable. The following list is not meant to be exhaustive of the types of problem that VR can solve. Immersive 3D presentation VR is suitable in scenarios in which an immersive 3D presentation or a 3D visualization of an object is more persuasive than a one- or two-dimensional format, such as in the cases of architectural walkthroughs, design spaces, virtual prototyping, scientific visualization, teaching and learning a subject in 3D. Example: Source: Tech Crunch Insite VR allows architects to transform designs from major modeling software into three-dimensional VR environments, which they can then view in a life-like 3D image using certain VR headsets. This gives the architects a chance to “walk through” a design, as it were, and see how it would look when completed, so they can make changes. Insite VR also allows multiple VR users from remote locations to explore content together and collaborate virtually. Exploration VR is a suitable delivery mechanism if the goal is to explore or familiarize oneself with a specific environment (either real or fictitious). Image any art student in Vietnam (my home country), or anywhere in the world, can have the opportunity to visit the Metropolitan Museum of Art in New York, or the Louvre Museum in Paris, by just putting a VR headset on. How fascinating is that! On the commercial side, VR can be an effective marketing and sales tool for the hospitality, tourism and real estate industries. A VR presentation or experience can provide customers a personalized and detailed tour of the resort, hotel, or an individual suite, which adds to the sense of customers being there and can have positive impacts on sales conversion. Example: Source: Matterport Through a collaboration with VR firm Matterport, the New York Times now offers virtual reality tours of some of its luxury real estate listings. Simulation Types of problems that can benefit from simulations in VR: Problems that cannot be tackled in the physical world (e.g., witnessing the formation of the Earth)Problems that cannot be studied safely (e.g., witnessing an earthquake)Problems that require extensive practice to avoid costly mistakes in real life (e.g., football training, surgical practice)Problems that cannot be deployed due to cost constraints (e.g., car dealership showroom)Problems in “What if?” studies (where virtual exploration could lead to a better understanding). Examples: Source: Pious Startup Pious uses VR for exposure therapy to overcome phobias. The VR platform provides mental health professionals with animated and live environments for exposure therapy while maintaining a safe and secure office environment. The therapists are able to get a real-time look at what their patient is seeing and adjust the experience as needed even during a session to ensure optimized results that meet the needs of each individual patient. Source: STRIVE Another example is STRIVE, which was born out of Stanford University’s Virtual Human Interaction Lab. STRIVE is a pioneer in VR training and has been used by many professional and college football teams to train athletes through VR experiences. An evaluation study of the effectiveness of VR training shows that STRIVE training led to a 30% point increase in recall of topics, from 70% to 100%. Live & Real-life events With its telepresence property, VR can be utilized for streaming of live events (e.g., fashion shows, music concerts, sports events, industry conferences, and world affairs). Watching an event in VR makes a user feel like they’re physically attending the event with the best seat in the house. This helps solve the problem of limited seating at events and makes events essentially available to anyone and anywhere. Example: Source: Upload VRCNN partnered with NextVR, the leader in broadcasting live sports events and concerts in VR, to stream the first 2016 US Democratic presidential debate in VR which was watched across 121 countries. NextVR also has partnered with leaders in sports and entertainment, including the NBA, FOX Sports, Live Nation, International Champions Cup, to deliver live events in VR to fans globally. Social platforms & Virtual collaboration In VR, people come together in a shared virtual environment and have natural conversations much as they would face-to-face. They are also able to interact in real-time with 3D items besides 2D objects such as PDF, PowerPoint documents. This allows remote individuals and groups to communicate ideas with each other more effectively and have more personal touch than traditional methods such as video conference, phone call, and traditional social media. On the consumer application side, besides Bigscreen — mentioned earlier in this post — examples of other social platforms for shared user experiences in VR include Against Gravity’s Rec Room, AltspaceVR, and Facebook Spaces. Source: LiveLike LiveLike, an on-demand sports VR media content platform, now allows you to watch sports with your Facebook friends in VR with customizable avatars and spatialized audio. On the professional application side, WorldViz’s Schofield, currently in Beta, provides corporations with an immersive communication method in VR that allows effective collaboration between remote individuals and groups. Source: uploader EmpathyVR affects people on an emotional level much more than any other media. Because of its immersive properties, VR can give them not just a better sense of the places but also more empathy and a deeper emotional connection to the people that were actually there. It is a powerful tool for visual storytelling and simulation experiences to connect human beings to other human beings and to spread awareness and inspire action on pressing social issues, such as in the journalism, nonprofit and environmental industries. Source: Adweek For example, in order to raise awareness of Syrian refugees’ struggles, United Nation partnered with VR firm Within (formerly VRSE) to produce Clouds Over Sidra. It is a VR film that features a twelve-year-old in the Za’atari camp in Jordan, home to 130,000 Syrians fleeing violence and war, and children make up half the camp’s population. Viewers are taken closer to the situation than a standard screen could ever convey, joining refugee children in their activities at school and families throughout the day. Results: A 2015 fundraising conference where Clouds Over Sidra was shown ended up raising $3.8 billion, over 70 percent more than projected. A UNICEF study shows that one in six people made donations after watching the video, which is twice the normal rate of giving. Source: The Washington Post Another example is the homeless project at Stanford University’s Virtual Human Interaction Lab. To cultivate empathy, a VR experiment was designed to have participants simulate being homeless and riding a bus. In fact, it was the Empathy element that first drove me to learn more about the potentials of VR. I hope you enjoyed this post and gained a basic understanding of what VR is and its benefits. I welcome any feedback or comments and look forward to connecting with people who share my passion for VR/AR. My another simple hope is that after reading this post, some of you who have never put on a VR headset will at least google “where to try VR headsets.” If you are in the New York area, you can try Samsung Gear VR for free at Samsung 837. You also can pay a fee to try different VR headsets and VR experiences at Jump Into the Light and VR World. Or check out Ghostbusters at Madame Tussaud’s Wax Museum for a hyper-immersive VR experience.For thousands and thousands of years, approximately 10,500, humans have been selectively breeding animals. This process works by picking the most favorable member of a species and allowing it to breed, passing on its genes, which over time causes these genes or features to be displayed in extreme ways to increase output, efficiency or something else that makes the crop or animal more beneficial to farm. Of course, humans did not realise this was what we were doing and only more recently discovered the biological mechanisms behind this effect, which we dubbed artificial selection. A fantastic example of this would be the dairy cow, an animal we have been selectively breeding for roughly ten and a half thousand years, by choosing the cows that where the largest or produced the most milk to have offspring we unconsciously increased the efficiency at which they make milk, altered their biology to have more meat on it and domesticated it to either tolerate or enjoy human contact all for the sake of food production. Of course this does have effects that go beyond just the dairy cow and has had wider impacts on the environment and ecosystem. Selective breeding cows originated in farmers catching and breeding a species known as the Auroch – which has been extinct for almost 400 years – and likely the first thing they were used for was meat rather than their milk at the time. Because of this it is likely only the calmest where actually farmable and tameable, as such those were the ones who actually had the offspring, passing on the more domesticated genes that made it easier for the farmers to work with and breed them thus passing on the genes of the calmer ones more often. This means that only those most suitable to either the environment they were farmed in or for the framers intended purpose in breeding them got to pass on their genes meaning the gene pool of the next generation will as such have a higher frequency of these preferred genes and make farming easier and more efficient as time passes. By no means is this a perfect system, as breeding a cow that has a few genes that you find favorable will always pass on those genes due to the randomness of the process of meiosis as well as the chance for mutation and hidden genes being present. Even though the traits it displays (its phenotype) may be favorable its genes (genotype) may not be. For example, if the parent with the favorable genotype was heterozygous with an unfavourable recessive gene and is bred with another individual that is also heterozygous with that unfavourable gene, there is a real chance its offspring will be homozygous for that recessive gene, meaning the phenotype you wanted from the original animal is not expressed. Examples in cows include genetic diseases like dwarfism or crooked tail syndrome, but really this process applies to any small inconvenience like maybe it does not breed as well or does not produce as much or as nutritious milk. As time went on breeding for select traits became much easier to do on purpose as the traits you want as people discovered ways to find out an animal’s genotype. With this knowledge dairy and cattle farmers can breed two individuals that present a gene, either homozygous dominant or homozygous recessive, to guarantee that the offspring produced is “purebred” for that specific trait. The first way to discover an animal’s genotype used would be a test cross, which is where you cross one organism that expresses a trait with one you know is heterozygous and looking at the resulting offspring you can determine whether the first parent is dominant or heterozygous for the trait you want. Other, more recent methods include marker assisted selection or “MAS” which is used to mark a specific gene, usually one that’s difficult to measure/ observe, passed on very rarely (recessive) or aren’t expressed until later in life, in order to indirectly select for a genetic determinant of a trait of interest citation. The reason MAS is a more recent technique in selective breeding because very few traits in general have markers and it was first observed naturally – allegedly – in 1923 by a man named Sax K. when he observed an “association of a simply inherited genetic marker with a quantitative trait in plants when he observed segregation of seed size associated with segregation for a seed coat color marker in beans” Quote source. The steps for effectively using MAS include mapping the gene in questions location or “quantitative trait locus” (a.k.a QTL) by using various methods and then using this information for marker assisted selection, and linked or very close genes in the animals DNA are used to mark the desired traits presence. It is still possible for crossing over to occur between those two linked or very close genes so usually two or more markers are used to indicate its presence and reduce the margin of error for homologous recombination. Since man first began domesticating the cow, its genetic diversity has decreased do to us breeding all the genes we didn’t want or need out of the species over time as a byproduct. Another biological implication is that, for the same reasons MAS works, breeding a gene out may be very difficult or impossible due to linked or very close genes. Linked genes are those found very close together on the same chromosome and have a recombination frequency of less than 50%, an example of this in cows might be milk and fat production Citation. A farmer may select a cow that is large, muscular or produces a lot of milk but those genes could also come with a negative side effect like fertility or immune system problems, which would likely outweigh the benefits of selecting for that gene. This is because they would either all die from the same disease due to their lack of variation, which may negatively, or positively, affect the ecosystem in some big way if all cows were wiped out suddenly. Cloning is also a more recent technique that would allow for the selection of specific individuals in order to preserve a specific genotype that the farmer finds very efficient or convenient without having to go through the risk/ reward system of breeding them normally and would as such have a higher success rate as the scientists involved are in complete control of the process. Additionally it is fairly easy to add extra genes to the species or individual that they may not naturally possess, an example being cows that can donate their plasma to humans Citation. This technique is called transgenesis, where genes from one species are placed into the genome of another species or the use of gene editing through various other means Citation. The reason for these cows is a lack of blood donors to provide plasma to critically injured patients, and because the farmer does not use the cow’s blood for anything as it is, it’s something of an extra product they can sell or give away. This works by inserting the gene responsible for making plasma for humans and replacing it with the one the cow uses, preferably the plasma gene from a type AB person as that would make then a universal plasma donor, which allows the cow to make “human” plasma which it can donate to humans without any negative impact on the cows lifespan or the farmer but with a large impact for patients suffering heavy blood loss and trauma throughout all the hospitals around the world as well as helping populations fight disease Citation. To make these cows scientists take the ABO gene from humans that is responsible for plasma generation and type in the humans body and replace it with the equivalent gene in a cow cell which is then inserted into an “empty” embryo and electrocuted, a very similar process to cloning just with the added transgenesis or gene editing. Depending on what gene is transferred and the individual performing the procedure as well as what type of donor cell is used (options include bone marrow and blood cells) the success rate tends to be around 5% or less, and if it does succeed there is no guarantee the individual is viable and can reproduce to pass on those genes CItation. If and when it does succeed however, because the individual possessed those genes from birth or rather from the original cell it was produced from, it can pass on those genes to its offspring meaning the process does not have to be repeated if you want to keep that specific gene for such a wide use like plasma generation, which is what makes the <5% success rate and costs worth it in the long run in my opinion, especially since gene editing techniques like CRISPR-Cas9 are making the process of transgenesis cheaper and simpler than ever before. We use this technology because humans have an ever increasing population and despite increasing medical science we still need plasma donation to help fight disease and heal trauma patients which would allow for better survival of the human species. A biological implication of this is that one day these gene edited cows might end up out-breeding normal cows, not because they are better at anything in particular but because humans are artificially selecting for them out of convenience. Another implication may be that we only breed donor gene cows with other donor gene cows in order to make sure they are “purebred” for that gene in particular and because we have already been selectively breeding cows for thousands of years and because it is unlikely we will decide to make a plasma donating clone of ever cow, the cows gene pool will be even further reduced which means that ironically while they are helping us fight disease they will be more susceptible to be wiped out by a single disease themselves. Additionally as not much research has been done into the long term effects that changing the plasma of these cows causes it may affect another species like bacteria that’s meant to be in the cow’s blood and digestive system, or blood sucking parasites that target cows which may influence how other species in the chain survive and interact with each other, not just the cow. For a species to survive long-term it must have variation in its gene pool or high genetic diversity otherwise they will all fail equally at adapting to a new situation or surviving a new pathogen. Because of this, despite the many advantages of selective breeding and gene editing cows there are for humans the cows themselves may suffer from it and put the whole species at risk. WIth selective breeding there is no return for a species like the cow that has been artificially selected by humans for so many thousands of years, however with transgenesis the original unedited animal will exist for at least a good long while before the gene edited one either replaces it or outnumbers it, so if the edited version of the species does end up in trouble the original species may be fine or vica versa and can be bred with each other to increase diversity to some degree. If a species is made so specialised by gene editing however and after so many years there may either be no original species to breed them with due to them being obsolete, as cows cannot survive without humans realistically, or have become so genetically different from the original species they can no longer produce offspring in a dire situation which may have further knock-on effects to the ecosystem and food chain due to such a small amount of genetic variation of the species. This could result in extinction or something very close, or a shortage of food as well as, in this case, a source of plasma and possibly other unforeseen effects on the environment and other species.Remember: This is just a sample from a fellow student.