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The Virtuality and

QR Code
Pales, Geneva
Pamor, Joy
Pijana, Kathy
VIRTUALITY
Virtuality is a concept in
philosophy elaborated by
French thinker Gilles Deleuze.
The virtualization is the
passage of current to the
virtual.
Aspect of reality that
is ideal...

...but nonetheless real.


Deleuze's Concept
Virtual has two aspects: first, the virtual is a kind of
surface effect produced by actual causal interactions
at the material level. When one uses a computer,
the monitor displays an image that depends on
physical interactions happening at the level of
hardware.
The window is nowhere in
actuality, but is nonetheless real
and can be interacted with. This
example actually leads to the
second aspect of the virtual that
Deleuze insists upon: its
generative nature. This virtual is a
kind of potentiality that becomes
fulfilled in the actual. It is still not
material, but it is real.
Virtual Reality

Virtual Reality is a fully digital


experience that can either
simulate or differ completely
from the real world. The term
virtual reality refers to a
computer-generated, three-
dimensional environment.
When did ‘virtual reality’ enter
the public consciousness?
The notion of ‘virtual reality’ entered the zeitgeist via
science fiction, with Stanley G. Weinbaum‘s 1935 short
story ‘Pygmalion’s Spectacles’. This vision of VR told of a
goggle-based contraption that offered users a holistic
holographic experience that went as far as to include
touch and olfactory elements.
How did we get to VR as we know it to
day?
In 1957
Cinematographer Morton
Heilig developed
‘Sensorama‘ as a culmination
of his quest to build a more
complete cinema
experience. His arcade-type
booth is considered the
world’s first virtual reality
machine.
Heilig’s Sensorama (patented in 19
62) was a non-computerised VR machi
ne.
The Sensorama displayed stereoscopic-
3D film combined with audio, moving
air, vibrations and even aromas.
In terms of navigability; the rotating
chair, combined with the stereoscopic
imagery, granted the user some
control over the experience, nothing
comparable to VR as we know it today,
yet otherwordly nonetheless.
In 1960
Heilig went on to develop
the Telesphere Mask,
considered the first VR
Head Mounted Display
(HMD).
In 1968
The first virtual reality headset was created in 1968
by American computer scientist Ivan Sutherland and
his student, Bob Sproull. While this was the first
instance of a VR device resembling what we know
and use today, the concept of ‘virtual reality’ was
being postulated in art and literature from as far back
as the 1860s.
In Recent Years
VR has continued to
progress in many distinct
ways, with applications
ranging from those in
medicine to the exclusively
entertainment-focused,
even establishing itself as a
format worthy of Cannes.
What is the purpose of virtual re
ality?

Virtual reality technology is used to create


immersive experiences that can help
educate and even entertain consumers.
Outside of its popular gaming use case,
virtual reality is applied in a variety of
industries, such as medicine, architecture,
military, and others.
What is the importance of virtual
reality in the modern world?
Virtual Reality is a trending technology that gives
excellent scope to diverse businesses to take a leap
and simulate physical presence in the real world as
well as the imaginary world. This immersive
technology creates a computer-simulated
environment, and the advancements offer cutting-
edge solutions.
A VR with the use of
computer technology
to create a simulated
environment.

VR places the user inside an experience.


Instead of viewing a screen in front of
them, users are immersed and able to
interact with 3D world's.
Virtual Reality In The Classroom:
Advantages and Disadvantages
During today’s article, we’ll take a look at few of the advantages
and disadvantages of using virtual reality in the classroom. It’s
important to note that the advantages are more numerous, but
we shouldn’t ignore the dis-empowering effects that VR could
produce.
6 Advantages Of Using Virtual Rea
lity In The Classroom
1. Provides Outstanding Visualizations That Aren’t Possible In The
Traditional Classroom.
Virtual reality is great because it lets us explore different realities and
alternate our experiences.
2. Creates Interest.
No matter what age they have, students will always love to sit
and watch something instead of reading it.

3. Increases Students' Engagement.


Virtual reality technology present in the education, this aspect
will forever disappear, as most of the students will feel tempted
to talk about their experiences within their virtual reality.
4. Doesn’t Feel Like Work.
This is basically a general rule. When we enjoy doing something,
we will do it with more interest, we’ll do it better, and we won’t
feel like we’re doing something painful.

5. Improves The Quality Of Education In Different Fields.


Virtual reality can often help at find mistakes in content and
provide awesome editing features.
6. Eliminates The Language Barrier.
Virtual reality, every possible language can be
implemented within the software. Therefore,
language will no longer represent a barrier for
student’s education plans.
1. Deteriorates Human Connections.
This can damage the relationships between students and the
overall human communication.

2. Lack Of Flexibility. 
If in class you can be flexible, ask questions, receive answers,
using a virtual reality headset is a different experience. If you’re
using specific software which has been programmed to work
exactly the same, you won’t be able to do anything else except
what you’re supposed to do.
3. Functionality Issues.
So if a student has exams the next day and his virtual reality
headset goes boom, he will be unable to study and pass that
exam. This was just an example; it can happen differently any
time.

4. Addiction To The Virtual World.


The possibility of students getting addicted to their virtual
world is also big. If what people experience is better than
their normal existence, there’s quite a big chance of them
becoming addicted.
5. Quite Expensive.
Advanced technology is often expensive. If we
wish to expand this virtual reality trend and
reach the masses, we have to spend billions of
dollars on these features.
QR CODE
QR Code come to us
from the Aichi Man
ufacturer Denso

JAPAN
Invented by Engineer Hara Masahiro 25 years
ago.
The reseason behind the creation of QR code
Hara says that the company previously used barcodes
to keep track of parts, but that the system was
inefficient.
“Employees got tired of having to scan boxes multiple
times, and this led us to come up with a code that
would enable a large volume of information to be
conveyed in a single scan.”
What is QR Code?
QR is short for Quick Response
(they can be read quickly by a
cell phone).
They are used to take a piece of
information from a transitory
media and put it in to your cell
phone.
Purpose of QR Code in the modern
world🌎
 QR Code technology is accessible
People now keep track of their favorite brands and
products through their mobile devices, which is
what makes QR Codes especially attractive for
marketing.
 Amplify your brand identity
More design options means more
flexibility when it comes to customizing
your Code, enabling you to add value
and brand consistency to your mobile
campaign.
 Object hyperlinking
Since the Internet hardly extends beyond
digital platforms by itself, object
hyperlinking aims to extend it to the
physical world by attaching tags with URLs
to tangible objects or locations.
 Measuring Metrics
This provides you with a concise CSV report, with
which you can compare the number of times a
Code was scanned, total and unique metrics,
with the amount of marketing material
distributed. Giving you a good idea of when and
where it was most successful.
The other key feature of QR Codes
is that instead of requiring a chu
nky hand-held scanner to scan them
, many modern cell phones can scan
them.
You may soon see QR Codes in a magazine
advert, on a billboard, a web page or even on
someone’s t-shirt.
QR Code can be used in Educa
tion
In education, QR Code can be used to hold URLs
of online applications commonly used in the
classroom, thus saving time logging in. We can
also generate QR Codes to store a student’s book
review in the form of a video, so that they can
share their experiences with avid readers who
may find the book an interesting read.
Advantages
• The main advantage of a QR code is its
versatility.
• QR codes can be used for anything and
everything.
• Almost free and Inexpensive, can embed many
types of media, easy to use.
• There is no need to write vital details down. A
simple scan captures the desired information.
• The advantage of such a system is: no need to
print your assignment sheet anymore!
• Provides quick access to additional information
• Does not require understanding of writing code.
• No need to type out a long URL, could help serve
students who are visually impaired.
• A fun and effective way of delivering enhanced
information directly.
Disadvantages

• Must use phone with a camera and the


correct reader software that can scan the
image of the QR Code.
• Not everyone has a smart phone,
lack of awareness and familiarity of the QR
code among people
• QR code can be distorted or not read
properly
• Possible interface issues, directs to a site that is
not best for mobile phone use, abuse of
technology
• Exclusion of non-cell phone using patrons, low
usage of QR codes, not everyone has a QR reader
(Hicks & Sinkinson, 2011, p. 63)
• Camera quality and the need to use a URL
shortener (Baker, 2010, p. 26)
Why QR Code is useful than
Barcode?

The reason why they are


more useful than a standard
barcode is that they can
store (and digitally present)
much more data, including
url links, geo coordinates,
and text.

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