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Principle of play:
With Possession (offence) Without Possession
Move to create, deliver or receive the object Track and pressure the object and receiver
Advance to score Use player to player, zone to zone or mix
Aim:
Understanding functionality on game play and then build on elements of play ie. decision
making
Set up:
Play field is a grid of 6 squares, 20 x 20m. This can begin to vary once players begin to
understand the functionality of the game.
Primary rules:
Scoring:
This is a simple method of achieving a goal. The goal will depend of what you want the team
to achieve. i.e. scoring by catching a delivery of an object in an end zone or having to targets
either side of the goal at opposing ends to score in either.
Progressions:
Once players begin to become familiar with the game, changes to primary rules can be made
to achieve an intended purpose of the activity. To progress a game, change a primary rule to
focus on an action rule! This shouldn’t be selected at random. For example, when wanting to
teach students zone marking, changes to the primary rules can include allocating students’
areas ie. defender in the deep zones and allowing to only travel in that zone.