Professional Documents
Culture Documents
EDITING
Structure
1.0 Introduction
1.1 Objectives
1.2 Exercises at Home
1.3 Familiarisatidn with the Studio
1.3.1 Microphones
1.3.2 Mixer
1.3.3 Recorder
1.3.4 Monitoring
1.3.5 Signalling
1.3.6 Talk Back
1.4 Magnetic Tape
1.4.1 Identification of the Recording Surface
1.4.2 - Tlireading of Tape
1.5 Sound Pick-up
1S . 1 Choice of Microphones
1S . 2 Phasing of Microphones
1S . 3 Use of Microphones
1.6 Recording Process
1.6.1 Operation of Recorder
1.6.2 Level Control and Monitoring
1.7 Editing Process
1.7.1 Cut and Splice Editing
1.7.2 Insert or Punch-in Punch-out Editing
1.7.3' Assemble or Copy Editing
1.7.4 Editing on Audio Workstations
1.8 Sound Effects
1.8.1 Equalisation
1.8.2 Artificial Reverberation
1.9 Let Us Sum Up
1.0 INTRODUCTION
Making a good sound recording requjrts a thorough understanding of sound
and operational aspects of differslit aquipment in use. Practical exercise on
sound recording undoubtedly requires that theoretical aspects covered on
different related topics have been well studied. This practical unit 'has been
designed to farniliarise you with the studio environment and equipments, give
a few hints on sound pick-up mechanism and discuss operational aspects of
recording, editing and producing sound.effects.
Practical Manual
1 . OBJECTIVES
After working through this unit, you should be able to:
describe the recording studio;
list the equipments you are likely to see in a studio;
identify the recording side of the magnetic tape and thread it properly
on the tape machine;
discuss microphone characteristics for different applications and use the
microphones appropriately for efficient sound pick-up; and
analyse the process of recording, editing and producing sound effects.
8 Inserting re-takes I
Shaping the programme
8 Adjusting duration of the programme.
You have read that there are primarily three ways of editing. These are cut
and splice editing, assemble or copy editing.
1.7.1 Cut and Splice Editing
This mock is employed for removing un-desired parts of a recording by
physically cutting and splicing (joining) the tape. This is a very conve3ient
method of editing for time critical applications like news in broadcasting.
However, it requires a good deal of practice to achieve satisfactory results.
If an edited programme is to be preserved for future use, splice editing is
not preferred as joids on the tape may come off or result in adhesion of
adjoining tape layers with passage of time. One major advantage of splice
editing is that editing can be performed with a single tape machine.
Gadgets Required for Splice Editing
The splice editing requires a splicing block, a cutting blade, a wax pencil
and a jointing tape. The counsellor will show the splicing block and the
gadgets required for splice editing.
You will notice that the Splicing block has a channel to hold the tape and an
angled cutting groove. The block is usually fixed firmly on the tape machine
either on or near the head block. The cutting blade should be nonmagnetic
and should be made of stainless steel. The wax pencil or felt tipped pen is
used for marking the edit point on backside of the tape.
The jointiny tape should be slightly narrower than the recording tape, which
is 114" wide in czse of-aalogue stereolmono audiotape. This is necessary
so that the jointing tape does not foul with the heads and guides of the tape
machine during muvement. Also the narrower jointing tape will not seep
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adhesive and cause adhesion of adjacent tape layers. For cutting the splicing Recording and Editing
tape, you can use any type of scissors as the splicing tape is made of non-
magnetic material.
Finding Exact Point of Edit
You have to make two cuts in order to remove unwanted portion or even
silence. First play the tape and listen carefully. Stop the machine where the
cut is to be made. Some machines have pause button for the same function.
Now use your hands to rotate the two spools so that the tape moves in
contact with the playback heads.
This process is also called Reel rocking. Listen to the words as the tape
moves forwards and backwards. Stop the tape at the exact wanted
position. Mark the tape on the upper or lower edge at the playback head.
Similarly, mark the next point of edit before making the cut. In the theory
unit, the process of Cutting and Splicing, Insert Punch-in, Punch-out Editing
has been explained. Practice these editing using the two processes
sephtely.
!
1.7.2 Insert or Punch-in Punch-out Editing
L
Often there is a requirement to replace a portion of a recording that has not
come off well. The affected portion only is re-recorded keeping the
remaining portion intact. The editing job is to substitute the faulty portion by
the newly recorded portion. An obvious requirement is that the substitute
portion should be of exactly the same duration, as the portion required to
be substituted.
Two tape machines connected are required to make insert editing. To make
insert editing, the programme tape is loaded on one machine and the
programme to be inserted is loaded in the other machine. The programme
tape is played and monitored in Sync mode until the point of insert at which
the programme tape machine is switched to record mode and the insert tape
machine is put in play mode. At the exit point the programme tape machine
is switched back to play mode: Insert editing saves time required for re-
recording if the portion to be replaced is minor in nature. For programme
requiring many replacements, editing by copying is preferred. Insert editing
requires good practice to achieve desirable results.
1.7.3 Assemble or Copy Editing .
By far the most popular way of editing a programme is by copying the
desired parts of a programme from one or more sources on to another
tape. Mix editing requires use of three tape machines. Two machines serve
as source and may be play only machines and the third is the target machine
that has to be a recorder. For the sake of uniformity, all three machines-are
generally recorders. The three machines are normally connected through an
audio mixer that may have other sound sources connected - to it.
Different materials in assemble editing may be jointed in one of the following
ways:
Fading out and inserting without pause
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Fading out and inserting ~ i t h ' ~ a u s e
Practical Manual
workstation can still be retained either for archival storage or for some 'ding
other use in future. Alternatively, it can be erased and cleared from the hard
disk to make space for other material to be dumped in for editing purposes.
Audio workstations are being increasingly preferred in place of the
conventional suites for the following reasons:
Being computer based, the editing process has all the advantages like
freedom from generation loss, digital storage, flexibility and speed.
A lot of experimentation and trials would be possible before arriving at
final edit decisions without in anyway damaging the original material.
Audio workstation also permits multi-terminal working in non-real time
and also for unmanned transmission of audio programmes for broadcast
purposes.
You will be shown how editing on audio workstation requires different set
of skills as compared to conventional edit suite work. In the former case,
you need not only creative talent for audio editing, but also basic
understanding of how computer works and familiarity with the particular
software that is loaded in the computer for this purpose.
Editors who have grown in the traditional milieu face considerable difficulty
in working on audio workstation. They do not find the familiar knobs and
meters, but are required to gaze at the computer screen with a keyboard to
press their fingers on to. However, once the basic familiarity sets in, you
will realise the superior advantages of this device and get hooked to it very
quickly.