You are on page 1of 2

1. BACKGROUND H.

TITLE
Roll on the following tables to – All player characters start as
determine the specifics of your either a Baron or Baroness.
family. You have three points with
which to modify any roll.
2. VIRTUES
A. PARENTS The six Virtues are
Bear’s Strength physical risks
– Roll once for each parent 1 Bear 4 Fox shown at right.
to determine House. Elk’s Cunning Season Actions
2 Elk 5 Serpent
– Roll one die for each – Choose one Virtue Falcon’s Courage determination
3 Falcon 6 Wolf
parent, high result is as your weakness. Fox’s Beauty Romance
dominant. You have no rank in Serpent’s Wisdom knowledge
that Virtue and can Wolf ’s Prowess Duels
B. SIBLINGS never increase it.
– Roll once to determine your birth order (i.e. if – Assign the following ranks to your remaining
you roll a 3 you were born third). Virtues at your discretion: 4, 3, 3, 2, 2.
– Roll one die and subtract one. This is the – After assigning ranks, add 1 rank to the Virtue
number of surviving children in your family. associated with your House.
– Roll one die for each surviving sibling. Even
results are brothers, odds sisters.
3. PHASES
C. FAMILY STANDING Phases represent your character’s Spring 2 Aspects
– Roll one die for each parent 1 Baron 4 Count past as well as age. At right are 1 Contact
to determine that parent’s 2 Baron 5 Count the phases with accompanying Summer 4 Aspects
current title. 3 Baron 6 Marquis benefits 2 Contacts
Autumn 5 Aspects
D. PICK A HOUSE (UNDER THE SHADOW) A. CHOOSE 1 Solace Aspect
– Choose a House to align HOUSE VIRTUE STARTING PHASE 3 Contacts
yourself with, your mother’s Bear Strength
– Typically, player characters Winter 6 Aspects
or your father’s. start in Spring. Talk to your 2 Solace Aspects
Elk Cunning
Narrator about starting in a 4 Contacts
E. NAME Fox Beauty later phase.
– Your family name is your Serpent Wisdom
dominant House. Wolf Prowess B. CHOOSE OR CREATE ASPECTS
– Your secret name should be – Choose or Create a number of Aspects for your
secret and is up to you. character based on your chosen Phase.
– Your public name is also up to you.
C. CHOOSE CONTACTS
F. AGE – Pick a number of other player characters to be
– Default age is Spring but Spring (adolescence) your character’s Contacts.
talk to your Narrator about Summer (adulthood) – For each contact, work with the other player to
what she allows. Autumn (maturity) create a story about how your characters met
Winter (solace) and why you became such close friends.
G. SPOUSE & CHILDREN
– Determine whether you are 1-4 Yes 5-6 No
married. 4. DEVOTIONS
– If married, roll to 1-2 no children You have 3 points to spend on Devotion to Suaven.
determine how many
3-4 one child
children you have. – Your starting Devotion to a single Suaven
5-6 two children cannot exceed 3.

Houses of the Blooded is © & ™ 2008 by John Wick. This sheet was created by J.A. Dettman for reference purposes only.
5. DOMAINS 6. SPEND BONUS POINTS
The total amount of land that you Castle Urban You have 5 bonus points with which you may
own is your Domain. No Resources purchase the options listed below:
Farm Rural
– Domains are made up of Food/Industry – Artifact: You may aquire an artifact created by
Provinces. Forest Rural the sorcerer-kings. Each point in an artifact
– Each Province is made up of Food/Lumber increases its rank by 1.
10 Regions. Hills Rural – Aspect: You may spend 1 point for an
Metals/Lumber additional Aspect. You many not have more
A. BUILDING YOUR PROVINCE Mountain Rural Aspects than your Season limit plus half your
– Your Province begins with Metals/Stone Wisdom rounded up.
two predetermined Regions: Plains Rural – Contact: You may spend 1 point to gain an
the Castle and the Village. Spices/Wine addition contact.
– You have 5 points with Ruins Special – Devotion: You may spend 1 point to increase a
which you may improve Shorline Rural Devotion by 1 (max rank 3).
your existing regions or Trade – Friend: You may spend 1 point to turn a
acquire new regions. Each Swamp Rural Contact into a friend.
increase in a Regions rank or Herbs/Poisons – Region: You may define one of your
acquisition of a new region Village Urban unexplored Regions or increase the rank of
Goods
costs 1 point. one of your existing Regions (max rank 3) for
– You may have multiple Regions of the same a cost of 1 point.
type in your Province. – Relic: You may spend 1 point to possess an
– You may not start play with Apothecary Creates item sacred to one of the greater Suaven.
medicines and
a Region above Rank 3. treats poisons
– Ritual: You may spend 1 point to know a
sorcerous Ritual.
Caravan Move resources
B. RESOURCES between – Vassal: You may spend 1 point to gain an
Each region you control that Regions additional Vassal or increase the rank of an
produces Resources, produces Artisan Creates Art existing Vassal by 1.
a number of Resources each Court Deals with
Season equal to its rank (i.e. Scholar sorcery and
a rank 2 plain will produce 2 supernatural
spices or 2 wine). threats
Herald Delivers
– A Region never produces information to
your people and
more than one type of neighbors
resource in a Season.
Maid/Valet Assists with
If it produces multiple mundane tasks
resources they are all of the
Personal Increase security
same type. Guard and prevent
assassination
C. VASSALS Roadmen Wander the
– You have 5 points with countryside
which you may acquire quelling trouble.
Vassals. Spy Increase security
– Acquiring a rank 1 Vassal Network and investigate
other domains
costs 1 point.
– You may spend additional Staff Servants that
make your
points to increase a Vassal’s Castle run
Rank. smoothly
– You may not start play with Spouse Automatic if
a Vassal above Rank 3. married. Can’t
be purchased.

Houses of the Blooded is © & ™ 2008 by John Wick. This sheet was created by J.A. Dettman for reference purposes only.

You might also like