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WINNING!
The winner is the first player to have no
CO
M
their turn.
ST
Action Cards
THE CARDS
A RUN 2 to 6 dice that are all DIFFERENT 1 to 3 dice that are not
consecutive. When equal to each other.
assigning to this card, you Doesn’t get rid of many
can shift previously placed dice, but is very easy to
dice to fit a lower number fulfill.
on in front. You can create
'gaps' when you assign
here, but all gaps must be
filled before you can
activate it.
STOVE Any number of dice. This COMPOST When dice are placed
card has no activation here, they are out of the
and does not get flipped. game.
It is a place to put dice
that don't fit well
anywhere else and hold
them for rerolling later.