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ACTIVITY 1 FINALS

Out of all the games I played I think what I like best is the agawan base. Looking back it was really fun
playing this game, I remember running my heart out, back when I was in elementary, chasing opponents
until they give up and feeling sore afterwards because of all the running. But what stayed to me was the
idea of saving my teammates and get saved as well if I get caught. It’s a loop of fun and strategy.
Without it I might not be able to grow and find confident on myself as a kid.

Drop their devices and just go out once in a while. Playing outdoor is the best experience you can have
as a kid and growing up it is also one of the best topic you could share stories with friends and families.

ACTIVITY 2 FINALS

According to Muller and Cleaver, adventure tourism is characterized by its ability to provide the tourist
with relatively high levels of sensory stimulation, usually achieved by including physically challenging
experimental components with the tourist experience, which strengthen my view that adventure
tourism is a skill base adventure activity. Adventure invites challenges therefore overcoming challenges
require skill. Buckley (2012) also explains that the rush feeling is the ultimate benefit of an adventure
tourist. The concept of rush refers to the simultaneous experience of thrill and flow associated with the
successful performance of an adventure activity at a high level of skill. Adventure in its entirety is an
activity which enhances skill to building new ones for a high rate of survival. As such adventure tourism
is a skill based activity.

ACTIVITY 3FINALS

Compasses are used to point location to guide people in the right direction, it is important since it points
out right angles to reach desired destination. It is handy and doesn’t require internet to activate it, it
runs on earth’s magnetic field which guarantees the tools long term rate compared to electronic
devices.

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