Professional Documents
Culture Documents
In the marketing environment of product concepts, production, adver- enjoy a fully themed environment
yesteryear, firms used carefully tising, and slogans. with eight bear-making stations
implemented marketing strategies This “prosumer” economy has (Choose Me/Hear Me/Stuff Me/
to lead customers into purchasing evolved along with the development Stitch Me/Fluff Me/Name Me/
and consuming certain products and of information technology. In many Dress Me/Take Me Home) that
brands. Globalization, spurred on by ways, consumers now increasingly allow them to become engaged in
advances in network technology, has produce what they purchase and/or the process and form an emotional
enabled consumers to gain access to, consume. Consider the example of attachment to the result.
and share, information, even when Build-A-Bear Workshop, an inno- Moreover, as time goes on, the
they live in geographically and cultur- vative and family-friendly retailer. prosumers themselves have gradually
ally remote regions. Consumers in Build-A-Bear Workshop is a venue taken more diversified and segmented
this digital age have learned to gener- where kids have fun in the process of roles. In this experience economy, con-
ate culture themselves. In fact, you building their own customized furry sumers look beyond mere purchase
could say they are actually engaged friends. The company has more than and consumption to the unique and
in the process of production. More 200 outlets in the US and Canada, rewarding. Many of them, especially
and more firms are turning to their and many international locations, as those in their teens and twenties, seek
customers for insight as they consider well. Children and their parents new, if not novel, experiences—new
concepts, new functions, new designs, Customer relationship management a brand experience wheel (BEW)
new flavors, and new sounds. Call (CRM) based on data accumulated model, which deals with the integra-
them “trysumers.” on- and offline has also contributed tion of sensory branding with brand
The more companies support considerably to the identification of touch-points.
these personalized experiences, the customer needs and wants.
The brand experience wheel model
more value they are able to provide Mass production systems may
to their customers, and the more no longer be able to cater to the The evolution and further integration
those customers are willing to pay. specific needs and wants of each and of online and offline access points
For companies, great experiences are every trysumer. Indeed, as consumer have led to a growing number of
likely to attract and retain more loyal expectations around the degree of new platforms and touch-points for
customers and thus prove lucrative. personalization and the quality of customers both current and poten-
By the same token, mass products are brand experience climb even higher, tial. As we have noted above, where
no longer appealing. Each and every these efforts will become more diffi- these points of communication are
product needs to demonstrate how cult. Of course, design’s role here goes concerned, the power increasingly lies
with customers in their changing roles
of prosumer and trysumer. Although
For companies, great experiences are likely firms will accordingly make concerted
to attract and retain more loyal customers efforts to utilize as many touch-points
as possible, in difficult economic times
and thus prove lucrative. it may not be possible to maintain
all of them. Companies thus need to
it can be customized for individuals well beyond mere styling to become carefully evaluate the degree of impact
even within a previously well-defined a big part of the process of creating of each touch-point in terms of expe-
customer segment. experiences in the purchase and use riential breadth and depth.
Although such personalized of products. Some companies have Experiential breadth refers to
products, even in the recent past, have thus concentrated their efforts on the coverage or the range of contact
been expensive to manufacture and “customized and further personalized points experienced by customers.
required much engagement from the brand experiences” as a new paradigm Experiential depth refers to the
firms producing them, rapid advances of brand management. degree of impact—expressed through
in technology have greatly reduced Personalized needs and wants number and diversity of sensory
those costs and efforts. The Internet, are most notable in the fashion sports clues—that each touch-point can
of course, has played a huge part in industry. This paper will look into the have on a customer, whether current
this. Customers can measure them- evolution of customer brand experi- or potential. The dilemma is that
selves to order specific sizes and can ence in footwear firms by comparing depth and breadth do not always go
even access three-dimensional repre- two leading sneaker producers, Nike together, and companies are begin-
sentations to aid in their shopping. and Puma. But first, we propose using ning to realize this—with the result
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I ntegrated Brand Experience Through S ensor y Branding and IMC
that integrated marketing commu- may go for contact points with in- should work as both starting point
nications (IMC) is developing into depth appeal, hoping to create strong and focus.
a mainstream strategy. The age of emotional attachment and identifica- The core value/identity of a
mass media advertising has passed tion with the brand. However, in the brand can reach customers through
into one of more-targeted multiple current financial environment, which the five senses of sight, hearing, touch,
forms of communication—forms that calls for marketing to be eminently smell, and taste, greatly influenc-
work together to create a meaningful accountable, sophisticated designers ing experiential depth. But previous
experience that is effective across me- must focus on balancing experiential literature on brand touch-points has
dia platforms. Some marketers work breadth and depth to move consum- not clearly considered the importance
toward the best possible breadth of ers from mere awareness to true of those senses in evaluating touch-
appeal, hoping to provide the greatest “experience.” The designer is not just a point breadth and depth. That’s why
number of attention-getting, branded, creator of objects but also an enabler we like the brand experience wheel
and motivational moments. Others of experiences—and this attitude (BEW) model shown in Figure 1. In
this model, as you can see, the brand’s
core value is clearly demonstrated
through the five senses and through
on- and offline touch-points. Each
point needs to appeal to at least some
of the senses.
Considering brand experience
through the filter of the five senses,
firms can learn to enrich the cus-
tomer’s brand experience, as well as
the personality, of the brand—paving
the way to consumers’ preferences,
affection, and loyalty. Indeed, brand
building done in this way reflects
the decision-making shift we have
discussed above, from the rational to
the emotional and experiential. Active
consumers engaging in a variety of
experiences look for emotional sup-
port from the products they use; in
Figure 1. The core identity of a brand can affect customers through the five senses of sight, hearing, fact, they try to identify themselves
touch, smell, and taste, greatly influencing experiential depth. In the brand experience wheel (BEW) with those products and relate them
model shown here, the brand’s core value is clearly demonstrated through the five senses and
through on- and offline touch-points. Each point needs to appeal to at least some of the senses. to their lives.
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New Pathways to I ntegrate d De sign Success
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I ntegrated Brand Experience Through S ensor y Branding and IMC
Nike ID
Figure 3. NikeiD lets customers custom-design and personalize sneakers, apparel, bags, and watches from a blank
canvas or a preconfigured design. Consumers can access this service not just online but also offline, at NikeiD studios.
Figure 4. Nike PhotoiD allows users to design sneakers based on color photographs they take with their cell phones.
Customers contact Nike via MMS, and PhotoiD analyzes the photo, matches the two most dominant colors in the
shots to the NikeiD palette, and applies the colors to a selected design. Users can save an image of the customized
shoe as wallpaper for their mobiles, send it to friends, and of course, purchase the shoes.
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New Pathways to I ntegrated Design Success
If we apply the BEW model ized way of shopping. Nike Photo an established digital/mobile product.
to Nike PhotoiD, we see that this iD goes even further by offering a The Photo iD initiative demonstrates
service allows consumers to feel mobile-phone platform, adding an in- what can be achieved when technol-
inspired and captivated by a scene novative new dimension of consumer ogy connects a consumer’s inspira-
that appeals to their senses of sight, brand experience even though it uses tional environment with his or her
hearing, touch, smell, and taste. The
customer takes a photograph, and
thus fixes that moment in time. But it
is not just the image that is captured;
that moment is also captured, with
all the sensory clues it represents.
Every time the consumer wears those
unique shoes, he or she remembers
that moment, creating both a mean-
ingful experience and an advance in
the relationship between product and
consumers. It’s a service custom-made
(so to speak) for the trysumer.
Note that while the past use of
MMS in mobile marketing cam-
paigns has typically focused on short-
term, one-way interactions between
brand and consumers, Nike PhotoID
opens a genuine creative dialogue
between them.
As Figure 5 demonstrates, Nike’s
use of online personalized experience
evolved from offering mass-produced
items through online and offline
channels toward more-interactive per-
sonalization via mobile phone. After
all, even online, purchasing a standard
pair of shoes is generally not that
different from doing so in a bricks-
and-mortar store, or via mail order.
NikeiD took that process a step fur- Figure 5. This brand experience wheel (BEW) model demonstrates Nike’s evolving use of
online personalized experience—from mass-produced items offered through online and
ther by introducing a more personal- offline channels to Nike PhotoiD’s even more interactive personalization via mobile phone.
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I ntegrated Brand Experience Through S ensor y Branding and IMC
natural desire to create—one of the Puma: Cooking up the brand Puma. Like Nike, this sports ap-
reasons it earned the top prize at the experience parel company was searching for an
Revolution Awards for Innovation1 You may be wondering: Unless you’re innovative way to offer its products
in 2009. a purveyor of actual food, how can online. Puma Mongolian Shoe BBQ
Nike’s management team empha- you possibly involve the sense of gives customers shopping for custom-
sizes a collaborative process designed taste in your brand initiatives? Ask ized footwear a way to “taste the art
to stimulate innovation, solve prob- of shoemaking” by choosing from
lems, and identify new opportunities. more than 30 materials, colors, and
A typical product development team textures, much as one would from an
will include nondesign members, such a la carte menu (Figure 7). This is in
as marketers, brand specialists, and contrast with traditional online shop-
trend finders (Figure 6). In fact, hun- ping, which is heavily reliant on one
dreds of people are often involved. It sense, sight. The online site mimics
is a method that works: Nike an- the cooking process used in actual
ticipates overall sale growth of 5 to 7 Mongolian barbecue: for instance, the
percent in 2009. customer selects various parts of his
or her shoe and the site displays them
1. Hosted by the UK’s Revolution magazine, these awards on a tray as if they were being chosen
have served as the definitive benchmark in digital mar- Figure 6. The role of each department in Nike’s
keting innovation and effectiveness since 1997. development process. for cooking. Although the process of
Figure 7. Puma’s online Mongolian BBQ treats shoe design as if it were an a la carte experience.
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New Pathways to I ntegrate d De sign Success
selecting colors and materials for 20 The Nike and Puma cases online experience? Are we head-
different shoe parts could be a tedious demonstrate some examples of this ing for the day when customers can
one, the cooking metaphor makes it evolution (Figure 9 on next page). truly reach out and touch the fabric
entertaining. For instance, when the Nike PhotoiD built on the company’s or material of their choice? Stay
design process nears completion, the experience in customizing online tuned—and rest assured that savvy
visual will demonstrate appropriate transactions to more interactively en- companies will continue to find new
“steam” and “flavor.” gage with customers and their “street ways to connect with their customers.
Consumers can also experience photos.” Puma’s Mongolian Shoe If they can evolve to the next level and
the BBQ offline by visiting a PUMA BBQ imagined building a customized orchestrate a holistic experience with
store, where the store layout comple- shoe as if it were an a la carte restau- a brand, product, or service in re-
ments its online equivalent by offering rant experience, full of vivid ingredi- sponse to the ever-changing market-
a tongue-in-cheek evocation of a ents and flavors. ing environment, they will be assured
barbecue restaurant. Puma’s BBQ What’s next for the customized of a bright future.
concept integrates the cultural experi-
ences of Mongolian cuisine with the
utilization of five senses in the design
and purchase process (Figure 8). All
in all, pairing shoe design with an
exotic cooking experience offers con-
sumers an entertainment that they
have never had before.
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I ntegrated Brand Experience Through S ensor y Branding and IMC
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Nike ID
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Figure 9. In the past, consumers were expected to experience brands in a basically standardized way. However, the rise
of personalization, particularly online, has enabled consumers to take a much larger part in their brand experiences.
Some products, such as NikeiD and Puma’s Mongolian BBQ, allow them to actually take part in the production process.
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