Professional Documents
Culture Documents
1. LEADERSHIP STYLES
The concept of leader is quite different from the concept of manager. In fact, a manager is
someone who gets things done through other people in organization while a leader is
someone who is able to influence a group toward the achievement of a vision or goals. For this
reason, not all managers are leaders and not all leaders are managers. But organizations need
both because:
The leadership matters are: traditional management (decision making, planning and
controlling), communication, HR management (motivating, managing conflict and training)
and networking (socializing and politicking). A successful manager (speed of promotion)
differs from an average one because SM has less traditional management but more
networking. But an effective manager (quality of performance and satisfaction of employees)
differs from a SM because has few networking but many communication and HR management.
By the historical point of view, the prescientific and classical periods were focused on the
division of labor and the basic functions of managers. Later, during the neoclassical ages and
then modern ones, the focus shifted on the cooperative systems, the work group dynamics,
the leadership style and so on.
The Organizational Behavior is the field of study that investigates the impact that
individuals, groups and structure have on behavior within organization for the purpose of
applying such knowledge toward improving an organization’s effectiveness. In other words, it
is the study of what people do in an organization and how their behavior affects the
organization’s performance.
• Proactive: actively taking the initiative to improve their current circumstances identify opportunities, show
initiative and take action;
• Self-monitoring: individual’s ability to adjust his behavior to external factors highly sensitive to external cues;
• Self-perspective: people see themselves effective, capable and in control;
These personality traits can predict leadership and they do a better job predicting the emergence of leaders than
distinguishing between effective and ineffective leaders. The fact that a person exhibits these traits does not necessarily
mean the leader is successful at getting the group to achieve its goals.
Anyhow, there are also negative personality traits, and we can evidence the Dark Triad:
Leadership Theories
1. Leader-centric perspective;
2. Interactional perspective;
3. Follower-centric perspective;
1. The first one is the Trait Theory whose focus is on personal qualities and
characteristics of the leader and it thinks that leaders naturally possess traits
that set them apart from other people. Kirkpatrick and Locke have identified
some major traits like honesty and integrity, self-confidence, personal ability and
others but also the Big Five dimensions of personality can predict the
leadership. However, we believe that traits are good in predicting the
emergence of leaders but may fail in distinguishing between effective and
ineffective leaders. The fact that an individual exhibits the traits does not
necessary mean the leader is successful at getting the group to achieve its
goals.
2. The second category are the Behavioral Theories and say that it is possible to
train people as a leader. The Ohio State Studies collected 1800 samples of
leadership behavior which were classified in 150 functions. Then, these 150
functions were summarized in two leadership styles:
In roughly the same time the University of Michigan identified two behavioral
dimensions:
• Employee oriented leader: they emphasized interpersonal relationships
by taking a personal interest in the needs of employees and accepting
individual differences among them;
• Production oriented leader: emphasized the technical or task aspects of
the job focusing on accomplishing the group’s task
Is evident that these two classes of dimensions are strictly related and very similar.
So according to these theories of the leader centric perspective, leaders who have
certain traits and display consideration and structuring behaviors do appear to be more
effective. But some leaders may have these traits and display the right behaviors and still
fail because the context also matters.
The second category is the Interactional Perspective which assumes that effective
leadership results from the effective interaction of a leader with the situation and his
followers. It owns four main categories:
1. The contingency model says that a key factor in leadership success is individual’s
leadership style. In particular, the Fielder’s contingency model proposes that
effective group performance depends on the proper match between the leader’s style
and the degree to which the situation gives the leader control. Fielder created the least
preferred co-worker questionnaire to identify the leadership style by measuring
whether a person is task or relationship oriented. He also assumes that an individual’s
leadership style is fixed. This means if a situation requires a task-oriented leader and
the person in the leadership position is relationship oriented, either the situation has
to be modified or the leader has to be replaced to achieve optimal effectiveness. He
identifies three dimensions:
Combining the three dimensions yields eight possible situations in which leaders can
find themselves:
task-oriented
leaders perform
better in situation
very favorable for
them or very
unfavorable
(1,2,3,7,8). Instead,
relationship-
oriented leaders
perform
better in
moderately
favorable
leader’s power to
control factors.
2. The Situational Leadership Theory focuses on the follower and says that successful
leadership depend on selecting the right leadership style contingent on the followers’
readiness, or the extent to which they are willing and able to accomplish a specific
task.
• If followers are unable and unwilling to do a task, the leader needs to give a
clear and specific directions
(leader makes decision, high task
orientation);
• If they are unable and willing,
the leader needs to display high
task orientation to compensate
for followers’ lack of ability and
high relationship orientation to
get them “to buy” into leader’s
desires (leader makes decision);
• If they are able and unwilling,
the leader needs to use a
supportive and participative
style (leader and followers make
decision, high relationship style);
• If they are both able and
willing, the leader doesn’t need
to do much (followers make
decision, low task and low
relationship style);
This theory acknowledges the importance If followers and builds on the logic that
leader can compensate for they limited ability and motivation.
3. The Path Goal Theory says that it’s the leader’s job to provide followers with the information, support or
other resources necessary to achieve their goals. In other words, effective leader clarifies the path to help
followers achieve goals. According to this theory, whether a leader should be directive or supportive or other
behavior depends on complex analysis of the situation. It includes four leadership style:
• Directive leadership: see initiative structure in Behavioral Theories (satisfaction when tasks are
ambiguous);
• Supportive leadership: see consideration in Behavioral Theories;
• Participative leadership: emphasized consultations with subordinates before decision are made;
• Achievement-oriented leadership: leader is preoccupied with setting challenging goals for the work
group;
So, if subordinates know how to do the job and the path is clear, the best style may be supportive. Instead,
when tasks are uncertain a more directive style may be welcomed by subordinates. This theory, like the
situational leadership and unlike Fielder’s contingency theory, considers that leadership style is flexible
and can be adapted to varying situations.
The precious theories describe transactional leaders who guide their followers
toward established goals by clarifying role and task requirements.
Transactional and
transformational
leadership complete each
other but, if a
transformational leader
can improve his
transactional leadership,
the reverse is not true.
Leaders are generally
more effective when they
regularly use each of the
four transformational
behaviors.
Transformational leaders
are more effective
because they are
more creative and
encourage followers to
be more creative, too.
Companies with
transformational leaders
have more decentralization
of responsibility. But we
must pay attention because
there is also a dark side of
transformational
leadership. A research
showed that narcissistic
individuals are also higher
in behaviors associated
with charismatic
leadership. It is also true
that some people are
successful in convincing
people to pursue a vision
that can be disastrous.
The last category is the Follower-Centric Perspective with its Attribution Theory of
Individuals. According to Jeffrey Pfeffer it says that leadership has nothing to do with
exceptional qualities of some individuals, but rather with the gullibility of their
followers. People, in fact, tend to simplify the reality when they make casual inferences
and they do so in order to make predictions in the future, which gives them a
measure of control over their environment. The problem is that reality is complex
and people have limited cognitive abilities. They thus need to simplify the world
and one way is to look for salient objects, circumstances, or people in their
environment. A person (or object) is salient when he stands out in contrast to the
background. So Pfeffer concluded that because leaders are highly visible, their followers
attribute special power to them, assuming that they are the cause of organizational
performances, when they have a very modest influence on it. Leadership is a
mystification caused by the followers. In fact, leaders have an important role but their
actions are symbolic rather than real. Effective leaders are those who associate
themselves with positive organizational outcomes, pretending they caused them
more than they actually did and divest themselves from negative outcomes, blaming
them on the system or on someone else. These assertions were found to be
exaggerated but enforced the notion that leadership does not just reside with the
leader, but also involved followers and that leadership concerns both real and symbolic
actions.
There are four main drivers of change from a Traditional organization to a Modern one:
• Teams are pushing aside the individual as the primary building block of organizations;
• Command & control is giving way to participative management and empowerment;
• Ego-centered leaders replaced by customer-centered leaders;
• Employees increasingly are being viewed as internal customers;
Technology is tremendously
important. As we can see in the
graph, the worldwide population
growth with an exponential
power from the discovering of
the Watt steam engine, the
starter event of the Industrial
Revolution (1775).
Digital Beginners do very little with advanced digital capabilities because they may be
unaware of the opportunities. Digital Fashionistas’ companies implemented many
digital applications but if some of these initiatives may create value, many do not.
Here the digital transformation is not founded on a real knowledge of how to
maximize business benefits. Digital Conservatives favor prudence over innovation and
their careful approach may cause them to miss valuable opportunities. At the end, the
Digital Masters truly understand how to drive value with digital transformation. By
investing digital initiatives, they continuously advanced their digital competitive
advantages.
There are three methods to increase the Digital Capability:
• Crafting a digital vision (identifying strategic assets, defining a clear intent and
outcome);
• Engaging the organization at scale (connecting the whole organization, crowd
sourcing of idea-generation to employees);
• Governing the transformation (establish governance committees, digital leadership
roles);
• Building technology leadership capability (focusing initial investment of developing an
enabling digital platform, building the right digital skills);
Why organizations use team? Because they are better to compete and many organizations
use cross-functional teams to lead and manage innovation processes. Typically, in a team,
since you can divide the roles, you can better exploit the characteristics and knowledge
of the individuals focusing on their talent. Within teams often you can change the role you
have because roles and jobs are not so fixed like in traditional organizations, so teams better
adapt themselves to external changes. They are designed to be not so stable and flexible in
their bandings.
Teams are not always the solution and are not always needed. We have to ask:
• Can one person do the work better? The answer depends on the level of interdependence
within a company;
• Does the work create a common goal or purpose? The team is not the sum of the
individual but it can reach goals that the single individual cannot.
There are also disadvantages working in teams; for example, there is less control for the
lack of a strong hierarchy, opportunistic behaviors, lot of coordination effort that is costly,
more conflicts for the lot of time spent together and so on.
A group is defined as two or more individuals, interactive and interdependent (for the tasks),
who have come together to achieve objectives, and that share collective norms and have a
common identity. They can be:
Team is a small number of people with complementary skills who are committed to a common
purpose, performance goals and approach for which they hold themselves mutually
accountable. We can distinct groups and teams on four dimensions:
• Goal: More interacting and interdependent; the goal is much more focused, common
objective that should be achieved;
• Synergy: More evidence of a positive synergy, motivation;
• Accountability: Accountability doesn’t remain at the level of individual but individual
accountable also for the team performances;
• Skills: Very specific skills that are complementary, in order to contribute positively to
the overall performance. In group, more random and variety;
Team reinforces all the characteristics of the group. Different type of teams in an organization:
• Advice: provide advice on a certain issue, problem setting and solving teams;
• Production: in manufacturing or in assembly line, share responsibility for the overall
production;
• Project: very specific objective, typically temporary they last for the duration of the project;
• Action: they ha ve o peration, i n no va te f i n di n g solutions t o unexpected problems, problem
setting and solving. A mix of the previous ones;
The more time is needed to go through the first phases and less time is left to work. There
are different leadership styles in the phases: in the earlier stages a pretty directive style, top-
down, more authority, give directions to people in particular if time constrains. In the last
part still supporting but more participative, democratic, let more freedom. Find the right
balance.
A group works well when roles are clearly defined and expectations and perceptions
are aligned.
• Role conflict: typical of matrix situation, different managers ask me different things.
Different role senders expect divergent roles from focal person;
• Role overload: you are expected to do too many things but there is a threshold of the
maximum effort that an individual can put in. The sum of expectations from role senders
from focal person far exceed what the focal person is able to do;
• Role ambiguity: not specific enough in defining a role. Role senders fail to
communicate role expectations to the focal person;
Looking at a group we can define two types of role that people can play.
• Task roles: related to the specific task of the group. For example, the initiator (make the
group accomplish the final goal), coordinator (pulls together ideas and suggestions) …;
• Maintenance roles: related to the dynamics go around the team, sense of coexistence.
Make the group working as a group;
If roles are what you are expected to do, norms are how are you expected to do. Norms
are acceptable standards of behaviors (attitude, opinion, feeling, action) within a group
that are shared by the group’s members. The more are the norms and the more you
can understand what to do in a group. (Hawthorne study)
There are performance norms (how to get the job done), appearance norms (dress
code), social arrangement norms (with whom to have lunch) and resource
allocation norms. They can be developed with explicit statements (the leader wants
that people behave in a certain way) or carryover behaviors from past situations.
Team effectiveness
Why
teams fail:
The model of team effectiveness doesn’t care about the fact that team differs in
form and structure and assumes that teamwork is preferable to individual work, so
we have to use it as a guide. We can organize the key components of effective teams
into three general categories as shown in the next image.
Then we can divide the main drivers of team performance in external
performance dimensions (more organizational):
Design
Team size
On average made up of ten people. A large team is good for gaining diverse input,
thanks to its great and different knowledge. Unfortunately, large teams are affected by
higher cost of coordination and difficulty in communication. So, you have to face a
tradeoff between costs and knowledge.
Team composition
What competences I need in a team? Including members from multiple functions
of firms ensures greater coordination between functions. Diversity in functional
backgrounds increases breadth of knowledge base of team. Also, other types of
diversity, like gender and age, can be beneficial as well because provide broader
base of contracts and are considered
multiple perspective. As in the team size,
diversity can raise coordination costs since
individuals prefer to interact with their
similar and this may bring to low group
cohesion. If you want that a team perform
effectively, it must have the sufficient
expertise to accomplish the task. So, there
are sets of skills to consider when forming a
team, such as technical expertise, task-
management skills and interpersonal skills.
The key KSAs (knowledge, skills, abilities) are
conflict resolution, collaborative problem
solving, communication, goal setting and performance management and planning
and task coordination.
Flow is a psychological state in which a person is highly engaged in a task. Flow
occurs when there is match between the skills required for a challenging task
and the expertise of the person.
Team
structure
Functional: the members belong to different functions and you give them
specific goals and there is a functional member responsible for the work of the
teams under his function.
Matrix: team members belong to functions but during the duration of the project
they have a project manager responsible for their work. Functional managers
have the responsibility to provide the resources. People share time between
project and other activities.
Task force: people are temporary working just for the project. The
responsibilities of the projects are completely in the hand of the project managers.
There are two types of matrix, lightweight and heavyweight:
Team leadership
Team leader is responsible for directing team’s activity, maintaining alignment with project goals
and communicating with senior management. In fact, he impacts team performance more directly
than senior management. Obviously, different team types need different team leader: lightweight
teams need junior or middle manager; heavyweight and autonomous teams need senior manager
with high status, who are good at conflict resolution, and capable of influencing engineering,
manufacturing and marketing functions.
• Project charter encapsulates the project’s mission and provides measurable goals. May also
describe percentage of team members spend on team, team budget, reporting timeline
and so on.
• Contract book defines in detail the basic plan to achieve gals laid out in charter. It
provides a tool for monitoring and evaluating the team’s performance. Typically provides
estimates of resources required, development time schedule and results that will be achieved.
• Team members signed contract book and it helps to establish commitment and sense of
ownership over project.
Virtual Team
Typologies of virtual international R&D teams
Virtual teams are
physically dispersed
task groups that
conduct their
business primarily
through modern
information
technology. In virtual
teams, members may
be a great distance
for each other, but
are still able to
collaborate intensely
via
videoconferencing,
email and internet
chat programs. The
advantage is that it
enables people with
special skills to be
combined without disruption to their personal lives. However, may be losses of communication
due to lack of proximity and direct frequent contact. It requires members that are comfortable with
technology, have strong interpersonal skills and work ethic and can work independently. In fact,
for virtual team to be effective, management should ensure that trust is established trough
members, team progress is monitored closely and the efforts and products of the team are publicized
throughout the organization.
How can organizations create team players starting from individuals and enhance team
effectiveness?
• Selecting: Hire people with interpersonal skills that make easier working in team;
• Training: creating team players by training people in the organization with specific
skills related to team working, attending courses, supporting people in all the activities of
the formation of teams;
• Rewarding: incentives or other forms of recognition such as allowing teams to train
other teams. There also intrinsic rewards for enjoying the team work;
Dark side of this kind of dimension, pitfalls linked to the key element just seen:
• Group thinking: a model of thinking that people engage in when they are deeply
involved in a cohesive in-group. It occurs when everyone has the same mindset;
consensus is above all other priorities, including using good judgment. This
phenomenon has been observed in political failures. To avoid group thinking you need to
monitor team size and design specific processes that foster new perspectives. Identify
the symptoms of groupthink that lead to defective decision making:
Group conflict
It is natural in every kind of inter-relational dynamic. A conflict is a process that begins when one party perceives that another
party has negatively affected, or is about to negatively affect, something that the first part cares about. The absence of
conflicts is dangerous, if a person always puts away his point of view.
Traditional view of conflict: all types of conflicts are bad and are something depending of lack of organization and
communization. They have to be avoided.
Interactional view: total absence of conflicts is bad because a peaceful, harmonious group is prone to becoming static,
apathetic and unresponsive to needs for change and innovation. Attention, not all types of conflict are good: we have
functional conflict that supports goals but also dysfunctional conflicts that hinder group performance. But which conflicts are
functional and which are dysfunctional? It depends on the type:
• Task conflict: relates to the content and goals of the work;
• Relationship conflict: focuses on interpersonal relationship;
• Process conflict: is about how the task is performed, how the work gets done; The first are functional, the
1. Competing:
when one
person seeks
to satisfy his
own interests
regardless of
the impact on
the other
parties to the
conflict;
2. Collaborating: when parties in conflict each desire to fully satisfy the concerns of all parties, there is a cooperation and
a search for a mutually beneficial outcome;
3. Avoiding: a person may recognize a conflict exists and want to withdraw from or suppress it;
4. Accommodating: a party who seeks to appease an opponent may be willing to place the opponent’s interests above
his own sacrificing to maintain the relationship;
5. Compromising: no clear winner or loser. There is a willingness to ration the object of the conflict and accept a
solution that provides incomplete satisfaction of both parties’ concerns; each part intends to give up something;
What is creativity? What science tells us about individual creativity is that the brain itself is a
creative entity because it processes data. Creativity is a process involving imagination
and ability to develop something new and unique.
Potentially all people can produce creative ideas because is nothing neither more nor less
than a new combination of old elements. The Creative Process has different phases:
1. Preparation: collect information from the context, very first step. The larger part of
the funnel.
2. Concentration: process the material
3. Incubation: unconscious processing
4. Illumination: suddenly there is an idea
5. Verification: the idea meets reality, understand if the idea is doable and how to make
it doable.
In the organizational context, the organizational creativity has different levels:
Creativity, most of the time, involves social interaction. Team dynamics can achieve outputs
that are much better because there are things happens at collective level. Most creative ideas
within the context of work are the outcomes of exchanges in a collective space, when
individuals interact with one another and trigger ideas from one another through dialogue,
debate and conflict.
Under certain conditions, teams seem to be more effective in producing ideas than
individuals: the pool of knowledge of the group is higher than the sum of the individual
knowledge because individuals build on others’ ideas and
produce new idea. Creativity is a function of the right idea at
the right time; it’s not in absolute. We have two phases:
divergent phase of many different ideas and then convergent
phase of selecting some problems of the teams are mostly
related to the fact that people working together for a long time
in the same place and in the same context have difficult in the
divergent phase. The threats to team creativity are:
Structures:
• Flatter organization, less hierarchy
• Matrix model
• Diversified management group
• Relocation of work spaces
Fostering creativity
We have to push new ideas but also to implement the right idea in reality. Techniques to foster the
ideas generation:
Morphological analysis:
You have some situations, alternatives, solutions and key parameters. Cross them to
generate different products.
Brainstorming:
Some simple rules to make the brainstorming effective: clear focus, build on ideas of others,
no judgment, one conversation at time, quantity is essential (come up with more ideas as
possible).
Mind-mapping:
It is a very simple technique. Start from an idea and add other ideas thinking at different
aspects passing more levels, expand the initial idea (useful in projects).
Brain-writing:
List ideas on sheets of paper (post-it), no deadline, basically an autonomous tool, shared
periodically …
Personas: Tool for user profiling, identify the characteristics of the users in order to translate
these characteristics in the products. It should offer you a visually revealing, a snap shot of how a
particular user lives, how and where they shop and what brands they use, etc. Tool Description:
Personas are fictional characters created to represent the different user types within a targeted
demographic that might use product. They are useful in considering goals, desires and limitation of
the users in order to help to guide decisions about a product. In most cases, personas are
synthetized from data collected from interviews with users. They are captured in 1R2 page
descriptions that include behavior patterns, goals, skills, attitudes and environment, with a few
functional personal details to make the persona realistic character. Tool Advantages: are that
personas work because they tell stories (that communicate culture and organize information), they
spark imagination as you explore new ideas and help team members share a specific, consistent
understanding of various audience group.
Storyboard:
Tool Description: It shows the solution performance along a horizontal timeline in which the user
lives the experience. It is the translation of an event into sequence of static images and
explanatory captions that represent the significant interaction between the user(s) and the
provider(s) of a product service. In a limited sequence of pictures, it visualizes the salient product
(service) situations and the advantages that result. Only those elements that usefully communicate
and reinforce atmosphere of the situation are included.
Tool Advantages: it visualizes in a limited sequence of picture the need that the product system
satisfied, the salient product (service) situations and characteristics, the advantages from the
use/interaction of the product (service). For the construction of the storyboard, choose objects that
must be put in the story line, choose the context that best fits the future scenario and ask
friends to pose to make the scenario as realistic as possible.
Some helpful tips for the storyboard:
Keep the focus: a storyboard demonstrates one and only one service/idea. Don’t mix different
services options in the same storyboard;
Split in consistent boxes: a storyboard shows a service/idea interaction developing in time
through a series of significant service/idea actions. Each one is represented in one box. Eliminate
useless boxes;
Manage timeline: a storyboard should keep rhythm and chronology. Shows clearly interruption
and changes in rhythm;
Manage coherence of place: the same place must be recognizable in a sequence of boxes. Use
graphic signs to mark the place is different between two boxes;
Reduce noise: show the action, the context, the atmosphere but keep the image essential;
Give visibility to what matter: a service may rely on artifacts. Shows the ones that are
characteristic;
Keep it short: eliminate everything that is not necessary. Cut introduction and happy-ends and write
one sentence for each box;
Be natural: a storyboard presents user benefits of a solution but not more. It’s up to the reader to
appreciate the service qualities and say what is good or bad.
Start with the user: a storyboard is based on a user and tells a story of his interaction with the
service. Choose a real user that make use of the service and not a complaisant user illustrating each
service options. Invent a story that shows the advantage of the solution and differentiate it.
6. WHOLE BRAIN
Stakeholder map
Tribune brain
No company today is in a particularly stable environment. Even those with dominant market
share must change, sometimes radically. In
fact there are six forces that stimulate
changing and innovation, two internal and
four externals:
But organization deal with change very differently. Many companies are like a frog in a pot
with water. Initially it feels good, as in its traditional
behavior. But slowly the water became warm and
when it understands the situation, it is too late.
Companies have to perceive the change, understand
and anticipate it and promptly manage it.
But people often see change as threatening and
employees who have negative feelings about a change
cope by not thinking about it and increasing their use
of seeks.
There are two kinds of sources of resistance, individual end organizational ones.
Individual sources reside in human characteristics, such as:
Create a sense of urgency: unfreeze the organization by creating a compelling for why
change is needed. So, leaders have to create anxiety and dissatisfaction for the status
quo, refer to ideal situations and disavow
the current operating model;
Communicate for buy in: create and implement a communication strategy that
consistently communicates the new vision and strategic plan. Provides strategic rationale
and sense of direction, defines who is involved
and how and defines expected results and
benefits for actors;
Consolidate gains: additional people are brought into the change process as chance
cascades throughout the organization;
Create a new culture: reinforce the changes by highlighting connections between new
behaviors, process and organizational success;
8. SMART WORKING
It is an increasing popular phenomenon among media and public opinion with growing
attention by The Government and an increasing diffusion among companies and employees.
In Italy:
Smart working is not a new word for teleworking or only a form of corporate welfare or home
working once a week. It is a new managerial philosophy characterized by higher flexibility and
autonomy in the choice of working spaces, time and tools in return for more accountability on
results.
Tetra Pak is considered a Smart Working Company and won the prize as best workplaces in
Europe in 2012 thanks to a physical workplace layout (transparency and acoustic isolation,
building automation) supportive digital technologies (pull print and digital archives, web or
mobile control of canteen’s queue) and HR practices and organizational model (full autonomy
on where to work, self-certification of working hours). But, what is a smart working?
Hofstede and Lewis tried to analyses and classify national culture. Hofstede defines five
dimensions for classifying national cultures (power distance, uncertainty avoidance,
masculinity vs. femininity, individualism vs. collectivism, long-term vs. short-term
orientation) but he doesn’t tell us why, for examples, Germans are divers. Lewis in his
travels has found that he can segment national culture into three approximate
categories:
1. Linear Actives: these are logical thinkers who carefully plan and manage their actions.
They do things one at time, according to schedule, and so are very accurate and
efficient in their work. They can annoy the other types by their lack con consideration
for relationship (German, Switzerland, north America);
2. Multi Actives: these are more energetic people who prioritize their work based on
feeling as much as thought. They are more social than linear actives and consider
managing relationships as an essential part of the job (Italy, Latin America, Greek);
3. Reactive: they are also interested in relationship but are cooler than multi actives
valuing courtesy and consideration. They listen carefully what the other person is
saying rather than just diving in with their view. They seek harmony and will step back
and start again if things are not working well (Finland, Japan, China);
• Sexual orientation: federal law does not protect employees from discrimination
based on sexual orientation. But most Fortune 500 companies have polices covering
sexual orientation and about half now have polices on gender identity;
• Physical ability: the importance of ability at work complicates the formulation of
workplace that recognize disabilities; consider abilities relate to strength, flexibility,
body coordination, balance and stamina;
• Race and Ethnicity: employees tend to favor colleagues of their own race in term of
performance evaluation, promotion, decision and pay raises. But there are not
significant differences in race of ethnic backgrounds related to absence rate;
But effective diversity management also means working to eliminate unfair discrimination. In
fact, discrimination can lead to serious negative consequences for employers, including
reduced productivity, negative conflicts and increased turnover.
The balance between the two forces depends on how the diversity is managed; diversity
management is the key issue. The more successful is the diversity management, the more the
business is saturated.
The surface-level diversity are differences in easily perceived characteristics that do not
necessary reflect the ways people think or feel but they may activate certain stereotypes. The
deep-level diversity are differences that become progressively more important for
determining similarity as people get to know one another better.
There are suggestions that are based on analysis of best performer, try to recognize
differences, to teach how differences.
Eight options to Diversity Barriers to Successful Diversity Programs
Management (Thomas) • Inaccurate stereotypes and prejudice
• Ethnocentrism
• Option 1: Include/Exclude
• Poor career planning
• Option 2: Deny • Negative diversity climate
• Option 3: Assimilate • Unsupportive and hostile working
• Option 4: Suppress environment
• Lack of political savvy on the part of
• Option 5: Isolate
diverse employees
• Option 6: Tolerate • Difficulty in balancing career and family
• Option 7: Build Relationships issues
• Option 8: Foster Mutual Adaptation; • Fears of reverse discrimination
• Diversity is not seen as an
organisational priority
• Necessity to revamp the reward system
• Resistance to change
1. INNOVATION
In fact, we can define innovation not only something that is new, but also that is implemented
in the real world and that creates value and progress.
There are different types of innovation. Let’s start form the first key ward, novelty:
• Incremental vs. Radical: First of all, we analyze the depth of the novelty. As we will
see later, they are two types of novelty that must be complementary in the life of a
firm because innovation is realization of novel combinations. The first one is very slow,
made of step by step. The second one, instead, is definitive and “create” a situation that
could be completely different from the previous one;
• Architecture vs. Component: it is important to underline that an innovation in
solution is not only a new “architecture” but it could be also a new component. For
instance, the architecture of automobiles is always the same (4 wheels, 1 steering
wheel, exc.) but what is new from a generation of autos to another are the components.
• Competence enhancing vs. destroying: we saw the user perspective but it originally
was defined from the company perspective. Competency-destroying discontinuities
require new skills, abilities, and knowledge in either process or product design. The
skills needed for the core technology shift, causing power and structure shifts in
organizations. They are usually initiated by new firms. Competence-enhancing
discontinuities are "order-of-magnitude improvements in price-performance that
build on existing knowhow within a product class". These discontinuities tend to
consolidate industry leadership.
• World vs. Company: Then we analyze the context. Something could be new for the
world (the creation of an object that didn’t exist in the past), new for the market (e.g.
the entry of Coca Cola Zero in the market of sodas) or new for a company (e.g. Nokia
that starts to produce smartphone to try to compete with Apple and Samsung). But a
company must be able to create value form a personal innovation, e.g. RC Cola created
the first diet cola but died because it wasn’t able to profit on this innovation, like Coca
Cola and Pepsi have done.
• People, Meaning, Solution: At the end, we see the driver.
The chain is simple: new costumers (people) buy new
products (solution: how people satisfied their needs? It can be
also a service or a process) for new reasons (meaning: why
they want, for instance, that product? Meaning can be
utilitarian, symbolic or
emotional). An example of
meaning is the evolution of
thermostat. Nest understood that
people needs were changed
because now people don’t want to control temperature
and a tool that made it for them is exactly what they want.
Innovation strategy
ex: from GPS to navigator Car sharing, M&M, Pringles; Snowboard. Artemide, Merdolino
Why to innovate
Nowadays, in order to
survive, it’s necessary but not
sufficient to innovate
considering that the first
mover has a temporal
advantage. Not neglecting
innovation is a core
characteristic of the
differentiation strategy.
When people buy things such a candle, they do it because there is a meaning. Yankee candle
didn’t do a candle that illuminates longer because people don’t buy candles for the
illumination factor but to make a room cozier. They changed the meaning of candle,
innovating the meaning of why people buy candles.
How to create something which is more meaningful for people? With vision design. It’s called
Vision design because it consists in making (creating) a vision. For example, Innèov is a new
product from a joint venture between Nestlé and L’Oréal that by eating you get nicer: it
changes the meaning of creams that passes from putting cream from outside-inside to eating
and shifting from an inside-outside process. Making things meaningful for people is much more
important because there are infinite opportunities for people: there is a lot of choice. The
value when you have more than one option is how to choose. Often people don’t know the why,
we are living in a world where the problem is the why, not the how.
1. When there is a misalignment between society and the object (Wikipedia which uses a
horizontal society where info comes from peers and not from a vertical society);
2. When there is a prevalent un-differentiation (a perfect example is the Cirque du Solei
which has differentiated the cirque market)
3. When there is a new technology, so the solution, and the meaning, changes from the
bottom (Nintendo Wii or Apple health care);
At the end, entering in the role of the technology, there are two different cases: technology
substitution and technology epiphany. The two differ because the first one is an
incremental change instead the
second one a radical one, both
regarding a radical improvement.
The TV evolution from black and
white to colors to 4k has been a
technological substitution; instead
what changes how technology
performance is technology
epiphany, for example the Nintendo
Wii. The latter are characterized
by an epiphany meaning.
Metaphor is understanding
and experiencing one thing
in term of another. It can
help us extend concepts
beyond the ordinary.
At the end, we have to realize this novelty that creates value. The chain is: knowledge, idea,
invention and then innovation. Innovation is different from Research (knowledge) because it
is linked with understanding while innovation must do with the consideration of use. It is
also different from an idea because the idea is not implemented. According to Accenture,
only about 5% of ideas are really developed and became real products. At the end, it’s
different from an invention because innovation is available on the market and can be used by
people.
There are two main reasons according to which a firm has to innovate: to grow or to survive.
In both cases the firm wants to differentiate itself from others and doing something better.
ATTENZIONE nel grafico accanto sono invertiti “Did innovate” e“Did not Innovate”
Also, if you are a monopolist you must innovate because if you don’t do it, sooner or later,
someone else will enter your market and maybe kill you.
All innovators are, for a starting period, as a monopolist and they make “extra profit” from
first mover advantage (temporary monopoly) because sell more and/or sell at
higher price and/or reduce costs. But they are not monopolist, as we know
from microeconomics, other firms will enter the market attracted by the extra
profit. Although other firms will enter the market and achieve the innovation,
the innovator maintain its advantage for a certain period, thanks to:
• Higher reputation to be the first innovator while the others Are
“copying” you;
• Learning economies and development of new innovation while the
others are trying to achieve the previous one;
• Economies of scale;
• You have already decided the standard and rules of game;
• Positive externalities: the more you have in the market, the more is
the value (e.g. apps makers create their products for iOS and
Android because are the most utilized smartphone software. If you
create a different software nobody would create apps for you until you have al lot of it in the market);
• Switching cost;
• Access to complementary assets (e.g. distribution channels);
With innovation company don’t know the results. Innovation is very risky but it
could be more dangerous not to innovate.
When you start with a positive innovation, sooner or later your cumulated
effort will give you grater results (incremental innovation). But at a certain
time, you will reach the limit and in spite of all your effort your performance
won’t improve. It is precisely in that time that you have to make a radical
innovation and change the curve in order to squeeze all the new potential.
Remember that every technology has a pattern of evolution.
It is important to develop the capabilities to either reframe and to change. Reframe consists in having a new vision,
reinterpret and change direction; change instead is the capability to mobilize the organization.
Innovation process: set of coordinated activities to create a new solution (g/s) that has value for the customer.
Now we go in details of how companies move from ideas to something ready to go on the
market. There is difference between innovation and invention. In fact, an invention is just an
idea, a concept, a new way of thinking; while innovation has some practical applications, it is
more than simply coming up with good idea; it is the process of growing them into practical
use. Meucci brought the idea of telephone but was not able to transfer the invention in an
innovation. The flow is: Ideas concepts products.
Two parts compose innovation:
• Generation of ideas, concepts, inventions which can lead to products (Value Creation);
• Conversion of new idea in business opportunity (Value Appropriation);
innovation=invention*exploitation
Innovation process starts from a broad sense, develop many ideas in order to select the best
idea with more potential. But, what can we innovate?
Innovation process
is about phases to
translate ideas into
products. It has
some inputs such
as markets
(considering of
some non-
answered needs or
need that
customers are not aware), society (transform the
way in which needs can be solved), technological
opportunities and changes, etc. and generates an
output that is the new solution. It can be a product
or a business process. What comes next the
innovation process is the innovation life cycle, the
life cycle of what you innovate.
Not just focus on the moment in which the product
goes in the hands of consumers but be sure that
will be good for all the duration.
The development process stars from the Concept Design. The input of the Concept Design is
the Product Innovation Charter, the junction between strategic objectives of the firm and the
project objectives (goals,
target market and so on).
The output is the Product
Concept Statement, that
describes the core
purpose of a product or
service, its uniqueness
and its promise to fulfil
unmet customer
expectations. A PCS
provides a factual
summary of the product’s
benefits and
differentiates it from competition. It’s the first step to influence consumer-buying behavior
Concept
• Marketing view definition: “It is an idea of new product that defines who will
use the product, its main features and the patterns of use”
• Design view definition: “It is a description of the form, functions and feature
of the product”
• “It defines the character of the product from the customer perspective. It is the projection
of an experience, a message delivered by the new product, in the hope of satisfying the
needs of target costumers”
• Who: the target customers and other stakeholders (for the sustainability);
• Why: meaning that is associated with the product, the meaning and values that the
target customer should associate;
• What: the problem which solve;
• How: the solution itself, performance and more softer issues;
So, the Concept Design is the real understanding of the customer target and customer needs
and creativity are the key parts of concept development. It is divided in:
Phases:
Users
Free revealing
Definition: user share central information about their innovations or the entire solution. WHY?
Take into account that we are in an innovation community.
• Some aspects are related to the reputation, and I increase putting stuff free. Most of the
users are interested on reputation and leverage it;
• Encouraging others
to innovate. They
think that the whole
society has innovate
and they believe in
it. Wikipedia
• If offer stuff for free,
I become more
influential and the
stuff defuse on
higher velocity.
• Patent cost issues.
Needs
Now let’s focus on the users’ needs analysis. There are several kinds of user categories that we
divide in segments. Then for each segment we divide the users in:
• Representative users;
• New potential users;
• Non-users;
• Users with very specific needs (e.g. people with handicap);
• Advanced users (high requirements);
It’s not an easy process because there are interrelated factors that tend to define users’ need. In
addition, each user has a mix of factors.
Understand form where the needs come from. There are very different sources, such
as cultural, social, personal and psychological factors, as we can see in the image above.
Move from just understand the needs outside the context of use to specific context of
use, increase level of involvement and interaction from left to right. Methods:
The sources of information are many and very different: product feedback, competitors, our
own experience, and so on. Some methodologies based on “what people say” are:
About “what people make”, we have the ZMET. It is a technique that help people to
express their ideas. It is based on the use of metaphors because of the basic assumptions
that people think in terms of pictures so the best way to express their complex need is to
represent them through pictures. Prior to interview, try to ask people to provide images of
their feelings, situations. Then, during the interview, ask the user to tell a story (a dream)
starting from the image and create new images. At the end develop the affinity diagram.
At the end, let’s move to “what people do”, observing people in their context with the
Ethnography research. It
starts from anthropology,
not influencing people
modifying their behaviors
but only observing and
getting a lot of info. It
provides highly descriptive
and qualitative data
(interviews, artifacts)
without statistics and
without the desire to be
generalizable; the strength
of ethnography research is
to be specific and detailed.
Another tool to analyze always “what people do” is the Empathic design. It is not just
observing users but working with users in order to develop the concept itself. It is
divided
into 5
steps:
Lead user analysis: there are groups of users that experiment the need in advance compared
to the other. They are those users that
can get the higher benefits from the
innovation because they have some
competence and creativity insight and
have a strong economic motive to
innovate, since they expect to benefit
significantly by obtaining a solution to
their needs. They are not early
adopters, because they are before the
solution is found.
You can work with lead users to understand the need of the other users.
Lead users are interesting as source of innovation but there are different roles of users in
innovation process. An example is Beta Testing whose idea is to provide users with a
preliminary version or prototype that they can test for free in order to have feedback for the
concept itself. The limits are that people have to be skilled and the data gathering of the
feedback can be articulated.
Now the problem is, when user innovation is useful? It is useful when there are homogeneous
and/or uncertain needs, when you want to share the risk or in you want a low-cost
innovation. For the latter element, we have the user toolkit that is useful in open
source software where the customer is the designer. Same problems of the Beta Testing.
Regarding the advantages/positive factors the collaboration allows to share costs and
risks.
Obviously, there is the other option where the company goes “solo”, determined by
several factors:
Collaborating can provide a firm with the needed skills or resources faster than
developing them on their own. Using the skills or resources of a partner also helps a firm
reducing the assets commitment, avoiding large investments in specified technologies, and
enable the company to be more flexible: this is an important feature in markets
characterized by rapid technological change.
Learning from partners is another very important gain from collaborating, such as
sharing costs and risks. There is also an important case where it can reduce the failure
impact (Apple R IBM – HP joint venture called Taligent which has failed in contrasting
Microsoft windows operating system).
There are
different types
of
collaborations
agreements
between
companies,
each with its
own
advantages or
costs:
• Joint ventures: a particular type of strategic alliance that entails significant equity
investments and often establishes a new legal entity;
Some firms are more innovative than other not because they spend more in R&D, nor because
they monopolize the most talented engineers, but because they manage and organize
the innovative process. Managing innovation is internal organizational issues such as creating
the right climate, selecting the right projects and executing them, but not only: it’s also an
external activity concerning the company’s network.
• How open or close should we make our network? (Innovation Only vs. Open House);
• How are decisions made? Hierarchical (there is a unique leader that has all the
decisional power) vs. Flat (every partner
takes part in decisional process, problem
solving and so on);
Consortia: Different selected firms share resources and expertise in order to fulfil difficult
project that require huge
investments. Sometimes, once developed the solution, the firms can start to compete
between them.
Companies pursue
innovation within their
boundaries;
They invest heavily in
internal R&D and hired the
best people, enabling them
to develop the most
innovative ideas and to
protect them with IP rights;
The generated profit was
used to reinvest in internal
R&D in a virtuous (but
closed) circle of innovation.
INSIGHTS:
Industry Dynamic
Why do many markets coalesce around a single dominant design rather than supporting a
variety of technological option? Dominant design around a standard exist because complex
technologies are usually characterized by the rule where the more the technology is used, the
more is improved. Moreover, a technology that is adopted can generate revenues to reinvest
in the further development of the technology itself. Another reason is as the technology is
used, greater knowledge and understanding of the technology accrue and complementary
assets are developed.
• Learning effects: are shown by the learning curves, which consist in a function where
costs per unit decrease with the increasing of the cumulative output and at the same
time performance on each unit
increase. Prior learning and
absorptive capacity are very
important in the learning effects.
Absorptive capacity: a firm’s
prior experience influences its
ability to recognize and utilize
new information. The use of a
particular technology builds
knowledge base about that
technology and this knowledge
base helps firms use and improve of the technology itself. Firms that don’t invest in
technology development may not develop the absorptive capacity need to recognize a
new technology in the future.
• Network externalities: In markets with network externalities, the benefit from using
a good increase with the number of other users of the same good. Network
externalities are common in industries that are physically connected. They also arise
when there is high compatibility
between products and the
installed base. Superiority of
technology is not enough, the
compatibility with the installed
base and the extent of
complementary goods’ diffusion
are fundamental. There is the
circle of cycle, which resumes
what just said.
• Technology’s stand-alone value: which may be the functions the technology enables,
the aesthetic qualities or its ease to use;
• Network externality value: the value created by technologies installed based or
availability of complementary goods;
A new technology that has significantly more stand-alone functionality than the incumbent
technology, may offer less overall value because it has a smaller installed base or poor
availability of complementary goods.
To successfully overthrow an existing dominant technology, new ones must often offer:
There is also a distinction between superiority of a technology, which can be caused either
from subjective information (perceptions and expectations) or objective information (actual
numbers). The problem is that the value attributed to each dimension may be disproportional
between each either.
We can then compare the graphs of two competing technologies, and identify cumulative
market share levels (installed based) that determine which technology yields more value.
Core competences are a set of integrated and harmonized abilities that distinguish the firm in
the marketplace. They should be a significant source of competitive differentiation, cover a
range of business and be hard for competitors to imitate.
But there are risks of core rigidities when a company excels in a core activity: this because
incentives and culture may reward current competences while limiting development of new
ones. Also, dynamic capabilities are competencies that enable a firm to respond to change, and
these need to be strong in order to be innovative and don’t make the company too
concentrated in its core business.
Implementing Strategy
Size is an important issue to keep in mind, is bigger better? Large firms are better to obtain
financing and spread R&D costs for sure, and also enables to scale and learning economies
and allowing spreading over the greater scale risk. But a huge size may also bring to
disadvantages such as a decreasing of R&D efficiency due to loss of managerial control,
bureaucratic inertia might increase and strategic commitments tie the firm to current
technologies in a greater way. Small firms often are considered more flexible and
entrepreneurial. For these reason, large firms have tried to find some ways to feel small by
creating subunits or having different culture and controls in different units. Size and
structures of the firm matter and there are three measures that are generated from them:
• Formalization: is the degree to which the firm utilizes rules and procedures to
structure the behavior of employees. Can substitute for managerial oversight but can
also make firm rigid;
• Standardization: is the degree to which activities are performed in a uniform manner.
Facilitates smooth and reliable outcomes but can stifle innovation;
• Centralization: is the degree to which decision- m a k i n g authority is kept at the
top levels of the firm or is left the degree to which activities are performed at a
central location (low degree of centralization);
Modular products can enable the use of modular organizations, typically termed “loosely
coupled” organizational form. In this kind of organization, activities are not tightly integrated
but achieve coordination through adherence to shared objectives and standards. So, less need
for integration enable firms to pursue more flexible configurations. It may not be good when
very close coordination is needed or when there is high potential for conflict.
It is important to manage innovation along borders; there are four different situations:
1. Center for Global: all R&D activities centralized a single hub. It enables tight
coordination, economies of scale, avoids redundancy, develops core competencies,
standardizes and implements innovation throughout firms;
2. Local for local: each division does own R&D for local market. It enables accesses
diverse resources and customized products for local need;
3. Locally leveraged: each division does its own R&D, which is then leveraged (the most
innovative ideas) by the company. It enables accesses diverse resources and customized
products for local need but also improve diffusion of innovation throughout firm and
markets;
4. Globally linked: decentralized R&D where different locations play different roles in
the company’s strategy as a whole (coordinate centrally). It enables accesses diverse
resources, improve diffusion of innovation throughout firm and markets and may help
develop core competences;
Crafting a deployment strategy means “strategic timing of entry the market”. In fact, firms
can use timing of entry to take advantage of business cycle of products or seasonal events (e.g.
video game consoles are always launched just before Christmas). Timing is also a signal to
customer about the generation of technology the product represents (if too early it may not
be seen as next generation).
It is important to optimize cash flows and return on investment from the integration of the old
product with the introduction of the new one, trying to avoid cannibalization effects (do not
introduce the new generation if the old one is doing well). Cannibalization is when the sales of
one product diminish the sales of another one.
However, in industries with increasing returns this is risky. Often better for firms to invest in
continuous innovation willing cannibalize its own products to make it difficult to competitors
to gain a technological lead.
Protecting a technology too little can result in copies, low quality complements or clones.
Protecting too much may impede development of complements. It’s a matter of compatibility:
Price is fundamental in product positioning, rate of adoption and cash flows. There are
different pricing strategies for new innovation:
• Market skimming pricing (high initial prices) in order to signal markets that the
innovation is significant, enables the company to recoup the development expenses
and attracts competitors even though it slows customer’s adoption and diffusion;
• Penetration pricing (very low initial price) in order to enlarge market-share,
accelerate adoption and drive volumes up fast. It requires large production capacity
from the early stages. It is risky for this reason and also because in short run it might
not be able to recover costs. It’s the typical strategy if competing in dominant design;
What can manipulate customer’s perception of price are: free initial trial or introductory
price, initial product free but monthly payments or bait and hood model (razor blades) when
platform is cheap but complements are expansive.
DEVELOPEMENT PROCESSES
Development means combining new and existing knowledge (available within and outside the
organization) to offer a solution to the problem of innovation. It is the phase of making things
happen, transform the idea in something that could be sold on the market. We need to have
measures in order to understand if the process is going on correctly.
While the concept phase within the funnel activity is to generate many ideas as possible, the
real funneling activity is in the development process. The key challenge of the funneling is the
balance between cost of continuing with projects that eventually might not succeed, and the
risk of closing down too soon potentially fruitful options.
At a project level:
At a firm level:
Products are made up of components and this creates complexity in the development process.
So develop the design of the overall system (the architecture) and split the problem in
different sub-problems in order to work on the components. The components are not
independent so, we can standardize the interface between the each other. Remember, every
time you take a decision you have to think at the effects in the future. The key to solve this
problem is knowledge.
Sometimes there is a trade-off between changing, that means to spend a lot of money and
time to make the change, or to continue with the solution found but the final quality will
be much lower than the expectation.
On the other side, it is dangerous working very early and freezing the decision too early
in an environment that is very uncertain. Uncertainty, in fact, means that not all
alternatives or opportunities are known from the beginning because new ideas and
technology opportunities may rise up during the development process. The real effect,
both local and systemic (compatibility of the product, functionalities, customer
satisfaction, security and so on), will appear in the late stages of the development
process.
2. Bringing experience in the early phases: Involve early those who already
have experience in similar projects. Use knowledge management system in
order to standardize knowledge that can help me to solve possible problems in
the future with some databases. Spend time once you have finished the project
to accumulate the knowledge for the next one. This is the very important
moment, understand the mistakes and go through the phases to maintain the
positive procedures. Analysis of failures. Design rules: kind of golden rules to
design certain products that can be used by everyone (e.g. Design for
manufacturing and design for assembly, very easy rules that help to make things
easier);
5. Tools and Techniques: We can divide tools into two groups: Generic tools, like
Cash Flow Analysis (NPV), Business Plan and Project Plan, and Specific tools
such as the Quality Function
Deployment. It considers
not only the quality of the
development process, but
also the knowledge coming
from the market. Starting
from requirements of the
customers and giving an
importance to each, it moves
to technical specifications
that can have an impact on
those requirements. The next
step is to fill the matrix. Here
an example:
How to design superior products and be highly efficient when market, technology and
competition are extremely uncertain? General idea of flexibility principle: design a
process in which you plan a very big overlapping; keep open the phases for a long time
and continuing go through concept design, production design and process design,
taking in consideration market and technology evolution. So, the Flexible Innovation
Process is useful in situation of high uncertainty in which you have to adapt to the
acquisition of new knowledge during development. Concept design and implementation
are overlapped (creativity and innovation are distributed throughout the process).
Iterations are the “engines” of the entire process. You learn during the process since
problem solving is based on experimentation.
Drivers of flexibility
• Experimentation Based Process:
experience is necessary but not sufficient
because the uncertainty is high.
Continuously test the products on the
market and very early integration of all the
features in a prototype. The early
prototypes are not functional; they are not
working but are useful to show the product
to the market. Correlation between the
functionality added after the first beta
release and the product quality;
• Direct customer involvement in design cycles: since one of the sources of
uncertainty is the
market, you have to
treat customers as
members of project
team. Adapt and align
overtime to the changing
needs;
(e.g. For software take open the detailed design until the 99% of the project is completed.
For products is should happen before).
Anticipation or Flexibility?
What has been tested is both the organization of the team and the process, but there is
no clear relation between the two so you cannot understand what the failure is due to. You
need to separate the organizational from the process part during the evaluation.
Planned flexibility is the capability to early and clearly identify the specific critical areas of
a given project, and early and explicitly plan reaction measures to manage those critical
areas.
Empowerment: recognizing and releasing into the Organization the power that people
already have in their wealth of useful knowledge, experience and internal motivation.
In fact, power is not a zero-sum situation where one person’s gain is another’s loss. It is
naïve and counterproductive to hand power over to unwilling or unprepared employees.
During the years there has been a “power evolution” from domination to delegation:
Mentoring is defined as the process of forming and maintaining intensive and lasting
developmental between a mentor and a junior person (protégé if male, protégée if female). It
can serve to embed an organization’s culture for two reasons: contributes to create a sense of
oneness by promoting the acceptance of organization’s core values; the socialization of aspect
of mentoring also promotes a sense of membership.
Myriad of benefits of mentoring exists not only for protégés but also for mentors and
organizations. In fact, protégés benefit in a number of ways beyond immediate skill
development and knowledge acquisition (increase visibility, accelerated socialization and then
grater promotions and income). But mentors benefit from having a protégés as well.
Mentors are often people who, having reached midcareer and achieved a certain degree of
success, desire to help other achieve success (heightened personal satisfaction, higher
compensation, faster promotion rates and grater organizational commitment). At the end, also
the organizations benefit because mentors can teach protégés about the organization
culture, polices and procedure, can introduce them to people and help them to understand
their role within the organization.
Historically, it was
thought that
mentoring was
primarily provided by
one person who was
called a mentor.
Today, the changing
nature of technology,
organizational
structures and
marketplace dynamics
require that people
seek career
information and
support from many
sources, the
developmental
network. Mentoring is
currently viewed as a
process in which protégés seek developmental guidance from a network of people, the
developers.