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by Ettin
You're a Martian who escaped the Collapse of Doing Things The Conspiracy
Mars society to chillax on Earth. When you do something risky, roll d10s to find Martians are aliens disguised as humans thanks
out how it goes. to advanced alien tech. Each has a "Martian
Sure, the Sun's too bright on this planet, but form" and a "Human form", which they might
there are perks. You have alien powers. Noone Choose a relevant Stat and Talent. Roll +1d for like better.
can hold you back. You own sunglasses now. every point in your Stat, +1d for every point in
And you own the Earth streets. your Talent, and +1d if your Caste gives you a Martian society was destroyed over a century
bonus to that thing. ago by the Collapse, a psionic disaster that
But the only thing you can't control... retroactively erased all traces of its existence.
...is yourself. A 7+ is a success. Every 10 explodes: roll +1d. Most survivors fled to Earth. It's very sad.
Creating Characters
1 Choose a caste of Martian: Aihai, 0 If none of your dice succeed, you
screwed up. The GM says how.
Most Martians are either Ravers, who want to
stay here, party, and be human, or Watchers,
Barsoom, Exigius, Mortax, Twiki, or who want to learn how the Collapse happened
Zorotl. (See next page!)
1 With one success, you scrape by. The
GM adds a complication, harm, or cost.
and either reverse it or settle a new planet.
2 Assign 4, 3, 2 to these stats: The rest are the Greys, who disguised as a
• HUMAN (using Earth tech, talking to 2 With two success, you do whatever
you were trying to do. Nice!
different type of alien to secretly influence the
government. Their exact goals are unclear but
humans, maintaining your disguise) they often manipulate the other factions.
• MARTIAN (doing science, using Martian
tech, talking to other Martians) 3 With three success, it’s a critical! The
GM tells you some extra effect you get. Staying Hidden
• RAVE (strength and stamina, rocking out) When you screw up and risk exposing yourself,
4 If you roll more 1s than successes, +1 Red. When you make a MARTIAN MISTAKE,
dee). They tend to be Watchers, but are easily 4. You're being chased by a trenchcoat-wearing ufologist
Exigius swayed to the Ravers by funky Earth beats. 5. A friend (roll 1d6 for caste) needs an urgent favor
6. A human friend/neighbour unwittingly gets in your way
An Exigian has too many eyes and limbs, it's
super weird. But also, they have psi powers! Bonuses: Building Martian superscience out
The Exigians lead the Greys, but can be found of mundane Earth electronics, noticing things, aliens and other supernatural beings...
1. Migou: Kidnap humans, sometimes you by mistake
in every faction. climbing and dancing
2. Gillmen: Prehistoric amphibians, grumpy buzz-killers
Bonuses: Telekinesis, repairing Martian tech, 3. NOVA: Earth military robots built with Martian tech