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Design and Develop an experiential learning activity.

This should include:


a. Title of the activity
b. Learning Purpose of the activity.

Being choicest profession, the banking sector seeks the best candidates from across the board.
Banks all over the world scout college campuses and conduct competitive exams to identify the
creamiest of talent available. Institute of Banking & Finance endeavors to churn out the most
thoroughbred bankers who possess the right financial acumen, impeccable knowledge of banking
products together with a perfect blend of soft skills. The institute has inherited its pedagogy of
Experiential Learning from its parent organization The Knowledge Workers. This hands-on learning
approach lays an emphasis on practically doing things rather than just memorizing notes.

“Tell me and I will forget; show me and I may remember; involve me and I will understand”

This philosophy of learning was first proposed by Kolb in form of 4 stage learning model. To
practically implement this model, we use a 4-step learning process to equip our students with new
skills, which are essential for success in banking and financial services.

This whole process of nurturing new skills is a very tender and lasting process. To keep the activities
focused, TKWs Institute of banking and finance has identified the most important skills, which are
expected from a successful banker. These skills are categorized as soft skills, technical skills, and
professional skills.

Professional Skills Technical Skills Soft Skills


Selling Skills Information Research & Analysis Communication Skills
Customer Service Skills MS Excel for Financial Modeling Presentation Skills
Financial Arithmetic MS power point for Data Presentation Personal Grooming
Professional Networking Online Trading Applications Team Work & Leadership
Business Ethics Tally for Computerized Accounting Positive Attitude
Reading Financial Dailies Finacle for Banking Applications Time Management

c. Duration
d. Description of Activity stepwise.

Experience or Doing
Students are given new experiences like organizing events, designing investment portfolios,
developing innovative products, performing various internet transactions etc. These experiences are
built in the program structurally in the form of assignments and projects.
Sharing or Watching
Each experience is followed by a debriefing session where students talk about their experience,
share their reactions and observations and discuss feelings generated by the experience. This works
like a discovery stage where students understand the similarity as well as variety of responses and
their outcome.

Process or Analyze
With the help of the facilitator, students analyze and reflect on the observations. They discuss the
kind of problems and issues faced during the experience and think about how they could deal with it
better. They also relate it with other situations that they come across in real world and create
Generalized Learning Outcomes.

Application or Applying
Students now discuss how and where in practical life would they apply these Generalized Learning
Outcomes. These outcomes are again applied in subsequent assignments and repeated iteration
and practice of such experiences leads to development of new skills like financial decision-making,
delegation, personal grooming, professional networking etc.

e. Material and resources required.


f. Briefs for the participants.
g. Guidelines for Facilitator.

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