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Lean Service Design

UX Lisbon 2018 Masterclass | May 22, 2018

Jess McMullin is a Canadian-based management


Jess McMullin consultant who uses human-centred design and
Principal, Situ Strategy innovation to tackle the most valuable problems his clients
face—from new kinds of government ID to new business
jess@situ.org models for social income assistance. Working in digital
twitter.com/jessmcmullin and UX since 1996, today he trains, coaches, and consults
with leaders and teams to grow their own internal
+1.780.709.9396 capability and culture for tackling complex challenges.

Lean Service Design Workshop. Worksheets. Copyright © 2010-2018 Jess McMullin. All rights reserved. hello@situ.org Situ.
Lean Service Design: Codiscover a Quick System Snapshot
Codesign for Codiscovery HOW: Table Top Prototyping EXERCISE: Create a current state, high level prototype
1. Using the table top prototyping kit provided, work as a team to
When you have limited time for field- Table top prototyping provides a model a hotel experience, from arrival to check out. Include separate
work, prototype the system to shortcut for visual thinking. By using areas for the hotel lobby, rooms, conference areas, and amenities (like
discover the system. Ideally this will preprinted cards, everyone on a team bars, restaurants, business centres, and fitness facilities). TIP Decide
be in a workshop with frontline staff can contribute right away. on overall areas and then work solo or in pairs to build out details and
and others involved with daily service structure in those specific areas rather than discussing every card as
delivery. Creating a concrete, physical, and a whole group. Work in parallel. Build more than you talk.
spatial model externalizes the 2. Share your model with a partner table, then switch.
3. Triage the model by placing green dots for positives, and yellow
While we often refer to prototyping work—instead of our understanding
dots for areas that could be changed. Discuss these Plus / Deltas.
together as codesign, at early stages being just in each person’s head, it’s
of a project this is as much about visible, shared, and co-owned.
codiscovery, shared understanding, NOTES
and helping teams describe details When you create your model:
conversation alone will not capture. # Think about the areas or spaces
where services are delivered.
Use quick, low fidelity tools to work # Work through building these spaces
together to capture the key elements with people, touchpoints,
of a system. Options include table top environments, and the connections
prototypes, sketches, and improv. between them.
# Work in parallel—build more than
Key elements to capture: you talk. You don’t need to discuss
every card that you place on the
# Who is involved? table.
» Where are services delivered? MATERIALS
# What are the touchpoints? TIPS Table Top Prototyping Cards
# What is the sequence or the path in # Use the stands to place cards Table Top Prototyping Stands (from gamecrafter.com)
the system? What are the major vertically. Blank index cards
stages? Major choices or branches? # Label your cards as you go Sharpies or other fine-tip marker
# When and where are the defining # Use post-it arrows to show a core Small removable labels
moments? path through your model. Post-It Arrows
# Current state Plus / Deltas # If you need a shape that isn’t in the Removable color coding labels

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set, draw it on an index card yourself. (green / yellow)

Lean Service Design Workshop. Worksheet 1.1. Copyright © 2010-2018 Jess McMullin. All rights reserved. hello@situ.org
Lean Service Design: Journey Stages and Jobs-To-Be-Done
Sequence the Journey... Jobs can be nested--there are overall EXERCISE: Journey Cards & Job Cards
desired outcomes for e.g. a hotel stay 1. Use horizontal large blank index cards to identify different sections
of the customer journey. What are the major stages of the journey or
Journeys take place over time, can be (these are core jobs). And there are experience? What is a common sequence for those stages?
non-linear, and vary between each also desired outcomes for specific If available, use an extra thick marker to title your cards. Stand these
indivdual’s experience. Mapping the elements of the experience (or cards in your model to mark the stages.
journey creates a touchstone that is consumption jobs) such as checking
useful for teams to design better in. As well as these functional jobs, 2. Use vertical small blank index cards, write one or more desired
outcome statements for each major stage of the journey. Focus on
services, especially across silos. there are social and emotional jobs functional jobs first, though you may also add emotional or social jobs
(such as coming to a conference for later. Add these to your table top prototype using the card stands.
Our focus at this point is on the networking, or using the quarter-inch
overall rhythm and stages of the hole to hang art to impress your NOTES
journey. Looking at your prototype, friends so you feel more accepted
what is the overall structure? These and respected).
stages or major steps will often follow
the path of arrows that you outlined in Jobs are verbs, and we can capture
your table top prototype. jobs as desired outcome statements.

...Then Identify Jobs-to-Be-Done Verb: What is the process or action?


Jobs-to-Be-Done is a theory and a Object: What is acted on?
mindset that identifies the user’s Context: Who / Where / when?
desired outcomes or goals. Functional Goal(s): Direction [e.g.
Maximize/Minimize] + [measure of
customer value]
“People don't want to buy a quarter-
inch drill, they want a quarter-inch
VERB OBJECT CONTEXT
hole” - Theodore Leavitt c. 1960
Check in to the hotel as soon as I
arrive so that I
One way of thinking about these jobs
- maximize my time with clients MATERIALS
are immediate results vs. end results.
- minimize time storing luggage Large and Small Blank index cards
DIRECTION VALUE Bases to stand cards with
Note the jobs are not tasks. They are
Sharpies or other fine-tip marker
the goals, motivation, or desired Many thanks to Mike Boysen at Strategyn and
Jim Kalbach at Mural for their generous time in Optional: Thick chisel tip marker
outcome users hope to realize from conversations about jobs-to-be-done. However, any errors

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completing a task. Jobs answer Why? in JTBD descriptions are all due to my own limits.

Lean Service Design Workshop. Worksheet 2.1. Copyright © 2010-2018 Jess McMullin. All rights reserved. hello@situ.org
Lean Service Design: Lean Service Maps & The Universal Journey
Journey Maps, Lean Service Maps, Mapping Tips EXERCISE: Mapping Stages, Jobs, Tasks, and Emotions.
& The Universal Journey Maps work best to start with simple 1. Post your large paper sheet on the wall. Transfer your journey
rows and columns on paper. Columns stages as headings onto the sheet. Use a glue stick or tape.
Journey maps diagram someone’s are stages in a journey, while rows or 2. Place your Jobs Cards in a row underneath each respective stage.
experience over time. A shared swimlanes reveal different layers of 2. Use sticky notes to brainstorm specific tasks that support getting
understanding of the customer the experience. From working on those jobs done. Place these in the next row. Add new jobs if there is
journey provides a touchstone that paper, teams can transcribe to a a clear missing desired outcome.
allows different parts of the business spreadsheet, validate and refine the 4. Place emoji stickers along the journey to describe highs and lows.
(or even muiltiple stakholders) to map, and then create a more visual How is someone feeling throughout the experience?
collaborate without full consensus. diagram.
NOTES
You can create a lean service map by Lean Service Maps have 4 key layers:
adding new layers for prototyping, Action, Empathy, Solution, and Logic.
JTBD, hypotheses, and measures Each of these layers may have
onto the basic journey swimlanes. multiple swimlanes.

Maps can start with the universal The action layer shows what the user
journey: does and how they do it (what tasks they
have, and the channels and touchpoints
they use).
# Before
» Trigger: something starts a need for a The empathy layer shows thoughts,
service feelings, questions, and emotions. It may
# Service Discovery & Matching to have research quotes, graphs showing
find an appropriate service stress or positive/negative experience,
# Begin - how a service starts or icons showing emotions. MATERIALS
# Service Delivery Interactions during Large Sheet of Paper (1m x 2 or 3m. Longer journey = longer paper)
the service (often multiple stages) The logic layer adds metrics, key
Sticky Notes in Different Colours
# Defining Moments (highs/lows, performance indicators, quantitiative
Sharpies or other fine tip marker
make or break interactions) data, hypotheses, and outcomes such as
Tape, putty, or glue stick for placing cards
# Outcomes and Resolution - results jobs-to-be-done.
(3M or Scotch Restickable Adhesive recommended)
throughout and concluding the Emoji stickers
The solution layer shows sketches,
service Optional: Grid tape for creating swimlanes

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prototypes, photos, or other captures of
# After possible solutions.
Lean Service Design Workshop. Worksheet 2.2. Copyright © 2010-2018 Jess McMullin. All rights reserved. hello@situ.org
Lean Service Design: The Other MVP: Most Valuable Problems
Finding Opportunities in Journeys: HOW: Dot Voting EXERCISE
Most Valuable Problems Importance x Fulfillment 1. Dot vote on the other MVPs. Work solo, and in silence. You’ll get a
chance to discuss soon...right now, just work as quickly as possible.
Looking across the journey helps you Dot voting is a way to quickly get a 2. Use blue dots to vote on the most important Jobs. You can use more
have an overall systems-level view of sense of group sentiment or than one dot if you think a Job is particularly important.
the opportunities for the organization. priorities. 3. Next use red dotes to vote on the Jobs that are best served, most
fulfilled, or satisfied. These outcomes are consistently delivered by the
These opportunities may also show Give everyone the same number of service. More dots=a better job of meeting customer needs.
up as problems, challenges, or dots (though is some situations I give 4. Discuss as a group. Identify Important Jobs (lots of blue dots) that
are not well served (few red dots). Use a Post-It arrow to flag the top 3
puzzles. senior executives more dots).
Most Valuable Problems.
When given a problem or puzzle to Start by working in silence--this is NOTES
solve, ask yourself “is this the most about what you think, not what other
valuable place we could invest our people think (yet).
time? Or is there a better problem to
solve right now?” Use all your dots. You may use more
than one dot at a time if something
Look for the most valuable problems stands out to you--use two or even
as you prioritize your efforts. Don’t three dots.
work on something trivial if you can
solve better problems. This is a quick way to scan a group’s
focus. However, it is a shortcut rather
Elements of valuable than a precise measure. For critical
problems decisions consider other tools.
MATERIALS
# They are important— frequent TIP: Work quickly. Dot voting is Overall customer journey
enough, risky enough, or valued subject to social bias, since everyone List of JTBD Desired Outcome Statements
enough to gain attention from can see where other people put their Colour coding dots (blue and red).
customers, users, citizens, clients. dots. Working quickly helps people NOTE: Some JTBD weighting algorithms count Importance at a higher
» They are not well served yet by current leave their inner critic behind and to weight than Fulfillment or Satisfaction. Consider using twice the
solutions. Satisfaction is lower. pay less attention to their peers and number of Importance dots vs. Fulfillment dots.
# Save feasibility questions for when more to trusting their own

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you explore & validate solutions. judgement.
Lean Service Design Workshop. Worksheet 2.3. Copyright © 2010-2018 Jess McMullin. All rights reserved. hello@situ.org
Lean Service Design: Service Sketchboarding
Shifting to Solutions Sketchboarding for services includes EXERCISE
drawing solutions across touchpoints 1. Working individually, sketch thumbnails for solving different
Sketching offers a simple, rapid way and channels. You may need multiple challenges across the journey. Aim for 1 or more per journey stage.
to shift from insights to solutions. cards or panels to capture your Post them on your journey map.
intended solution, but aim for volume 2. Review as a team.
Skechboarding is a collaborative rather than detail at this point. 3. Zoom in and sketch a single more detailed version of one of your
sketching technique adding many most promising solution.
design options onto one very large Sketching touchpoint interactions
sheet of paper. You can build a Your sketches may be screens, NOTES
sketchboard on its own large sheet of conversations between a customer
paper, or jumpstart the process by and staff, voice interactions, or other
adding sketches directly to your touchpoints. If your project scope is
journey map. Sketch and place pos- focused on specific channels, focus
sible solutions in each journey on those. You may create specific
stage–first as thumbnail sketches channel swimlanes in your map, or
and then zoom in to more detailed tag solutions with channel icons.
screens or moments.
Review as a group. Then sketch more
HOW: Service Sketchboard detailed, zoomed in versions of of the
most promising directions, on a large
Look across your journey map, index card.
especially at the most valuable
problems—where are the stages, Because the sketchboard is on a
tasks, or situations that currently have large sheet of paper you can roll it up
the most potential to improve? to move to different meetings. MATERIALS
Looking at the sketchboard provides Sharpie
Use a small index card and sketch 1 an immediate connection between Thumbnail sheet or small index cards
or more thumbnail solutions for each needs, opportunities, and solutions Detailed sketch sheet or large index cards
stage of your journey, focusing on for the whole team—designers, Glue stick, drafting dots, or tape.
high potential areas. For longer frontline staff, production, and
sessions you may use a thumbnail leadership. Sketchboarding was created by Brandon Schauer
sheet to create multiple sketches all and Leah Buley at Adaptive Path.

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together instead of individual cards.
Lean Service Design Workshop. Worksheet 3.1. Copyright © 2010-2018 Jess McMullin. All rights reserved. hello@situ.org
Lean Service Design: Bodystorming
Using Improv to Visualize Services If that’s not practical, model the EXERCISE
user’s environment in a conference 1. Decide on a service scenario from your journey to bodystorm.
Table top prototypes, mapping, JTBD, room. 2. Work as a group to assign roles, including both people and then
and sketching all give you a sense of other touchpoints.
how a service will work. You gain Assign each member of the project 3. Improvise your scenario, keeping improv principles in mind. Yes,
additional understanding when you team to a role, interface, or “touch- and...!
move up to the human scale. Walking point” that you have identified in a 4. Perform your bodystorm sketch for another group. Switch. Give
through specific service scenarios journey map. If users are present, ask feedback and ask clarifying questions when your team is the
and eventually the whole service with them to pretend to accomplish their audience.
other people lets you see things that goals as usual. Otherwise, assign a NOTES
you can’t see working with other persona to one or two members of
prototyping tools. the team who isn’t serving as a touch-
point. If you anticipate discomfort,
Principles of Improv assign roles in advance and start with
from Dan Goldstein, How to Improvise a basic script.

#Yes, and… Use props (including sketches from


#Don’t deny, work with shared reality the sketchboard) to role play how
#Add History & Context users accomplish their goals.
If this is true, what else is true?
#But keep it tight. Not a monologue. “Speak the interface” to one another.
#1-2 sentences and pass the baton. For example, one of the touchpoints
More might say “Submit all of your required
http://www.dangoldstein.com/howtoimprovise.html
forms,” and the user might respond
HOW: Prototype with Improv “Arg! I don’t know what forms are MATERIALS
required!” Conference room or actual service delivery space
Gather three to six members of the Optional: materials to make props
project team who are ready to think Review the exercise as a team and Optional: materials to model the environment
on their feet. If possible, identify a few document the opportunities and (e.g. chairs, desks, cardboard boxes)
users who can play along. challenges that this exercise reveals. Optional: video camera (advanced teams only,
filming can make people uncomfortable)
Bring the project team to the user’s from 18F Method Cards: Bodystorming Optional: fake moustaches.

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methods.18f.gov/discover/bodystorming/
environment.
Lean Service Design Workshop. Worksheet 3.3. Copyright © 2010-2018 Jess McMullin. All rights reserved. hello@situ.org
Service Hypothesis Set: Hypothesis for the overall service, and key touchpoints

Service Experience Hypothesis Touchpoint Hypotheses


For people in this situation For this service stage

Who + When? This touchpoint interaction

This overall service Supports this job-to-be-done

What service Measured in this way


are you designing?
Will make this difference in their experience

Customer Outcomes and Touchpoint Hypotheses


Jobs-to-Be-Done impact
For this service stage
And create these results for our business

Business Outcomes This touchpoint interaction

Supports this job-to-be-done


Measured or Observed in this way
Measured in this way
Quant or Qual Data, KPIs?

Lean Service Design Workshop. Worksheet 3.3. Copyright © 2010-2018 Jess McMullin. All rights reserved. hello@situ.org Situ.
Lean Service Design: Build, Measure, Learn, the Measure Edition
Measurement and Continuous HOW: Measurement Mapping EXERCISE
Improvement 1. Look across your map. Brainstorm 1 measure for each stage of the
By building measures into the logic journey. Add mesures in their own row below everything else.
Measuring the experience provides layer of you map you can see where it 2. Read other people’s measures
you with the feedback to improve will be easy to measure and where 3. Discuss measures as a group. Which ones are easy to get? Which
your MVS. The build-measure-learn you might need to invest in data ones are harder?
cycle keeps you on track as you instrumentation and collection.
develop, launch, and then deliver Considering measurement from the
your service on an ongoing basis. beginning of your work lets you build NOTES
your service interactions so that they
As you sketch, rehearse, and model are easier to monitor and provide
new services consider how you will more frequent feedback.
measure their success.
Measurement mapping can unpack
Key measures to consider many elements beyond just the
metrics or key performance
Efficiency & Productivity metrics: indicators (KPIs). Who’s experience is
time / people / money required to being measured? What data are
deliver the service. collected? How? How often? What
business goals are supported? What
Effectiveness metrics: JTBD, are predictive measures or KPIs? Can
resolution. Satisfaction scores for measures be used for forecasts and
both customes and employees. planning? Which measures are the
Number of times service accessed current priority for managing
before resolution. objectives and key results? MATERIALS
Sharpies
Service recovery pass/fail, recovery However, given the size of our paper Sticky notes
times, recovery satisfaction. and our time together, we’ll focus on Map of major journey stages with action, empathy, solution layers
simply thinking about simple Any available documents, dashboards, reports, etc. on measures.
Business metrics--connection to measures.
Measurement mapping was created by Smriti
revenue, market share, etc. See Dave
Shakdher and Meg Whetung in the
Maclure’s AARRR Aquisition, Activation,

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Government of British Columbia
Retention, Referall, and Revenue Statup
GDX Service Design Team.
Metrics for Pirates framework, via Lean UX.
Lean Service Design Workshop. Worksheet 4.1. Copyright © 2010-2018 Jess McMullin. All rights reserved. hello@situ.org
Acknowledgements and Resources

Thank you! Resources

Many thanks to Jeff Gothelf, who suggested we should look Gothelf, Jeff. Lean UX: Applying lean principles to improve user
together at what agile service design means. His interest and experience. " O'Reilly Media, Inc.", 2013.
encouragement sparked this workshop, and it is better from the
conversations and insights Jeff has shared over the past year and Gothelf, Jeff, and Josh Seiden. Sense and Respond: How
half. Because of Jeff, I started recognizing, collecting, and Successful Organizations Listen to Customers and Create New
documenting lean service design practices inmy own work and in Products Continuously. Harvard Business Review Press, 2017.
the community.
Ries, Eric. The lean startup: How today's entrepreneurs use
Thanks to the folks at the IA Summit, Adaptive Path and Capital continuous innovation to create radically successful businesses.
One for giving me the opportunity to develop and present many of Crown Books, 2011.
these ideas for the first time in their events. Thanks also to other
events like UX Lisbon for hosting me and helping share these Christensen, Clayton M., et al. Competing against luck: The story
ideas. of innovation and customer choice. Harper Business, 2016.

Thanks to Lou Rosenfeld, a long time mentor and friend who I am Ulwick, Anthony W. Jobs to be done: theory to practice. Idea Bite
grateful to work with as a Rosenfeld Media Expert. The Press, 2016.
community Rosenfeld Media fosters makes me a better
practitioner—more mature, and more effective. Polaine, Andy, Lavrans Løvlie, and Ben Reason. Service Design:
From Insight to Inspiration. Rosenfeld Media, 2013.
Thanks to the Hitachi Sevice Design team who created business
origami, the predecessor to my current table top protokit. Kalbach, James. Mapping experiences: A complete guide to
creating value through journeys, blueprints, and diagrams. "
Thanks again to Mike Boysen of Strategyn and Jim Kalbach of O'Reilly Media, Inc.", 2016.
Mural for their time and mentoring on Jobs-to-Be-Done.
Risdon, Chris and Quattlebaum, Patrick. Orchestrating
And thanks to my clients, who give me the opportunity to put Experiences: Collaborative Design for Complexity. Rosenfeld
these ideas into practice to help design better services and Media, 2018.
transform the organizations that deliver them.

Lean Service Design Workshop. Worksheet 4.1. Copyright © 2010-2018 Jess McMullin. All rights reserved. hello@situ.org Situ.
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NOTES

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