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|III. Walkthrough
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+---------------------------------------------------------------------
--+
|A. Mission 1: A Crazy Party
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+---------------------------------------------------------------------
--+
|Secret Weapons: None
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|Blue Orb Fragments: 0
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|Red Orb Pedestal: 0
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|Divinity Statues: 0
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|Secret Missions: 0
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|Sub-Boss Fights: 0
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|Boss Fights: 0
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|After a spectacular cut scene in which we see Dante gaining back his
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|kick-ass style that was lost in DMC2, you are left in his office
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|surrounded by demons. This is very basic mission. You've just got to
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|finish of every demon before the game can proceed. So use Rebellion
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|and Ivory & Ebony and teach those fools a lesson.
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+---------------------------------------------------------------------
--+
|B. Mission 2: The Blood Link
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+---------------------------------------------------------------------
--+
|Secret Weapons: None
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|Blue Orb Fragments: 0
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|Red Orb Pedestal: 0
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|Divinity Statues: 0
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|Secret Missions: 0
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|Sub-Boss Fights: 1
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|Boss Fights: 0
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|
|So you're out of the office and the mysterious tower stands in front
of|
|you. You have to fight your ways through the city to reach it. So
here |
|we go:
|
|As soon as the mission begins you are again surrounded by dumb-ass
|
|fools you fought before. Kill the lot and some Hell Wraths will
appear ||carrying a bomb and howling weird voices. Get as away from
him as |possible and start shooting at him, he'll explode damaging
other enemies near by. Now another lot and a Hell Wrath will be there
|for you to fight. While fighting the demons, be as far away from the|
|bomb one as possible until it explodes itself. Or if you do get a
chance, shoot it and make it leave for hell. Prepare yourself for your
first sub-boss fight with a Hell Vanguard. It's not much difficult,
just keep in mind the golden DMC A&A (Avoid & Attack) rule.
+---------------------------------------------------------------------
--+
|C. Mission 3: The Devils Tower
|
+---------------------------------------------------------------------
--+
|Secret Weapons: Shotgun
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|Blue Orb Fragments: 2
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|Red Orb Pedestal: 1
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|Divinity Statues: 1
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|Secret Missions: 1
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|Sub-Boss Fights: 0
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|Boss Fights: 1
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|Now on the second street: Two Enigmas will fall on the platform in
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|front of you as soon as the mission begins. Leave everything and head
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|towards them, kick jump to reach them, and do a melee combo and
stinger|
|on either of them. Jump quickly and do the same on the other one. Now
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|they'll fall on ground where they'll be much less threatening than
the |
|higher altitude. Eliminate all other demons, eventually facing a Hell
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|Wrath too. When everyone's sent to hell, deal with the Enigmas, they
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|are not difficult on ground, they just zip-zap here and there, just
get|
|near them and blow them up with melee fighting. There are also
barrels |
|in the far side of the area which you can explode with shooting to
help|
|you. After you've killed everyone, the door in the far side of the
area|
|will be unlocked.
|
|Go through the door to find yourself in a bar. Destroy tables/chairs
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|and every object you can find to find red orbs plus a green orb.
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|Above the counter, you can kick jump to reach some more barrels
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|with red orbs and one huge green orb that replenishes most of the
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|health. Now coming down, there's a juke box which'll play a remixed
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|version of "Lock & Load" soundtrack from DMC1 when destroyed. Now,
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|on the right of the juke box, there's a destructible wall, break
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|it to find yourself facing a magical rune clock. Smash it with your
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|sword to see runes lighting up. Smash it until all runes come to life
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|, the curse on the door on the right will be broken now. Go there to
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|find a shotgun framed on the wall in the doorway. After picking up
the |
|shotgun, head forwards to the next door.
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|Now you're in the second area of the bar, in front of you is a pole,
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|you can swing on it by pressing triangle near it. This can be useful
in|
|the coming fight. On the right there's a door, head towards it
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|to find it being cursed and yourself being surrounded by Hell Sloths,
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|they can disappear and appear anywhere so you have to be lightning
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|quick to take them out. There's also a green orb to help you in the
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|fight on the stage above the cursed door. When you've taken everyone
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|out, the curse will be lifted and you are now back on a street.
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|After advancing a little forward, there will be a secret area on left
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|which you can enter after breaking the door. You can get tons of Red
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|Orbs from the Red Orb Pedestal there. After leaving it you can break
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|the box in front of you to find a Green Orb. Follow the street
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|to find red orbs scattered on the rooftops (sometimes you have to
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|kick jump to reach them) and a divinity statue. A little back from
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|divinity statue is a blue orb fragment on the rooftop on your right.
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|On your left is also a blue orb fragment hidden in a destructible
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|statue on a rooftop. When you have collected both, press circle near
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|the door of the house before Divinity Statue to enter Secret Mission
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|1.
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|
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|Secret Mission 1: The Exorcist
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|You have to defeat those Hell Prides, Wraths and Sloths within a
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|minute. You can do that by now, can't you? Just remember the Stinger
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|and the left analogue stick.
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|
|
|Go ahead in the tower after clearing this mission to face your first
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|boss battle with a three headed dog.
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|
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|Boss Battle: Cerberus
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|This extraordinary big dog is made up of ice and has several powerful
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|attacks. They are listed below:
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|1)From the beginning, it'll shoot ice blades on you from a distance.
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| Lowers his head before this attack.
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| Damage: Low.
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| Defense: Roll away from the blades with good timing.
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|2)Ice blades'll fall from above on your current location. Cerberus
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| roars at the ceiling before this attack.
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| Damage: Low.
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| Defense: Jump sideways from your location quickly.
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|3)After lowering its head, tries to hit you with it.
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| Damage: Low.
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| Defense: Jump backwards.
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|4)After lowering its head for a while, it jumps wholly towards you.
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| Damage: High.
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| Defense: Jump towards far sides.
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|5)Tries to attack you by moving his paws.
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| Damage: Medium
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| Defense: Watch his feet, get out of the way of one and start
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| demolishing the other.
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|6)Inhales ice from the ceiling and exhales it on the ground.
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| Damage: Dante freezes, medium-high.
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| Defense: Quickly move to someplace else.
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|7)Stomps on the ground sending ice waves in it.
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| Damage: Medium
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| Defense: Jump.
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|8)Near the middle of the fight, he'll shout "You're not human are
you?"|
| and stomp on ground to raise ice from it.
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| Damage: High
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| Defense: Jump n' shoot.
|
|The dog has five damageable points, three on each of his heads and
two |
|on each of its paws. To damage any point, you have to first melt ice
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|on it, using shotgun is recommended as it does reasonable damage.
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|Once the ice is melted on a particular point, go ahead carefully and
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|take that point with either melee fighting if you have chance or
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|shooting if you are too scared to get near him. But remember that
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|once the ice is melted on a point, melee fighting does a handy amount
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|of damage to him. During the fight, he'll break his chains and his
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|attacks will become more devastating. Remember one things, no matter
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|how good an evil hunter you are, don't try to attack always. This
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|fight is partly based on defense and partly on how cleverly you
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|attack.
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|Additional Strategy by ~Hon~: This DMC fan has made a wonderful
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|contribution to Cerberus boss fight strategy. Just concentrate on
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|the dog's feet while fighting and eventually the dog'll fall. At this
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|time some melee combos can be done on him to inflict a great amount
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|of damage.
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|After you've defeated this monster, he'll praise you and give you his
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|soul in the form of the weapon "Cerberus". Collect the orbs left by
him|
|and move forward to the next mission.
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|
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+---------------------------------------------------------------------
--+
|D. Mission 4: The Unwanted One
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+---------------------------------------------------------------------
--+
|Secret Weapons: None
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|Blue Orb Fragments: 1
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|Red Orb Pedestal: 1
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|Divinity Statues: 1
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|Secret Missions: 0
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|Sub-Boss Fights: 1
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|Boss Fights: 0
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|
|
|Whoa! Lady has definitely got some style. Now you are in The Devils
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|Tower. Don't be afraid, you yourself are half devil so as long as
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|demons here don't launch a nuclear attack, nothing will trouble
Dante. |
|The place you start in is called "The Chamber of Echoes" and its
stairs|
|have complicated structure so you can easily get lost in it.
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|Thus my first advice is to move around all the stairs you see without
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|entering a door, that's gonna help you recognize the feel of tower.
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|What! you don't have time for this? OK, first of all there is a
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|Divinity Statue beside the big door you came from. Take the stairs on
|Dante's right, go up, follow the path until you reach a caged door
with stairs and light in front of it. Take right from the stairs,
collect red orbs in the path and kick jump the gap using the wall
(this can be |
|a little tricky, but you have no other way). Enter the blue door, and
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|test your new weapon Cerberus on those Hell Prides there. Follow the
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|stairs, enter the door, praise how weirdly Enigmas appear from the
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|statues, kill everyone in the room, see the next sealed door on the
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|stairs unlocked enter into it and take a breath.
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|Hmm...you don't want to rest do you, smash those statues in the room
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|to drop Red Orbs. There is a rune clock in the room, after activating
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|it a platform will appear, jump onto it and up up away! By the way I
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|liked the gothic design of the tower which was visible when the
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|platform was going above. They are getting back DMC1 feel.
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|CORRECTION by ~Chris Arnet~ and ~Nathan Sprayberry~: There's a Red
Orb |
|Pedestal in the room which was by mistake included in Mission 5
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|walkthrough previously.
|
|Get ready for your introduction with some Hell Gluttonies alongside
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|with some Hell Prides and Hell Sloths. And yeah, you noticed before
me,|
|there is a Blue Orb fragment on a platform above the door. To reach
it,|
|use the pipes/walls with kick jump. If you can't reach it, take DMC3
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|back to the shop because this is the very basic fussle (it can't be
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|even called a puzzle)in the game. Get back on ground and go through
the|
|door. Take the stairs and watch another beautiful phenomena imported
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|from DMC1. Stairs fall and you face a trial with Hell family demons.
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|After departing them to their homeland (Hell), a light will flash in
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|the middle of the room, step into it to find yourself back in the
room |
|you were before. With the only difference of big sealed door on your
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|right being open now. Go into it to face some really weird sub-boss
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|called Gigapede. A&A, and jump on it to slash some serious damage to
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|it. Do it a couple of times and you're fine with the door unlocked at
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|the bottom of the hall. Go into it to find a cut scene in which for
the|
|first time you'll see a Joker as an interesting character. Well
that's |
|the reward of your ending of mission as well as a Wheel-Gear to use
in the Astronomical Tower in the Chamber of Echoes..
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|
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+---------------------------------------------------------------------
--+
|E. Mission 5: Of Devils and Swords
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+---------------------------------------------------------------------
--+
|Secret Weapons: None
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|Blue Orb Fragments: 1
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|Red Orb Pedestal: 0
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|Divinity Statues: 2
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|Secret Missions: 1
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|Sub-Boss Fights: 0
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|Boss Fights: 1
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|
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|As soon as you start in the hallway you fought Gigapede before, you
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|are surrounded by some Blood Goyles. Take'em out to unlock the door
at |
|the top which you came from. Go through it and take a look at that
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|broken staircase. Hmm...we're gonna find a way to cross it, but of
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|course, we can't fly yet. Take the door on right to get back to The
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|Devils Tower. On top of it, on the side of the window is a mechanism
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|in which you have to use the Wheel-Gear you got from the jester. This
|will move the blocking stones some levels below. Remember the blue
door which you entered earlier? On one level above it and a little
forward towards left were the blocking stones. After they are moved,
go there to find a fork thingy called Vajura (during the whole guide
you may not be able to understand Chamber of Echoes' locations
correctly, so try to find your way around these stairs yourself if
you can't reach something). You can use the Divinity Statue on the
ground level of the chamber. Go back in the blue door you previously
entered, kill the |
|Hell Prides, go into the door at the top of the stairs. In the room,
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|jump upon the ledge on either sides of the room and follow them to a
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|space in which a mechanism rests in which you can use Vajura. After
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|using it the cage on the stairs will be lifted, go there to find Soul
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|of Steel, which'll let you fly over the broken staircase I was
talking about earlier. But No! not that fast, kill those Enigmas and
Hell Gluttonies in the room. After you've done with all of the demons,
go back to the door and follow your way back to the Chamber of Echoes.
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|Go into the brownish door some levels above in which the staircase
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|was broken. And when you are in, walk the gap. No you won't fall
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|instead you'll walk through the air because of the Soul of Steel.
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|Attack the statue on the right with Cerberus several times to drop a
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|blue orb fragment. After getting it, use the Soul of Steel on the
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|big door in front of you, enter it, and press circle near the read
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|box on the wall beside the rune clock to enter Secret Mission 2.
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|
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|Secret Mission 2: Untouchable
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|You have to defeat those Enigmas without getting damaged, just jump
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|a lot to avoid their blades and slash'em whenever you get chance.
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|Remember that as soon as you get even touched by their blades, you'll
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|fail the mission. Clear it to get a blue orb fragment.
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|
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|After you've completed the secret mission, you'll be back in the
room. |
|Activate the platform using the rune clock and fight your way through
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|Hell Prides while going up. Be careful not to fall down as you'll
have |
|to activate it again. After you've reached the top, follow the ledge
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|to a Divinity Statue and some destructible objects for gaining red
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|orbs. Go into the door to face a battle with a couple of twin ...
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|swords.
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|
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|Boss Battle: Agni & Rudra
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|Agni stands for fire in Indian language and that perfectly describes
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|him and his sword. Same is true for Rudra which stands for "father of
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|the storm gods". Here are their attacks:
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|1)Either of them will execute a sword combo.
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| Damage: Low
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| Defense: Move anywhere but near them
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|2)Either of them will run at you and slash their swords in air.
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| Damage: Medium
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| Defense: Roll/Jump out of their way
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|After one of them falls, other will take his sword and combine them
to |
|unleash new attacks such as:
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|1)Combine both of swords and hurl up a tornado
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| Damage: Medium
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| Defense: What else can you do than to jump out?
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|2)Send three fire waves through air one by one.
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| Damage: Low
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| Defense: Don't even think of getting near him while he is doing
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| this; even for the purpose of attacking him.
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|If you attack right after one of their attacks, you'll temporarily
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|knock sword out of their hands which'll be your chance to strike.
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|Though don't concentrate on any one of them for long. This has two
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|benefits. Firstly, you'll avoid most of their attacks if you focus on
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|both of them. Secondly if one of them falls and you have drained the
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|other's health to a pretty extent, you'll have to fight the combined
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|swords for lesser time. And do I need to tell A&A is a must here?
|
|Additional Strategy by ~Hon~: In the start of the fight, try to
damage |
|both of the twins until they both have very little health left. Then
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|kill both of them by shooting before anyone of them runs to the
pillar |
|and combine both swords. This is possible with perfect timings and is
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|very helpful as you don't have to fight the combined swords this way.
|
|
|
+---------------------------------------------------------------------
--+
|E. Mission 6: Family Ties
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+---------------------------------------------------------------------
--+
|Secret Weapons: Artemis
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|Blue Orb Fragments: 1
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|Red Orb Pedestal: 0
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|Divinity Statues: 1
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|Secret Missions: 0
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|Sub-Boss Fights: 0
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|Boss Fights: 0
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|
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|The goddess in front of you is staring at the door on right. You'll
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|have to move to take the other door, clear at least two trials and
come|
|back to offer the goddess their rewards. Of course you'd want to
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|complete all the three trials as they're not difficult and you get
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|Artemis weapon as a reward for completing all of them. First of all,
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|jump on the goddess' statue to summon a massive number of red orbs
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|from no where. Then head forward for the next door on the staircase.
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|A Divinity Statue is on your left as you enter the room. In front of
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|you are three staircases for three different trials. Let's tackle
them |
|one by one.
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|The staircase in front of the purple stone leads to the Trial of
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|Wisdom. You'll find three doors in the room plus one you came from.
All|
|four of them have red lights burning over them. They differ in count
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|from each other. Remember the message of purple stone? A crawling
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|infant walks on four so take the door with four lights first. A man
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|standing tall walks on two so take the one with two lights next and
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|finally take the door with three lights as an old man walks on three
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|(feet plus stick). If you managed the order right, you'll be in the
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|central room ready to take the essence for intelligence in the middle
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|of it. Tell your parents that you're not dumb because your school
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|report wasn't all that cool, you are now an honored intelligent
gamer. |
|Of course, if you mess the order, you'll have to endure a fight and
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|start over from scratch.
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|The middle staircase (orange one) leads to Trial of Skill. Just avoid
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|those spikes. You ask me how? Well when spikes come from left, move
to |
|right and vice versa. Similarly when they come from above, roll under
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|them and when they come from ground, jump above them. Get the essence
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|of technique and fight your way back to the chamber of trials.
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|The last staircase is the one in front of green stone. Your warrior
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|skills will be put to test. You can use sharp needles there to Pole
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|Play, but beware. The enemies in this trial are in Devil Trigger mode
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|so you can't deal with them normally. Which means you can't Hightime
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|them and you'll have to avoid every single move of theirs. You can,
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|however deal with them normally by smashing both rune clocks in the
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|area but that'll be only for a certain amount of time. Complete
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|this trial and get back to the goddess you met before. Yeah! Wait and
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|equip Agni & Rudra at the Divinity Statue if you haven't equipped it
|
|already. You'll need it a little while later. Use all the three
stones |
|on the goddess and get Artemis as a weapon as well as unlock the door
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|in front of you. After you're in, blow the statue on the left using
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|Agni & Rudra. See those flames on it? Using different (and I mean
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|different) moves you'll extinguish them one by one. Pick up the blue
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|orb left by the statue. Follow the stairs to a cut scene and the end
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|of mission.
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|
|
+---------------------------------------------------------------------
--+
|G. Mission 7: A Chance Meeting
|
+---------------------------------------------------------------------
--+
|Secret Weapons: None
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|Blue Orb Fragments: 2
|
|Red Orb Pedestal: 1
|
|Divinity Statues: 2
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|Secret Missions: 1
|
|Sub-Boss Fights: 0
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|Boss Fights: 1
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|
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|As soon as you start, go into the tower and kick jump that white
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|light beside the door to enter a ledge. Press circle near the red
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|light to trigger Secret Mission 3.
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|
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|Secret Mission 3: Death From Above
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|This is one really really difficult secret mission. You have
|
|to stay in air for 20 seconds or more. My advice is to buy the
|
|Air Hike move for Rebellion at Divinity Statue/Customize Menu and
|
|upgrade Trickster to level 2 (by hunting demons while you are in this
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|style). Start by Hightime, shoot with Ivory & Ebony for quite a time,
|
|jump off the enemy, shoot again, do an Air Hike, a Sky Star towards
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|another enemy, jump off him too and continue on. This depends a lot
|
|on your luck of finding enemies to jump off. Of course you can leave
|
|this mission and do it later. A little trick I used to complete this
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|mission was to leave it for now and come back when I had the weapon
|
|Nevan and Air Raid move. I went into Devil Trigger mode and started
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|gliding in the air, eventually using a Devil Star to retain Devil
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|Trigger. Of course some people won't like to use this but that is
|
|totally their decision.
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|Additional Strategy by ~Matt Leahy~, ~Ertai~, ~Juraj Grcevic~, ~James
|
|Ladd~ , ~Gendo landmann~ ,~Nguyen Hoang~ and ~Lars~:
|
|Numerous people have emailed me about a different and simpler way of
|
|doing this mission. It includes going to a corner, waiting for Hell
|
|Prides to gather around you and then using Kick Jump and Enemy Jumps
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|to keep yourself in the air. Depending on your skills, it has the
|
|potential of making the job easier for you as well as impossible to
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|accomplish. Personally I found this very useful but many people in
DMC |
|community have reported that they simply can't get the hang of it.
|
|
|
|After the Secret Mission, grab the blue orb fragment that is on one
of |
|the ledges on the left of the door. You can use Kick Jump to reach
it. |
|After taking the BOF, take the door and jump down to the ground
|
|level. No this is not Prince of Persia so you won't be killed,
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|mainly because of Dante being half-demon. Go into the door at ground
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|level to enter Divine Library. One of the damned pawns there will
|
|have a shiny item near its feet (do they have any feet?). Kill only
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|that pawn and take the Orihalcon Fragment. Get out of the library
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|ignoring all other pawns or kill them first if you are low on red
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|orbs. Jump into that circular red platform out of the library to
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|experience a powerful thrust that'll send you in air. Continue doing
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|it until you reach a level with a Holy Water item. Pick it and use
|
|another thrust to get on a level with green door. Inside the room,
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|above the stairs are many ledges that contain red orbs plus one blue
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|orb fragment. Its a little difficult to take them all but try your
|
|best is all I can say. You can use Wall Hike and Air Hike moves to
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|get them; and remember not to move a lot, jump and move a little to
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|forward to next ledge. When you have taken the blue orb fragment,
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|take the door on right. Damned Pawns again. You don't have to kill
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|them all but you can do so. Anyway, take the door in the left
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|corridor, advance to the goddess in the room. Defeat all Hell demons
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|there and take the Siren's Shriek that'll fall down. Take the big
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|door next to the goddess, attack that statue there using Rebellion
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|and different combos until all flames are put out. Take the stairs
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|and use Orihalcon Fragment on lift control panel. Drop down the
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|stairs to the lift, which'll take you back to the Chamber of Echoes.
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|You can use the Divinity Statue at the ground level near the door.
|
|Remember a flaming door in the Chamber? Use Siren's Shriek there
|
|to open the door. Down the path there is a Gold Orb. Take it and
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|follow the path to the door above, killing Hell Demons on your way.
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|Go into the door, break the wall in front of you, turn on the rune
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|clock and break that big ball that drops down by continuous melee
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|combos. An easy way would be to jump on the ball and smash it while
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|flying. Take the Crystal Skull, kill every demon there, follow
|
|your way back to the lift in the Chamber of Echoes and all the
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|way up to the goddess statue's room where you were before. Go
|
|into the hallway you came from and fought Damned Pawns. use
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|Crystal Skull on the big door at the end of the hallway, enter
|
|it. Get red orbs from the Red Orb Pedestal there and use Divinity
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|Statue to upgrade. Follow the way to the Peak of Darkness and
|
|prepare for your first fight with your own twin brother.
|
|
|
|Boss Battle: Vergil
|
|Lightning Fast, what else can better describe him. In close range
|
|combat, you barely have a chance to get out without getting some
|
|hits from him. Here are his attacks:
|
|1)Yamato Sword Combo
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| Damage: Low
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| Defense: Jump away and shoot with handguns while in air to stay
|
| there for a while.
|
|2)Teleport attack
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| Damage: Medium
|
| Defense: Same as the last one.
|
|Wait until he is tired by his combos, attack him at that time and
|
|do some powerful melee combos. All the rest of fight you should be
|
|relying on your guns. After all they are the difference between
|
|Dante and Vergil.
|
|Additional Strategy by ~hellboy105~: There are several statues around
|
|the arena. Hide behind one of them and Vergil will shout "Where's
your |
|motivation?" (not a bad question though) and try to attack you from
|
|close-range but hit the statues instead. The lag-time after the
attack |
|will give you plenty of time to slash back and do powerful damage to
|
|him.
|
|
|
+---------------------------------------------------------------------
--+
|H. Mission 8: A Renewed Fear
|
+---------------------------------------------------------------------
--+
|Secret Weapons: None
|
|Blue Orb Fragments: 2
|
|Red Orb Pedestal: 1
|
|Divinity Statues: 1
|
|Secret Missions: 1
|
|Sub-Boss Fights: 0
|
|Boss Fights: 1
|
|
|
|Dante has awoken, he can now use the Devil Trigger finally. But what
|
|a messy place to start with. You are inside that big ugly Leviathan.
|
|On the ledge on your right is an eyeball. Smash it to open a single
|
|tusk on a path. Across the ledge is another eyeball. After slashing
|
|it, drop on ground, avoid that acidic liquid and take out that
|
|eyeball near the buss (that Leviathan went on ground to eat that
|
|thing?). Just opposite to the buss is a breakable wooden structure
|
|in which lays Secret Mission 4.
|
|
|
|Secret Mission 4: Devil's Teeter-totter
|
|You have to ride the elevator to the top. Not as easy as it sound in
|
|the real life. In fact it would have been much easier if there were
|
|stairs as Devil Triggered demons will constantly jump on the elevator
|
|and if the weight is too much, the lift will fall down to start over
|
|again. So be quick to slash them, or drop them out of the ledge. The
|
|lesser the demons on the lift, the better it'll be.
|
|Alternate Strategy found by ~Keith Gonzalez~: This strategy makes
|
|this mission a breeze if you pull it off correctly. But beware as
|
|you might consider this one a cheat as it exploits a bug in the game.
|
|You have to be in Trickster style for this. When the lift is going
|
|up, wait until Hell Prides fall down. Then jump towards the wall
|
|in front of you and run vertically above it. When you fall back on
|
|the lift, viola! All the demons have disappeared for good. Once
|
|again thanks to ~Keith Gonzalez~ for discovery of the helpful bug.
|
|Additional Strategy by ~Charles Flowers~: You can just knock the
|
|enemies off the elevator if you want by using Shotgun's chraged up
|
|shots. This way you won't get any orbs or style points from them but
|
|they'll be off the elevator so it can keep going upwards.
|
|
|
|Back in this weird place. Above the area of Secret Mission is a ship
|
|which contains a blue orb fragment on its deck. After getting it,
|
|head towards the buss on the opposite side. Jump above it, and take
|
|the narrow path on right in the wall, don't even think of taking a
|
|bath in that shower of acid there. Take out the eyeball there, and
|
|Kick Jump the ledge on right to continue upwards. Gather red orbs
|
|using the red orb pedestal there. Take out the final eyeball and
|
|drop down to the bus ledge. Enter the hole that opened there.
|
|Follow the path, upgrade if you need using the Divinity Statue on
|
|right. Blast that sticky stuff blocking the way, admire the horrible
|
|heart core of Leviathan, take the other hole in the heart core, be on
|
|run from that Gigapede, eventually jumping and shooting at him if he
|
|gets too close. After he is stuck on a small hole, enter the other
|
|way in that area. Encounter those Hell Envies there, continue till
|
|you reach the beast's retina area. Kill demons there and sigh that
|
|all the red orbs are being absorbed by that big ball in the middle.
|
|It'll soon offer a shiny item "Ignis Fatuus" as a reward for those
|
|orbs. Take it and go through the hole lightened on your back. On
|
|your way there's a Combat Adjudicator on a secret passage on left,
|
|use Cerberus to break it apart and continue your path. When you are
|
|back in Leviathan's Stomach, take the hole you entered before for
|
|making your way to its Heart Core again. Once you are inside its
|
|heart core, use the Ignis Fatuus on the membrane and a battle with
|
|the heart core will start.
|
|
|
|Boss Battle: Leviathan's Heart Core
|
|Tricky, but easy. Hell Envies will constantly attack you. Avoid their
|
|attacks and concentrate on the heart sides. When any of the sides'
|
|health is destroyed, the middle heart will be open for quite a brief
|
|period of time. That's your time to smash it. It has also got some of
|
|its own attacks to protect itself. Here they are:
|
|1)Shoot energy balls at you.
|
| Damage: Low
|
| Defense: Move sideways or jump/roll.
|
|2)Shoot a straight laser line in diagonal form one end of the area to
|
| the other.
|
| Damage: Medium
|
| Defense: Jump when the laser gets near you.
|
|3)Shoot two laser beams across the area. Eventually crossing each
|
| other.
|
| Damage: Medium
|
| Defense: Stand in the middle and wait till the beams cross each
|
| other. That's your time to jump.
|
|After you defeat it, a sequence of cut scenes will be triggered.
|
|Congratulations on being out of that weird thing.
|
|Additional Strategy from ~ttaw bbew~: Equip Artemis and walk around
any|
|of the organs then start using Acid Rain. The organ will be heavily
|
|damaged alongside with all the enemies around you.
|
|
|
+---------------------------------------------------------------------
--+
|I. Mission 9: Faded Memories
|
+---------------------------------------------------------------------
--+
|Secret Weapons: Spiral
|
|Blue Orb Fragments: 1
|
|Red Orb Pedestal: 0
|
|Divinity Statues: 2
|
|Secret Missions: 1
|
|Sub-Boss Fights: 0
|
|Boss Fights: 1
|
|
|
|Take the door at the other end of the bridge, kill all Arachnes there
|
|and enter the unsealed way. Use Divinity Statue if you need. A blue
|
|orb fragment is hidden above the statue. After getting it, solve
|
|the light puzzle in front of you. Here's the simplest definition of
|
|the puzzle. (S)tart statue reflects a light ray on the (M)irrors
|
|which you have to transfer to the (T)arget statue by destroying
|
|the (D)estructible mirrors. Figure A & B represent the initial and
|
|final arrangements for the puzzle respectively.
|
|+---------------+ +---------------+
|
||Figure A | |Figure B |
|
|+---------------+ +---------------+
|
||(S) | |(S) |
|
|| | | | | |
|
|| | | | | |
|
|| | | | | |
|
|| | | | | |
|
||(D) (M) (M)| | | (M) (M)|
|
|| \ / | | | | \ |
|
|| \ / | | | | \ |
|
|| \ / | | | | \ |
|
|| \ / | | | | \ |
|
||(M) (D) (M)| |(M)----+----(M)|
|
|| | | | |
|
|| | | | |
|
|| | | | |
|
|| | | | |
|
|| (T) | | (T) |
|
|+---------------+ +---------------+
|
|After you've solved the puzzle, the blue sealed door in front of the
|
|Divinity Statue will be opened. Go through it and slay all the
|
|Enigmas there. Continue the circular path to reach the door at the
|
|other bank. Enter it to find yourself in Subterranean Garden. Some
|
|Red Orbs as well as a Large Green Orb are scattered in the hidden
|
|area on your right. A divinity statue also rests on the left of the
|
|door you came from. Just beside the Divinity Statue is a door, enter
|
|it, avoid the spinning blades and follow the path to the door on
|
|opposite side. After entering it, take Ambrosia fruit in the room,
|
|kill all Arachnes there and continue back towards the Subterranean
|
|Garden. Head towards the cave under waterfall there. A little behind
|
|the cave are some broken walls. Use them to reach the platform
|
|above. Spiral weapon lays there. After you've obtained it, drop down
|
|and go through the cave.
|
|On your left is a Devil Star item after dropping down to a slope.
|
|After getting back by the slope, kick jump the wall on right to
|
|enter a secret hole. Press circle near those red crystals to trigger
|
|Secret Mission 5.
|
|
|
|Secret Mission 5: Destroyer
|
|Destroy all 50 background objects within the time limit (40
|
|seconds). No strategy involved here at all. Just keep your eyes
|
|open for objects that look destroyable.
|
|
|
|After clearing the mission, follow the cave to a narrow path which
|
|leads to a door. Use Ambrosia there and enter it for a battle with
|
|the female sorceress Nevan.
|
|
|
|Boss Battle: Nevan
|
|The first boss battle I experiences trouble on. Nevan has several
|
|powerful and hard to avoid attacks:
|
|1)Shoot bats combined with electricity at you.
|
| Damage: Low
|
| Defense: Jump/Roll
|
|2)Raise black blades from the ground, heading towards you.
|
| Damage: Medium
|
| Defense: Run away
|
|3)Cover all the ground with electricity.
|
| Damage: High
|
| Defense: Jump (Air Hike if you have it), and shoot it her using
|
| Ivory & Ebony to stay there for a while.
|
|4)Send electricity in shapes of lines towards you.
|
| Damage: Medium
|
| Defense: Analyze the shape and jump as appropriate.
|
|5)Hurl black blades around her body.
|
| Damage: Medium
|
| Defense: Be away, and remember she is vulnerable for a couple of
|
| seconds after this attack.
|
|6)Near the end of the fight, she tries to kiss you, you can judge
|
| this move by her arm thrusting stance.
|
| Damage: Very High
|
| Defense: Jump n' Shoot. Her kiss is not as cool as the one from
|
| your girlfriend so don't suppose it to be nice. If she manages to
|
| catch you anyway, start Devil Trigger mode to lose her quickly.
|
|Nevan will teleport around the room. After you have dodged several
|
|of her attacks and inflicted a little damage on her, the bats
|
|supporting her will be lessened, eventually disappearing
|
|completely. Do some melee combos on her at this time and jump out
|
|when she gathers the shadows. Be patient and after quite a long
|
|battle you'll exterminate her. Enter the little door that'll be
|
|unsealed after the fight to end the mission.
|
|
|
+---------------------------------------------------------------------
--+
|J. Mission 10: The Job
|
+---------------------------------------------------------------------
--+
|Secret Weapons: None
|
|Blue Orb Fragments: 1
|
|Red Orb Pedestal: 0
|
|Divinity Statues: 2
|
|Secret Missions: 1
|
|Sub-Boss Fights: 0
|
|Boss Fights: 0
|
|
|
|Basically, you need to get back all the way of mission 9 to reach
|
|the Rotating Bridge you started on earlier. Take Stoned Mask in
|
|front of you and follow your way backwards until you're out of the
|
|cave. Use Nevan at the statue on left of the broken structures
|
|to reveal a blue orb (if you don't have Nevan equipped, you can do
|
|so by the Divinity Statues on the opposite side). If your memory
|
|is in a good condition, you'll remember that there are two doors
|
|on the side of Divinity Statue. Between the doors, there's a
|
|statue. use Stoned Mask on it to conjure a path on water towards
|
|the Altar on the other side. Take Neo Generator from there and
|
|trigger Secret Mission 6 by pressing circle near the crystal at
|
|the right of the Altar.
|
|
|
|Secret Mission 6: Flight Of The Demon
|
|Nevan must be equipped for this mission to go smoothly. If you
|
|haven't equipped it yet, do so by the Divinity Statue near
|
|on the lake. You should also buy Air Raid move for this one
|
|and depending on your skills you might also need a Devil Star.
|
|After getting things ready, just fly around the mission using
|
|Air Raid and collect every red orb you can see. There are also
|
|white orbs spread around to keep you in DT mode but if you are
|
|low on DT gauge, use Devil Stars to keep soaring.
|
|
|
|Once you are back on the lake, head back towards the big door on
|
|the right of the statue you used Stoned mask on the (it's also the
|
|one you came from in the last mission). Defeat Dullahans there
|
|(you have to attack on their backs to damage them) to open the
|
|door. Kill Enigmas if you need some red orbs or continue your
|
|path around the area and enter the door at the other side. Upgrade
|
|if you need to using the Divinity Statue there. Enter the door on
|
|your left, kill Arachnes there and watch the cut scene that will
|
|be triggered when you are on the Rotating Bridge. After the bridge
|
|is rotated, cross it and enter the door at the other side.
|
|Proceed a little forward and wonder how easy and short the
|
|mission was.
|
|
|
+---------------------------------------------------------------------
--+
|K. Mission 11: Revenge
|
+---------------------------------------------------------------------
--+
|Secret Weapons: None
|
|Blue Orb Fragments: 1
|
|Red Orb Pedestal: 0
|
|Divinity Statues: 1
|
|Secret Missions: 1
|
|Sub-Boss Fights: 0
|
|Boss Fights: 1
|
|
|
|Kill the Enigmas, take the red orbs in the area and make your way
|
|down the wheel gears to the ground level. On the left of the brown
|
|door there, is a platform. Jump on it and Air Hike to reach another
|
|hidden area on the top which contains Secret Mission 7. Start the
|
|mission by pressing circle near the big red circular structure.
|
|
|
|Secret Mission 7: Hang 10
|
|A time limit of 30 seconds is provided for you to reach the blue orb
|
|fragment on the other side of the area. Just ignore the demons and
|
|make your way around the area. Transforming into Demon state would be
|
|helpful if you have some DT Gauge saved for yourself.
|
|
|
|Once back, enter the brown door on the ground level of the gears.
|
|Kick jump to reach the blue orb fragment on your right, kill Soul
|
|Eaters in the pathway and continue your path towards the next room.
|
|A statue lays there with three heads. While facing it, there's a
|
|grey statue stabbed with a sword on your left. A red orb lays on the
|
|sword. Jump on the sword to get the orb and jump again to the ledge
|
|above. There's a rectangular block on the ledge. Get behind it and
|
|do some melee combos on it to push it towards the direction of the
|
|red light. One more statue will start bleeding down when the block
|
|touches the red light. From there, make a round about the room on
|
|ledge. You'll see a crack with white light coming from in one of
|
|the walls. Slash it to reveal another block. Do the same on it to
|
|push it to the other end. After this, a path will be opened in one
|
|of the statues below as well as a Hell Vanguard and some Soul
|
|Eaters will be conjured up there. Slay them, enter the path, go
|
|through the door, descend stairs, attack that weight block to reveal
|
|a hole in the ground, drop down for a large green orb, get up again,
|
|blow the statue there using Agni & Rudra, jump on the platform on
|
|your right i.e. Temperance Wagon. When you have sent all the Hell
|
|Demons to their home, the wagon will stop. Take the stairs there,
|
|upgrade if you need to using the Divinity Statue, enter the big
|
|door and prepare for clearing a mess that wants to take revenge
|
|of Sparda from his every blood relation who'd face him.
|
|
|
|Boss Battle: Beowulf
|
|Phew! This big ugly junk is not easy. He fights more like a boxer
than |
|a demon. Here are his attacks:
|
|1)Punch combo. Although this is the same attack that you'll meet at
|
| first if you trouble a bully in your college, Beowulf's punches do
a |
| handy amount of damage that's far more threatening than some
bully's |
| hand waving
|
| Damage: Medium
|
| Defense: What do you do when someone tries to punch you? Present
your|
| face in a wrapped up gift paper? Of course not. You avoid it by
being|
| out of its range.
|
|2)Stomp on ground.
|
| Damage: Medium
|
| Defense: Jump n' shoot.
|
|3)Stomp on ground to make a pillar drop from the ceiling, then punch
it|
| towards you.
|
| Damage: High
|
| Defense: Get behind Beowulf if you are near him; that'll give you a
|
| chance to attack. Of course you can dodge it if you are far away.
|
|4)Shoot lightning towards you.
|
| Damage: Low
|
| Defense: Jump n' shoot. One defense that works on almost every
attack|
| in the game.
|
|There's no special time for attacking Beowulf like in the matter of
|
|other bosses so keep attacking him whenever you get chance. Now don't
|
|be disappointed because this was the first demon who didn't give you
|
|any weapon (second if you count Vergil a demon too). You get the
|
|Haywire Neo Generator after you've defeated him.
|
|Additional Strategy by ~Sergetrigger88~: Beowulf hates it when he's
hit|
|in his eyes. When he is performing his punch combo, wait till he
lands |
|his last punch on ground. Then slash your sword at his head and he
will|
|be stunned for quite a while. Giving you an oppurtunity to inflict a
|
|handy amount of damage to him.
|
|
|
+---------------------------------------------------------------------
--+
|L. Mission 12: Hunter & Hunted
|
+---------------------------------------------------------------------
--+
|Secret Weapons: None
|
|Blue Orb Fragments: 1
|
|Red Orb Pedestal: 0
|
|Divinity Statues: 2
|
|Secret Missions: 0
|
|Sub-Boss Fights: 0
|
|Boss Fights: 1
|
|
|
|Run! You're constantly in Devil Trigger mode and your health is
|
|consumed in exchange. Get back on Temperance Wagon, be fast in
killing |
|the Hell demons (they will leave Green Orbs more often for your
ease), |
|head back towards the door on stairs, slay demons on your way, hop
all |
|the way on the Gears of Madness back for the door on top you came
from,|
|defeat Hell Vanguard and Hell Prides there, enter the green door on
|
|the other side and finally get rid of the Haywire Neo Generator on
|
|the rotating bridge.
|
|After the bridge has rotated, cross it. A Divinity Statue and a Large
|
|Vital Star await you ahead. Alongside with a boss battle at the end
of |
|Spiral Corridor.
|
|
|
|Boss Battle: Geryon
|
|You start the battle on the bridge. Here Geryon has only one attack
|
|that it runs towards you. Jump (and Air Hike if you have) and start
|
|shooting at it. After it runs a couple of times across the bridge,
|
|it'll be tired and will stop for several seconds. You can melee
attack |
|him at that time. When his health bar is damaged for about an
quarter, |
|the bridge will fall and the second part of the fight will begin.
|
|Geryon has following attacks in the Underground Arena:
|
|1)Run around shooting missiles (not nuclear) at you.
|
| Damage: Medium
|
| Defense: You have to run around too, occasionally jumping to dodge
|
| the missiles.
|
|2)After running in circles for a brief period of times, halt in the
|
| center of the arena. His carriage will take a revolution while
|
| halting which can damage you.
|
| Damage: High
|
| Defense: Be away. Another defense that works on countless times.
|
|3)Shoot black spheres at you.
|
| Damage: Will slow you down whereas Geryon will still be lightning
|
| fast. He will try to ramp you now.
|
| Defense: Avoid the spheres. If they hit you anyway, turn DT mode
|
| on and jump away.
|
|When Geryon halts in the center of the arena, blow some melee combos
|
|on his back legs (Cerberus is extra handy here) and fall down for
some |
|more. Do it a couple of times and he'll be defeated; unlocking the
|
|Quicksilver style.
|
|Additional Strategy by ~Justin~: This is hard but can be very useful
if|
|you pull it off correctly. When fighting with Geryon running around,
|
|try to jump on his cart and slash away at him with Cerberus. This'll
|
|take a pretty amount of his health before he stops.
|
|
|
+---------------------------------------------------------------------
--+
|M. Mission 13: Chaos' Warm Welcome
|
+---------------------------------------------------------------------
--+
|Secret Weapons: None
|
|Blue Orb Fragments: 1
|
|Red Orb Pedestal: 0
|
|Divinity Statues: 2
|
|Secret Missions: 2
|
|Sub-Boss Fights: 0
|
|Boss Fights: 1
|
|
|
|Hunt down those Damned Pawns & Bishops and enter the door that'll be
|
|unsealed. Sprint down the spiral corridor. One of the lights on the
|
|wall is red in color. Press circle near it to start Secret Mission 8.
|
|
|
|Secret Mission 8: Tough Guys
|
|No! That's a lie, Dante is tougher than anyone. Show this to those
|
|supposedly tougher Hell Vanguard and Arachnes.
|
|
|
|After being back in the Spiral Corridor, continue downwards. At the
|
|bottom of the stairs you'll find a big door and a corridor on the
left.|
|Follow the corridor and enter the door at its end. Kill the demons in
|
|the next corridor or ignore them if you want to. Enter the door at
the |
|other side to face a puzzle like the one before. Like last time,
|
|(S)tart statue shines a light ray on (M)irrors which you have to
|
|transfer to the (T)arget statue by breaking = wall as well as
|
|(D)estructible mirrors. Figures A & B represent the initial and final
|
|arrangements of the puzzle like last time.
|
|+-----------------------------++-----------------------------+
|
||Figure A ||Figure B |
|
|+-----------------------------++-----------------------------+
|
|| * (T) *|| * (T) *|
|
|| * *|| * | *|
|
|| * *|| * | *|
|
|| * *|| * | *|
|
|| * *|| * | *|
|
|| (S) (D) *|| (S) | *|
|
|| * *|| * | *|
|
|| * *|| * | *|
|
|| * *|| * | *|
|
|| * *|| * | *|
|
||(M) (M) (D) = (M) *||(M) (M)-------------(M) *|
|
|| ***********|| | ***********|
|
|| * || | * |
|
|| * || | * |
|
|| * || | * |
|
||(M) (D)---(M) * ||(M) | (M) * |
|
|| | | * || | * |
|
|| | | * || | * |
|
|| | | * || | * |
|
|| | | * || | * |
|
||(M) (M)---(M) * ||(M) (M)---(M) * |
|
|| | * || | * |
|
|| | * || | * |
|
|| | * || | * |
|
|| | * || | * |
|
||(M) (M) (S) * ||(M) (M) (S) * |
|
|+-----------------------------++-----------------------------+
|
|After you have solved the puzzle, take the Orihalcon in the hidden
|
|doorway at (T)arget statue. There's a (S)ecret area in the wall on
|
|left which you can access by kick jumping. The red circular things
|
|gives access to Secret Mission 9.
|
|
|
|Secret Mission 9: Target Practice
|
|You start on Temperance Wagon and other mobile wagons come in front
|
|of you. You have to kill everyone there before they make it out. It's
|
|a good idea to blow the Hell Wraths that appear there as that
severely |
|damages anyone near them.
|
|
|
|Head back out of the Vestibule after clearing the secret mission. Run
|
|to the other end of the corridor facing Chess Demons again. A
Divinity |
|Statue is on your left after entering the door. Equip Nevan at it if
|
|you haven't equipped it already and smash the Combat Adjudicator at
|
|the end of the corridor to obtain a blue orb fragment. Then enter the
|
|big door in front of the divinity statue by using Orihalcon on it.
|
|Yes, Vergil is the only boss in the game who appears more than once
|
|to fight you.
|
|
|
|Boss Battle: Vergil 2
|
|A little different from the last time. Mostly because of Vergil
|
|having Beowulf gauntlets now. A list of his attacks is given below:
|
|1)Punch/Kick combo followed by a fist in the air.
|
| Damage: Medium
|
| Defense: Jump or roll on the other side. Once he is in the air, he
|
| may land a kick from there so run sideways at that time.
|
|2)Transform into a demon and continue his normal and teleport
attacks. |
| Damage: High
|
| Defense: Attacking him at this time will do no good. Avoid him for
|
| some time and he'll be in his human form again.
|
|3)Lightning attack.
|
| Damage: Medium
|
| Defense: The ground'll flash before lightning so move somewhere
|
| else.
|
|4)Old sword combo.
|
| Damage: Low
|
| Defense: Just like the last time.
|
|Like any other boss in the game, Vergil is vulnerable just after his
|
|attacks. So wait, and attack him right after hi finishes a combo. Do
|
|it a couple of times and the fight'll be over. Yeah I wondered why
|
|Jester also had multi-colored eyes!
|
|
|
+---------------------------------------------------------------------
--+
|N. Mission 14: Drive
|
+---------------------------------------------------------------------
--+
|Secret Weapons: Beowulf
|
|Blue Orb Fragments: 2
|
|Red Orb Pedestal: 1
|
|Divinity Statues: 3
|
|Secret Missions: 0
|
|Sub-Boss Fights: 0
|
|Boss Fights: 0
|
|
|
|A divinity statue is on near you just after you start the mission.
|
|Wondering why? Well Beowulf gauntlets are near the place where Vergil
|
|fell and you have to take them, equip them at the Divinity Statue and
|
|break the Combat Adjudicator using them at the door you came from.
Take|
|the blue orb fragment dropped by it, enter the room, run around the
|
|lift in front of you and hack red orbs from the red orb pedestal
behind|
|it (thanks goes to ~twiztidjuggalo125~, ~Tret Allen~ and ~Luc~ for
|
|locating the pedestal). After you've earned the orbs, use the lift in
|
|the room, cross the pathway to the broken wall, enter the door once
you|
|are inside the broken wall, cross the Vestibule area, follow the hole
|
|on your right, enter the dark area at the end of the path, kill the
|
|Hell Vanguard and Soul Eaters there, enter unsealed the door in the
|
|corridor in one of the statues, take the large green orb in the
hidden |
|area beside the Temperance Wagon, board the Wagon, make your way to
|
|the other side, upgrade if you need to using the divinity statue and
|
|enter the room to face a puzzle of multi-colored doors and rooms.
|
|You start in a room of lime colored light, enter the room that is
|
|colored violet, then the light-colored one, kill the demons there and
|
|head back towards the violet room. Now enter the other door that
leads |
|to a light-purple room, enter the brown room at the other side, kill
|
|the demons there and enter the now opened light-green room. Take the
|
|blue orb fragment there, kill the demons and then take the other door
|
|that'll be opened. Take the last door in the room to finally get out
|
|of the puzzle in front of an wooden door.
|
|Now you are in Subterranean Garden and a Divinity Statue is on your
|
|left for upgrading. Take the small door in front of the Divinity
Statue|
|to find yourself in the familiar area of Sub ground Water Vein. Run
|
|forward, and you'll see a bright white light column in one of the
|
|platforms. Walk onto it and you'll be taken back to the Bull's Eye
|
|bar you played in the beginning of the game. Use the door that leads
|
|to the Devils Tower, run a little forward and the mission ending
|
|cut scene will be triggered.
|
|
|
+---------------------------------------------------------------------
--+
|O. Mission 15: The Gatecrasher
|
+---------------------------------------------------------------------
--+
|Secret Weapons: None
|
|Blue Orb Fragments: 1
|
|Red Orb Pedestal: 1
|
|Divinity Statues: 1
|
|Secret Missions: 0
|
|Sub-Boss Fights: 0
|
|Boss Fights: 0
|
|
|
|One word of caution! You can get lost easily in this mission, so read
|
|carefully walkthrough for this one. As soon as you start, head
towards |
|the colored door. Deal with the Fallens that appear. You have to
first |
|cut their wings then attack on their bellies. After you've dealt with
|
|them, enter the colored door and kill the Arachnes in the next room.
|
|Take the unsealed door on the other side, follow the corridor to the
|
|Devil sprout Lift. You need three Orihalcon's to revive the lift. But
|
|first you need to revive the tower itself. Go into the red door on
|
|the side of the lift. After proceeding a little forward, you'll see
|
|a Red Orb Pedestal above the door. To reach it, stand a little
forward |
|from the door and kick jump one of the walls on either side. After
|
|taking orbs from the crystal, jump down and turn on the rune clock at
|
|the bottom of the stairs. The tower will rumble, i.e. it will revive
|
|for certain mechanisms. The trickier part starts here.
|
|Go back to the door you came from, pass the Devil sprout lift, enter
|
|the room in which you fought Arachnes before. You'll see a blue rune
|
|clock has now appeared there, turn it one ONCE, kill the Arachnes and
|
|enter the door at the other side. The tower has shown its beautiful
|
|complexity so you are now on gears of madness. They are worse then
|
|before as they are rotating. Drop down the brown door at the bottom,
|
|enter it, take the Orihalcon fragment at the end of the corridor,
|
|eventually passing the big cutters. Get back to the gears of madness,
|
|turn the blue rune clock on one of the bottom gears ONCE, get back
|
|above and enter the door at the top. One again the tower has rotated
|
|and you're in the Rounded Pathway. Avoid those blades spinning on the
|
|ground and enter the door at the other side. Take the second
Orihalcon |
|fragment on the altar in the room and make your way back by killing
|
|the Arachnes. Once you're out of the room, turn on the blue rune
clock |
|in the Rounded Pathway. Then sprint back and enter the door which you
|
|came from. You'll now be in Top Subterria Lock (this tower's
|
|complicated mechanism is definitely to protect it from terrorists).
Use|
|the divinity statue if you need, collect the red orbs in the far
right |
|side of the area and enter the colored door in the middle of the
area. |
|Avoid the blades, take the Orihalcon fragment and the green orb in
the |
|corridor, get back out of the room. And turn the rune clock in the
|
|middle of the place (near the divinity statue) once. Enter the
colored |
|door, go down the spiral corridor and drop down the Underground Arena
|
|to find a blue orb fragment. To get back on the way, jump on a rocky
|
|platform in the Underground Arena which'll take you back upwards.
Then |
|turn the rune clock near the Divinity Statue in Top Subterria Lock
and |
|enter the colored door again which'll take you to Provisions
Storeroom |
|Now you're fine with three fragments. If you turned the rune clock
near|
|the divinity statue twice, you'll be in the Provisions Storeroom
which |
|leads to the Devil sprout lift. Use the three Orihalcon fragments on
|
|the lift, ride it upwards and the mission will end with a cut scene.
|
|
|
+---------------------------------------------------------------------
--+
|P. Mission 16: Win or Lose
|
+---------------------------------------------------------------------
--+
|Secret Weapons: None
|
|Blue Orb Fragments: 0
|
|Red Orb Pedestal: 0
|
|Divinity Statues: 2
|
|Secret Missions: 1
|
|Sub-Boss Fights: 0
|
|Boss Fights: 1
|
|
|
|Enter the door at the side of the Divinity Statue. Kill the enemies
|
|there if you need red orbs or head for the door at the top of the
|
|stairs. Defeat the demons in the next room and enter the red door at
|
|the top that'll be unsealed. Turn on the rune clock in the room, jump
|
|upon the big ball and slash it open. A secret area will be revealed,
|
|take the Golden Sun item there and examine the golden door on right
to |
|initiate Secret Mission 10.
|
|
|
|Secret Mission 10: Guiding Light
|
|There are several crystal puzzles for this mission which show up
|
|randomly. Choose the one from figures give below which the game
|
|throws upon your time. Just destroy D mirrors to solve the puzzle. If
|
|on Puzzle 6 however, you have to destroy the = wall too.
|
|+---------+ +---------+ +---------+
|
||Puzzle 1 | |Puzzle 2 | |Puzzle 3 |
|
|+---------+ +---------+ +---------+
|
|| T T | |M D M M| | M M M|
|
|| D T M| |M D M| |M D M |
|
||M M M M| |T M M| | M M|
|
||M D M| |M D M| |M D M|
|
||M M M D M| |M D M| | M M |
|
||M M M| |M D D| |T D M|
|
||M M| |M T M T| |T M M D |
|
|| | | | | M M M|
|
|| | | | | |
|
|+---------+ +---------+ +---------+
|
|+---------+ +---------+ +---------------+
|
||Puzzle 4 | |Puzzle 5 | |Puzzle 6 |
|
|+---------+ +---------+ +---------------+
|
|| M | | | | * T *|
|
||M M M M| | | | * D *|
|
|| D M| | M| |M M = M *|
|
|| M M| |T M | |M M M T *****|
|
||M T M | |D D M D M| |M M M M * |
|
|| M D M M| |M M M| | M M * |
|
||T D M | |T M D M| |M M D M * |
|
||M | | D | | * |
|
|| | | D M M | |M T M * |
|
||M M M | |M T | | * |
|
|+---------+ +---------+ +---------------+
|
|
|
|I hope you have not lost your mind in that crystal puzzle. For me it
|
|was more difficult to draw it in ASCII than to solve it. Anyway,
after |
|getting the blue orb as your reward. Follow your way back to the
Devil |
|sprout lift. This time take the door on the other side of the lift.
|
|Instead of going up, head down and enter the crack in the wall. Turn
|
|on both the rune clocks there, two balls will drop down. You have to
|
|clash the balls with each other. To do it, first hit the left ball
|
|towards right and vice versa. After they're broken a small door will
|
|be unlocked in the area. Take the Onyx Moon shard from there, battle
|
|the Fallens and make your way back to the lift. Use the two items you
|
|have gained on the door in front of the lift. Enter it after it's
|
|unlocked. Kill the demons in the chamber if you want or jump up the
|
|hole in the roof (above the rocks bearing Enigmas). Take the stairs
|
|on left and enter the big door there. Run down the broken stairs in
|
|the next room but be careful now to fall down in the place you got
Onyx|
|Moonshard in. Take the big red door at the other side of the broken
|
|staircase. Kill the demons in the Giant walk Chamber if you want or
|
|head towards the door at the bottom of the other end. Use the
divinity |
|statue in the next room if you need to or enter the other door.
Prepare|
|to fight the only human in the game in Divine Library.
|
|
|
|Boss Battle: Lady
|
|As the only human in the game, she doesn't rely much on her power
|
|rather her speed and agility is her weapon. Given below are her
|
|attacks:
|
|1)Shoot missile at you.
|
| Damage: Medium
|
| Defense: Keep moving/rolling/jump whatever you want but not in the
|
| direction of the missiles.
|
|2)Shoot bullets at you.
|
| Damage: Medium
|
| Defense: These bullets only hits you when you are moving directly
|
| towards her. Come on! She's not that attractive, is she?
|
|3)Throw grenades at a place.
|
| Damage: Medium
|
| Defense: Obviously a grenade only affects the place it is thrown
|
| upon. What can it do to you if you are far away from it?
|
|4)Shoot mini-missiles from her rocket launcher by first stomping it
|
| on ground.
|
| Damage: Low
|
| Defense: Attack her when she's doing this with some lightning move
|
| like Stinger to get both advantages of stopping and damaging her at
|
| the same time.
|
|You have to be extra quick in this fight. She flies here and there
|
|using her rocket launcher. Try to get near her and do some melee
combos|
|as she is exactly opposite of Vergil because of her choice of guns.
|
|After a melee combo, if you have performed a powerful move like
|
|Stinger, she'll be thrown away, but she'll not go silently. She
shoots |
|bullets at you even then, so jump after you perform a powerful melee
|
|attack on her. Do it a couple of times and she'll give you her rocket
|
|launcher "Kalina Ann" when the fight's over.
|
|
|
|After you're out of the library, jump upon the red circular pod and
|
|keep flying until you reach the brown door at the top. Enter it to
end |
|the mission.
|
|
|
+---------------------------------------------------------------------
--+
|Q. Mission 17: Inner Demons
|
+---------------------------------------------------------------------
--+
|Secret Weapons: None
|
|Blue Orb Fragments: 2
|
|Red Orb Pedestal: 1
|
|Divinity Statues: 3
|
|Secret Missions: 1
|
|Sub-Boss Fights: 0
|
|Boss Fights: 1
|
|
|
|Kick jump the wall on the door's side when you start the mission to
|
|find a Vital Star S in a secret area in the wall (the place which had
|
|a Secret Mission before). After that, run down the corridor, taking
|
|the red orbs on the ledges above with you. Enter the hole beside the
|
|big door to face a trial of warrior again. You gain a gold orb in
|
|reward for beating those Dt'ed enemies. When you're back, enter the
|
|big door. Smash Red Orb pedestal in the next room as well as a Combat
|
|Adjudicator using Beowulf gauntlets. Use the cubes to get to the door
|
|a level above the one which you came from. Kill the Hell Vanguard and
|
|Enigmas in the room and enter the door on the opposite side. Use
|
|Divinity Statue if you need. Take stairs a little forward of the
statue|
|and take the blue orb fragment in the big room there. Trace your way
|
|back to the God-cube chamber. Make your way to the door above using
|
|the cubes but beware that you'll have to start over again from the
|
|ground if you fall. Enter the door. Only a single way of the three
|
|before will be remaining. Take the stairs which lead to the Trial of
|
|Wisdom room. Arachnes have conjured up there this time. Defeat them
|
|and enter the other door with four lights above it. Face the trial
|
|of skill again but this time its a little difficult than before.
Anyhow|
|the basic technique is the same as the last one. Enter the hole in
the |
|wall on the other side of the hall. Jump upon the red pod there to
|
|charge upwards to the next level. Enter the broken area in front of
|
|you. Take left and collect the red orbs on the ledges above you. You
|
|can play Secret Mission 11 by examining the glowing statue on the
|
|middle beam.
|
|
|
|Secret Mission 11: On Pins And Needles
|
|How many times the game thought before that it can beat you down with
|
|this trial but you still managed to get this far and this is
|
|certainly not a place to quit back. You have to avoid those spikes
|
|like before but with little space available now. Use Trickster's Dash
|
|and Rebellion's Air Hike to help you. The rest depends upon your
|
|reflexes about judging your next move.
|
|Additional Strategy by ~Zax and ~Beren~: You can also pass the spikes
|
|by usin Trickster's Dash and timing it correctly.
|
|
|
|After clearing the Secret Mission and getting the blue orb fragment,
|
|drop down and enter the door at end of the stairs. Defeat the
|
|relatively easier enemies called Abyss there. There's no specific
|
|strategy in defeating them so use anything you want. Enter the door
|
|at the other side, run forward, use the Divinity Statue if you want,
|
|enter the next door, continue your run until the fight with your own
|
|shadow starts.
|
|
|
|Boss Battle: Doppelganger
|
|Stomp on your shadow and what happens? Nothing! So slashing this boss
|
|won't benefit you in the slightest way. You have to bring him in
light.|
|The plates on the edge of the area emit light when they are hit
certain|
|times. On Normal mode, they take 3 to 4 hits to emit light. First
check|
|how many hits are required to illuminate a plate. Then stand by one,
|
|slash it one less than the required hits as to prepare it for
|
|brightening up the shadow with just one hit. Wait for a moment, and
|
|just when Doppelganger gets in the range after zipping towards you,
|
|shower him with the light from the plate slashing the last hit. He'll
|
|be vulnerable to your attacks for a handy period of time. Do it again
|
|and again till he is down.
|
|Of course you can also illuminate all the platforms at a time by
|
|continuously running around and hitting them but this strategy can be
|
|little difficult as Doppelganger tries to extinguish the lights you
|
|have brightened during the fight. Just as mentioned in his attacks'
|
|list given below:
|
|1)When you are standing at the edges, he'll zip towards you and fist
|
| the ground to produce a vertical slash.
|
| Damage: Low
|
| Defense: As I explained above, this is your time to brighten up the
|
| poser and beat him for ruining Dante's personality.
|
|2)Shoot black balls at already illuminated lights to extinguish them
|
| Damage: You have to illuminate them again.
|
| Defense: Keep him busy so he can't do this. If he does, you can't
|
| do anything to stop it.
|
|3)Conjure a black void at the place you are standing.
|
| Damage: Medium
|
| Defense: Surely this boss wouldn't be complete without a move which
|
| required you to jump out of the place...
|
|
|
|Once you've taken him down, you unlock the Doppelganger style, run
|
|forward to the top of the tower which is also the end of this
mission. |
|
|
+---------------------------------------------------------------------
--+
|R. Mission 18: Invading Hell
|
+---------------------------------------------------------------------
--+
|Secret Weapons: None
|
|Blue Orb Fragments: 1
|
|Red Orb Pedestal: 1
|
|Divinity Statues: 1
|
|Secret Missions: 1
|
|Sub-Boss Fights: Variable
|
|Boss Fights: Variable
|
|
|
|Note the term "Variable" in Boss and Sub-Boss fights' status. Well
|
|this is one unique kind of mission. You'll fight almost all bosses of
|
|the game in this one single mission. If this sounds too much boring
for|
|you, think again. You can gain 80000-90000 style points by completing
|
|this single mission. In fact as I said in the Styles section, I
suggest|
|replaying this mission again and again if you need to level up styles
|
|quickly.
|
|Run forward when the mission starts, continue as platforms will form
|
|in front of you. Jump in the mirror that'll appear. Kill the chess
|
|demons there, concentrating more at Demon King and the Demon Queen.
If |
|the King dies, everyone else is worthless in both real life and in
this|
|mission. Jump back in the mirror that'll appear on the chess board
|
|after you've defeated everyone. Run forward, slay those Fallens
that'll|
|appear on your way and continue your path to the next mirror. There's
|
|a big foot statue behind the mirror. On the right of the statues you
|
|can find a red orb pedestal if you drop down. Similarly on the left
|
|lays the last Secret Mission of the game.
|
|
|
|Secret Mission 12: Final Ascension
|
|Gaining altitude move from DMC2 now looks like a breeze. You have to
|
|reach at the top of the area by using the rotating blocks.
Trickster's |
|Sky Star move and Air Hike are a basic necessity here nonetheless
|
|having Nevan's Air Raid can also prove to be mighty helpful. If you
|
|get frustrated by falling down again and again, you can get a big
|
|unsightly message i.e. "Secret Mission Failed" by entering the door
|
|on ground level. But quitters never win do they?
|
|
|
|After getting back, enter the mirror in front of the big foot statue.
|
|In this mirror lays my favorite part of the whole game. Be prepared.
|
|This whole area is cluttered with platforms carrying colored stones.
|
|By pressing circle near these platforms, you'll enter a fight you've
|
|fought before in the human world. Here is a list of the fights:
|
|
|
|Orange: Two Hell Vanguards plus plenty of all other Hell
Demons.|
|Light Blue: Cerberus
|
|Golden: Gigapede
|
|Green: Agni & Rudra
|
|Red: Heart of Leviathan
|
|Violet: Nevan
|
|White: Beowulf
|
|Blue: Geryon
|
|Black: Doppelganger
|
|
|
|There are various large green orbs scattered around the area as well
as|
|a Divinity Statue for you to use. Once you complete a trial, that
|
|stoned will be brightened in the central structure and you'll conjure
|
|up there. In the central structure, you need to connect the stones to
|
|form a light. Some possible combinations that are minimally required
to|
|proceed are given below. These are ordered from most fights involving
|
|most of the bosses to the fights involving minimum of them. As I
stated|
|earlier two times, you get Style Level benefits by fighting bosses so
|
|try them
|
|
|
|Blue, Violet, Green, Red, Orange, Golden, White
|
|Violet, Blue, Light Blue, Golden, Green, White
|
|Black, Green, Golden, Red, Orange, Light Blue
|
|Green, Violet, Black, Light Blue, Golden, White
|
|Blue, Green, Light Blue, Violet, Golden, White
|
|Golden, Green, Orange, Light Blue
|
|Black, Light Blue, Golden, White, Violet
|
|Violet, Green, Blue, Black
|
|Green, Light Blue, White (Thanks to ~Aj Brotherton~ for the tip)
|
|
|
|If you anyhow decide to complete all the trials in this area, you'll
|
|get a blue orb fragment in reward. Otherwise, you can complete any of
|
|the minimum requirements given above and end the mission by fleeing
in |
|the mirror that'll appear beside the central structure.
|
|
|
+---------------------------------------------------------------------
--+
|S. Mission 19: Forces Collide
|
+---------------------------------------------------------------------
--+
|Secret Weapons: None
|
|Blue Orb Fragments: 0
|
|Red Orb Pedestal: 0
|
|Divinity Statues: 1
|
|Secret Missions: 0
|
|Sub-Boss Fights: 0
|
|Boss Fights: 1
|
|
|
|Kill the Abysses that have gathered in here, and jump in the mirror
|
|that'll appear in the middle of the room. In the next room there's a
|
|statue on which you'll have to use something later. Presently, you'd
|
|notice that you're attacks are not doing much good on those demons.
|
|Mirror time! Run around the mirrors and you'll see that Dante is not
|
|appearing in them. One of them will show Dante's reflection. Smash
that|
|one and the demons will be demised. Do it several more times until
|
|a you defeat all of them. A mirror will appear in the center of the
|
|room. Hop in.
|
|There's an Hourglass in the middle of the next room alongside with
some|
|more Abysses. Luckily these take damage through normal means this
time.|
|Slay them all before the Hourglass is depleted or there'll be more of
|
|them. When you have trounced everyone, a path will appear to the
|
|Hourglass. Take Samsara there and leap in the mirror that'll emerge
in |
|the room.
|
|Now you're back in the Lost Souls Nirvana area you fought bosses in
|
|before. Enter the mirror like the last time. Do the same in the next
|
|room. Use the Samsara on the statue in the mirrors room (i.e. Nirvana
|
|of Illusions). Teleport using the mirror that'll appear this time.
|
|Sprint forward, use the Divinity Statue if you need to and enter the
|
|door to trigger the second-last boss fight with none another hideous
|
|junk.
|
|
|
|Boss Battle: Arkham
|
|As usual, an attack list:
|
|1)Hmm..if you can call that a hand, he'll punch at you.
|
| Damage: Medium
|
| Defense: I'm getting bored by saying it again and again. Jump away.
|
|2)Similarly, if you can call that tentacle a leg, he'll kick you.
|
| Damage: Medium
|
| Defense: Same as the last one.
|
|3)Materialize his legions in a troublesome amount in the room.
|
| Damage: They'll follow you and explode upon touching. High
|
| Defense: Jump to avoid them & use melee combos when you get chance
to|
| clear your path.
|
|When his legions are cleared up, attack him carefully jumping right
|
|away the moment you see a tentacle menacing towards you.
|
|When his health is damaged to half, Vergil will join you in the
fight. |
|Now you'll not be able to use DT which is the price for having that
|
|kick-ass swordsman on your side. Rest of the fight, he'll follow your
|
|lead and throw his own swords combo at enemies.
|
|
|
|Moving on, its time for the last mission. Take that Arkham! You were
|
|nothing but a wastage of Sparda's power.
|
|
|
+---------------------------------------------------------------------
--+
|T. Mission 20: Screaming Souls
|
+---------------------------------------------------------------------
--+
|Secret Weapons: None
|
|Blue Orb Fragments: 0
|
|Red Orb Pedestal: 0
|
|Divinity Statues: 0
|
|Secret Missions: 0
|
|Sub-Boss Fights: 0
|
|Boss Fights: 1
|
|
|
|No time for closing comments now. Will save them for later on. The
|
|moment of final battle is upon us.
|
|
|
|Boss Battle: Vergil 3
|
|Vergil's more powerful than either of his conflicts with us before.
|
|Here are his attacks:
|
|1)Sword combo.
|
| Damage: High
|
| Defense: Roll
|
|2)Take stance of pulling his Yamato and conjure up damaging orbs in
|
| the air.
|
| Damage: High
|
| Defense: Run for your life. And yeah that means running away from
|
| him.
|
|3)Transform into a demon and execute vertical Helm Breaker resembling
|
| vertical sword slashes multiple times in a combo.
|
| Defense: Very High. Once you get stuck in this combo, be sure to
have|
| a high blood pressure.
|
|Do anything, use every item you've got. This is your last battle in
|
|this game. Attack him just after he has executed his combos and keep
|
|your eye on his stances all times. After this truly entertaining
|
|battle, you'll have the cut scene with Lady which'll follow the
|
|credits. You'd be a fool to pass them. You can slash those pesky and
|
|relatively weak demons during the credits. The current number of your
|
|executions will be displayed on the upper right corner of the screen.
|
|Get it over 100 to see an extended ending sequence.
|
|
|
|At last! You have beaten this game. Personal Congratulations from me!
|
|But I strongly doubt you have unlocked all the moves in your first
play|
|of the game. If the game didn't send you in comma for high blood
|
|pressure or nervous breakdown. Play it once more and trust me, you'll
|
|enjoy it more than before with unlocked moves and better
understanding.|
|Thanks for reading my Walkthrough. If it did help you, rate it on the
|
|site you got it from. If it didn't, sincere apologies from me!
|
|
|
|
======================================================================
=|
|IV. FAQ
|
|
======================================================================
=|
|Q: Where can I get the soundtracks mentioned in Lyrics/Soundtracks
Info|
| section?
|
|A: As for now, I can only give title song's location on web. If you
|
| have links for other songs, please mail them to me. Devils Never
Cry|
| can be found at:
|
| [http://www.playstationpro2.com/music/devilsnevercry.mp3]
|
|
|
|Q: I can't equip this weapon!
|
|A: You have to select four weapons (two fire arms and two devil arms)
|
| near the Divinity Statues/Customize Screen in Equip Menu. The
|
| on-the-fly switch is then made between these four weapons during
the|
| game.
|
|
|
|Q: What is A&A?
|
|A: Avoid & Attack. The golden rule of DMC. As writing it again and
|
| again in the FAQ seemed boring, I abbreviated it in this form.
|
|
|
|Q: I can't use 2P mode!
|
|A: After plugging in the second controller, you have to press START
on |
| it to trigger the 2P mode.
|
|
|
|Q: Is Vergil a playable character in the game?
|
|A: This was widely rumored before DMC3's release. However, CAPCOM
|
| decided to make him playable only at the boss fight of mission 19
|
| (either by pressing START on 2P controller or when Dante is
captured|
| by Arkham's tentacles). There's no other way of playing him on
some |
| different mission.
|
|
|
|Q: How is the Cutscene Viewer unlocked?
|
|A: Mind boggling amount of people ask this question. The fact is that
|
| there is NO cutscene viewer in the game. A serious disappointment
|
| in my opinion.
|
|
|
|Q: I don't see this hidden cutscene number!
|
|A: Neither did I. They are helpfully submitted by a DMC fan because I
|
| couldn't search them for myself. If you do find some other
occurence|
| of the number in the cutscene, do mail me about it.
|
|
|
|Q: I can't use this move!
|
|A: This can be happening due to a lots of reasons. If the move is a
|
| crazy combo one, then most likely your button mashing speed is not
|
| matching the required frequency (some move such as Million Slash
|
| need very fast button input). Otherwise, you may not have bought
it |
| or may not have the required weapon equipped.
|
|
|
|Q: What is HoH mode?
|
|A: HoH stands for Heaven or Hell mode. Everyone in the game including
|
| all the bosses, enemies and even Dante, dies with just one hit.
|
| Pretty absurd in my opinion. Just equip E&I and mash square to
pass |
| a level. Keep in mind that nothing is unlocked as a reward for
this |
| mode.
|
|
|
|Q: How are difficulties related in different versions of the game?
|
|A: The modes are listed below in ascending difficulty order:
|
| -Japanese Easy -UK Easy
|
| -Japanese Normal -American Easy -UK Normal
|
| -Japanese Hard -American Normal
|
| -American Hard -UK Hard
|
| -Japanese DMD -American DMD -UK DMD
|
| I neither know nor can confirm anything about difficulties
|
| concerning other European versions.
|
|
|
|Q: I think I've found a new thing/strategy which is not mentioned in
|
| your guide!
|
|A: When someone mails me this sentence, I only wonder why couldn't
they|
| send the real thing instead. If you believe you've found something
|
| which is not mentioned in the guide, send it straight away to me
so |
| I may add it in the FAQ with credits to you.
|
|
|
|Q: Why are you so slow in updating the guide/replying my emails?
|
|A: Back in the days when the guide was in its inital stages, I really
|
| spent a lot of time on it but to only ensure that I'd be free for
|
| some weeks after that. All of this fuss is due to me being a
student|
| too. So I hold a day for DMC related tasks once in a week or two
and|
| reply to all the mails as well as update the guide. Even though
you |
| should be satisfied when you send me a mail that I'd reply it
within|
| a week.
|
|
|
|Q: Is this game better than Ninja Gaiden?
|
|A: Err..What good would an answer to this question do? The only thing
I|
| can guarentee is that if you do play the game, this factor won't
|
| change anything in it.
|
|
|
|Q: Is this game "that" difficult?
|
|A: If you are of the kind who take reviews and boards "that"
seriously,|
| I suggest you to rent the game for a test-drive. However I do
think |
| that the difficult is not cheap at all and is very well-balanced.
|
|
|
|
======================================================================
=|
|V. Secrets/Easter Eggs
|
|
======================================================================
=|
|-If you are bored of the "Now Loading" screen, you can press square
|
| or triangle to shoot at it or slash it respectively. Not very useful
|
| but it helps you to keep up your devil hunter spirits during the
|
| loading.
|
| (Update submitted by numerous readers) The attacks that can be
|
| performed here refer to the main attacks of Rebellion. For example
|
| you can Hightime the sign by holding back on D-pad while pressing
|
| triangle. Similarly by performing multiple Stingers (Triangle+Up) on
|
| it, you can also break it.
|
|
|
|-In the 3rd mission "The Devils Tower", there is a jukebox in the
bar. |
| If you slash it with your sword, you'll hear a remixed version of
|
| "Public Enemy" (soundtrack from DMC1) for a short period of time.
|
|
|
|-On main menu, press and hold L1, L2, R1 & R2 together, rotate left
|
| analogue stick clockwise two times. If you entered the cheat
|
| correctly, a voice calling "Devil May Cry" will be heard. All modes,
|
| galleries and characters will be unlocked. Beware though that this
is |
| strictly recommended for fools who want to take the fun out of DMC3.
|
| If you want to enjoy the game, don't use it.
|
|
|
|-During the credits, kill 100 or more enemies to see an extended
|
| ending sequence.
|
|
|
|-Before every mission there's a hidden mission number somewhere in
the |
| sequence. They all are given in the list below.
|
| Mission Numbers in cutscene squences by ~Cameron Jones~:
|
| Mission 1
|
| The number "1" on the pizza box.
|
| Mission 2
|
| The number "2" on the billboard at the end of the cutscene.
|
| Mission 3
|
| The burning enemies form the number "3" at the end of the cutscene.
|
| Mission 4
|
| The hanging banner/flag at the beginning of the cutscene is shaped
as |
| the number "4".
|
| Mission 5
|
| The blood on the wall at the end of the cutscene forms the number
"5".|
| Mission 6
|
| The explosion at the end of the cutscene leaves the number "6" on
the |
| ground.
|
| Mission 7
|
| The blood stain on the wall reveals the number "7" at the end of the
|
| cutscene.
|
| Mission 8
|
| The moon in the background has the number "8" engraved in it.
|
| Mission 9
|
| The bullet at the end of the cutscene has "9mm" marked on it.
|
| Mission 10
|
| The blood on the book at the end of the cutscene forms the number
|
| "10".
|
| Mission 11
|
| The blood on the ground marks the number "11".
|
| Mission 12
|
| At the end of the cutscene, the chain attached to the ceiling is
|
| holding the number "12".
|
| Mission 13
|
| At the end of the cutscene, the wall in the background has the
number |
| "13" engraved.
|
| Mission 14
|
| The number "14" is on the side of the platform, in the pit.
|
| Mission 15
|
| The branch at the end of the cutscene shapes the number "15".
|
| Mission 16
|
| The number "16" is lightly scratched on the ground.
|
| Mission 17
|
| The top of the pillar at the end of the cutscene forms the number
|
| "17".
|
| Mission 18
|
| A paper containing the number "18" quickly flies by in the air.
|
| Mission 19
|
| As the camera pans to Lady at the beginning of the cutscene, the
|
| number "19" is lightly marked on the ground.
|
| Mission 20
|
| The number "20" is formed by the clouds in the background.
|
|
|
|-During the Doppelganger mode, plug in a controller in the second
port |
| port and press START button on it to control your shadow using it.
|
| Please note that the camera will focus on 1P only and 2P can't cycle
|
| between weapons either. The same 2P mode can be activated by
pressing |
| START and played in the fight against Arkham using Vergil.
|
|
|
|-Beat the game in following order to unlock the given costumes:
|
| Easy/Normal: Coatless Dante, DMC1 Dante
|
| Hard: Coatless DMC1 Dante, Legendary Dark Knight
|
| DMD: Super Dante (Infinite DT)
|
|
|
|
======================================================================
=|
|VI. Lyrics/Soundtracks Info
|
|
======================================================================
=|
|Note: These lyrics are now taken from official website of Shootie HG,
|
|the person who wrote them. So you shouldn't concern mailing me
anymore |
|about different versions of them.
|
+---------------------------------------------------------------------
--+
|E3 Trailer Soundtrack: "Devils Never Cry"
|
+---------------------------------------------------------------------
--+
|Steel a soul for a second chance
|
|But you will never become a man
|
|My chosen torture makes me stronger
|
|In a life that craves the hunger
|
|A Freedom and a quest for life
|
|Until the end the judgment night
|
|
|
|Stepping forth a cure for soul's demise
|
|Reap the tears of the victim’s cries
|
|Yearning more to hear the suffer (of a)
|
|Of a demon as I put it under
|
|
|
|Killed before, a time to kill them all
|
|Passed down the righteous law
|
|Serve a justice that dwells in me
|
|Lifeless corpse as far as the eye can see
|
|
|
|The eye can see (X3)
|
|
|
|(clean vocal lyrics)
|
|
|
|We are falling
|
|The light is calling
|
|Tears inside me
|
|Calm me down
|
|
|
|Bless me with the
|
|Leaf off of the tree
|
|On it I see
|
|The freedom reign
|
|
|
|We are falling
|
|The light is calling
|
|Tears inside
|
|Calm me down
|
|
|
|Midnight calling
|
|Mist of resolving
|
|Crown me, with the
|
|Pure green leaf
|
|
|
|Bless me with the
|
|Leaf off of the tree
|
|On it I see
|
|The freedom reign
|
|
|
|Praise to my father
|
|Blessed by the water
|
|Black night, dark sky
|
|The devil’s cry
|
|
|
|(demonic lyrics under clean voice)
|
|
|
|The power's proven to end the madness
|
|Upon I take it to end the savage
|
|The rays of light a truth to meaning
|
|To my father my blood is pleading
|
|
|
|A justice rage for all to feel
|
|With innocent cries and hatred squeals
|
|The gore of evil seems to satisfy
|
|When slain an maimed and pacified
|
|
|
|My chosen torture makes me stronger
|
|In a life that craves the hunger
|
|A Freedom and a quest for life
|
|Until the end the judgment night
|
|
|
|Watch the footsteps but never follow
|
|If you want to live tomorrow
|
|Steel a soul for a second chance
|
|But you will never become a man
|
|
|
|Lyrics written and performed by Shootie HG (owned by Capcom)
|
|Music by Tetsuya Shibata
|
|*Clean vocal lyrics were written by Shootie HG and performed by
|
|David Baker.
|
+---------------------------------------------------------------------
--+
|Lesser Demons Fight Soundtrack: "Taste the Blood"
|
+---------------------------------------------------------------------
--+
|The flinch in your eye calls your bluff
|
|Feel free to die when you've had enough
|
|Useless cause is breaking your back
|
|Your life will end when you attack
|
|
|
|Make your move
|
|Make your stand
|
|Make the win
|
|(ha..) Like you can
|
|
|
|See the war
|
|See me rule
|
|See the mirror
|
|You’ll see a fool
|
|
|
|To take me out you must fight like a man
|
|You've yet to prove that you can (you’ve yet to prove me that you
can) |
|I see your might and it compares to something
|
|That is if something is nothing
|
|
|
|Time to figure
|
|Time to sin
|
|Your times done
|
|When you begin
|
|
|
|Live for suffer
|
|Live for revenge
|
|Now your life
|
|Comes to an end
|
|
|
|Taste the blood
|
|Taste your fate
|
|Swallow your pride
|
|With your hate
|
|
|
|Your last breathe
|
|Your last stance
|
|The last of all
|
|In your command
|
|
|
|Knee’s in the (blood) with your crying pleas
|
|Wade in your sorrow, bathe in your fear
|
|Clear the mind from righteousness suffered
|
|Witness the moment of (your) failures prosper
|
|
|
|Lyrics written and performed by Shootie HG (owned by Capcom)
|
+---------------------------------------------------------------------
--+
|Cerberus Boss Fight Soundtrack: "Suffer"
|
+---------------------------------------------------------------------
--+
|You got nothin' and nothin's got you
|
|I can see your fear it surrounds you
|
|Built with strife and insight but it's not enough
|
|I'll defeat and discreet your every move
|
|
|
|This instinct that you dwell will just take your life
|
|One step, one breath you're under my knife
|
|Killing slow is the way I conquer
|
|It's time for torture test can't wait no longer
|
|
|
|With your first step you will burn
|
|Can’t control your hate you've learned
|
|Killing slow is the way I conquer
|
|Until you know the meaning of suffer
|
|
|
|Step twice you invite and welcome death
|
|Pay …… to me with your last breath
|
|Say goodbye to a life that you once knew
|
|Along with every being that was before you
|
|
|
|Lyrics written and performed by Shootie HG (owned by Capcom)
|
+---------------------------------------------------------------------
--+
|Lesser Demons Fight Soundtrack: "Divine Hate"
|
+---------------------------------------------------------------------
--+
|Now you've really crossed the line
|
|Your hate for me is divine
|
|My love yearns your suffer
|
|On your grave lurks my prosper
|
|
|
|Taunt more as a lure but it's no use
|
|Knots tight my excite I prepare the noose
|
|Say no more it's time for you to make your move
|
|My blackened soul lit by your fuel
|
|
|
|Implodes your moral and drain your pride
|
|Too late for debate or run and hide
|
|Time to take your life it tolls the bell
|
|To your hell I’d like to welcome you
|
|
|
|Lyrics written and performed by Shootie HG (owned by Capcom)
|
|
======================================================================
=|
|VII. Legal Information
|
|
======================================================================
=|
|This document is copyrighted material of Kamran Riaz Khan and may be
|
|published in ANY electronic or print media as long as this LEGAL
|
|INFORMATION and CONTACT INFORMATION section is intact.
|
|
|
|This guide CANNOT be sold or used for commercial purposes. The author
|
|made it available freely without any consideration of profit and so
may|
|you publish and/or redistribute it without any commercial profit
|
|consideration.
|
|
|
|Simple and fair, you can publish/use it anywhere non-commercially,
the |
|only thing that you need to take care of is NOT TO CHANGE LEGAL
|
|INFORMATION & CONTACT INFORMATION. If you find anyone violating this,
|
|please send an email on the address given below in the Contact
|
|Information section so I may start a "SUCKERS" section in my guide
and |
|list them there. Though I hope I may never have to do so because of
|
|such an undemanding restriction.
|
|
|
|All trademarks and copyrights contained in this document are owned by
|
|their respective trademark and copyright holders.
|
|
|
|
======================================================================
=|
|VIII. Contact Information
|
|
======================================================================
=|
|Author's Name: Kamran Riaz Khan
|
|Author's Email Address: kamran_pro@hotmail.com
|
|Author's Website: www.ultimation.tk
|
|
|
|As said in the FAQ, your mails may take some weeks for me to reply.
So |
|please be patient. I welcome mails on any topic as long as they don't
|
|contain any of the following things:
|
|-Spam
|
| (I'm really not worth it)
|
|-Viruses
|
| (Even if you sent something, it'd be a waste of time as I won't be
|
| able to open it)
|
|-Porn
|
| (Duh! I have better things than a few JPEG's)
|
|-Invitations for communities
|
| (The only community I ever joined on net actively was DMC Boards on
|
| IGN. And I can't even be there due to time constraints)
|
|-Mails not in English
|
| (Deep condolences but I can't understand other foreign langauges
such |
| as French, German etc.)
|
|-Mails asking for personal information about me
|
| (I have written about me on my website. And believe me even I can't
|
| think about me more than that)
|
|
|
|
======================================================================
=|
|IX. Special Thanks
|
|
======================================================================
=|
|-To YuriSEAL Prime for the helpful FAQ on demo version.
|
|-To DahBomb for the excellent FAQ on IGN Boards.
|
|-To Omer Lutfi for introducing me to Devil may Cry series
|
|-To Vegard Aure for publishing this guide on DevilMayCry3.com
|
|-To eredh at IGN Forums for "discussing" The Devils Cry lyrics with
|
| me. I hope I didn't trouble you this time by wrong grammar usage.
|
|-To ayham at IGN Forums for passing mission 12 on DMD just for
helping |
| me. You've really got some skills dude!
|
|-To Lord Moses on (again!) IGN Boards for the adoption.
|
|-To ShootieHG for participating on the IGN Boards personally. It's
nice|
| to be with people who participate in our beloved games.
|
|-To everyone else on IGN DMC Boards for making that place so great to
|
| visit. Specially y2gbigshot, lngurl and supersora. CT rules!
|
|-To all the readers who send tips by email. I love you!
|
|
|
+-----------------------------------------------------------------------+

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