Professional Documents
Culture Documents
Ax2+BX+C=0
Check
Results from function Ax
Quadratic_equation_A_B_C Ax
x1R = #VALUE!
x1I = #VALUE!
x2R = #VALUE!
x2I = #VALUE!
Index:
R : real part
I : imaginary part
#VALUE! + #VALUE! i
#VALUE! + #VALUE! i
Ax22+BX2+C= #VALUE!
Ax12+BX1+C= #VALUE!
Rev. cjc. 26.12.2016
Solution of a cubic equation using Cardano's method [1]
Ax3+BX2+CX+D=0
Index:
R : real par`
I : imaginary part
The solution was first published by Girolamo Cardano (1501-1576) in his Algebra book Ars Magna.
All of the roots of the cubic equation can be found algebraically. (This is also true of a quadratic
or quartic (fourth degree) equation, but no higher-degree equation, by the Abel–Ruffini theorem).
Quintic Equation. Unlike quadratic, cubic, and quartic polynomials, the general quintic cannot be
solved algebraically in terms of a finite number of additions, subtractions, multiplications,
divisions, and root extractions, as rigorously demonstrated by Abel (Abel's impossibility theorem)
and Galois.
In algebra, the Abel–Ruffini theorem (also known as Abel's impossibility theorem) states that
there is no algebraic solution—that is, solution in radicals—to the general polynomial equations
of degree five or higher with arbitrary coefficients. The theorem is named after Paolo Ruffini,
who made an incomplete proof in 1799,[1] and Niels Henrik Abel, who provided a proof in 1824
#VALUE! + #VALUE! i
#VALUE! + #VALUE! i
#VALUE! + #VALUE! i
Ax03+BX02+CX0+D= #VALUE!
Ax +BX +CX1+D=
1
3
1
2
#VALUE!
Ax +BX +CX2+D=
2
3
2
2
#VALUE!
ue of a quadratic
–Ruffini theorem).
quintic cannot be
ossibility theorem)
Ax12=
Results from function BX1=
Quadratic_equation_A_B_C C=
x1R = #VALUE!
x1I = #VALUE! Ax12+BX1+C=
x2R = #VALUE!
x2I = #VALUE! x2 = #VALUE!
Solutions x2 = #VALUE!
x1 = #VALUE! + #VALUE! i
x2 = #VALUE! + #VALUE! i x2² = #VALUE!
x3 = #VALUE! + #VALUE! i x2² = #VALUE!
x23 = #VALUE!
3
x =
2 #VALUE!
Ax23 =
BX22 =
CX2 =
D=
Ax +BX +CX2+D=
2
3
2
2
x3 = #VALUE!
x3² = #VALUE!
x3² = #VALUE!
x33 = #VALUE!
x33 = #VALUE!
Ax33 =
BX32 =
CX3 =
D=
Ax33+BX32+CX3+D=
#VALUE!
#VALUE!
+ #VALUE! i
+ #VALUE! i + #VALUE!
+ #VALUE! i
#VALUE! + #VALUE! i
#VALUE! + #VALUE! i
6
#VALUE! + #VALUE! i
+ #VALUE! i
+ #VALUE! i + #VALUE!
+ #VALUE! i
#VALUE! + #VALUE! i
#VALUE! + #VALUE! i
6
#VALUE! + #VALUE! i
#VALUE!
#VALUE!
#VALUE!
+ #VALUE! i
+ #VALUE! i + #VALUE!
+ #VALUE! i
+ #VALUE! i
+ #VALUE! i + #VALUE!
+ #VALUE! i
#VALUE! + #VALUE! i
#VALUE! + #VALUE! i
#VALUE! + #VALUE! i
-380
#VALUE! + #VALUE! i
+ #VALUE! i
+ #VALUE! i + #VALUE!
+ #VALUE! i
#VALUE! + #VALUE! i
#VALUE! + #VALUE! i
#VALUE! + #VALUE! i
-380
#VALUE! + #VALUE! i
Quartic equation. Online calculator
http://www.1728.org/quartic.htm
Quartic equation
http://mathworld.wolfram.com/QuarticEquation.html y1 is a real root of (34), then
-1
While some authors (Beyer 1987b, p. 34) use the term "biquadratic equation" as a synonym for quartic equation, othe
.
Ferrari was the first to develop an algebraic technique for solving the general quartic, which was stolen and published
(2)
(3)
(4)
(5)
the properties of the symmetric polynomials appearing in Vieta's formulas then give
(7)
(8)
(9)
(10)
Eliminating
,
, and
, respectively, gives the relations
(11)
(12)
(13)
Ferrari was the first to develop an algebraic technique for solving the general quartic. He applied his technique (which
(14)
The
term can be eliminated from the general quartic ( ◇) by making a substitution of the form
(15)
so
(16)
Letting
so
(17)
(19)
(20)
(21)
The quartic can be solved by writing it in a general form that would allow it to be algebraically factorable and then fin
-22
It turns out that a factorization of this form can be obtained by adding and subtracting
(where
is for now an arbitrary quantity, but which will be specified shortly) to equation ( ◇) to obtain
-23
-24
(Birkhoff and Mac Lane 1966). Note that the first term is immediately a perfect square
with
-25
-26
-27
or
-29
Since an analytic solution to the cubic is known, we can immediately solve algebraically for one of the three solution o
, and plugging equation (29) into equation (26) then gives
-30
with
-31
therefore is linear in
and
is quadratic in
, so each term
and
is quadratic and can be solved using the quadratic formula, thus giving all four solutions to the original quartic.
Explicitly, plugging
,
, and
back into (◇) gives
-32
-33
(34)
Let
be a real root of (34), then the four roots of the original quartic are given by the roots of the equation
(35)
which are
(36)
(37)
(38)
(39)
where
-40
-41
-42
-43
-44
-45
-46
and defining
-47
-48
-49
hich was stolen and published in Cardano's Ars Magna in 1545 (Boyer and Merzbach 1991, p. 283). The Wolfram Language can solve quar
e applied his technique (which was stolen and published by Cardano) to the equation
aically factorable and then finding the condition to put it in this form. The equation that must be solved to make it factorable is called the
for one of the three solution of equation (29), say
where y1 is a real root of (34), then the four roots of the original quartic are given by the roots of the equation
(34)
m Language can solve quartic equations exactly using the built-in command Solve[a4 x^4 + a3 x^3 + a2 x^2 + a1 x + a0 == 0, x]. The solution c
it factorable is called the resolvent cubic. To do this, note that the quartic will be factorable if it can be written as the difference of two sq
+ a0 == 0, x]. The solution can also be expressed in terms of Wolfram Language algebraic root objects by first issuing SetOptions
as the difference of two squared terms,
uing SetOptions[Roots, Quartics -> False].
Quintic equation. Online calculator
http://www.had2know.com/academics/quintic-equation-solver-calculator.php
Solution of any cubic equation with real coefficients using Cardano's Me
Ax3+BX2+CX+D=0
Enter the coefficients below:
A= 2
B= 4
C= 6
D= -380
E = B/A 2
F = C/A 3
G = D/A -190
y3 + by = c
(Q + P)3 - 3QP(Q + P) = Q3 + P3
y=Q+P
P = -b/(3Q)
Q3 + P3 = c
Q6 - cQ3 - b3/27 = 0
Q3 = ( c + sqrt( c2 + 4b3/27) )/2 = Rexp(i*Phi)
Q0 = R^(1/3)cos(Phi/3)+iR^(1/3)sin(Phi/3)
Q1 = R^(1/3)cos((Phi+2PI)/3)+iR^(1/3)sin((Phi+2PI)/3)
Q2 = R^(1/3)cos((Phi+4PI)/3)+iR^(1/3)sin((Phi+4PI)/3)
y0 = Q0 + P0 5.6666667 +i
y1 = Q1 + P1 -2.8333333 +i
y2 = Q2 + P2 -2.8333333 +i
Check:
Ax03+BX02+CX0+D= 0.0000000
Ax13+BX12+CX1+D= 0.0000000
Ax23+BX22+CX2+D= 0.0000000
d = c ^ 2 + 4 * b ^ 3 / 27
191.408303229382
-0.0963993 +i 0.0000000
0.0481997 +i 0.0834842
0.0481997 +i -0.0834842 A=
B=
0.0000000 C=
5.0744458 D=
-5.0744458
x0R = #VALUE! x0R =
0.0000000 +i x0I = #VALUE! x0I =
5.0744458 +i x1R = #VALUE! x1R =
-5.0744458 +i x0I = #VALUE! x0I =
x2R = #VALUE! x2R =
x0I = #VALUE! x0I =
+i 0.0000000
+i 0.0000000
+i 0.0000000
2
4
6
-380
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
[1] Cubic_Solution.xls
my.execpc.com/~aplehnen/Cubic_Solution.xls