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Second Edition
Richard Yot
Richard Yot
7
PART 1
LIGHTING
FUNDAMENTALS
This introductory section explains the essential
aspects of light and how to depict them in any
situation. Different types of lighting, and what
makes each unique, are described in detail.
How light interacts with matter is explained,
along with detailed and physically accurate
explanations of how and why different materials
react to light in their own unique ways.
1: BASIC
PRINCIPLES
This introductory chapter examines the
fundamentals of everyday lighting situations,
providing you with all the information you need
to develop an understanding of how light works
in normal daylight and in artificial light. Light is
not difficult to understand, but it does require a
conscious effort to observe its effects because
you don’t usually notice them in everyday life.
Once your eyes have been opened, however,
On a cloudless day, blue light
you will discover a whole new dimension to scattered by the earth’s atmosphere
the world that will greatly enhance your visual shines on everything around us.
Note the blue tones on the building
perception and your aesthetic sensibilities. and windows.
HIGH-KEY LIGHTING
High-key images have a predominance
of white or very light tones and tend to The stark simplicity of this
look light and airy. High-key lighting is photograph is created by its limited
often (but not always) soft, and detail palette: white and some dark greys
and blacks.
is generally low. In nature, high-key
lighting is found in fog and snow,
where even shadows are light, thanks
to the amount of reflected light
bouncing around.
LOW-KEY LIGHTING
Low-key images have very little light in
them. Contrast is usually high and the
lighting is hard. Low-key lighting can
create a very moody atmosphere and
is often used for this effect. The most
obvious setting for low-key lighting is
night-time, but it can also be found in
other situations, such as during
storms and in dark interiors.
Observe the light. What colour is it? What is its main source? Are
there any other light sources? Is it direct light from a bulb or the sun,
or is it diffuse light from the sky or a window? Are there any shadows?
When you see everyday
Do they have a hard edge? Are there any atmospheric factors affect-
occurrences such as this sunset, ing the light, such as mist, dust or haze? Is the light pleasing to the
photograph and study them. eye? If yes, why?
Train yourself to appreciate
the everyday.
The very best thing you can do to train your eye and your appreciation
of light is to get a camera and photograph the light. Make light itself
your subject, both outdoors and indoors: photograph dusk, midday,
early morning and late evening; photograph indoors by a window,
by the television, under a light bulb. Try to make each situation
interesting and get the best out of each kind of lighting.
Front lighting is where the light source Diffuse lighting from the front Front lighting can make a scene look
smooths over form and can result in rather flat, as it isn’t especially good
is directly behind the observer’s point
loss of detail. at revealing form and texture.
of view. In some situations very
attractive images can result from soft
frontal lighting, such as the softened
form of the leaf, above right.
Front lighting does little to reveal
form or texture since any shadows are
mostly hidden from view, and as a
result it can make things look flat.
However, soft, diffuse frontal lighting
can be flattering to some subjects for
this very reason – it can help conceal
wrinkles and blemishes, so it is quite
often used in portrait and product
photography. Soft front lighting is
generally attractive and is the kind of
lighting encountered at the beginning
and end of the day when the sun is
behind us.
A drawback of using front lighting
is that areas of an image can look
washed out. In portrait photography,
for instance, hard front lighting has
generally been used on men rather
than women because the contrast
can be rather harsh.
Lighting set-ups
2.1 Front The first example, with no 2.2 Side Add some light and shadow 2.3 Above Lit from above, the face
strong shadows, can be considered and the face becomes more solid and becomes sinister and the shape
as the base-line art, or even how dimensional, its structure easier to changes dramatically. The lighting
the subject might look in flat see. The dark shadows also add some you use will have a big impact on
front lighting. atmosphere and modelling. Note how the perception of form – moving the
the shape seems to be affected: the light around affects the same form
face appears to be narrower. very differently, depending on the
angle of the light.
2.4 Below Lighting from below also 2.5 Behind Finally, lighting from
looks sinister, and seems stranger behind completely obscures the
because it’s more unusual – we’re features and is a great way of
much less used to seeing faces in creating mystery and suspense.
this light.
SKYLIGHT sun itself. The more air through which translucent, the light that travels
sunlight has to travel, the more scat- through it is diffused by the substance
SUNLIGHT
tering occurs. This means that as the and the rays bounce around inside it,
sun gets lower in the sky it has to emerging from it in several directions.
travel through a thicker layer of This is a similar phenomenon to the
BOUNCED
LIGHT atmosphere, thus causing more scattering of blue light by the atmos-
scattering at the beginning and the phere, except that in clouds it occurs
end of the day. Obviously, this means across all wavelengths of light, not
TERMINATOR
that sunlight has a very different just the shorter ones.
character at different times of day. The effect that this diffusion has on
The above diagram represents Special conditions occur when the sunlight is to soften it, turning a small,
sunlight at mid-morning or mid- sun is below the horizon, when hard light source (the sun) into a large,
afternoon, and is probably the most skylight scattered from the sun is the soft one (the whole sky). Colour is also
straightforward kind of sunlight in only source of light. profoundly affected by cloud cover,
terms of colour and character. since clouds conceal the blue sky
However, there are two major factors CLOUD COVER and the light coming from it.
that affect the character of sunlight: Clouds also have a major impact
scattering and cloud cover. on both the colour and the character
of sunlight. Clouds are translucent,
SCATTERING which means that they let light pass
The earth’s atmosphere scatters the through them, but in a diffuse manner.
shorter wavelengths of light, which When light travels through a transpar-
ent surface, such as glass, the rays Note how heavy cloud cover blocks
has the effect of creating the blue sky
the blue of the sky and softly filters
and of reddening the light from the remain parallel; where a surface is the sun’s rays.
ALPENGLOW
After sunset on a clear day there is
often a pink area in the eastern sky,
a phenomenon called alpenglow.
This is a frequent occurrence, but
can surprise those who aren’t used
to noticing it. Alpenglow can cast a
noticeable pink light onto surfaces
that are reflective, such as white
houses, sand or water. This pink light
is too faint to affect darker surfaces
such as foliage, so the land will often
look dark.
3.2 3.3
Fluorescent lights are primarily used many individual lights, so there will
in situations where cost is a factor – be complex overlapping shadows
their colour temperature is usually and multiple rectangular highlights.
greenish, and although the brain can The density of lights will dictate the
compensate for the white balance, we brightness of the lighting: shops will
still perceive the light as being quite use many lights to create a bright
ugly. This kind of lighting is commonly environment, while more spartan
found in offices, stations, public spaces, such as car parks, will use
buildings and anywhere that needs fewer and will be darker.
to be lit economically.
Fluorescent lights are often used
to light relatively large areas with
Everything except the grass is orange This soft, shadowless light with
under the street lights. The shadows broad highlights is typical of
point in various directions because contemporary product and portrait
of the multiple lights, and contrast photography. It is created using very
is very high, without any fill light. big softboxes, which act as large
diffuse light sources.
Here is a rare case of the form This tree is lit by a large, diffuse Here the tree is lit by a harder light
shadow being darker than the cast source light, such as occurs on an (simulating the evening sun), giving
shadow. This is because there is overcast day, making the form a harder edge to the form shadow.
more reflected light filling in the shadow soft and gradual. There is also much greater contrast
cast shadow. between the lit and shadowed sides.
CHAPTER 5 · SHADOWS 53
AMBIENT OCCLUSION obstacles there are in the path of the
In 3-D imaging another layer of realism environmental light, the darker the
can be added to rendered images by shadows become. The grapes that
creating an ambient occlusion pass. are behind or underneath others are
This is created by darkening darker than those that are on the
surfaces that are adjacent to others, outside of the bunch.
and creating a shadow around the
area where they meet, simulating the BASE SHADOW
effect of a large, diffuse light source. It is also very useful to give objects a
Although there is no actual lighting base shadow, since most things do
in the scene below, the technique not sit perfectly flush to the ground,
creates a sense of depth and solidity, but will have rounded edges at their
illustrating perfectly how shadows base that will leave a gap where a These grapes give the perfect
illustration of how surfaces darken
contribute to the illusion of depth shadow will form between them and
when they get close to each other.
and form. Darkening areas where the surface on which they are resting.
surfaces meet in this fashion will This effect is most pronounced in
really help any image, whether it diffuse lighting, where it will often
is a 3-D render or a painting. provide some of the strongest
In diffuse lighting this is the main shadow in the image.
way we have of reading forms: as
objects get closer to each other, less
light is available from the environ-
ment and so the surfaces darken.
The form of the grapes (right) is
perfectly defined by this shadowing. This 3-D rendering has no light
sources, but the inclusion of shadow
It is also worth noting how the more
creates the illusion of depth.
CHAPTER 5 · SHADOWS 55
Light source
The most important factor in deter-
mining the appearance of shadows DIRECT OVERLAPPING
PENUMBRA
PENUMBRA
is the size and distance of the light RAYS RAYS
source: a small or distant light will
cast hard-edged shadows, whereas
a large or adjacent light will cast
soft-edged shadows. The reason
for this is that the rays of light cast UMBRA
UMBRA
by the small or distant light will be
more or less parallel, but in the Large or close light source
Small or distant light source
case of the large and adjacent light
there will be considerable overlap
of the light rays. When recreating natural light, the lighter, softer part of the shadow
This will affect form shadows, cast sun is a very distant light source, (known as the penumbra) is found
shadows and the texture contrast, as which casts hard shadows, and the only at the far fringe. The penumbra
illustrated in the tree trunk render on higher up the sun is in the sky, the increases in area as it gets further
page 53. Larger light sources provide harder the shadows will be. There is away from the shadow-casting object.
soft, diffuse light, which creates soft, some softening of the edges on the However, with a large adjacent light
diffuse shadows. The quality of the sun’s shadows, as it does cover about source there is far more overlap of the
light, whether hard or diffuse, has a half a degree in the sky: the further light rays, which results in a shadow
big impact on the overall appearance the shadow is from the base of the with a much softer edge. In this case,
of any scene, its effect on shadows object, the softer its edge becomes, the umbra becomes much more prom-
being the most pronounced result. and as the shadows get longer when inent, as the edge is being filled by
The overall aesthetic quality of any the sun is lower in the sky this soften- overlapping rays from the larger light,
image will be greatly influenced by ing becomes more pronounced. and it is the penumbra that is less
the quality of the light, and by the With a small or distant light source, prominent. The larger the light and the
resulting shadows. Many studio the rays of light have little or no over- closer it is to the object, the softer the
photographers make use of large lap, giving the shadow a crisply shadow becomes as more rays are
softboxes to create soft lighting, defined hard edge. The darkest part able to overlap into the shadow area.
since it is very flattering and avoids of the shadow, known as the umbra, As the distance of projection
strong contrast and dark shadows. covers most of the area and the increases, the shadows can become
This image makes use of relatively This image taken in overcast daylight
hard light from a setting sun. Note has a very different character – there
the hard edges to the shadows, are no sharp highlights, shadows can
the sharp highlights and the clear be found only in the deepest
demarcation where form turns recesses and the form turns very
from the lit to the shadowed side. gradually from lit to shadowed.
CHAPTER 5 · SHADOWS 57
OVERCAST DAYLIGHT reflective surfaces, are being
Overcast sunlight is completely considered (single light sources are
different in character from direct very rare in everyday life), there will be
sunlight. All shadows will be very soft multiple shadows of some sort – even
since the entire sky will be acting as if they are very hard to spot. In many
one enormous light source. Shadows artificially lit environments these will
can be so soft as to be almost non- be quite obvious, since multiple lights
existent, except for dark areas are the norm in any large area lit by
beneath cars or trees. artificial light.
The soft quality of overcast daylight There are significant differences in
is very underrated, although most the characteristics of shadows cast by TOP This image is typical of overcast
studio photography goes to great diffuse shadows – there are some
adjacent or distant light sources, and
very soft shadows behind the leaves
lengths to reproduce this effect these are worth examining. Our only and underneath the window but the
because the low contrast and soft source of natural light is the sun, and contrast is low. Lack of glare, bright
shadowing is flattering. It is actually it is very far away, which means that highlights and dark shadows can also
increase the saturation of colours.
quite simple to simulate an expensive the shadows it casts are parallel (or so
photographic studio by taking photo- close to it as to be identical), but other ABOVE A typical interior lighting
graphs on white backgrounds sources of light are much closer to us scheme where an array of spotlights
outdoors on overcast days. and the shadows they cast radiate out is used to light a kitchen, resulting in
It is worth bearing in mind that any multiple shadows being cast around
from the light.
every object, as well as multiple
light source, whether reflected,
highlights on reflective surfaces.
diffuse or direct, will cast a shadow. In
the case of a fill light this shadow may
well be overpowered by the main light,
or be so diffuse as to be invisible.
However, whenever multiple light
sources, including light coming from
Shadows cast from a very distant In contrast to the previous example, With multiple nearby light sources
light source such as the sun will be shadows cast from a nearby light the shadows radiate out in multiple
parallel to each other, and remain at source, such as an artificial light, directions. Note the different
the same relative thickness from the will radiate out from that source. amount of fill light received by
shadow-casting object. Note how the width of the shadows each individual shadow, depending
themselves also increases as they on its position in relation to all of
radiate out from the light. the different lights.
CHAPTER 5 · SHADOWS 59
Colour and shadows
Shadows are themselves illuminated photographic methods can reproduce. surface in shadow is translucent,
by what is known as fill light, usually Even to the naked eye, though, the light from within the surface can then
a secondary or reflected light source. relative colours within a shadow will emerge and affect the colour of the
In the vast majority of cases fill light tend to be muted and homogenized, shadow. This is the phenomenon,
will be coming from a soft and diffuse even if overall the shadow is deeply known in CG terms as sub-surface
source, such as light reflected from a coloured, for example the blue scattering, and is commonly seen in
wall or the ground, or from skylight. shadows created by skylight. human skin, marble, liquids such as
This means that even in harsh milk, foliage, or any other substance
sunlight, the shadow side of a form TRANSPARENCY AND TRANSLUCENCY through which light can travel. These
will be lit by diffuse light. Shadows Transparency and translucency can materials should have enough satura-
are rarely black, but will generally also have a major impact on shadow tion in their shadows to represent this
contain some light and colour, colour, in two different ways. First, the extra light emerging from within the
which tends to be soft and muted. shadow-casting object may be trans- surface itself. The effect of this on
In stronger light the contrast will parent or translucent, and will cast a human skin is covered in more detail
tend to obscure the shadows, and in coloured shadow as a result. The most later (see Chapter 11).
the case of photographs these can obvious example of this is glass, such
then become almost entirely black: as stained glass, casting what is
our eyes are able to discern far greater essentially a projection of its image
levels of contrast than current onto the walls or floor. Second, if the
CHAPTER 5 · SHADOWS 61
How we perceive colour
Benjamin Thompson, also known as This subject is examined in greater
Count Rumford, was the first person detail in Chapter 10.
to notice that our perception of colour It is important to realize that
can be influenced by psychological there is often a lot of colour found in
factors. He noted that in strongly shadows, and just as our minds are
coloured lighting, shadows took on capable of adding imaginary colours
the complementary hue of the to shadows in strongly coloured light,
predominant colour, and only by they are also able to ignore them in
observing the shadow in isolation other circumstances, and nothing will
from the primary light colour – by make an image look more dead than
looking through a tube – did he realize grey shadows. You should carefully
that the effect was an optical illusion. consider the coloration in shadow
Not all shadows will take on the areas, whether you want to reproduce
complementary hue of the light nature or make a more psychological
source, but in very strongly coloured use of colour, because colourful
light this does take place. shadows will lend a lot of life and
There are also many physical realism to an image. Colour can be
factors affecting the colour of found in shadows for many reasons, This lamp has a purple shade, which
shadows. For example, the colour of be it strongly coloured light from gives a very strong tint to its light:
note the complementary green cast
the sky will have a much greater effect the sky, an optical effect, or light
to the shadows, which is probably a
on shadows than will optical effects scattered through skin or some very similar phenomenon to that
that may take place in our minds. other translucent material. observed by Count Rumford.
CHAPTER 5 · SHADOWS 63
6: HOW WE
PERCEIVE SURFACES
Vision is the means through which we
process the electromagnetic waves that
hit the retina, constructing an image based
on the information received. When light is
reflected off a surface and then into the
eye it gives us information about the surface
of an object, and also about the volume
contained by that object. The volume is
not perceived directly, but is inferred The way we determine what a surface
from the surface that envelops it. is made from is mostly dependent on
its reflective properties. In this image
we can see that the figure is made
from wood, whereas the gramophone
horn in the background is made from
metal. We know this because of the
very different reflective properties of
the two materials.
Diffuse reflection is what gives of the object, the matte sphere having
objects depth and dimension, and a form shadow that helps define its
is the reflective component that volume. Specular reflection gives us
lends colour to a surface. As light is information about the environment –
reflected from a diffuse surface it is the form of the shiny sphere is not
scattered along a very wide axis, and conveyed by light and shade but by the
there is only the very vaguest sense distortion in the reflection. Note that
of what is in fact being reflected – at in highly reflective surfaces there is
best you can expect to see some no form shadow.
lightening towards the light source, The specific characteristics of
but there will be no detail. these two types of reflection is
Two things have happened: the
Another common kind of reflection discussed in more detail in Chapters
rounded form has given us a much
is called direct reflection, or specular 7 and 8.
clearer indication of where exactly the
reflection. This is the kind of reflection Because detail is far more concen-
light is coming from, since we can see
you get from mirrors, polished metals trated in direct reflection, should you
the transition into shadow on the
and water. In this case there is much move around these two spheres you
surface of the sphere, but, conversely,
less diffusion and therefore a much would find that the appearance of the
it is now much harder to interpret the
clearer image of what is being matte sphere would change relatively
sense of three-dimensional space
reflected. The local surface colour little as your position changed,
because the form no longer has defi-
has far less influence on specular whereas the appearance of the shiny
nite planes with which we can anchor
reflection (although the reflection sphere would be in constant flux,
it visually in the scene. It still looks
itself can be coloured), and the form since the angles and the reflection
solid, but it is a little more difficult to
of the object is not defined by the would change with your every move.
gauge in terms of its position in space.
lighting to the same extent.
Here you can compare the two
kinds of reflection: diffuse reflection
gives us information about the volume
This cube has edges that are Here the rounded edges catch the
perfectly sharp, so it looks light, creating an instantly more
unconvincing. realistic surface.
The sharp edges of the key give it an With a rounded edge to catch some Note how the imperfections catch
unrealistic appearance. highlights the image becomes much the light by creating more planes for
more believable. it to reflect off.
6.1
6.2
Texture
Fuzzy or velvety objects have a
particular look to their surfaces,
which is created by the structures
within them. That fuzzy, velvety look
is created by a network of small fibres
all over the surface, which serve to
diffuse the light even more than a
standard diffuse material. These fibres
catch the light in a more complex way Light is being caught by
than a smooth surface would, and this some fibres, lightening the
edges of the fabric.
creates the characteristic sheen of
these materials. The appearance is
almost like a very soft gloss, but it is
in fact mostly diffuse reflection, which
is being broken up and softened by
the material.
The suede jacket displays the char-
acteristic sheen that is created by
fuzzy materials. The various directions
in which the fibres clump and point A close-up of this rose petal reveals
a similar fibrous structure. Some
also make the surface more compli- subtle specular reflection is adding
cated than a simple diffuse light. to the sheen. It is slightly glossier
than the suede jacket.
7.1 First block in the main shapes and colour, 7.4 Using no more than three to four colours,
quickly and loosely, but accurately. Don’t be a add lots of small chaotic detail by continuing the
slave to the reference, but do try to observe scribbling method, but using small strokes and
your subject accurately. making sure there is a lot of variety to the shapes
and patterns.
7.2 You can do this next stage extremely
loosely, scribbling very quickly to lay down 7.5 Use the reference to keep the feel of the
some texture, most of which will be painted original image, and to try to mimic the patterns
over later. This will help to create some visual present in the rock, but in a very loose and
chaos as a basis for the rest of the painting. expressive way.
7.3 Add more scribbles, this time smaller and 7.6 Finally, add the highlights to the edges of the
more controlled, and in a darker colour, to rocks. You could now tighten up all the shapes
suggest some form to the rock. The painting laid down by this chaotic but effective process
style should still be very loose. to create a highly rendered finished piece.
7.3 7.4
7.5 7.6
UNEVEN SURFACES
Uneven surfaces will cause the specu-
lar reflection to be blurred: this is very
common in a wide variety of materials,
from lacquered wood to plastics and
metals. In cases where the surface is
extremely rough, the reflection will be
broken up into lots of individual reflec-
tions (the surface of the sea, for
instance). When this happens the
reflection will not be able to contain
any detail, but will consist of only the
very brightest items, so that it looks
as if lots of little suns or skies are
being reflected in the broken surface.
The surface of fabric is also broken
up, the individual threads creating lots
of little highlights. Different fabrics
will have different specular properties
– some, such as silk, being very
glossy; others, such as cotton, being
more matte. But in each case the
reflection will be blurred and spread
by the structure of the surface.
TOP This cast-iron fire hood has a
rough and uneven surface, which
leads to a very spread-out reflection
as each little bump contributes a
highlight to the overall reflection.
Angles also play a very important role Here you can see that the surface
normal, in red, is perpendicular to
in direct reflection. The greater the
the surface. Direct reflection will
angle relative to the surface normal, enter and exit at the same angle
the stronger the reflection will be. relative to the surface normal.
You can observe this when walking
in or near shallow water: when you
are directly above the surface of the
water it will be mostly transparent
because of the lack of reflection;
however, as you look further ahead
it will be harder to see below the
Compare these two reflective
surface because, as your angle of surfaces: a sphere and a flat mirror.
view becomes less perpendicular, The sphere can reflect the entire
the water will appear to be room around it, whereas the flat
mirror can reflect only what is
more reflective. directly in front of it.
This is often referred to as the
‘fresnel effect’, and is much more
obvious in non-metallic surfaces
since they have low levels of specular
reflection when viewed straight on,
which gradually increase as the angle
of view becomes less perpendicular.
At the maximum glancing angle, all
smooth surfaces will reflect near
100 per cent in a specular fashion,
even if they are not metallic. The
fresnel effect is less obvious in
metals since they have higher levels
of specular reflection to begin with,
but even so the amount of specular
The reflections on this glass bowl are
reflection will also increase all the strongest on its sides, where the
way to 100 per cent on a smooth metal angle is more glancing. In the middle,
surface at the glancing angle. where it is perpendicular to the
surface, the reflection is weak and
Angles also determine exactly we are able to see through the glass
what is being reflected in a specular more clearly.
surface: the reflection will be at the
same angle relative to the surface as
the viewer. Another common example
of this phenomenon is the reflection
found at bevelled edges, which, being
rounded, are able to catch light from
a very wide range of angles and are
therefore usually able to reflect
some bright light source that exists This metallic surface is equally
in their environment. reflective all over, although the flat
parts will reflect highlights only
within a narrow range of angles,
whereas the bevelled edges have a
much greater range of angles to
reflect and will therefore catch a
bright highlight.
CURVED SURFACES
Curved surfaces also produce another Note how the distortion of the
reflection seems to follow the shape
characteristic: distorted reflections
of the object.
that follow the geometry of the
surface. Reflections on a sphere will
curve around the sphere; on a cone
they will be pinched at the point; on a
cylinder or tube they will be stretched
along the length of the form.
The blue sky being reflected in this The transition between wet and dry
road and pavement indicates that can be seen on this stone. The wet
they are wet after a passing shower area is very glossy whereas the dry
of rain. area is not.
8.1 8.2
8.1 Being wet, the frog has a range of specular 8.2 The body, however, does not have a smooth
reflections all over its body. However, since there texture; it is lumpier and more porous, so the
is also a variation in texture over the frog’s body reflections are broken up more and are therefore
the reflections are not all the same. On the legs, blurred and less detailed. The subtle gradation of
which are smooth, the reflection is pure and the sky is completely lost and the reflection is
unbroken and the gradation of the blue sky is just a simple white from the brightest part of
clearly reflected. This almost mirror-like the sky, because instead of one large, smooth
reflection is created by water over a very reflection there are now lots of smaller,
smooth surface. broken-up reflections.
9.1 Refractions are the most obvious 9.5 The table behind the vase is
property of transparent objects such being refracted in miniature in the
as glass. The whole environment thicker part of the vase. The same
plays a part here but obviously the thing is also happening in the water
brightest parts are those most likely above, but not in the thin hollow part
to be refracted. In this case the main of the glass at the top. The thickness
light source is a window to the left, of the intervening material has a
which is refracted all along the right- profound effect on how the
hand side of the vase. refraction appears.
9.2 Refraction is causing the liquid 9.6 The edges of the glass are
to appear to go right to the edge of hard and very distinct: most of the
the vase. refractive effects occur at the edges
as they turn, and the reflections also
9.3 The window that is refracted on increase at the edges due to the
the right is being reflected on the left. fresnel effect. The glass will appear
more solid and opaque at the edges
9.4 The stem of the rose appears to and more transparent in the middle.
be detached from itself as it gets
refracted through the water.
Y
Yellow
Red Green
A
A B C
B
This diagram shows all of the values
for one hue (red) on a sliding scale.
Magenta Cyan
Blue
Here, the properties of the colour Y This is the additive colour model,
are demonstrated: A signifies its hue, showing how the primary colours of
B its saturation, and C its intensity. light combine to create the other
colours and white.
OPTICAL ILLUSIONS
As discussed in the Chapter 1, colour
perception is relative, and under
differing lighting conditions we are
still able to perceive colours as they
would appear under daylight, so under
very orange tungsten lighting a
camera can render a very strong
colour cast, whereas human vision
adapts to perceive the light as being
white. This highlights an extremely
important fact: the perception of
colour is highly subjective. We are
not light meters and our perception
of colour is always relative – colours
are not assessed in isolation but in
relation to the colours around them.
To demonstrate this point, look at
the optical illusions here. In the first
one, an illusion created by Edward H.
Adelson, squares A and B are exactly
the same shade of grey (cover the rest appear in the shadows cast by very TOP Our eyes perceive square A to be
in the light and B to be in the shade –
of the image to see this for yourself), brightly coloured lights. Far from our eyes enhance the sharp contrast
but they appear to the eye to be radi- being a handicap, this filtering of between the various squares and
cally different. In the second illusion, colour perception helps us to focus ignore the soft contrast created by
the actual shadow.
although both grey rectangles are on the important information for
absolutely identical, the one on the distinguishing forms rather than ABOVE Note how the grey rectangles
left appears to be slightly blue and getting caught up in analysing in both cases appear to take on a
the one on the right appears to be individual colours. complementary cast to the colour
of their surroundings.
slightly orange. This is because the Colour is never absolute. Perception
surrounding colour excites the eye is subjective and that therefore allows
into perceiving some of that colour’s the artist a great deal of freedom to
complementary colour around it. use colour for emotional or
This is a similar phenomenon as that psychological purposes.
already discussed in Chapter 7, page
62, where complementary shades
Yellow light
SHADOW
The factors that determine how satu-
rated shadows are depend simply on
the light source. The illustrations of
the spheres on this page demonstrate
shadow in a range of conditions:
in each of these examples the cast
shadow on the ground reveals the
colour of the fill light.
In sunny outdoor conditions any
object that isn’t predominately blue The shadow appears to be distinctly This image is similar to the previous
blue/purple, but in fact it is perfectly one, except that all the yellow has
will have comparatively unsaturated
grey. Because there is so much been removed digitally – the other
shadows because the blue fill light yellow around the shadow, the eye primaries were not present. Now you
will not contain much red or green mistakenly perceives the neutral can see that the shadow is grey.
light for the shadow areas to reflect. area as a complementary colour.
If the tonal information is removed, The local colour can be changed quite
leaving only the hue and saturation, freely without really affecting the
the image becomes meaningless – it legibility of the image.
is very difficult to read the shapes,
and almost all the spatial clues have
been lost.
Here you can see the principle of Here is a typical example of warm
physical colour temperature in and cool together: the contrasting
action: the hottest part of the flame temperatures add visual interest
is the blue part at the base. As it rises to the image as well as creating an
it cools and turns yellow. emotional response.
One concept favoured by artists is the object is heated to over 7,000 the colour of light sources. White
that of colour temperature, which degrees Celsius. incandescent bulbs glow at around
is an idea that originally came from In scientific terms colour tempera- 3,200k, daylight is rated at 5,600k. In
science. In scientific terms, colour ture works in the opposite way to practical artistic terms this is also a
temperature describes the radiation artistic or cultural ideas of colour very useful concept when depicting
given out by a black object (known and temperature: in electromagnetic incandescence: a glow should reflect
as a black body radiator) when it is terms red is a lower energy form of the laws of physics to be convincing,
heated up: initially the object will radiation than blue, so red is at the and should start out with lower energy
give out only infrared radiation, but cooler end of the scale and blue signi- colours on the outside (such as red),
when it becomes hot enough it will fies incandescence at much hotter with higher energy colours in the
start to glow in the visible spectrum temperatures. A blue flame burns middle (such as white). Where light
and give off red light, which gradually hotter than an orange or red one. sources are concerned, this scale can
becomes white as the object gets The practical everyday application only describe incandescent lights –
hotter, eventually reaching blue when of colour temperature is in describing fluorescent lights do not emit
radiation from being heated up and
can therefore emit colours outside the
range of this scale (greens or violets,
for instance).
All of the gradations on this swan Here there are gradations within the At the opposite end of the scale, in
wing are the result of subtle forms reflections; the sky is being reflected diffuse and even lighting there are
turning to shadow. in the metal and glass, and the very few gradations because the light
gradations in the sky are also is so uniform.
present in the reflections.
10.1 In this portrait some very loose 10.2 This technique creates a loose
brushwork has been applied and and lively textural effect and can
dabs of colour have been used to bring a lot of life and energy to a
create different layers. Colours can painting. The results look very loose
be mixed optically in this way, with in close-up but blend together when
dabs of lighter colour placed next to seen from a distance.
ones of darker colour and of varying
hues, which then blend in the eye
of the viewer to create a more
complex whole.
10.3
Yot, Richard. Light for Visual Artists : Understanding and Using Light in Art and Design, Laurence King Publishing, 2019. ProQuest Ebook Central,
http://ebookcentral.proquest.com/lib/ybp-ebookcentral/detail.action?docID=6006564.
Created from ybp-ebookcentral on 2020-03-17 14:27:43.
PART 2
PEOPLE AND
ENVIRONMENTS
Building on the knowledge acquired in
earlier chapters, this section shows how light
affects the two most common subjects for
any visual artist – people and environments.
From how light can alter skin and hair, to how
it changes foliage and water, any portrait or
landscape is profoundly affected by light
and the art of lighting.
Yot, Richard. Light for Visual Artists : Understanding and Using Light in Art and Design, Laurence King Publishing, 2019. ProQuest Ebook Central,
http://ebookcentral.proquest.com/lib/ybp-ebookcentral/detail.action?docID=6006564.
Created from ybp-ebookcentral on 2020-03-17 14:27:43.
11: LIGHT
AND PEOPLE
People are usually the primary subject of
representative art, so knowing how light
interacts with flesh is extremely important to
artists. Creating believable skin tones is a major
preoccupation for many, and light is the key to
understanding the appearance of skin. This
chapter explores the relationship of light to Light interacts with people in
many ways. Rarely will you see
skin and how to depict skin convincingly. a face that is not partly lit or in
shadow, with highlights reflecting
off the hair and eyes.
TRANSLUCENCY
Translucency is the feature that most
obviously affects the appearance of
skin. Skin is made up of several layers,
and light is able to penetrate to some
depth – so what you end up seeing is a
mixture of light reflected from the
surface and from beneath the surface.
This has two major effects: first, the
colour of skin is very much affected by
the light scattering beneath the
surface, especially in Caucasian
people, where the reddish colour
component comes from the blood
Note the direct reflection due to the
beneath the surface of the skin; oil in the skin. The close-up shows
second, the shadows and transitions how the diffuse colour becomes
are somewhat softened by this scat- bluer where veins are present, and
redder where capillary vessels are
tered light re-emerging from below. In just below the skin.
darker-skinned people the skin is more
opaque, having more melanin, so
translucency plays a smaller part in the
overall appearance of their skin. The
more pigment in the skin, the less light
is able to scatter beneath the surface.
introduction to the subject. In hard colour becomes much bluer, whereas
SURFACE VARIATION lighting, as occurs in sunlight and in the presence of capillary vessels,
The appearance of skin is also the photo above (taken with a flash such as on the knuckles, creates a
variable and is dependent upon its gun), the first thing to note is that a much redder colour. This shows that
function and location on the body: lot of specular reflection is visible. the light is reflecting from below the
the skin of the face is comparatively We don’t usually think of skin as being surface of the translucent top layers.
smooth and even, whereas the skin a highly reflective surface, but there When no blood is present, such as
on the feet is tough and has a is often a layer of oil present, which when a tight fist is made and the
completely different texture. Skin is is responsible for this reflection. knuckles flex, the skin becomes very
also subject to wear and weathering, The close-up of the hand reveals that yellow. We can assume that this is the
as the existence of wrinkles obviously those parts of the skin facing the hard actual colour of the skin and that the
demonstrates. Different skin types light are very shiny indeed, although presence of blood below the surface is
among different races as well as the reflection is broken up by the adding the red component that makes
among people of different ages also complex texture on the surface. the overall colour pinkish. The sub-
have a big influence on the overall The close-up also shows that the surface element plays a significant
look of an individual’s skin. diffuse element of the skin is highly part in the overall appearance of skin;
The hand has a very interesting dependent on what lies directly below: without this translucent effect skin
mix of skin types and makes a good where veins are present the diffuse would look very different.
light down onto the top part of the cool shadows. Blues turn to purple,
ABOVE If the same picture is blurred,
hand, providing a more neutral fill light and in direct light there is a real it is easier to see how colour is
that is visible on the wrist and fore- warmth to the colour of healthy skin. distributed across the hand without
In the blurred version of the image you being distracted by texture.
arm. Finally, the direct light along the
far edge is white and very light pink can also see the glow of the translu-
and outlines the form and structure of cency around several areas of skin
the hand. Where the light is brightest – it’s what gives life to images of
it reveals the form very clearly. people. Be careful to avoid grey
However, the skin in shadow also shadows and shadow edges when
has a variation in colour where some representing people – it’s one of those
patches take on different hues from subtle things that looks intrinsically
surrounding areas. wrong without really being obvious.
Here you can see the wide highlights When the image is blurred it’s even
on the hair, following the round form easier to see how the highlights are
of the head. unified and work as a group. There is
much more colour variation in this
hair than in the previous example, as
well as a greater range of highlights
over the length of the hair.
Outdoors the sky has a very signifi- attractive luminosity that, coupled horizon, and these colours are then
cant impact on the quality of light. with the varying quality of sunlight reflected in the water and on the
Not only does the weather play a and the translucency of clouds, shore. And because the sun is
large part in determining that quality, creates a huge variety of possibilities obscured by the clouds, the colours
but there is always some form of for the artist. in the sky have a profound impact
skylight cast outdoors – and in many Skies, like landscapes, have several on the overall scene, since the sky
cases the sky is the main source of layers of interest and are subject to is the sole source of light. Note how
light, such as when the sun is behind perspective. We think of landscapes the clouds recede in perspective: the
cloud. This means that the sky is the having foreground, middle ground distant clouds are noticeably smaller
main factor determining the appear- and background, and in the same way than those in the foreground. The
ance of outdoor light, and is the first skies will have layers of cloud and back-lit clouds have strong form
element to take into consideration atmosphere, ranging from low-lying shadows, but the contrast is much
when depicting an outside scene. cumulus clouds to very high stratus weaker near the horizon because of
Skies come in many guises, although clouds. Depending on the position of the effect of atmospheric perspec-
the lighting conditions are fairly the sun, these can have dramatically tive. All of this contributes to a sense
limited (refer to Chapter 3 for more different lighting. of depth and atmosphere.
details). Once you have decided on In the landscape photograph
fundamentals such as the time of on the opposite page you can see
day, the kind of weather and corre- layers of clouds in the sky – some
sponding light, you will want to think higher and some lower. There is also
about a sky that will fit these criteria. a visible colour shift in the sky from
Skies are very beautiful, with an blue overhead to yellow near the
These distant skyscrapers have large Here there are fewer reflective
uninterrupted areas of specular surfaces, but straight lines and
highlight, a visual clue that tells symmetrical curves still dominate.
us that they are made of metal
and glass.
Beneath the arches of this building In this subway station there is no the uplighters reflect back off the
the light levels are much lower. With natural light, because the tunnels white ceiling, which is essentially
no windows in this part of the were built deep below the surface. being used as a cheap and
building it is very dark, despite the Here artificial light is essential, convenient diffuser.
skylights above. and its design is very functional:
The entrance to this hotel has been Many commercial buildings will
decorated with fairy lights as an be floodlit to make them stand out.
attractive way of drawing attention In this case it is a decorative way of
to it. drawing attention to a restaurant.
Shops, bars and restaurants will Vehicles, traffic lights and road signs
often have lighting with the purpose also contribute significantly to the
of attracting passing trade. It can be lighting in a modern city.
subtle or, as in this example, gaudy.
13.2
13.3
Mood and symbolism are generally Lighting from below is a device MIDDLE LEFT In this scene from the
applied to three key elements: charac- often used to create a monstrous television series Game Of Thrones,
the character of Varys is lit in a dim
ters, locations and the narrative arc. effect, and allowing one half of the green light, giving him a sinister
Each one of these can be lit in such a face to fall into shadow adds to the and shadowy appearance that
way as to determine how the audience drama and suspense of the image. symbolizes his deviousness.
will perceive them. There is a huge The overall colour of the lighting is a BOTTOM LEFT Here, the character
variety of characters, some good, some very important aspect in its symbolic of Tyrion is also lit in a low-key high-
bad, and many occupying the grey area use. Cool blue light can suggest cold- contrast way, but the warmer colour
of the lighting gives him a more
in between. The way a character is lit ness, night and death; warm red light
sympathetic appearance compared
can really help to convey their person- can be used to create a sense of anger to the unnatural green that was used
ality and lead the audience into feeling or danger. An overall colour cast is a for Varys.
a certain emotion. In an extreme situa- frequent device used in film where the
BELOW The character of Daenerys is
tion, a character representing good film is artificially graded or a filter is lit in a softer and more pleasing way,
might be lit in such a way to appear used; comic books and graphic novels immediately creating a more
heroic or even godlike, whereas a also use colour casts. idealized and appealing mood that
subconsciously tells us she is on the
character representing evil could side of good rather than evil.
be lit to look extremely sinister.
TOP In this still from the early part ABOVE Later in the film, more heavily
of the film La La Land (2016), the stylized and unrealistic lighting is
lighting is everyday and mundane to used symbolically to transport the
signify that the scene is depicting viewer into a more fanciful and
what is so far just an ordinary day. whimsical world.
14.3 If the character is then placed in very low-key 14.4 In the final example, the warm and high-
cool lighting, things change considerably. There is contrast lighting coming from below immediately
now a distinct air of menace and mystery, and the creates something mysterious and spooky, yet
character conveys a completely different feeling. appealing. This is not the kind of lighting usually
Once the lighting departs from the ordinary and seen in everyday life, and this very unfamiliarity
the everyday it conveys far greater meaning in helps to create the atmosphere. The unusual is
terms of mood. Atmosphere, rather than much more likely to create an emotional impact.
functionality, becomes its main purpose.
A good example of the use of different completely different from those that
lighting and colour schemes to break you have seen before, it excites your
up the narrative and represent differ- imagination and helps to immerse you
ent sections of a story is the comic more deeply in the world the game is
book Thorgal – Au-delà des ombres set in. The same device can be used in
(1983) by Jean Van Hamme and any narrative, and is a powerful way
Grzegorz Rosinski. The story takes to hold the interest of an audience
place in several locations, ranging by feeding their imaginations with
from a village to a supernatural after- something new.
world, and the authors segment the In many computer games there
story visually by giving each location will be a strong visual differentiation
a distinctive appearance. Each place between different levels as players
has its own lighting and colour progress through the game, with
palette, with its own very strong each new level having often radically
visual identity. different lighting and colour schemes
Changing the visual landscape in from what has come before. The
this way really helps to involve the artists will go to enormous lengths to
reader in the story, by throwing up make each location different from the
surprises that stimulate the imagina- others in terms of lighting and colour.
tion; it also helps to propel the This helps to break up the story into
narrative forward. It produces a very different sections and is a real incen-
similar feeling to what you might get tive to progress further and see what
playing a computer game: when you comes next.
reach a new level, with visuals that are
Each of the different levels in the
computer game Overwatch features
an instantly identifiable lighting and
colour scheme.
The concept of light can also be used lighting and atmosphere when it
to describe the passage of time in a comes to creating mood, establishing
more literal and obvious way. Day and the time of day and dictating the over-
night are a simple example, or the all colour scheme. Think how effective
subtle changes in light during the this is when it is simply describing
course of days and seasons. French natural light – once imagination is
artist Claude Monet made the concept added to the mix; the possibilities
a major part of his work when he are endless.
began painting his various series in The actual subject matter in these
the late nineteenth century, where he paintings is secondary. Light itself is
would pick a subject and paint it many their real subject, but one that shows
times, the successive images describ- enormous range and variety. It’s a
ing the changing light upon them at worthwhile exercise to pursue with a
different times of day. camera, a sketchbook or even in 3-D
This resulted in an enormous renders of a single scene: you will
number of different paintings that are learn how many different variations
surprisingly varied and explore the a single subject can provide under
complex subtlety of the changes in a range of different lighting and
light and atmosphere that occur over atmospheric conditions.
days and seasons. The narrative here By learning to see light in this way
is simply the light itself and how it you can open up a whole new language
changes constantly over the course to use in your own work – one that is
of time. The fact that the subjects in a not just a technical trick but that can
series remain the same but the paint- be used to convey any kind of message
ings look so different from each other, you choose – it’s entirely up to you and While the subject remains the
same, the paintings in this series
says a great deal about the power of your imagination.
by Monet couldn’t be more
different from each other, so
altered are they by the light at
different times of the day.
15.1 15.2
15.1 To begin with the scene has been set up to 15.2 If the bounced light in the 3-D renderer is
have bright sunlight coming through the windows then turned off you can see the difference not
– the kind of light you would have on a bright, having bounced light makes.
sunny day. The light is relatively neutral in colour
and floods the room. The windows here are
providing all of the lighting – the light is being
bounced by the walls, floor and ceiling to
illuminate the entire room. This image has been
tuned to look bright and low in contrast, almost
verging on the high-key, which helps to convey
the time and feel required – a bright and mostly
diffuse lighting situation. The thin sliver of bright
direct light becomes diffused by bouncing
around the room.
15.3 As evening comes, the lighting can be 15.4 Finally, there is night-time and, again, a big
changed dramatically. The low sun is still shining change. The light from outside is too dim to
directly through the windows, but at a different provide enough illumination so artificial light now
angle. At this time of day the sun is weaker plays a much more important role. In this case
because the light is travelling through a much the lighting is still designed to be dim, but bright
thicker layer of atmosphere, so the overall enough to see clearly by. By using a less
contrast from the direct sunlight is much lower. atmospheric lighting scheme (a bright ceiling
The red sunlight creates a strong colour cast and light, for example) you could create further
the whole scene is affected by it. This image has variations for this time of day. Again, these could
a very different look and feel from image 15.1 be used to punctuate a story where different
and there is no doubt that the time of day scenes require different lighting. By marking the
has changed. change in time in this way you can use light to
depict the unfoldingof the story you are telling.
170 GLOSSARY
colour temperature diffuse lighting flat front lighting
Measures the heat of a colour in Light that is softened by passing A light source shining from directly
visual terms. The closer a colour through a translucent diffuser or by in front of the object, creating a flat
is to red or orange, the warmer it is reflecting off a diffuse surface. effect that reveals very little texture.
considered to be, while it is perceived
as growing colder as it travels along diffuse reflection fluorescent lighting
the visible spectrum towards blue. The scattering of light by the A form of non-incandescent lighting
However, scientifically speaking, red reflective surface as a result of with a greenish-bluish cast, generally
is at the cooler end of the scale, and how light and matter interact with used for lighting public places.
blue at the hotter end. The hotter a each other. Most natural materials
flame burns, the more it tends produce this type of reflection, form shadow
towards blue. which is what enables us to perceive A subtle, soft-edged shadow on the
the texture and colour of objects. side of an object that is facing away
colour value See also scattering. from the light source, the side that
The lightness or darkness of a colour. the light can’t reach. Specular and
direct reflection highly transparent surfaces have no
colour wheel The clear reflection that is produced form shadows.
The arrangement of the colours by light reflecting on shiny surfaces,
of the visible light spectrum in a such as water or polished metal. Also Fresnel effect
continuous band. known as specular reflection. More or less reflection will be seen
on a surface depending on the angle
contrast distortion from which it is viewed.
The perceived difference in tones The effect on a reflection of any
that are adjacent to each other. irregularity in a reflective surface. golden hour
Low-key lighting creates high The reflection will be distorted along The hour before sunset, when
contrast, while high-key lighting the length of the surface irregularity. evening light produces warm
produces low contrast. Hard edges Curvature can also distort reflection. colours and soft contrast.
and glossy surfaces create higher See also anisotropic reflection. Also known as the magic hour.
contrast than soft edges and matte
surfaces. See also fake contrast, fake contrast gradation
high-key lighting, low-key lighting. Increases the contrast between The gradual change in the density
edges to create a higher contrast of a colour, caused by various factors,
curvature than actually exists. This effect is including transitions, falloff and
The soft transition from light to achieved by the brain working to scattering.
shadow that occurs when an object produce an acceptable level of
is curved. A hard edge produces contrast. Photo-editing software haze
no curvature. can mimic the process. Caused by articles of dust or other
matter in the atmosphere scattering
dappled light falloff the light. Depending on how thick it
The areas of light and shade When a light source decays, is, haze can alter perception to a
produced when light is filtered becoming less bright as the light greater or lesser extent.
through a broken mass, for example moves away from its source.
when sunlight shines through trees. high-key lighting
fill light A low-contrast style of photographic
dielectric A secondary light source used to lighting, achieved by using back light
A substance that doesn’t illuminate shadows. and fill light to reduce the contrast
conduct electricty. between light and dark areas. See
also low-key lighting.
GLOSSARY 171
hot spot luminosity variation primary colours of light
The reflection of a light source on a Uneven light causing variation in the Red, green and blue (RGB) are known
diffuse surface. Unlike a specular appearance of a surface. as the primary colours of light –
highlight there is gradation from the mixing them in different
hot spot into a darker tone. See also neutral lighting combinations produces all the
specular highlight. Lighting that provides shadows with colours of the visible light spectrum.
the same colour saturation as the lit
hue areas. See also colour intensity. radiance
Value of a colour on the colour wheel. The effect produced by light bouncing
north light when it hits a surface that is any
hue variation The most consistent natural light colour other than black. Different-
The variation of the local colour source, which, being diffuse, casts no coloured surfaces will absorb
of an object for any reason. shadows. Traditionally, a north-facing different wavelengths of light, so the
See also local colour. studio provided the optimum light colour of the radiance will depend on
conditions for artists. the colour of the surface.
incandescence
The emission of light by a one-point perspective raking
heated source. Used to render a subject head-on, Illuminating a surface with the light
with the perspective receding source at an oblique angle to the
incandescent light towards a single vanishing point. surface. The light rakes across it,
Light produced by incandescence; See also vanishing point. showing any texture and distortions
usually used for indoor lighting. in the surface.
See also tungsten lighting. overcast light
The type of light produced when refraction
light-emitting device there is cloud cover. Cloud is cast The slowing down and bending of
Any electrical appliance that emits over the light source, the sun. a light ray as it passes from one
light, such as a computer monitor or medium to another, for example from
television screen. penumbra water to air. The degree to which it
The lighter part of a shadow bends depends on the refractive
light pollution as it approaches the edge. index of the material through which
The intrusion of artificial light into See also umbra. the ray is passing. Light waves of
areas not intended to be lit at night. different energies, or colours, will
perspective bend at slightly different angles.
local colour A technique that is used in drawing See also refractive index.
The colour, or hue, of an object. and painting to provide a sense of
space and distance. See also one- refractive index
lost edge point perspective. A measurement of the speed at
An effect produced by the brain, which light passes through a
and mimicked in painting and planes of light material. Air has a lower refractive
photography, whereby the edges of The three distinct lighting planes index than water, which, in turn, has
objects are ‘lost’ so that there is less in most landscapes: the sky, the a lower index than gemstones. The
contrast, creating a softer transition. ground and any trees or foliage. The lower the index of a material, the
brightest plane is usually the sky, greater the degree to which the light
low-key lighting while the darkest is the middle plane, will slow down as it passes through.
A style of photographic lighting that containing the trees. However, this
relies on high contrast between light will alter depending on weather
and shade to create dramatic effects. conditions and time of day.
See also high-key lighting.
172 GLOSSARY
rim lighting surface normal tungsten lighting
Back lighting that is positioned in The angle that is perpendicular to a A type of incandescent lighting with
such a way that it highlights the surface. On a curved surface this a yellowish-orange cast, generally
edges of the subject. It is particularly angle varies according to the used for lighting domestic interiors.
effective when the subject has a curvature of the object.
degree of transparency or umbra
translucency. terminator The central and darkest, hardest-
The border between the area of an edged area of a shadow.
scattering object that is in light and the area See also penumbra.
The multidirectional reflection of that is in shade.
light by the medium through which vanishing point
the light passes, or is reflected by, texture A point on the horizon used as a
for example, water or dust. The The surface quality of a material, point of convergence for conveying
degree of scattering depends on the describing attributes such as perspective. One-point perspective
nature of the material. See also coarseness or smoothness. has a single vanishing point, two-
diffuse reflection, haze. point perspective has two vanishing
three-point lighting points, and so on.
secondary light A formula for photographic lighting.
Light reflected by a secondary light It uses a key light that shines directly volume
source. The sun is a primary light onto the subject, a back light and The space occupied by an object.
source whose light is reflected by a fill light. See also back lighting No matter how complex the shape
the moon, a secondary light source. and fill light. of an object, its volume is always
defined either by planes of light or
skylight tonal variation by rounded forms.
The natural light that comes from the Variation in colour that aids our
sky at any time of day or night. comprehension of an image. white balance
See also tone. A facility on digital cameras that
softbox enables the user to remove the colour
A piece of photographic equipment tone cast from an image when there is a
that diffuses reflected light directed The darkness or lightness of a colour, colour imbalance, just as we do with
at the subject of a photograph, also known as the value of a colour. our eyes, so that the colour balance
creating a soft, diffused light. All colours have a variety of tones, in the photograph is as we expect it
with darker hues having a larger tonal to be.
spectrum range than lighter ones. Colour tone
See colour spectrum. is relative in that it is affected by the white light
surrounding colours. The colours of the spectrum,
specular highlight blended together. See also
The reflection of a light source on a transition colour spectrum.
shiny surface. It appears as a bright The point at which an object moves
spot of light. from shadow into light or vice versa.
The harder the edge of an object, the
specular reflection harder the transition; a softer edge
See direct reflection. makes for a softer transition. The
transitions help define the shape
surface modelling and composition of an object.
Defining shapes by means of light
falling across them.
GLOSSARY 173
INDEX
human perception of 34, 38, alien landscape 136–7 golden hour 27
A 45, 48, 62, 102–3, 104, 107 broken colour 114–15 gradation 74, 111, 112, 113
additive colour model 102
intensity/value 102, 104, 107, calculating cast shadow in grass 21, 30, 37, 130
Adelson, Edward H. 103
108 perspective 63
advertisements 27; see also studio
local 60, 65, 73, 75, 102, 104, defining form 70–1
photography
108, 110, 111 detail and highlights 78–9 H
aerial perspective 36 halo 68
in open shade 30 light and shadow on faces 23
Alien 162, 163 haze 36, 39, 128
in overcast light 31, 32, 33 light in the landscape 38–9
alpenglow 29 high-key lighting 14
palettes 50, 110, 164 lighting the basic head 125
aluminium 81 highlights
perception at night 34–5 lighting for mood 158–9
ambient occlusion 54–5 angles 85
primary colours 102, 104, 107 mixed lighting 50–1
angles 81, 85 anisotropic reflections 84
properties of coloured light observation 17
anisotropic reflections 84 detail and highlights (exercise)
102 reflective surfaces in the real
appliances 43 78–9
saturation 27, 31, 58, 101, 102, world 88–9
artificial lighting 40–51 in fluorescent lighting 45
104, 105, 106–7, 108, 129 stylized lighting 148–9
light pollution 35 on hair 124
and skylight 35, 62 time of day 166–7
fluorescent lighting 15, 45, 47 on man-made surfaces 69
and specular reflection 81, transparency 99
combined with natural light in natural light 27, 82
86–7 exposure, camera 34, 35
35, 46–7, 50–1 in overcast light 31, 33, 56, 82
tonal values 108
neon lights 134, 135 setting sun 56
variation 111
at night-time 34, 35, 134, 167
and window light 41 F specular 74, 77, 131
and period lighting 161 fabric 77, 83 on a sticky surface 37
see also skin; tungsten
shop lighting 44, 45, 133, 134 fairy lights 134 spotlights 42, 58
lighting
street lights 15, 46, 49, 105, falloff 40, 74, 111, 112, 133 on water 37
comic books 164
134 Fantastic Beasts and Where to Find The Hobbit 155
commercial interiors 44; see also
tungsten lighting 15, 29, 42, Them 151 hot spots 74, 96
shop lighting
46, 47, 103, 105 fibres 77, 83 household lighting 40, 42–3; see
complementary colours 38, 46, 50,
see also falloff; films and fill light 12, 16, 21, 33, 53, 58, 60, 75, also indoor lighting; lamps and
62, 103, 105, 107
filmmaking; indoor lighting; 107, 120 lampshades
composition 67, 68, 137, 140, 144,
lamps and lampshades films and filmmaking hue 102, 104–5, 108, 111, 115
147
atmosphere and mood 14, 18, 20, back lighting 146 human perception of colour 34, 38,
computer games 164
22, 23, 36, 38, 43, 44, 46, 50, colour temperature 110 45, 48, 62, 102–3, 104, 107
computer graphics 16
52, 110, 136, 137, 141, 146, contrast 144–5
contrast
150–9 evening light 27
and edges 67, 68, 71
atmosphere, earth’s 12, 25, 30, 35,
manipulating 68 leading the eye 142–3 I
39, 53, 106, 112, 128, 167 lighting characters 152–3, imperfections 69, 84, 111
and midday sun 26
atmospheric perspective 127, 128 158–9 incandescence 66, 106, 109
in overcast light 31, 33, 58
Avatar 153, 161 lighting environments 154 index of refraction 81, 94
photographs in strong light 60
lighting for mood (exercise) indoor lighting 40, 41, 42–6, 132–3
and sunset 28
158–9 household lighting 40, 42–3
B and window light 41
establishing location 162–3 restaurant lighting 44, 135
back lighting 16, 21, 23, 39, 146 cool light see colour, temperature
mirrors 86 shop lighting 44, 45, 133, 134
balancing light and shade 14 copper 81
narrative arc 156, 162, 164 see also falloff; lamps and
base shadows 54, 55 The Corpse Bride 40
night scenes 35 lampshades; windows and
bevelled edges 69, 71, 84, 85 crystals 92
period lighting 161 light
blue light 11, 12, 13, 15, 25, 27, 95 Curb Your Enthusiasm 154
side lighting 20 infrared 26, 101, 109
bounced light 11, 13, 14, 41, 73, 107, curved surfaces 71, 86, 94, 96
spotlights 141, 148 inverse-square law 74
166
stylized lighting (exercise)
D 148–9
L
C dappled light 33
Darkest Hour 145
three-point lighting 16
La La Land 156
candles 44, 48, 142, 161; see also thumbnails 144
lamps and lampshades 40, 42, 43,
fire depth 20, 53, 54, 55, 76, 127, 137 distribution of values 147
50, 62, 143
car parks 45 dew 37 fire 48, 143, 161; see also candles
landscape sketches 38–9
cast shadows 11, 52, 56, 63, 75, 87, dielectrics 72, 80, 81 flat surfaces 86
landscapes and light 126, 127, 129
97, 107 diffuse reflection 65, 66, 69, 72–7, floodlighting 134
lenses 94, 96
caustics 96, 98 81, 82 fluorescent lighting 15, 45, 47
light pollution 35
chrome 81 surface properties 75 focal points 67, 68, 137, 141, 142,
light sources
city lights 35; see also street lights direct reflection see specular 144, 145
distance of 56–7, 58, 59, 63, 74
A Clockwork Orange 146 reflection fog 14, 36, 128
lamps and lampshades 40, 42,
clouds 25, 28, 32, 33, 35, 36, 38 direction of light 18–23 foliage 29, 30, 60, 66, 92, 106, 111,
43, 50, 62, 143
broken cloud and dappled back lighting 16, 21, 23, 39, 146 129, 130
multiple 43, 58, 59
light 33 front lighting 19 form shadows 52, 53, 65, 75, 98, 107
tungsten lighting 15, 29, 42,
and landscape 126, 127 lighting from above/below 22, 23 form, defining 19, 20, 30, 53, 54, 65,
46, 47, 103, 105
colour 100–15 side lighting 20, 23, 53, 70–1 69, 75, 76, 78, 104, 108
see also artificial light; natural
additive colour model 102 dispersion 95 defining form (exercise) 70–1
light
broken colour (exercise 114– distance of light sources 56–7, 58, Frankenstein 153
lighting from above/below 22, 23
15) 59, 63, 74 fresnel effect 81, 85, 91, 99
lighting planes in landscapes 129
cast 11, 12, 15, 30, 45, 62, 111, distortions 84 front lighting 19
local colour 60, 65, 73, 75, 102, 104,
152 Doctor Zhivago 144
108, 110, 111
colour spectrum 11, 73, 92, 95, Double Indemnity 147
98, 101, 102, 104 dusk 29 G lost edges 66, 67, 68
Game of Thrones 152 low-key lighting 14
colour temperature 31, 38, 45,
Garbo, Greta 16
48, 50, 109–10
colour wheel 101, 102
E glancing angle 81, 85
M
eastern sky 29 glass 25, 60, 61, 81, 85, 90, 91, 92,
complementary colours 38, man-made materials and surfaces
eclipse 57 93, 94, 95, 96, 99, 101, 113,
46, 50, 62, 103, 105, 107 66, 73, 83, 87, 111, 130, 131,
edges between planes 66, 67, 68, 130, 131; see also
and diffuse reflection 65, 73 132
69, 70–1, 76, 94; see also transparency
and fog 36 marble 60, 92, 98
contrast glossy/shiny surfaces 65, 67, 82, 83,
gamuts 102 masses, blocking in 69, 124; see
electrons 12, 73, 81 84, 87; see also wet surfaces
hue 102, 104–5, 108, 111, 115 also shape and detail
exercises gold 81
174 INDEX
matte surfaces 65, 67, 72, 73, 74, pinhole projections 57 Skyfall 146 Thorgal – Au-delà des ombres 164
83, 87 polished surfaces 65 skylight 11, 25, 28, 29, 32, 34, 35, 41, 3-D imaging 54
metals 31, 65, 66, 67, 72, 77, 80, 81, pollution 128 47, 60, 111, 126, 127, 142 three-point lighting 16
83, 84, 113, 130, 131; see also pollution, light 35 skylights 132, 133 time, passing of 165
man-made materials and primary colours 102, 104, 107 snow 14, 129 time of day (exercise) 166–7
surfaces product photography 49 softboxes 49, 56 titanium 81
mid-tones 102 A Space Odyssey 157 transitions 66, 67, 70–1, 76
milk 60, 92 specular highlights 74, 77, 131 translucency 66, 90–9, 107, 130
mirrors 65, 77, 80, 85, 86, 87, 97 R specular reflection 65, 66, 77, 80–9, back lighting 21
mist 128 radiance 13 96, 119, 121, 130 shadow colour 60–1, 62
mixed lighting 46–7, 50–1, 132 Raiders of the Lost Ark 141 angles 81, 85 clouds 25
Monet, Claude 165 Ready Player One 141 colour and tone 86–7 skin 119, 120, 121
mood see atmosphere and mood realism 52, 54, 62, 69, 89, 148, 151, reflective surfaces in the real transparency 66, 85, 90–9, 101
moonlight 34, 50 154, 156 world (exercise) 88–9 and back lighting 21
motivated lighting 141, 142, 143 red light 11, 12, 13, 92, 95 see also diffuse reflection and shadow colour 60–1
multiple light sources 43, 58, 59 reflection spotlights 42, 43, 44, 58, 60 see also dispersion; glass;
angles 81, 85 stainless steel 81 water
anisotropic 84 Star Wars 162 tungsten lighting 15, 29, 42, 46, 47,
N bounced light 11, 13, 14, 41, 73, storytelling 50, 141, 148, 151, 160 103, 105
natural environments 130; see also 107, 166 street lights 15, 46, 49, 105, 134 12 Years a Slave 161
foliage caustics 96, 98 strip lighting 44
natural light 24–39 and colour 11 studio photography 56, 58, 93, 107;
combined with artificial light at dusk 29 see also people; product U
35, 46–7, 50–1 fresnel effect 81, 85, 91, 99 photography ultraviolet 101, 102
in films 148, 163 man-made materials and sub-surface scattering 60 umbra 56
and interior spaces 132, 133 surfaces 66, 73, 83, 87, 111, sunlight uneven surfaces 83
light in the landscape 130, 131, 132 in the afternoon/evening 27, Unsharp Mask 68
(exercise) 38–9 perception of surfaces 64 35, 41 uplighters 133
moonlight 34, 50 matte surfaces 65, 67, 72, 73, bright overcast light 32 urban environments 130, 134; see
skylight 11, 25, 28, 29, 32, 34, 74, 83, 87 broken cloud and dappled also man-made materials and
35, 41, 47, 60, 111, 126, 127, 142 wet surfaces 37, 77, 87, 88–9 light 33 surfaces
skylights 132, 133 see also diffuse reflection; and colour 35, 100
see also windows and light highlights; people, lighting; at dusk 29
neon lights 134, 135 refraction; specular reflection eclipse 57
V
nickel 81 refraction 90, 91–3, 95, 99 vanishing point 63
golden hour 27
night-time and light 14, 34, 134, 167 restaurant lighting 44, 135 varnish 77, 84
at midday 26, 57
north light 41; see also windows and retina 64 Velázquez, Diego 145
at mid-morning 25
light rim lighting 21 Vermeer, Johannes 145
and shadows 11
Nosferatu 145 volume 65, 66, 76
sunbeams 128
see also moonlight; overcast
S conditions; skylight W
O scattering 12, 25, 60, 73, 82, 92,
sunrise 24 warm light see colour, temperature
office lighting 40; see also indoor 128; see also diffuse reflection
sunset 12, 17, 28, 111, 128, 149 water
lighting shadows 52–63
surface normal 85, 91, 94 caustics 96
one-point perspective 63 ambient occlusion 54–5
surfaces overcast light 31
open shade 30 base shadows 54, 55
bevelled edges 69, 71, 84, 85 reflection 22, 29, 37, 65, 80,
optical illusions 103 cast shadows 11, 52, 56, 63,
curved 71, 86, 94, 96 85, 89, 91, 94, 106, 130
overcast conditions 17, 22, 29, 31, 75, 87, 97, 107
flat 86 and sunlight 26
32, 41, 53, 56, 58, 74, 82 and colour 15, 27, 28, 38, 60–1,
imperfections 69, 84, 111 water drops 92, 94
Overwatch 164 62, 107
kitchen 58 waves 96
and distance of light sources
man-made 66, 73, 83, 87, 111, see also wet surfaces
56–7, 58, 59, 63, 74
P fluorescent lighting 45
130, 131, 132 wax 66, 88, 130
penumbra 56 matte 65, 67, 72, 73, 74, 83, 87 wear and damage 84, 111; see also
form shadows 52, 53, 65, 75,
people, lighting metal 31, 65, 66, 67, 72, 77, 80, imperfections
98, 107
broken colour (exercise) 114– 81, 83, 84, 113, 130, 131 western light 29
in overcast light 31, 32, 58
15 perception of 64–71 wet surfaces 37, 77, 87, 88–9
in open shade 30
direction of lighting 19, 20, 22, shiny/glossy 65, 67, 82, 83, 84, white balance 15
penumbra 56
23 87 white light 11, 95, 100, 102
and portraiture 22
facial features 122 sticky 37 windows and light 15, 40, 41, 46, 50,
and skin 120, 121
hair 124 surface qualities 69, 75, 81 74, 99, 131, 132, 166, 167
specular reflection 87
light and shadow on faces uneven 83
from spotlights 43, 58
(exercise) 23 varnish 77, 84
and storytelling 50
lighting characters in film wet 37, 77, 87, 88–9
from street lighting 49
152–3, 158–9 see also texture; water
and sunlight 11, 26, 28
lighting the basic head symbolism 150–9
terminator 11, 53, 120
(exercise) 125 transparency/translucency
race and sex 123
skin 60, 62, 92, 107, 118–21,
60–1, 97–8 T
umbra 56 terminator 11, 53, 120
122, 123 see also direction of lighting; texture
three-point lighting 16 form, defining direction of lighting 19, 20, 22,
transitions 76 shape and detail 76, 78; see also 71
perspective 137 form, defining fibres 77, 83
aerial perspective 36 shiny/glossy surfaces 65, 67, 82, 83, overcast conditions 31
atmospheric perspective 127, 84, 87; see also wet surfaces rendering 89
128 shop lighting 44, 45, 133, 134 shadows 53, 56
one-point perspective 63 side lighting 20, 23, 53, 70–1 theatre lighting 141
photo-editing software 68 silhouettes 21, 34 The Third Man 147, 154
photographic light 49 silver 81 Thompson, Benjamin (Count
photons 11, 12, 13, 73 skin 60, 62, 92, 107, 118–21, 122, Rumford) 62
Photoshop 68, 78, 114 123; see also people, lighting
INDEX 175
Picture Credits Acknowledgements
The publisher would like to thank the Chapter 14 I would like to thank the following
following individuals and institutions 151 Warner Bros./Kobal/Shutterstock people for helping me to get this book
for providing images for use in this 152 HBO/Kobal/Shutterstock realized: Brian ‘Ballistic’ Prince for
book. In all cases, every effort has 153tl The Ronald Grant Archive/Universal featuring my original tutorial on
been made to credit the copyright Pictures • 153b Twentieth Century-Fox Film CGTalk.com and generating the initial
holders, but should there be any Corporation/Moviestore/Shutterstock interest that helped me recognize
omissions or errors, the publisher will 154t HBO/Kobal/Shutterstock the potential for this idea; Melanie
be pleased to insert the appropriate 154b The Ronald Grant Archive/British Lion Stacey for her help in getting the
acknowledgement in any subsequent Film Corporation/London Film Productions proposal in front of the right people;
edition of this book. 155 New Line/Kobal/Shutterstock my friend Christophe Stolz for letting
156 Dale Robinette/Black Label Media/ me use one of his photographs; my
Except for those indicated Kobal/Shutterstock • 157 MGM/Stanley wife Anne-Marie for her infinite
on this page, all photographs and Kubrick Productions/Kobal/Shutterstock patience while I wrote the book; and
illustrations in this book have been finally, thanks to all at Laurence King
created by and are the copyright Chapter 15 for the work they did on the book.
of Richard Yot. 161t Moviestore/Shutterstock
161b Twentieth Century-Fox Film
Chapters 1–11 Corporation/Kobal/Shutterstock
16 Donaldson Collection/Michael Ochs 162, 163t, 163c Lucasfilm/Bad Robot/Walt
Archives/Getty Images • 19 Shutterstock/ Disney Studios/Kobal/Shutterstock
Puhhha • 40 The Ronald Grant Archive/ 163bl, br Twentieth Century-Fox Film
Warner Bros. • 57br © Christophe Stolz, Corporation/Kobal/Shutterstock
used with kind permission • 103t ©1995, 164t (3 images) ©2018 Blizzard
Edward H. Adelson • 124t Shutterstock/ Entertainment, Inc. All Rights Reserved
Anetta • 124b Shutterstock/Irina Bg 164b Au-delà des Ombres (5), ©Le Lombard
(Dargaud-Lombard), 1983 by Van Hamme &
Chapter 13 Rosinski • 165l Claude Monet, Rouen
141l The Ronald Grant Archive/Lucasfilm/ Cathedral, Effects of Sunlight, Sunset, 1892
Paramount • 141r Shutterstock/REX/ (oil on canvas) Musée Marmottan, Paris/
Moviestore/Warner Bros. • 144b The Ronald Bridgeman Images • 165c Claude Monet,
Grant Archive/MGM • 145tl The Artchives/ Rouen Cathedral, Effects of Sunlight,
Alamy • 145tr ©Photo Josse, Paris Sunset, 1892 (oil on canvas) World History
145bl Alamy/Pictorial Press Ltd. Archive/Alamy • 165r Claude Monet, Rouen
145br Jack English/Working Title/Kobal/ Cathedral, Full Sunlight. Harmony in Blue
Shutterstock • 146t Danjaq/EON and Gold, 1894. (oil on canvas.)
Productions/Kobal/Shutterstock Classicpaintings/Alamy
146b The Ronald Grant Archive/Warner
Bros. • 147c The Ronald Grant Archive/
Paramount Pictures • 147b London Films/
Kobal/Shutterstock
176