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AIRCRAFT OPERATIONAL STATUS

RESOLUTION 502
Aircraft
Based Name Operational Damaged
.

lost
Aircraft
Based Name Operational Damaged lost A Falklands Scenario for HARPOON
by Lawrence L. Bond

Table of Contents
1.0 Introduction ................................. 2 5.0 Combat. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
1.1 Background . . . . . . . . . . . ........ 2 5.1 Air Attacks against land Targets . . . . . . . . . . . 6
1.2Scope. . ........... 2 5.2 Combat Between Ground Forces. ....... ... 6
1.3 Scales .. .. .. .. . ... 2 6.0 Combat Results .............................. 6
1.4 Required Materials . . ........... ..... 2 6.1 Sequence of Resolution . . . 6
2.0 Mechanics . . . . . . . . .................. 2 6. 2 Damage Point Ratings. . . . . . . . . . . . .. . . . . . . . 6
2.1 Setup. . ......... 2 6.3 Sinking . . . . . . . . . . . . . . . . . . . ....... . 6
2.2 Orders by the Players . . . . ...... . 2 6.4 Damage Effects . . . . . . . . . . . . . . . . . . . 6
2.3 Role of the Referee ...... . ......... 3 6.5 Aircraft Damage, Maintenance, and Availability . 6
2.4 Turn Sequence. ..... .... . ....... 3 6.6 Aircraft Availability. . . . . . . . . . . . . . 8
3.0 Movement . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6. 7 Ship Armor Effect . 8
3.1 Strategic Movement Orders ........ 3 6.8 Weapons and Directors Effects.... . . . 8
3.2 Tactical Movement . . .............. 3 6.9 Shipboard Damage Repairs 8
3.3 Strategic/Tactical Interface . . . . . . . 3 6.95 Electronics Serviceability . . . . . . . . . . . . ..... 8
3.4 Aircraft Radii .......... 3 7.0 Ending the Game . . . . . . . . ........ . 8
3.5 Ship Refueling . . . . . . . . . . 4 7.1 Blockade .. .. .. .. . .. .. .. .. .. .. .. .. .. .. . .. 8
3.6 Ship to Shore Movement .. . ................ 4 Annex A: Ship Data. . . . . . . . . . . . . ....... ...... . 9
4. ODetection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Annex B: Aircraft Data . . . ... ............. . . . 11
4.1 Strategic Information . . . . . 4 Annex CD: Surface Gun Systems . . . ....... 12
4.2 The Media .. . .. .. .. .. .. .. . .. .. 4 Annex EF: Surface Missile Systems ........ . . 12
4.3 Superpower Intelligence Supply. . . . . . . . . . 5 Annex G: ASW Systems . . . . . . . . . . . .......... 12
4.4 Communications Intercept . . ................. 5 Annex J: Search Radars .. . . .. .. . .. ........... 13
4.5 Patrol Aircraft . . . ........................ 5 Annex L: Search Sonars . . . . . . . . . . . . ......... 13
4.6 Tactical Reconnaissance . . . . 5 Annex M: Weather in the South Atlantic . . . . . . . . . . . . .. 13
4. 7 Maximum Visual Ranges ....................... 5 Annex R: British order of Battle and Appearance. . . 14
4.8 Sighting From Aircraft ......................... 5 Annex S: Argentine order of Battle . . . . . . . . . . . . . . . . . . 15
Annex T: Merchant Ship Specifications ............... 15

©1982 Adventure Games all rights reserved


Illustrated by Erin McKee
Edited by David Arneson
Published by Adventure Games, Inc.
1278 Selby Ave.
St. Paul, Minnesota 55104
AIRCRAFT OPERATIONAL STATUS
RESOLUTION 502
Aircraft
Based Name Operational Damaged
.

lost
Aircraft
Based Name Operational Damaged lost A Falklands Scenario for HARPOON
by Lawrence L. Bond

Table of Contents
1.0 Introduction ................................. 2 5.0 Combat. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
1.1 Background . . . . . . . . . . . ........ 2 5.1 Air Attacks against land Targets . . . . . . . . . . . 6
1.2Scope. . ........... 2 5.2 Combat Between Ground Forces. ....... ... 6
1.3 Scales .. .. .. .. . ... 2 6.0 Combat Results .............................. 6
1.4 Required Materials . . ........... ..... 2 6.1 Sequence of Resolution . . . 6
2.0 Mechanics . . . . . . . . .................. 2 6. 2 Damage Point Ratings. . . . . . . . . . . . .. . . . . . . . 6
2.1 Setup. . ......... 2 6.3 Sinking . . . . . . . . . . . . . . . . . . . ....... . 6
2.2 Orders by the Players . . . . ...... . 2 6.4 Damage Effects . . . . . . . . . . . . . . . . . . . 6
2.3 Role of the Referee ...... . ......... 3 6.5 Aircraft Damage, Maintenance, and Availability . 6
2.4 Turn Sequence. ..... .... . ....... 3 6.6 Aircraft Availability. . . . . . . . . . . . . . 8
3.0 Movement . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6. 7 Ship Armor Effect . 8
3.1 Strategic Movement Orders ........ 3 6.8 Weapons and Directors Effects.... . . . 8
3.2 Tactical Movement . . .............. 3 6.9 Shipboard Damage Repairs 8
3.3 Strategic/Tactical Interface . . . . . . . 3 6.95 Electronics Serviceability . . . . . . . . . . . . ..... 8
3.4 Aircraft Radii .......... 3 7.0 Ending the Game . . . . . . . . ........ . 8
3.5 Ship Refueling . . . . . . . . . . 4 7.1 Blockade .. .. .. .. . .. .. .. .. .. .. .. .. .. .. . .. 8
3.6 Ship to Shore Movement .. . ................ 4 Annex A: Ship Data. . . . . . . . . . . . . ....... ...... . 9
4. ODetection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Annex B: Aircraft Data . . . ... ............. . . . 11
4.1 Strategic Information . . . . . 4 Annex CD: Surface Gun Systems . . . ....... 12
4.2 The Media .. . .. .. .. .. .. .. . .. .. 4 Annex EF: Surface Missile Systems ........ . . 12
4.3 Superpower Intelligence Supply. . . . . . . . . . 5 Annex G: ASW Systems . . . . . . . . . . . .......... 12
4.4 Communications Intercept . . ................. 5 Annex J: Search Radars .. . . .. .. . .. ........... 13
4.5 Patrol Aircraft . . . ........................ 5 Annex L: Search Sonars . . . . . . . . . . . . ......... 13
4.6 Tactical Reconnaissance . . . . 5 Annex M: Weather in the South Atlantic . . . . . . . . . . . . .. 13
4. 7 Maximum Visual Ranges ....................... 5 Annex R: British order of Battle and Appearance. . . 14
4.8 Sighting From Aircraft ......................... 5 Annex S: Argentine order of Battle . . . . . . . . . . . . . . . . . . 15
Annex T: Merchant Ship Specifications ............... 15

©1982 Adventure Games all rights reserved


Illustrated by Erin McKee
Edited by David Arneson
Published by Adventure Games, Inc.
1278 Selby Ave.
St. Paul, Minnesota 55104
1.0 Introduction Operational Status Chart (see inside front cover}, cover it with
a transparent report protector, and fill it in with the status of 2.3 Role of the Referee: Alter the players submit their orders Special rules pertain to aircraft moving from one base to
1.1 Background: This scenario is designed to be used their air forces with grease pencils. They should try and to him, the referee's job begins. He takes the movement another. Aircraft are moved by squadrons (9-12 planes) or
together with Harpoon©, also published by Adventure group their surface forces into task-oriented groups, and ad- orders and plots them on the map, then looks for occasions half squadrons. See Annex S for a list of available Argentine
Games, Inc. It models the crisis in the Falklands as a method dress their orders to the group commanders, rather than to when the units come within sensor range of each other. The air squadrons. The British Sea Harriers can be assumed to be
of generating tactical engagements that can be fought with individual ships. pertinent sensors are described in Harpoon©. He also grouped 10 planes to a squadron. A squadron or half-
Harpoon©. divulges tactical and strategic information to the players. For squadron can be ordered to shift its base, taking one full day
The Argentine player should decide which air units to place at example, he might tell the British player that as a result of the to do so. Once shifted it operates normally. They may perform
which airfields (he may move them around on his strategic Harrier strike previously ordered on Goose Green airstrip, the
1.2 Scope: The scenario describes the events starting on one mission while moving, so long as the total distance flown
turn}. He may also place his naval units anywhere he wishes, strip was cratered, and that he saw no aircraft on the ground.
April 2, 1982 when the armed forces of Argentina invaded the does not exceed twice the operational radius.
except that he can have no units within 150 nm of the entry He might tell the Argentine player that the attack was made by
Falkland Islands, a British possession in the South Atlantic
point at the start of the game. He may move units there alter 7-15 Harriers, and that he may have damaged some of the air-
long claimed by Argentina. The actual game starts on 0001 3.2 Tactical Movement: Movement on the tactical board is
game start if he wishes (British player take note!}. craft with flak.
EDT 27 April, with the Argentine forces in possession of the done in accordance with the rules in section 4.1 of Har-
Falklands and the British task force about to arrive in the The referee should begin the first turn by telling the players It is strongly recommended that the referee keep a log, con- poon©.
area. It provides rules that allow two players to submit written the weather and whatever strategic information is available, sisting of the player's orders, strategic events, and the 3.3 Strategic/Tactical Interlace: When the rel decides there
orders to a referee, who then moves units accordingly. The he then allows them to write their orders for 0001 hrs 27 results. Based on the skill of the players, it can make highly is a chance that two opposing units are going to meet or in-
referee determines when combat occurs, and transfers the April. amusing or exciting reading. It also helps the ref keep track of teract in some way, the action must be transferred to the tac-
action to a tactical game. After the action is fought, the results events, especially if the campaign stretches out over any tical board. There are several guidelines that the ref should
are implemented on the strategic level. The original 2.2 Orders by the Players: The players in this game represent length of time. use in setting up the tactical situation:
Harpoon© rules are extended, clarifications and the highest level decision makers on each side, roughly
enhancements are also provided for; detection, combat, analogous to the Junta on one side and the Fleet Com- 2.4 Turn sequence tt Determine how much prior, or strategic information each
movement, and damage. Additional weapons systems are mander/War Cabinet on the other. Each player will submit player has about the opposing side. For example, does the
also described. daily orders covering 0001 hrs to 2400 hours for a given day. tt The players write their orders for the upcoming day, and player have any idea there are opposing units out there? II so,
The.se may be as detailed or as simple as the player permits. submit them to th.e referee. how did he find out? The source of the information will deter-
1.3 Scales: In addition to the scales for turns described in The players should be aware, however, that Murphy's law tt The referee takes the orders and executes them in mine the type and accuracy of the information. When did he
Harpoon, the players will also write orders on a daily basis, prevails, and that orders can be misunderstood. A typical chronological order. For example, if the Argentine player has get the inforrnation? This determines if he has time to rear-
called a "strategic turn". This in no way reflects the pace of day's orders might consist of: order timed for 0100, 1100. and 2100, while the British range his formation, or call for reenforcements.
the battle, but rather the decision-making cycle used by the "0100 Antelope, Sheffield, and Arrow detach from TF (task player has orders timed for 0400, 0800, and 2100, the
commanders on both sides. Orders will be described in more force} and proceed to Port Stanley at cruising speed. Conduct
tt Keep close track of the units' position on the strategic plot.
referee will be executing the orders at 0100(A}, 0400(B}, When they are transferred to the tactical plot, determine the
detail in section 3.1. Map scales are shown on the map, and shore bombardment of port and return to TF." The referee 0800(B}, 1100(A), and two at 2100. time of the first turn (e.g. 0926) and the position of the two
are used normally by the referee to plot the position of both would determine when the ships would arrive off Port Stanley,
Within the referee's turn, for each order he should: forces relative to each other (e.g. British formation is 30 nm
side's units. and thus commence their attack.
"Aermacchi squadron move from Port Stanley airfield to Rio tt Plot the units' movement. bearing 225 degrees from the Argentines). The starting posi-
tt Look to see if the unit(s) come within sensor range of the tion for the two sides should be just outside weapons and
1.4 Required Materials: The most important requirement is a Gallegos airfield."
other side. sensor ranges of the two sides. This is important, since as
referee moderately experienced with Harpoon©. If there is no
These are typical, but not exhaustive orders. A player can tt Note other later orders that may affect the unit being plot- soon as the players are on the tactical board, they will start
such person available, play a few games of Harpoon©
also give standing orders, for instance, that two Harriers and ted. acting on the knowledge that since "they are on the tactical
without any strategic background, possibly reenacting some
of the battles around the Falklands described in Chapter 2.
two Sea King helicopters are to be aloft at all times, perform- tt If necessary, notify the players, transfer the involved units board, they must be going to fight something". As always,
ing specified duties. to the tactical surface and let them resolve the combat (see these rules are guidelines only, and I depend on the referee to
After the players have some familiarity with the rules, they
section 4.4 on the Tactical/Strategic interface). use creativeness and common sense.
can move on to trying the entire campaign. The referee will notify the players of the results of these
orders as they occur. This might result in the player modify- tt Record the results of combat, return to the strategic level,
2.0 Mechanics ing orders or making new ones. This is allowed. The referee and continue to execute the orders. 3.4 Aircraft Radii: Unlike a tactical game of Harpoon©, where
must use some common sense, but modern communications the action takes place over a relatively small area, Resolution
3.0 Movement 502© must take into account aircraft ranges and their effects
2.1 Setup: All players are urged to read the rules before star- allow almost instant knowledge of the tactical situation. As an
ting the campaign. The British player should place his main example, the captain of HMS Conqueror reached the vicinity 3.1 Strategic Movement Orders on play. Provided on the bottom of the next page are the radii
TF at the entry point marked on the map. He should give the of the General Belgrano, and then asked for permission to at- All movement orders must contain five things: Which units for all combat aircraft employed in this scenario. The numbers
ref a standard steaming formation diagram, and standing tack from the TF commander. He conferred with the British are to move, when they should start, a course and speed, and given assume that the aircraft travels most of the way at
orders for radio silence, EMCON, etc. He may also give other War Cabinet, who were the ones to actually give the order to a distance to travel. The course is expressed in degrees (090 cruise speed, and only goes to maximum speed once it is in
standing orders if he wishes, such as CAP stationing. By engage. degrees is due east, 225 degrees is southwest) and the speed combat. It also assumes that the aircraft is carrying a normal
game start, he has already taken S. Georgia, and does not is expressed in knots (nautical miles per hour). load of either attack or intercept ordnance. In game terms,
need to concern himself with it in this game, unless he wants The players should think of the days' orders as a tactical this means that the referee should compute the time for air-
"plan" to be followed, unless circumstances force a change. Variations on this are possible. For instance, distance and craft to arrive at a given point using the cruise speeds provid-
to.
Modifications to the plan are possible, but the referee should course can be replaced with a fixed geographic destination. ed here. Once the aircraft gets in combat, it can use maximum
Both players should have copies of the map, as well as the prevent frequent changes, perhaps by raising the chance of Moving points, such as ships or aircraft can be used only if speed. Section 6.13 in Harpoon© also applies to attacks
referee. Permission is given to xerox it for game purposes on- an order being garbled, or old orders being executed along they are friendly and their position is known. In any case, the against surface ships, but change the rule to read ten turns
ly. The players should also xerox off copies of the Aircraft with the new. idea is to have definite orders telling a unit where to go. If the instead of seven. This means that once an aircraft has gone to
2 orders are vague, Murphy's law takes over. full speed (anything over cruise) it will have to slow down to
3
1.0 Introduction Operational Status Chart (see inside front cover}, cover it with
a transparent report protector, and fill it in with the status of 2.3 Role of the Referee: Alter the players submit their orders Special rules pertain to aircraft moving from one base to
1.1 Background: This scenario is designed to be used their air forces with grease pencils. They should try and to him, the referee's job begins. He takes the movement another. Aircraft are moved by squadrons (9-12 planes) or
together with Harpoon©, also published by Adventure group their surface forces into task-oriented groups, and ad- orders and plots them on the map, then looks for occasions half squadrons. See Annex S for a list of available Argentine
Games, Inc. It models the crisis in the Falklands as a method dress their orders to the group commanders, rather than to when the units come within sensor range of each other. The air squadrons. The British Sea Harriers can be assumed to be
of generating tactical engagements that can be fought with individual ships. pertinent sensors are described in Harpoon©. He also grouped 10 planes to a squadron. A squadron or half-
Harpoon©. divulges tactical and strategic information to the players. For squadron can be ordered to shift its base, taking one full day
The Argentine player should decide which air units to place at example, he might tell the British player that as a result of the to do so. Once shifted it operates normally. They may perform
which airfields (he may move them around on his strategic Harrier strike previously ordered on Goose Green airstrip, the
1.2 Scope: The scenario describes the events starting on one mission while moving, so long as the total distance flown
turn}. He may also place his naval units anywhere he wishes, strip was cratered, and that he saw no aircraft on the ground.
April 2, 1982 when the armed forces of Argentina invaded the does not exceed twice the operational radius.
except that he can have no units within 150 nm of the entry He might tell the Argentine player that the attack was made by
Falkland Islands, a British possession in the South Atlantic
point at the start of the game. He may move units there alter 7-15 Harriers, and that he may have damaged some of the air-
long claimed by Argentina. The actual game starts on 0001 3.2 Tactical Movement: Movement on the tactical board is
game start if he wishes (British player take note!}. craft with flak.
EDT 27 April, with the Argentine forces in possession of the done in accordance with the rules in section 4.1 of Har-
Falklands and the British task force about to arrive in the The referee should begin the first turn by telling the players It is strongly recommended that the referee keep a log, con- poon©.
area. It provides rules that allow two players to submit written the weather and whatever strategic information is available, sisting of the player's orders, strategic events, and the 3.3 Strategic/Tactical Interlace: When the rel decides there
orders to a referee, who then moves units accordingly. The he then allows them to write their orders for 0001 hrs 27 results. Based on the skill of the players, it can make highly is a chance that two opposing units are going to meet or in-
referee determines when combat occurs, and transfers the April. amusing or exciting reading. It also helps the ref keep track of teract in some way, the action must be transferred to the tac-
action to a tactical game. After the action is fought, the results events, especially if the campaign stretches out over any tical board. There are several guidelines that the ref should
are implemented on the strategic level. The original 2.2 Orders by the Players: The players in this game represent length of time. use in setting up the tactical situation:
Harpoon© rules are extended, clarifications and the highest level decision makers on each side, roughly
enhancements are also provided for; detection, combat, analogous to the Junta on one side and the Fleet Com- 2.4 Turn sequence tt Determine how much prior, or strategic information each
movement, and damage. Additional weapons systems are mander/War Cabinet on the other. Each player will submit player has about the opposing side. For example, does the
also described. daily orders covering 0001 hrs to 2400 hours for a given day. tt The players write their orders for the upcoming day, and player have any idea there are opposing units out there? II so,
The.se may be as detailed or as simple as the player permits. submit them to th.e referee. how did he find out? The source of the information will deter-
1.3 Scales: In addition to the scales for turns described in The players should be aware, however, that Murphy's law tt The referee takes the orders and executes them in mine the type and accuracy of the information. When did he
Harpoon, the players will also write orders on a daily basis, prevails, and that orders can be misunderstood. A typical chronological order. For example, if the Argentine player has get the inforrnation? This determines if he has time to rear-
called a "strategic turn". This in no way reflects the pace of day's orders might consist of: order timed for 0100, 1100. and 2100, while the British range his formation, or call for reenforcements.
the battle, but rather the decision-making cycle used by the "0100 Antelope, Sheffield, and Arrow detach from TF (task player has orders timed for 0400, 0800, and 2100, the
commanders on both sides. Orders will be described in more force} and proceed to Port Stanley at cruising speed. Conduct
tt Keep close track of the units' position on the strategic plot.
referee will be executing the orders at 0100(A}, 0400(B}, When they are transferred to the tactical plot, determine the
detail in section 3.1. Map scales are shown on the map, and shore bombardment of port and return to TF." The referee 0800(B}, 1100(A), and two at 2100. time of the first turn (e.g. 0926) and the position of the two
are used normally by the referee to plot the position of both would determine when the ships would arrive off Port Stanley,
Within the referee's turn, for each order he should: forces relative to each other (e.g. British formation is 30 nm
side's units. and thus commence their attack.
"Aermacchi squadron move from Port Stanley airfield to Rio tt Plot the units' movement. bearing 225 degrees from the Argentines). The starting posi-
tt Look to see if the unit(s) come within sensor range of the tion for the two sides should be just outside weapons and
1.4 Required Materials: The most important requirement is a Gallegos airfield."
other side. sensor ranges of the two sides. This is important, since as
referee moderately experienced with Harpoon©. If there is no
These are typical, but not exhaustive orders. A player can tt Note other later orders that may affect the unit being plot- soon as the players are on the tactical board, they will start
such person available, play a few games of Harpoon©
also give standing orders, for instance, that two Harriers and ted. acting on the knowledge that since "they are on the tactical
without any strategic background, possibly reenacting some
of the battles around the Falklands described in Chapter 2.
two Sea King helicopters are to be aloft at all times, perform- tt If necessary, notify the players, transfer the involved units board, they must be going to fight something". As always,
ing specified duties. to the tactical surface and let them resolve the combat (see these rules are guidelines only, and I depend on the referee to
After the players have some familiarity with the rules, they
section 4.4 on the Tactical/Strategic interface). use creativeness and common sense.
can move on to trying the entire campaign. The referee will notify the players of the results of these
orders as they occur. This might result in the player modify- tt Record the results of combat, return to the strategic level,
2.0 Mechanics ing orders or making new ones. This is allowed. The referee and continue to execute the orders. 3.4 Aircraft Radii: Unlike a tactical game of Harpoon©, where
must use some common sense, but modern communications the action takes place over a relatively small area, Resolution
3.0 Movement 502© must take into account aircraft ranges and their effects
2.1 Setup: All players are urged to read the rules before star- allow almost instant knowledge of the tactical situation. As an
ting the campaign. The British player should place his main example, the captain of HMS Conqueror reached the vicinity 3.1 Strategic Movement Orders on play. Provided on the bottom of the next page are the radii
TF at the entry point marked on the map. He should give the of the General Belgrano, and then asked for permission to at- All movement orders must contain five things: Which units for all combat aircraft employed in this scenario. The numbers
ref a standard steaming formation diagram, and standing tack from the TF commander. He conferred with the British are to move, when they should start, a course and speed, and given assume that the aircraft travels most of the way at
orders for radio silence, EMCON, etc. He may also give other War Cabinet, who were the ones to actually give the order to a distance to travel. The course is expressed in degrees (090 cruise speed, and only goes to maximum speed once it is in
standing orders if he wishes, such as CAP stationing. By engage. degrees is due east, 225 degrees is southwest) and the speed combat. It also assumes that the aircraft is carrying a normal
game start, he has already taken S. Georgia, and does not is expressed in knots (nautical miles per hour). load of either attack or intercept ordnance. In game terms,
need to concern himself with it in this game, unless he wants The players should think of the days' orders as a tactical this means that the referee should compute the time for air-
"plan" to be followed, unless circumstances force a change. Variations on this are possible. For instance, distance and craft to arrive at a given point using the cruise speeds provid-
to.
Modifications to the plan are possible, but the referee should course can be replaced with a fixed geographic destination. ed here. Once the aircraft gets in combat, it can use maximum
Both players should have copies of the map, as well as the prevent frequent changes, perhaps by raising the chance of Moving points, such as ships or aircraft can be used only if speed. Section 6.13 in Harpoon© also applies to attacks
referee. Permission is given to xerox it for game purposes on- an order being garbled, or old orders being executed along they are friendly and their position is known. In any case, the against surface ships, but change the rule to read ten turns
ly. The players should also xerox off copies of the Aircraft with the new. idea is to have definite orders telling a unit where to go. If the instead of seven. This means that once an aircraft has gone to
2 orders are vague, Murphy's law takes over. full speed (anything over cruise) it will have to slow down to
3
cruise after ten turns, or run out of fuel before it can get back 4.0 Detection believeability of the rumor, and then roll to see if it is suc- 4.5 Patrol Aircraft: Each side has long-range patrol aircraft,
to base. The endurance shown is the amount of time that the cessfully passed on. If it is an "average rumor" give it a which can be used to help locate the other side. To simplify
aircraft can stay airborne, assuming that it does not par- 4.1 Strategic Information: Besides the sensors used to gain 10-15 per cent chance of succeeding. Reports that are the player's tasks, each side will simply make a single die roll
ticipate in combat. It is used for planning CAP and patrol mis- information for use during a battle, there are many other unverifiable, such as HMS Superb, are about 50 per cent. If to see if their patrol aircraft have found anything. High-level
sions. sources of intelligence that allow a player to have at least a the planted story is really off the wall, give it a small, or zero commanders do not worry about patrol routes for their air-
general idea of what the enemy is up to. chance. In any case, the planting player should never know if craft. Each turn the ref~ree should roll a die to see whether an
3.5 Ship Refueling: Although all task force commanders must the roll succeeded or failed. He will only be able to tell by his individual subunit has been detected. the chance of detection
be aware of the fuel state of their ships, and the problems in- 4.2 The Media: The war in the Falklands is fought in the mid- opponent's actions. is:
volved in refueling them, Resolution 502© does not include dle of a giant fishbowl. The only reason this scenario can be
this procedure. It is very complicated, and would involve
tt 50 per cent per day for each British surface or air unit
written about at all is that there are hundreds of cor- within 300 nm of the Argentine coast. The use of individual
usage rates and available tankers, tending to turn the game respondents spending all their time trying tci find out what is 4.3 Superpower intelligence supply: The United States and
the Soviet Union are supporting Britain and Argentina respec- Neptune search aircraft for specific search missions (max
into a bookkeeping exercise. Fueling should not be a tactical going on in the Falklands. The referee should use this general
tively . Each side will therefore have at least a general idea of radius 500 nm) reduces this chance by 1O per cent per air-
problem for either player. The Argentines operate too close to rule: If a member of the general public in Britain or Argentina
the location of the other side's forces. This may or may not be craft diverted. The Argentine player can also decide to use all
base to run out of fuel, and by refueling at night, the British could see it or hear about it, the news media will find out
transferrable to tactical information. For example, the Soviets his aircraft for ASW patrol work, protecting one group of
can avoid air attack. To simulate the logistic tail associated about it and so the other side will know about it as well. For
might inform Argentina that the main British task force is ships from submarines. There is a 25 per cent chance that a
with the British effort, there will always be D6 (see Annex 0, instance, if a ship leaves port, or a unit suffers damage or
operating 50-120 nm NE of the Falklands, and that small screening aircraft will detect an approaching sub at 2D1 Onm
Harpoon©) tankers (see Annex Tl with the main British TF. casualties, the other side will find out after a specified inter-
detachments are off S. Georgia, and heading for the coast of from the force it is protecting. The units should be transferred
The referee should randomly determine their identity. If a val. This is independent of the player's own tactical informa-
East Island. The ref should make sure this information is to the tactical board and the result resolved accordingly.
group of ships is to be detached for more than three days, one tion, acquired as a result of the battle. General Rule: If an
tanker for each 4 ships should be assigned from those on event occurs that could possibly be picked up by the media, it general in nature, since it comes mostly from satellites, spy tt 30 per cent per day for each Argentine surface or air unit
hand. will be broadcast later. The opposing player finds out about it ships, and diplomatic sources. There is a lengthy time lag for approaching within 100 nm of a single British-designated
at that time. The time required is: most of it getting to the people who need it. Also, the supply- group of ships. They are being screened by Nimrod ASW
3.6 Ship-to-Shore movement: It takes 8 hours, starting at tt British Media: D100/2 (minimum of six) hours. ing country may sanitize the information by fuzzing it up a lit- patrol planes flying from Ascension island. As with the Argen-
dawn, to land a battalion of troops with their supplies and tt Argentine Media: D100 hours (minimum of ten). tle, to hide just how accurate their sources really are. General tine Neptunes, the Nimrods can instead screen a designated
equipment. Portions of units take proportionately less time. Rule: For each side, see how accurate the information is by group of ships from subs, the chance of detection being 40
During this time the amphibious ships may not move more . rolling 2D6, with these modifiers: per cent per aircraft and the range 3D10 nm .
than 5 miles from the beachhead. This assumes that both The opposing players can also attempt to plant misinformation tt -6 if there is a storm in the area
helicopters and landing craft are beingused to bring the about their own forces, in hopes that their media will pick it tt - 2 if the opposing force is using radio and radar silence. 4.6 Tactical Reconnaissance: The players can use tactical air-
troops ashore. Essentially, making a bridgehead will take all up and pass it on to the other side. The ref must judge the An 11 or 12 means that the side gains detailed location infor- craft to reconnoiter opposing forces on land, by assigning the
the daylight hours for one strategic turn. mation on some subunit of the opposing side, and good aircraft to a reconnaissance mission. The British player
general information on his dispositions, say ±20 nm. should use Harriers for this, while the Argentine player could
A roll of 9 or 1Omeans good general information on the oppos- use Pucaras or Mirages.
ing side's dispositions. The chance of a successful recon mission is determined by
A roll of 5-8 means average quality information, ± 60 nm, and first referring to the ''Air Attacks against Land Targets'' table
there is a one in six chance of missing each of the subunits and seeing if the aircraft has been shot down. If it has not,
AIRCRAFT OPERATIONAL RADIUS, CRUISING SPEED, AND ENDURANCE present. then roll D6. This is the number of installations it may have
A roll of 3 or 4 me~ns that the information is only accurate to detected. Roll D100 againstthe visibility minus 30 per cent. II
Aircraft Name Operational Radius (nm) Cruise Speed (kt) Endurance (min) ± 150 nm, and that there is a 50 per cent chance of missing the roll is less than the modified visibility, the position was
Harrier 150 600 30 each of the subunits present. detected. The referee may decide which installations were
Wessex 107 105 120 A roll of 2 means that no information is forthcoming. detected, or roll randomly. The recce aircraft's player should
Lynx 140 140 120 also specify some area, such as "the northern part of East
Sea King 120 112 128 4.4 Communications intercept: The British have access to Falkland Island", or an installation, such as "Port Stanley
Wasp 140 95 177 communications satellites, which allow them to use UHF fre- airstrip". In that case, the ref should inform the player about
Puma 275 146 226 quencies, which have line-of-sight ranges and very low positions in that area.
Skyhawk 460 600 90 chance of being detected. The Argentines must depend on
Pucara 216 240 108 long-range HF frequencies, which have a high chance of
4.7 Maximum Visual Ranges
S. Entendard 330 600 66 detection. Each time an Argentine unit must communicate
Mirage Ill/Dagger 650 516 151 with another unit not in company with it, roll 2D6 and use the
4.8 Sighting from Aircraft: Aircraft can sight other aircraft or
Canberra 402 420 115 chart below to determine the results, with a roll of:
missiles at High or Very High altitudes at 50 nm, due to con-
Neptune 500 182 330 1-4 no intercept, no information gained. trails. Aircraft at Medium altitude or below are sighted at 3 nm
Aermacchi MB326GB 430 355 145 5-6 a single intercept is gained, giving a line of bearing to the (fighter-size) and 6 nm (bomber-size). Sighting ranges to
broadcasting unit. ships are equal to the ship's speed in knots rounded to the
The British Nimrod, Victor, and all transport aircraft can be assumed to have unlimited range for purposes of the game. The Victor 7-9 two intercepts are gained, giving the location of the unit nearest five nm. Sighting range is at least 10 nm, maximum
and Nimrod aircraft are used as described in sections 6 and 5, respectively, and range calculations as such are not necessary. ±5 nm. 35 nm.
4 5
cruise after ten turns, or run out of fuel before it can get back 4.0 Detection believeability of the rumor, and then roll to see if it is suc- 4.5 Patrol Aircraft: Each side has long-range patrol aircraft,
to base. The endurance shown is the amount of time that the cessfully passed on. If it is an "average rumor" give it a which can be used to help locate the other side. To simplify
aircraft can stay airborne, assuming that it does not par- 4.1 Strategic Information: Besides the sensors used to gain 10-15 per cent chance of succeeding. Reports that are the player's tasks, each side will simply make a single die roll
ticipate in combat. It is used for planning CAP and patrol mis- information for use during a battle, there are many other unverifiable, such as HMS Superb, are about 50 per cent. If to see if their patrol aircraft have found anything. High-level
sions. sources of intelligence that allow a player to have at least a the planted story is really off the wall, give it a small, or zero commanders do not worry about patrol routes for their air-
general idea of what the enemy is up to. chance. In any case, the planting player should never know if craft. Each turn the ref~ree should roll a die to see whether an
3.5 Ship Refueling: Although all task force commanders must the roll succeeded or failed. He will only be able to tell by his individual subunit has been detected. the chance of detection
be aware of the fuel state of their ships, and the problems in- 4.2 The Media: The war in the Falklands is fought in the mid- opponent's actions. is:
volved in refueling them, Resolution 502© does not include dle of a giant fishbowl. The only reason this scenario can be
this procedure. It is very complicated, and would involve
tt 50 per cent per day for each British surface or air unit
written about at all is that there are hundreds of cor- within 300 nm of the Argentine coast. The use of individual
usage rates and available tankers, tending to turn the game respondents spending all their time trying tci find out what is 4.3 Superpower intelligence supply: The United States and
the Soviet Union are supporting Britain and Argentina respec- Neptune search aircraft for specific search missions (max
into a bookkeeping exercise. Fueling should not be a tactical going on in the Falklands. The referee should use this general
tively . Each side will therefore have at least a general idea of radius 500 nm) reduces this chance by 1O per cent per air-
problem for either player. The Argentines operate too close to rule: If a member of the general public in Britain or Argentina
the location of the other side's forces. This may or may not be craft diverted. The Argentine player can also decide to use all
base to run out of fuel, and by refueling at night, the British could see it or hear about it, the news media will find out
transferrable to tactical information. For example, the Soviets his aircraft for ASW patrol work, protecting one group of
can avoid air attack. To simulate the logistic tail associated about it and so the other side will know about it as well. For
might inform Argentina that the main British task force is ships from submarines. There is a 25 per cent chance that a
with the British effort, there will always be D6 (see Annex 0, instance, if a ship leaves port, or a unit suffers damage or
operating 50-120 nm NE of the Falklands, and that small screening aircraft will detect an approaching sub at 2D1 Onm
Harpoon©) tankers (see Annex Tl with the main British TF. casualties, the other side will find out after a specified inter-
detachments are off S. Georgia, and heading for the coast of from the force it is protecting. The units should be transferred
The referee should randomly determine their identity. If a val. This is independent of the player's own tactical informa-
East Island. The ref should make sure this information is to the tactical board and the result resolved accordingly.
group of ships is to be detached for more than three days, one tion, acquired as a result of the battle. General Rule: If an
tanker for each 4 ships should be assigned from those on event occurs that could possibly be picked up by the media, it general in nature, since it comes mostly from satellites, spy tt 30 per cent per day for each Argentine surface or air unit
hand. will be broadcast later. The opposing player finds out about it ships, and diplomatic sources. There is a lengthy time lag for approaching within 100 nm of a single British-designated
at that time. The time required is: most of it getting to the people who need it. Also, the supply- group of ships. They are being screened by Nimrod ASW
3.6 Ship-to-Shore movement: It takes 8 hours, starting at tt British Media: D100/2 (minimum of six) hours. ing country may sanitize the information by fuzzing it up a lit- patrol planes flying from Ascension island. As with the Argen-
dawn, to land a battalion of troops with their supplies and tt Argentine Media: D100 hours (minimum of ten). tle, to hide just how accurate their sources really are. General tine Neptunes, the Nimrods can instead screen a designated
equipment. Portions of units take proportionately less time. Rule: For each side, see how accurate the information is by group of ships from subs, the chance of detection being 40
During this time the amphibious ships may not move more . rolling 2D6, with these modifiers: per cent per aircraft and the range 3D10 nm .
than 5 miles from the beachhead. This assumes that both The opposing players can also attempt to plant misinformation tt -6 if there is a storm in the area
helicopters and landing craft are beingused to bring the about their own forces, in hopes that their media will pick it tt - 2 if the opposing force is using radio and radar silence. 4.6 Tactical Reconnaissance: The players can use tactical air-
troops ashore. Essentially, making a bridgehead will take all up and pass it on to the other side. The ref must judge the An 11 or 12 means that the side gains detailed location infor- craft to reconnoiter opposing forces on land, by assigning the
the daylight hours for one strategic turn. mation on some subunit of the opposing side, and good aircraft to a reconnaissance mission. The British player
general information on his dispositions, say ±20 nm. should use Harriers for this, while the Argentine player could
A roll of 9 or 1Omeans good general information on the oppos- use Pucaras or Mirages.
ing side's dispositions. The chance of a successful recon mission is determined by
A roll of 5-8 means average quality information, ± 60 nm, and first referring to the ''Air Attacks against Land Targets'' table
there is a one in six chance of missing each of the subunits and seeing if the aircraft has been shot down. If it has not,
AIRCRAFT OPERATIONAL RADIUS, CRUISING SPEED, AND ENDURANCE present. then roll D6. This is the number of installations it may have
A roll of 3 or 4 me~ns that the information is only accurate to detected. Roll D100 againstthe visibility minus 30 per cent. II
Aircraft Name Operational Radius (nm) Cruise Speed (kt) Endurance (min) ± 150 nm, and that there is a 50 per cent chance of missing the roll is less than the modified visibility, the position was
Harrier 150 600 30 each of the subunits present. detected. The referee may decide which installations were
Wessex 107 105 120 A roll of 2 means that no information is forthcoming. detected, or roll randomly. The recce aircraft's player should
Lynx 140 140 120 also specify some area, such as "the northern part of East
Sea King 120 112 128 4.4 Communications intercept: The British have access to Falkland Island", or an installation, such as "Port Stanley
Wasp 140 95 177 communications satellites, which allow them to use UHF fre- airstrip". In that case, the ref should inform the player about
Puma 275 146 226 quencies, which have line-of-sight ranges and very low positions in that area.
Skyhawk 460 600 90 chance of being detected. The Argentines must depend on
Pucara 216 240 108 long-range HF frequencies, which have a high chance of
4.7 Maximum Visual Ranges
S. Entendard 330 600 66 detection. Each time an Argentine unit must communicate
Mirage Ill/Dagger 650 516 151 with another unit not in company with it, roll 2D6 and use the
4.8 Sighting from Aircraft: Aircraft can sight other aircraft or
Canberra 402 420 115 chart below to determine the results, with a roll of:
missiles at High or Very High altitudes at 50 nm, due to con-
Neptune 500 182 330 1-4 no intercept, no information gained. trails. Aircraft at Medium altitude or below are sighted at 3 nm
Aermacchi MB326GB 430 355 145 5-6 a single intercept is gained, giving a line of bearing to the (fighter-size) and 6 nm (bomber-size). Sighting ranges to
broadcasting unit. ships are equal to the ship's speed in knots rounded to the
The British Nimrod, Victor, and all transport aircraft can be assumed to have unlimited range for purposes of the game. The Victor 7-9 two intercepts are gained, giving the location of the unit nearest five nm. Sighting range is at least 10 nm, maximum
and Nimrod aircraft are used as described in sections 6 and 5, respectively, and range calculations as such are not necessary. ±5 nm. 35 nm.
4 5
5.0 Combat: With certain exceptions, all combat occurs on RESOLUTION OF BRITISH COMMANDO RAIDS-A maximum of
AIR ATTACKS AGAINST LAND TARGETS
the tactical board, and is adequately covered by Harpoon. one raid every two weeks following the arrival of the British
Two areas not covered are attacks by aircraft on ground in- fleet in the Falkland island area (British amphibious ships
stallations, and assaults by troops on the Islands. To provide within 100 nm of the islands) may be made against Argentine Target Fighter-Bomber Bomber
simplicity, these are abstracted, and resolved by the referee, airfields. These raids may be made only by the British Special Success A/C lost
instead of being gamed out by the players. Air Service (SAS) unit and may include mainland targets as UK Arg. Success AIC Lost
well as airfields on islands. The SAS unit may be transported
5.1 Air Altacks Against land Targets: The Falkland Islands by either helicopter or submarine, and may use the territory of
Falklands 20% x # of aircraft, 03 % per aircraft 15% per aircraft . 90% 02%
are the only land areas that may be attacked by aircraft. The Chile for operations.
90% maximum (15% with Roland option)
British player may not attack the Argentine mainland, (That's To perform a raid the British player informs the referee that he
why they call it limited war) and the Argentine Air Force can't has committed the SAS unit to raid a specific airfield in his For every aircraft lost, roll a 06. On a roll ol 1-2, it is shot down before the attack is made. On a 3-6, it is lost afterward. This will
reach anything else. An air attack must consist of at least two orders for a strategic turn. The referee rolls one six sided dice affect the success roll for the attack.
aircraft on an attack mission or one heavy bomber (Vulcan). to determine if the raid succeeds. A total of three or more
The chance of a successful attack and the chance of an air- means the raid succeeds. Subtract two from the dice roll for
craft being shot down are shown on the "Air Attacks against each following raid. (Raids inspire a more alert defense.) If
land Targets" table. the raid succeeds the dice is rolled again, and the resulting
number multiplyed by two to determine the number of aircraft
lost. For example, if the dice roll is a three, six aircraft are LAND UNIT ORDER OF BATTLE
5.2 Combat Between Ground Forces: Since this is primarily a lost. If any Super Entendards are lost, then one Exocet missle
naval game, the land combat portion of this scenario has been per Entendard is also lost. The number of aircraft lost cannot
greatly simplified and the referee should feel free to amend or United Kingdom
be greater than the number of aircraft based at the field in
embellish it as he wishes. question. The British player choses which types of planes are Combat Rating Unit Ship Carried In
Each of the units operating in the theater of war has been lost if more that one type is at the field. If the raid fails the
given a Combat Rating (CR). This number is used to resolve SAS unit is eliminated and no more raids can be made. 250 1st BN, 3rd Commando RM HMS Invincible
land combat and to evaluate the results of air attack or naval 75 Special Boat SOON RM HMS Hermes
bombardment. O Special Air Service HMS Hermes or in Chile
250 2nd BN, Para. RGT MS Canberra
RESOLUTION OF LAND COMBAT-Total the CR of all attacking 250 2nd BN, 3rd Commando HMS Fearless
units and compare the total CR to that of the defenders. If the 300 Helicopter SOON, 3rd HMS Invincible
attacking CR is greater than the defenders', the defender sur- 6.0 Combat Results 250 1st BN, HQ, Para RGT MS Norland
renders and is out of the game. If the attacking CR is less 300 Helicopter SQDN, Paras MS Norland
than the defenders', then the attack is unsuccessful. No 375 1st BN, Blues and Royals MS St. Edmunds
casualties are taken on either side. 375 1st BN. Royal Artillery MS Baltic Ferry
6.1 Sequence of resolution: As in Harpoon© (page 17).
RESOLUTION OF AIR ATIACK- Consult Section 6.1 to deter- 300 1st BN, Scots Guards RMS Queen Elizabeth II
mine the number of successful attacks. If a successful attack 300 1st BN, Welsh Guards RMS Queen Elizabeth II
6.2 Damage point ratings: As in Harpoon© (page 17).
results, the DAMAGE POINTS given for the weapons used are 300 1st BN, The Gurkha BOE RMS Queen Elizabeth II
subtracted from the target's CR. This loss is permanent. 6.3 Sinking: Ships that have received damage sufficient to
The British player also has the option of specifically attacking sink them roll 206 and multiply by ten for the number of turns
Argentine airfields with special cratering ordnance. In order it will take to sink, the actual disappearance occurring during Republic of Argentina
to do this he must inform the referee in advance that his raid the movement phase. Submerged submarines that are sunk
Combat Rating Location
will be targeted against a specific airfield. If the attack is suc- and ships that have had magazine explosions sink
cessful the number of hours it is put out of action is determin- immediately. 2500 Port Stanley
ed by the formula: (06 x Number of successful attacking air-
craft/2) x 8. Only the general overall result of these attacks 6.4 Damage effects: The effects of damage, including critical 1500/ Goose Green/Darwin
should be given to the British player. hits, are applied simultaneously to both sides immediately each
after the phase in which it occurs. It is possible that damage
If a successful attack. is made against a Argentine mobile points received during the resolution of a critical hit will 750 Fox Bay
radar unit it is out of action for D6 x Number of successful generate another critical hit next turn. For example, a ship
attacking Aircraft x 12 hours. If the result is greater than 24 with a flooding critical hit would have to roll next turn to see 500/ Port San Carlos, Pepper Island,
hours the radar unit is eliminated. what effect the loss of the 20 points has on the ship. each and other small garrisons.
RESOLUTION OF NAVAL BOMBARDMENT- Use the weapons Note: All Argentine units are in place at the start of the game and cannot be moved during the course of the game.
of Annex C to fire on land targets. Any weapons that score 6.5 Aircraft damage, maintenance, and availability: Any hit on
hits have their DAMAGE POINTS subtracted from the target's an aircraft by a ship-launched weapon is considered sufficient British land units aboard a ship that is sunk are lost.
CR. This loss is permanent. to destroy it or force it to abort its mission.
7
6
5.0 Combat: With certain exceptions, all combat occurs on RESOLUTION OF BRITISH COMMANDO RAIDS-A maximum of
AIR ATTACKS AGAINST LAND TARGETS
the tactical board, and is adequately covered by Harpoon. one raid every two weeks following the arrival of the British
Two areas not covered are attacks by aircraft on ground in- fleet in the Falkland island area (British amphibious ships
stallations, and assaults by troops on the Islands. To provide within 100 nm of the islands) may be made against Argentine Target Fighter-Bomber Bomber
simplicity, these are abstracted, and resolved by the referee, airfields. These raids may be made only by the British Special Success A/C lost
instead of being gamed out by the players. Air Service (SAS) unit and may include mainland targets as UK Arg. Success AIC Lost
well as airfields on islands. The SAS unit may be transported
5.1 Air Altacks Against land Targets: The Falkland Islands by either helicopter or submarine, and may use the territory of
Falklands 20% x # of aircraft, 03 % per aircraft 15% per aircraft . 90% 02%
are the only land areas that may be attacked by aircraft. The Chile for operations.
90% maximum (15% with Roland option)
British player may not attack the Argentine mainland, (That's To perform a raid the British player informs the referee that he
why they call it limited war) and the Argentine Air Force can't has committed the SAS unit to raid a specific airfield in his For every aircraft lost, roll a 06. On a roll ol 1-2, it is shot down before the attack is made. On a 3-6, it is lost afterward. This will
reach anything else. An air attack must consist of at least two orders for a strategic turn. The referee rolls one six sided dice affect the success roll for the attack.
aircraft on an attack mission or one heavy bomber (Vulcan). to determine if the raid succeeds. A total of three or more
The chance of a successful attack and the chance of an air- means the raid succeeds. Subtract two from the dice roll for
craft being shot down are shown on the "Air Attacks against each following raid. (Raids inspire a more alert defense.) If
land Targets" table. the raid succeeds the dice is rolled again, and the resulting
number multiplyed by two to determine the number of aircraft
lost. For example, if the dice roll is a three, six aircraft are LAND UNIT ORDER OF BATTLE
5.2 Combat Between Ground Forces: Since this is primarily a lost. If any Super Entendards are lost, then one Exocet missle
naval game, the land combat portion of this scenario has been per Entendard is also lost. The number of aircraft lost cannot
greatly simplified and the referee should feel free to amend or United Kingdom
be greater than the number of aircraft based at the field in
embellish it as he wishes. question. The British player choses which types of planes are Combat Rating Unit Ship Carried In
Each of the units operating in the theater of war has been lost if more that one type is at the field. If the raid fails the
given a Combat Rating (CR). This number is used to resolve SAS unit is eliminated and no more raids can be made. 250 1st BN, 3rd Commando RM HMS Invincible
land combat and to evaluate the results of air attack or naval 75 Special Boat SOON RM HMS Hermes
bombardment. O Special Air Service HMS Hermes or in Chile
250 2nd BN, Para. RGT MS Canberra
RESOLUTION OF LAND COMBAT-Total the CR of all attacking 250 2nd BN, 3rd Commando HMS Fearless
units and compare the total CR to that of the defenders. If the 300 Helicopter SOON, 3rd HMS Invincible
attacking CR is greater than the defenders', the defender sur- 6.0 Combat Results 250 1st BN, HQ, Para RGT MS Norland
renders and is out of the game. If the attacking CR is less 300 Helicopter SQDN, Paras MS Norland
than the defenders', then the attack is unsuccessful. No 375 1st BN, Blues and Royals MS St. Edmunds
casualties are taken on either side. 375 1st BN. Royal Artillery MS Baltic Ferry
6.1 Sequence of resolution: As in Harpoon© (page 17).
RESOLUTION OF AIR ATIACK- Consult Section 6.1 to deter- 300 1st BN, Scots Guards RMS Queen Elizabeth II
mine the number of successful attacks. If a successful attack 300 1st BN, Welsh Guards RMS Queen Elizabeth II
6.2 Damage point ratings: As in Harpoon© (page 17).
results, the DAMAGE POINTS given for the weapons used are 300 1st BN, The Gurkha BOE RMS Queen Elizabeth II
subtracted from the target's CR. This loss is permanent. 6.3 Sinking: Ships that have received damage sufficient to
The British player also has the option of specifically attacking sink them roll 206 and multiply by ten for the number of turns
Argentine airfields with special cratering ordnance. In order it will take to sink, the actual disappearance occurring during Republic of Argentina
to do this he must inform the referee in advance that his raid the movement phase. Submerged submarines that are sunk
Combat Rating Location
will be targeted against a specific airfield. If the attack is suc- and ships that have had magazine explosions sink
cessful the number of hours it is put out of action is determin- immediately. 2500 Port Stanley
ed by the formula: (06 x Number of successful attacking air-
craft/2) x 8. Only the general overall result of these attacks 6.4 Damage effects: The effects of damage, including critical 1500/ Goose Green/Darwin
should be given to the British player. hits, are applied simultaneously to both sides immediately each
after the phase in which it occurs. It is possible that damage
If a successful attack. is made against a Argentine mobile points received during the resolution of a critical hit will 750 Fox Bay
radar unit it is out of action for D6 x Number of successful generate another critical hit next turn. For example, a ship
attacking Aircraft x 12 hours. If the result is greater than 24 with a flooding critical hit would have to roll next turn to see 500/ Port San Carlos, Pepper Island,
hours the radar unit is eliminated. what effect the loss of the 20 points has on the ship. each and other small garrisons.
RESOLUTION OF NAVAL BOMBARDMENT- Use the weapons Note: All Argentine units are in place at the start of the game and cannot be moved during the course of the game.
of Annex C to fire on land targets. Any weapons that score 6.5 Aircraft damage, maintenance, and availability: Any hit on
hits have their DAMAGE POINTS subtracted from the target's an aircraft by a ship-launched weapon is considered sufficient British land units aboard a ship that is sunk are lost.
CR. This loss is permanent. to destroy it or force it to abort its mission.
7
6
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6.6 Aircraft Availability: due to limitations on aircraft use, a Flooding: Remove ten points automatically (they pump the
given plane may fly only so many missions a day. Limiting water out), but there is a chance of the patch popping. Sub-
factors are pilot fatigue and minimum maintenance required to marines must stay at Periscope/Snorkeling Depth or it pops Annex A: SHIP DATA
keep the airplane flying. Possible combinations of missions automatically. The chance for surface ships equals the: (sea
state times 5 per cent) - (30 - max speed that day in kts) with Argentina Class Name: DRUMMOND
are:
tt Two long-duration missions: including Combat Air Patrol the answer expressed as a percentage. Roll once every eight Type: FF, No. In Class: 3, Date in Service: 1978, Standard
The following listings use these abbreviations: (R) =Radar, Displacement: 950 Tons (32 Damage Pts.), Speed: 24 kts.
(with no combat), attack missions over 100 nm, and hours.ii the patch holds for one roll do not roll again. (So)= Sonar, (S) =Starboard Side Weapons Arc, (P) = Port,
patrol/reconnaissance missions. Sensors: Weapons:
Fire: It may restart at the 1, 24, or 48-hour marks. The (SQ)= Starboard Quadrant, (S-P/S) =Systems equally DRBV 51A (R) (S-P/S) (1) x 2 MM38 Exocet
tt Three short duration missions: including Combat Air Patrol chance equals 10, 5, and 1 per cent respectively. The size of divided Port/Starboard, (F) =Fore, (A)= Aft. (See rear cover D-1228 (R) (F) 1-100mm/1 DRBC 32C
(with combat), intercept missions against hostile aircraft in of Harpoon) For example: (S-F/A) (3)x4-151mm/2MK8 =
the fire is determined as above, but subtract 2 from the D10 Diodon (So) (2)x1-40mm
the area, and attack missions under 100 nm. Split Forward Aft, four turrets, each mounting three 152mm
roll (e.g. 9 becomes 7). This procedure should be used for.all (S-P/S) (1) x 2-20mm guns
Example: The British force has 20 Harriers available to it. fires, whatever critical caused them. cannon; with 2 MKS fire directors. (S-P/S) (3) x 2-MK32 Torp.
Each Harrier has an endurance of 30 minutes. Each can fly 3
Bridge/CIC: The fire caused is resolved as described above. Remarks: D-1228 is the DECCA 1228 radar. Unit names for
CAP missions a day, so their total CAP coverage of the forma- Class Name: VEINTECINCO DE MAYO
Degraded operations are allowed 1 hour later. Two turns are the ships are DRUMMOND, GU ERRICO, and GRANVILLE. En-
tion is 30 hours, or more than a lull day. If two Harriers are to
needed to change course, and the land/launch rate is halved. Type: CVL, No. In Class: 1, Date In Service: 1945, Standard durance is 15 days.
be kept up, only 15 hours of CAP coverage can be provided. Displacement: 15892 tons (265 Damage pts.), Speed: 24.5
Flight Deck: Make the repair roll at the 24 and 48 hour mark Kts.
Short missions can be substituted for long-duration missions, Class Name: COMODORO PY
after the battle.
but not long for short. Thus, a plane could fly an attack mis- Type: DD, No. In Class: 1, Date In Service: 1945, Standard
Hangar, Airfields, and Flight Deck Hits: "Destroyed" aircraft Sensors: Weapons:
sion and an intercept mission, but not two intercept missions Displacement: 2425 Tons (81 Damage Pts.), Speed: 32.5
have a 50 per cent chance of being only damaged and become LW.Ol (R) (2F/1A) (1)X3-40mm Bofors
and a patrol mission. The availability of aircraft will also de- kts.
operational again in 24 hours if they are not destroyed. LW.02 (R) (S)(1) x 4-40mm Bofors
pend on the maintenance rules, described above. Sensors: Weapons:
Vl.01 (R) (P) (1) x 2-40mm Bolors SPS-40 (R) (F) (1)X4- MM38 Exocet
6.95 Electronics Serviceability: Optional, see Harpoon© page Vl.01 (R) 12 A-40 Skyhawk SPS-10 (R) (S-F/A) (2)X2-127mm
19. DA.02 (R) 4 SH-3D Sea King SWS-23 (So) (S-P/S) (3)x2-MK44 Torp.
6.7 Ship Armor Effect: See Harpoon©, page 19. ZW.01 (R) 6 S-2A Tracker (S-P/S) 2 MK10 Hedgehog
7.0 Ending the Game: Whichever side has complete control of 1 Catapult 1 Helicopter
the Falklands, (No enemy CR points on East Falkland Island 2 Elevator
6.8 Weapons and Directors Effects: See Harpoon©, page 19. and at least 1Opoints of their own CR points) before June 15, Remarks: The helicopter is a Alouette Ill. The COMODORO PY
1982 wins. If neither side does, the Referee gets to decide Remarks: Colossus Class; heavily modified; sold to Argentina is an Ex-USS Perkins class, transferred 1973.
how the inevitable diplomatic hash slinging would be resolved. by Netherlands 1969.
Class Name: BOUCHARD
Class Name: GENERAL BELGRANO Type: DD, No. In Class: 3, Date In Service: 1944, Standard
6.9 Shipboard Damage Repairs: Repairs to critical hits cannot
7. 1 Blockade: The British must blockade the Falklands to Type: CL, No. In Class: 1, Date in Service: 1938, Standard Displacement: 2200 tons (73 Damage Pts.), Speed: 30 kts.
be made during battle, except for stopping fires and flooding.
weaken the garrison sufficiently to make invasion feasible. Displacement: 10800 Tons (216 Damage Pts.), Speed: 25 Sensors: Weapons:
Some damage, especially to sensors and weapons, may be kts.
This involves cutting of sea and air access to the Island. The SPS-40 (R) (F) (1)X4 MM38 Exocet
correctable after a battle. Damage to the ship's structure
British player must use his forces to accomplish this. A few Sensors: Weapons: SPS-10 (R) (S-F/ A) (2) x 2-127mm/1 MK25
(damage points) is generally not reparable, except in port. LW.01 (R)
methods are to use SSNs to attack surface ships and sub- (S-F/A) (3)x4-152mm/2 MK8 SQS-30 (So) (A) (2)X2-76mm/1MK25
some of it, connected with floatation damage caused by DA.01 (R)
marines attempting resupply, and picket groups of DD/FFs (Pl (3)x1-152mm SQA-10 (So) (S-P/S) (3) x 2-MK44 Torp.
flooding, can be removed by pumping the water out, but
warning of aircraft or surface ship approach. The groups SGR110(R) (S-F/A) (1)x8127mm/2MK28 2 MK10 Hedgehog
ships do not carry structural repair supplies on board.
could either attack the opposing units themselves or call for (S-F/A) (4)X2-40mm 1 Helicopter
To determine which systems can be repaired, take the total Harrier strikes on them. (S-P/S) (2) x 6-40mm
remaining damage points and divide them by the original (S-P/S) (4) x 2-Sea Cat Remarks: Units are SEGUI, HIPOLITO BOUCHARD, and
No blockade is airtight. Some supplies will trickle through, PIEDRABUENA. The SEGUI has SPS-6 radar instead of
damage. This is the "Repair Roll". For example, a ship that (S-P/S) (1) x 2-20mm guns
but they will not help if the bulk is kept out. To "break" the SPS-40; instead of Exocet or SQA-10 radar it has (2F/1A)
has 37 damage points remaining out of 100 original points
blockade, or supply the Islands in a given week, the Argen- Remarks: Estimated 70 missiles on board (manual reload). (2) x 3-127mm . SEGUI is the only unit with 76mm guns.
has a 37 per cent Repair Roll. For certain types of critical hits
tine player must order at least two merchant ships to the Armor: 102mm belt thinning to 36mm at bow and stern, The helicopters are Alouette 111. All units are ex-Allen M
(see below), roll D100 against this value. A roll less than or
Islands. Equivalents to one Merchant ship are ten C-130s lan- 76mm decks, 127-76mm on turrets, and 203 mm on conning Sumner class. A fourth unit was transferred for cannibaliza-
equal to the Repair Roll indicates the system has been
ding on the airstrip at Port Stanley or thirty light transport air- tower. Unit is ex-USS PHOENIX, US Brooklyn class CL, tion, and was not commissioned.
repaired and is fully operational. For resolution of each type of
craft landing on any airstrip. The available Argentine cargo transferred 1951.
critical, see below.
aircraft are listed in Annex S. A light transport aircraft is any
Weapons mounts, Sensors (including Sonars), Rudder, and airplane other than a C-130. The Argentine player must
Engineering: Make repair rolls 1 hr, 24 hrs, and 48 hrs after schedule resupply runs to the Islands, and provide escorts ii
the battle is over. II a system is hit or damaged again before he wants to fight his way through British Aerial opposition. If
the roll is successful, continue the roll on the same time track there is no escort, and the transport encounters British air-
as before. Failure to make the 48 hour repair roll means that craft, it will run, and the CAP may engage it or not as it
the system cannot be repaired at sea. chooses. 9
8
6.6 Aircraft Availability: due to limitations on aircraft use, a Flooding: Remove ten points automatically (they pump the
given plane may fly only so many missions a day. Limiting water out), but there is a chance of the patch popping. Sub-
factors are pilot fatigue and minimum maintenance required to marines must stay at Periscope/Snorkeling Depth or it pops Annex A: SHIP DATA
keep the airplane flying. Possible combinations of missions automatically. The chance for surface ships equals the: (sea
state times 5 per cent) - (30 - max speed that day in kts) with Argentina Class Name: DRUMMOND
are:
tt Two long-duration missions: including Combat Air Patrol the answer expressed as a percentage. Roll once every eight Type: FF, No. In Class: 3, Date in Service: 1978, Standard
The following listings use these abbreviations: (R) =Radar, Displacement: 950 Tons (32 Damage Pts.), Speed: 24 kts.
(with no combat), attack missions over 100 nm, and hours.ii the patch holds for one roll do not roll again. (So)= Sonar, (S) =Starboard Side Weapons Arc, (P) = Port,
patrol/reconnaissance missions. Sensors: Weapons:
Fire: It may restart at the 1, 24, or 48-hour marks. The (SQ)= Starboard Quadrant, (S-P/S) =Systems equally DRBV 51A (R) (S-P/S) (1) x 2 MM38 Exocet
tt Three short duration missions: including Combat Air Patrol chance equals 10, 5, and 1 per cent respectively. The size of divided Port/Starboard, (F) =Fore, (A)= Aft. (See rear cover D-1228 (R) (F) 1-100mm/1 DRBC 32C
(with combat), intercept missions against hostile aircraft in of Harpoon) For example: (S-F/A) (3)x4-151mm/2MK8 =
the fire is determined as above, but subtract 2 from the D10 Diodon (So) (2)x1-40mm
the area, and attack missions under 100 nm. Split Forward Aft, four turrets, each mounting three 152mm
roll (e.g. 9 becomes 7). This procedure should be used for.all (S-P/S) (1) x 2-20mm guns
Example: The British force has 20 Harriers available to it. fires, whatever critical caused them. cannon; with 2 MKS fire directors. (S-P/S) (3) x 2-MK32 Torp.
Each Harrier has an endurance of 30 minutes. Each can fly 3
Bridge/CIC: The fire caused is resolved as described above. Remarks: D-1228 is the DECCA 1228 radar. Unit names for
CAP missions a day, so their total CAP coverage of the forma- Class Name: VEINTECINCO DE MAYO
Degraded operations are allowed 1 hour later. Two turns are the ships are DRUMMOND, GU ERRICO, and GRANVILLE. En-
tion is 30 hours, or more than a lull day. If two Harriers are to
needed to change course, and the land/launch rate is halved. Type: CVL, No. In Class: 1, Date In Service: 1945, Standard durance is 15 days.
be kept up, only 15 hours of CAP coverage can be provided. Displacement: 15892 tons (265 Damage pts.), Speed: 24.5
Flight Deck: Make the repair roll at the 24 and 48 hour mark Kts.
Short missions can be substituted for long-duration missions, Class Name: COMODORO PY
after the battle.
but not long for short. Thus, a plane could fly an attack mis- Type: DD, No. In Class: 1, Date In Service: 1945, Standard
Hangar, Airfields, and Flight Deck Hits: "Destroyed" aircraft Sensors: Weapons:
sion and an intercept mission, but not two intercept missions Displacement: 2425 Tons (81 Damage Pts.), Speed: 32.5
have a 50 per cent chance of being only damaged and become LW.Ol (R) (2F/1A) (1)X3-40mm Bofors
and a patrol mission. The availability of aircraft will also de- kts.
operational again in 24 hours if they are not destroyed. LW.02 (R) (S)(1) x 4-40mm Bofors
pend on the maintenance rules, described above. Sensors: Weapons:
Vl.01 (R) (P) (1) x 2-40mm Bolors SPS-40 (R) (F) (1)X4- MM38 Exocet
6.95 Electronics Serviceability: Optional, see Harpoon© page Vl.01 (R) 12 A-40 Skyhawk SPS-10 (R) (S-F/A) (2)X2-127mm
19. DA.02 (R) 4 SH-3D Sea King SWS-23 (So) (S-P/S) (3)x2-MK44 Torp.
6.7 Ship Armor Effect: See Harpoon©, page 19. ZW.01 (R) 6 S-2A Tracker (S-P/S) 2 MK10 Hedgehog
7.0 Ending the Game: Whichever side has complete control of 1 Catapult 1 Helicopter
the Falklands, (No enemy CR points on East Falkland Island 2 Elevator
6.8 Weapons and Directors Effects: See Harpoon©, page 19. and at least 1Opoints of their own CR points) before June 15, Remarks: The helicopter is a Alouette Ill. The COMODORO PY
1982 wins. If neither side does, the Referee gets to decide Remarks: Colossus Class; heavily modified; sold to Argentina is an Ex-USS Perkins class, transferred 1973.
how the inevitable diplomatic hash slinging would be resolved. by Netherlands 1969.
Class Name: BOUCHARD
Class Name: GENERAL BELGRANO Type: DD, No. In Class: 3, Date In Service: 1944, Standard
6.9 Shipboard Damage Repairs: Repairs to critical hits cannot
7. 1 Blockade: The British must blockade the Falklands to Type: CL, No. In Class: 1, Date in Service: 1938, Standard Displacement: 2200 tons (73 Damage Pts.), Speed: 30 kts.
be made during battle, except for stopping fires and flooding.
weaken the garrison sufficiently to make invasion feasible. Displacement: 10800 Tons (216 Damage Pts.), Speed: 25 Sensors: Weapons:
Some damage, especially to sensors and weapons, may be kts.
This involves cutting of sea and air access to the Island. The SPS-40 (R) (F) (1)X4 MM38 Exocet
correctable after a battle. Damage to the ship's structure
British player must use his forces to accomplish this. A few Sensors: Weapons: SPS-10 (R) (S-F/ A) (2) x 2-127mm/1 MK25
(damage points) is generally not reparable, except in port. LW.01 (R)
methods are to use SSNs to attack surface ships and sub- (S-F/A) (3)x4-152mm/2 MK8 SQS-30 (So) (A) (2)X2-76mm/1MK25
some of it, connected with floatation damage caused by DA.01 (R)
marines attempting resupply, and picket groups of DD/FFs (Pl (3)x1-152mm SQA-10 (So) (S-P/S) (3) x 2-MK44 Torp.
flooding, can be removed by pumping the water out, but
warning of aircraft or surface ship approach. The groups SGR110(R) (S-F/A) (1)x8127mm/2MK28 2 MK10 Hedgehog
ships do not carry structural repair supplies on board.
could either attack the opposing units themselves or call for (S-F/A) (4)X2-40mm 1 Helicopter
To determine which systems can be repaired, take the total Harrier strikes on them. (S-P/S) (2) x 6-40mm
remaining damage points and divide them by the original (S-P/S) (4) x 2-Sea Cat Remarks: Units are SEGUI, HIPOLITO BOUCHARD, and
No blockade is airtight. Some supplies will trickle through, PIEDRABUENA. The SEGUI has SPS-6 radar instead of
damage. This is the "Repair Roll". For example, a ship that (S-P/S) (1) x 2-20mm guns
but they will not help if the bulk is kept out. To "break" the SPS-40; instead of Exocet or SQA-10 radar it has (2F/1A)
has 37 damage points remaining out of 100 original points
blockade, or supply the Islands in a given week, the Argen- Remarks: Estimated 70 missiles on board (manual reload). (2) x 3-127mm . SEGUI is the only unit with 76mm guns.
has a 37 per cent Repair Roll. For certain types of critical hits
tine player must order at least two merchant ships to the Armor: 102mm belt thinning to 36mm at bow and stern, The helicopters are Alouette 111. All units are ex-Allen M
(see below), roll D100 against this value. A roll less than or
Islands. Equivalents to one Merchant ship are ten C-130s lan- 76mm decks, 127-76mm on turrets, and 203 mm on conning Sumner class. A fourth unit was transferred for cannibaliza-
equal to the Repair Roll indicates the system has been
ding on the airstrip at Port Stanley or thirty light transport air- tower. Unit is ex-USS PHOENIX, US Brooklyn class CL, tion, and was not commissioned.
repaired and is fully operational. For resolution of each type of
craft landing on any airstrip. The available Argentine cargo transferred 1951.
critical, see below.
aircraft are listed in Annex S. A light transport aircraft is any
Weapons mounts, Sensors (including Sonars), Rudder, and airplane other than a C-130. The Argentine player must
Engineering: Make repair rolls 1 hr, 24 hrs, and 48 hrs after schedule resupply runs to the Islands, and provide escorts ii
the battle is over. II a system is hit or damaged again before he wants to fight his way through British Aerial opposition. If
the roll is successful, continue the roll on the same time track there is no escort, and the transport encounters British air-
as before. Failure to make the 48 hour repair roll means that craft, it will run, and the CAP may engage it or not as it
the system cannot be repaired at sea. chooses. 9
8
British
Class Name: ANDROMEDA Class Name: TIDE CLASS
Class Name: ALMIRANTE Class Name: SALTA Type: FF, No. In Class: 1, Date In Service: 1980, Standard Type: AOF(L}, No. In Class: 2, Date In Service: 1963, Stan-
No. In Class: 2, Date In Service: 1943, Standard Displace- Type: SS, No. In Class: 2, Date In Service: 1975, Standard Displacement: 2500 tons, (83 damage pis.) Speed: 27 kts. dard Displacement: 8531 tons (171 damage pts.) Speed: 18
ment: 2050 tons (68 Damage Points}, Speed: 30 kts. Displacement: 1185 tons, (20 Damage Pts.) Speed: 10 kts., Sensors: Weapons: kts.
Sensors: Weapons: Submerged Speed: 22 kts. 997 (R) (F) (6) x 1-Sea Wolf/2-910 Weapons: 4 Sea Kings
SPS-6 (R) (S-F/A) (1}X4-127mm/1MK25 Sensors: None 968 (R) (S-P/S) (1)x4-MM38 Exocet
SPS-10 (R) (S-P/S) (2) x 2-76mm/2 MK34 Weapons: 1006 (R) (S-P/S) (1)X2-20mm Remarks: Oil Tanker.
SOS-4 (So) (A) (2) x 1-76mm/1 MK35 (S-P/S} (8}X1-MK 24 Tigerfish 2016 (So) ($-P/S) (3)X2 MK46 Torp.
(P) (4)x1-MK16 Torp. 1 Lynx MK3 Class Name: ENDURANCE
(S-P/S) (3)x2-MK44 Torp Remarks: German built type 205 class. Units are SALTA and Type: Ice Patrol Ship, No. In Class: 1, Date In Service: 1956,
1-MK3 Depth C. rail SAN LUIS. Formerly in 'Broad Beam Leander Class', heavily modified. Standard Displacement: 3600 tons, (120 damage pis.),
2-Depth C. Proj. Speed: 14.5 kts.
2-MK10 Hedgehog Class Name: FEARLESS Weapons: (S-P/S) (1)x2-20mm
Type: LPD, No. In Class: 2, Date In Service: 1965, Standard 2 Wasp
Remarks: Units are ALMIRANTE STORNI and ROSALES; ex- Displacement: 11060 tons, (221 damage pts.) Speed: 21 kts. Remarks: Can carry Detachment of Marines.
Fletcher class, transferred in 1961 and 1971 respectively. Sensors: Weapons:
978 (R) ($-F/A) (4)X4-Sea Cat/4-Type 912
993 (R) (S-P/S) (1)x2-40mm
Class Name: HERCULES Class Name: SANTA-FE 4 LCA
Type: DDG, No. In Class: 2, Date In Service: 1976, Standard Type: SS, No. In Class: 2, Date In Service: 1944, Standard 4 LCM(9)
Displacement: 3150 tons (105 damage pts.), Speed: 30 kts. Displacement: 1517 tons, (25 Damage Pts) Speed: 18 kts.,
Submerged Speed: 15 kts. Remarks: LCA can carry 35 men or Y2 ton vehicle; LCM(9)
Sensors: Weapons: Annex B: AIRCRAFT
Sensors: None can carry one Cheiftan or two Centurion tanks or 100 tons of
965M (R) (F) (1)x1-114mm/1-909
Weapons: supplies. LCA are in davits; LCM carried in well deck; can
992 (R) (F) (2) x 1-Sea Dart/2-909 Argentine
(S-P/S) (6)X1-533mm TT carry 6 helicopters on deck; no hangar facilities. Typical load
1006 (R) (S-P/S) (1)x2-20mm
($-PO/SQ) (4) x 1-533mm TT is a light infantry battalion and artillery battery; 700 marines
184 (So) 1 Lynx Name: Aermacchi M.B. 32668
can be accommodated on an overload basis. INTREPID placed
162 (So) ($-PO/SQ) (3) x 2-MK44 Torp. Remarks: SANTA FE is Guppy II class. SANTIAGO DEL Mission ATA Range RTG
in reserve in 1976; reactivated 1982 during Falklands crisis.
(S-P/S) (1)x4-MM38 Exocet ESTERO is Guppy IA class. SANTA FE was damaged and cap- ATK .5 1.5
Single Type 909 forward controls either gun or missle; other tured 25 April in the retaking of South Georgia island by the Maximum Speed at Altitude (Ids)
Class Name: SIR BEDIVERE
type 909 director has aft arc. British, and as a result is not in the game. Low Medium High V-High
Type: LST, No. In Class: 6, Date In Service: 1967, Standard
Displacement: 3270 tons, (109 damage pts.) Speed: 17 kts. 474 474 474 0
Ordnance: 4-250Kg Bombs and 6 Rocket Pods
Class Name: INTREPIDA Class Name: RESOURCE Remarks: Italian built.
Type: PT, No. In Class: 2, Date in Service: 1974, Standard Type: AEFS, No. In Class: 2, Date In Service: 1967, Standard
Displacement: 240 tons, (12 damage pis.), Speed: 40 kts. Displacement: 18029 tons, (300 Damage Pis.) Speed: 17 kts. Name: IA.58 Pucara
Sensors: None Class Name: CABO SAN ANTONIO Weapons: 2 Sea Kings Mission ATA Range RTG
Weapons: Type: LST, No. In Class: 1, Date In Service: 1978, Standard ATK .25 .75
Remarks: RFA maintained, 3 RAS stations per side, 4 Sea
(F) (1) x 1-76mm/62 Oto-Melara/1 WM20 Displacement: 4300 tons, (143 damage pis.), Speed: 16 kts. RCE .25 .75
King helicopters carried in wartime; 2 in peacetime.
(A) (1) x 2-40mm/70 Bofors/1 WM20 Sensors: Weapons: Maximum Speed at Altitude (kts)
(S-P/S) (1) x 2-Wire guided Torp. AWS-1 (R) (2F/1A) (4)x3-40mm Class Name: STROMNESS Low Medium High V-High
(S-P/S) (2) x 1-81 mm Oerlikon Rocket Launcher
Remarks: Can carry a Helicopter and 2 Landing Craft. Type: AVS/AFS, No. in Class: 2, Date In Service: 1967, 270 270 0 0
Units are lntrepida and lndomita.
Standard Displacement: 9010 tons, (180 Damage Pts.), Ordnance: 2 x 20mm and 4 x 7.62mm fixed; 8-250Kg Bombs
Speed: 17 knots. or 2 torpedoes, or 3 Bullpup A.
Weapons: 1 Sea King Remarks: STOL capability.
Remarks: Carries food and stores but no ammunition. The
helicopter platform will accomodate 2 Sea King. Name: Canberra B.62
Mission ATA Range RTG
Class Name: OLWEN ATK 0 .75
Type: AOF(L), No. in Class: 3, Date In Service: 1965, Stan- Maximum Speed at Altitude (Ids)
dard Displacement: 10890 tons (218 damage pis.) Speed: 19 Low Medium High V-High
kts. 447 458 470 0
Weapons: 4 Sea King
Ordnance: 6x1000 pd Bombs, or 8 x 500 pd and 2x1000
Remarks: Excellant refueling at sea facilities; capacity is pd Bombs.
10 18400 tons fuel oil; 1720 tons Diesel; 3730 tons aircraft fuel;
130 tons lube oil. Hull is reinforced against ice. 11
British
Class Name: ANDROMEDA Class Name: TIDE CLASS
Class Name: ALMIRANTE Class Name: SALTA Type: FF, No. In Class: 1, Date In Service: 1980, Standard Type: AOF(L}, No. In Class: 2, Date In Service: 1963, Stan-
No. In Class: 2, Date In Service: 1943, Standard Displace- Type: SS, No. In Class: 2, Date In Service: 1975, Standard Displacement: 2500 tons, (83 damage pis.) Speed: 27 kts. dard Displacement: 8531 tons (171 damage pts.) Speed: 18
ment: 2050 tons (68 Damage Points}, Speed: 30 kts. Displacement: 1185 tons, (20 Damage Pts.) Speed: 10 kts., Sensors: Weapons: kts.
Sensors: Weapons: Submerged Speed: 22 kts. 997 (R) (F) (6) x 1-Sea Wolf/2-910 Weapons: 4 Sea Kings
SPS-6 (R) (S-F/A) (1}X4-127mm/1MK25 Sensors: None 968 (R) (S-P/S) (1)x4-MM38 Exocet
SPS-10 (R) (S-P/S) (2) x 2-76mm/2 MK34 Weapons: 1006 (R) (S-P/S) (1)X2-20mm Remarks: Oil Tanker.
SOS-4 (So) (A) (2) x 1-76mm/1 MK35 (S-P/S} (8}X1-MK 24 Tigerfish 2016 (So) ($-P/S) (3)X2 MK46 Torp.
(P) (4)x1-MK16 Torp. 1 Lynx MK3 Class Name: ENDURANCE
(S-P/S) (3)x2-MK44 Torp Remarks: German built type 205 class. Units are SALTA and Type: Ice Patrol Ship, No. In Class: 1, Date In Service: 1956,
1-MK3 Depth C. rail SAN LUIS. Formerly in 'Broad Beam Leander Class', heavily modified. Standard Displacement: 3600 tons, (120 damage pis.),
2-Depth C. Proj. Speed: 14.5 kts.
2-MK10 Hedgehog Class Name: FEARLESS Weapons: (S-P/S) (1)x2-20mm
Type: LPD, No. In Class: 2, Date In Service: 1965, Standard 2 Wasp
Remarks: Units are ALMIRANTE STORNI and ROSALES; ex- Displacement: 11060 tons, (221 damage pts.) Speed: 21 kts. Remarks: Can carry Detachment of Marines.
Fletcher class, transferred in 1961 and 1971 respectively. Sensors: Weapons:
978 (R) ($-F/A) (4)X4-Sea Cat/4-Type 912
993 (R) (S-P/S) (1)x2-40mm
Class Name: HERCULES Class Name: SANTA-FE 4 LCA
Type: DDG, No. In Class: 2, Date In Service: 1976, Standard Type: SS, No. In Class: 2, Date In Service: 1944, Standard 4 LCM(9)
Displacement: 3150 tons (105 damage pts.), Speed: 30 kts. Displacement: 1517 tons, (25 Damage Pts) Speed: 18 kts.,
Submerged Speed: 15 kts. Remarks: LCA can carry 35 men or Y2 ton vehicle; LCM(9)
Sensors: Weapons: Annex B: AIRCRAFT
Sensors: None can carry one Cheiftan or two Centurion tanks or 100 tons of
965M (R) (F) (1)x1-114mm/1-909
Weapons: supplies. LCA are in davits; LCM carried in well deck; can
992 (R) (F) (2) x 1-Sea Dart/2-909 Argentine
(S-P/S) (6)X1-533mm TT carry 6 helicopters on deck; no hangar facilities. Typical load
1006 (R) (S-P/S) (1)x2-20mm
($-PO/SQ) (4) x 1-533mm TT is a light infantry battalion and artillery battery; 700 marines
184 (So) 1 Lynx Name: Aermacchi M.B. 32668
can be accommodated on an overload basis. INTREPID placed
162 (So) ($-PO/SQ) (3) x 2-MK44 Torp. Remarks: SANTA FE is Guppy II class. SANTIAGO DEL Mission ATA Range RTG
in reserve in 1976; reactivated 1982 during Falklands crisis.
(S-P/S) (1)x4-MM38 Exocet ESTERO is Guppy IA class. SANTA FE was damaged and cap- ATK .5 1.5
Single Type 909 forward controls either gun or missle; other tured 25 April in the retaking of South Georgia island by the Maximum Speed at Altitude (Ids)
Class Name: SIR BEDIVERE
type 909 director has aft arc. British, and as a result is not in the game. Low Medium High V-High
Type: LST, No. In Class: 6, Date In Service: 1967, Standard
Displacement: 3270 tons, (109 damage pts.) Speed: 17 kts. 474 474 474 0
Ordnance: 4-250Kg Bombs and 6 Rocket Pods
Class Name: INTREPIDA Class Name: RESOURCE Remarks: Italian built.
Type: PT, No. In Class: 2, Date in Service: 1974, Standard Type: AEFS, No. In Class: 2, Date In Service: 1967, Standard
Displacement: 240 tons, (12 damage pis.), Speed: 40 kts. Displacement: 18029 tons, (300 Damage Pis.) Speed: 17 kts. Name: IA.58 Pucara
Sensors: None Class Name: CABO SAN ANTONIO Weapons: 2 Sea Kings Mission ATA Range RTG
Weapons: Type: LST, No. In Class: 1, Date In Service: 1978, Standard ATK .25 .75
Remarks: RFA maintained, 3 RAS stations per side, 4 Sea
(F) (1) x 1-76mm/62 Oto-Melara/1 WM20 Displacement: 4300 tons, (143 damage pis.), Speed: 16 kts. RCE .25 .75
King helicopters carried in wartime; 2 in peacetime.
(A) (1) x 2-40mm/70 Bofors/1 WM20 Sensors: Weapons: Maximum Speed at Altitude (kts)
(S-P/S) (1) x 2-Wire guided Torp. AWS-1 (R) (2F/1A) (4)x3-40mm Class Name: STROMNESS Low Medium High V-High
(S-P/S) (2) x 1-81 mm Oerlikon Rocket Launcher
Remarks: Can carry a Helicopter and 2 Landing Craft. Type: AVS/AFS, No. in Class: 2, Date In Service: 1967, 270 270 0 0
Units are lntrepida and lndomita.
Standard Displacement: 9010 tons, (180 Damage Pts.), Ordnance: 2 x 20mm and 4 x 7.62mm fixed; 8-250Kg Bombs
Speed: 17 knots. or 2 torpedoes, or 3 Bullpup A.
Weapons: 1 Sea King Remarks: STOL capability.
Remarks: Carries food and stores but no ammunition. The
helicopter platform will accomodate 2 Sea King. Name: Canberra B.62
Mission ATA Range RTG
Class Name: OLWEN ATK 0 .75
Type: AOF(L), No. in Class: 3, Date In Service: 1965, Stan- Maximum Speed at Altitude (Ids)
dard Displacement: 10890 tons (218 damage pis.) Speed: 19 Low Medium High V-High
kts. 447 458 470 0
Weapons: 4 Sea King
Ordnance: 6x1000 pd Bombs, or 8 x 500 pd and 2x1000
Remarks: Excellant refueling at sea facilities; capacity is pd Bombs.
10 18400 tons fuel oil; 1720 tons Diesel; 3730 tons aircraft fuel;
130 tons lube oil. Hull is reinforced against ice. 11
Annex J: SEARCH RADARS
Annex C and D: SURFACE GUN SYSTEMS Annex L: SEARCH SONARS
EFF RANGE 'Yo
COUNTRY NAME USES LARGE SMALL DET
COUNTRY SYSTEM DAR PPR AD% PD% PLATFORM
% HIT/ USA SPS-6B/C AS 145 96.7 .8
MTR. EFF USA SQS-23 4 2 .5
USA .3 SHIP
COUN· Designation EFF SR ROF/B 0-50/ PROJ DAM AR % HIT ALT SPS·40 AS 172. 78 115.2 .8
TRY and CALIBRE (NM) /TURN 51-100 WT PTS (NM) /MT CAP REMARKS USA SQ0-23 5 7 .55 .6 SHIP
USA SPS-10 SS 30 20 .75
USA MK16152mm/47 12.68 1.5 .6/.5 46.5 9 0 .2 LOW FRANCE DIODON 5.39 2.69 .7 .7 SHIP
FRANCE DRBV 51 AS SS .7 .8
USA MK30/38 127mm/38 7.01 7.5 .6/.4 25 8 4.31 .2 MED AIR PK FOR TWIN MT UK TYPE 184/184M 3.77 t .B8 .75 .6 SHIP
UK TYPE 2016 AS 2t7 144.7 .75
USA MK33/34 76mm/50 7 22.5 .3/.1 3.2 4.85 .15 MED NO DIRAA PK TWIN MT UK TYPE 2016 10 15 .7 .6 SHIP
UK TYPE 994 AS 70 46.7 .8
(AWS-4) UK TYPE t62
USA MK75 76mm/62 10.36 42.5 .7/.55 6.4 13 6.42 .6 MED OTO-MELARA: 80 RDS 2 ? .7 ? SHIP
UK TYPE 975 SS 48 32 .8
FRAN M1968 100mm/55 8.09 30 .75/.6 13.5 20 4.31 .5 MED 35 READY RDS DAR: Direct acting range, or range a target can be detected from the bow of a
UK AWS-1 SS .7 .8
ship.
UK MK8 114mm/55 7.01 12.5 .8/.65 25 16 3.23 .5 HIH PPR: Path passing range, or range a target can be detected from the beam of
UK TYPE 268 SS 9 6 .7 a ship.
UK MK5 BOFORS 40mm/6 1.61 60 .35/.2 .9 1.61 .45 LOW FRENCH USE ALSO AO % : Per cent chance that a target can be detected by broadcasting
UK TYPE 291 AS 35 23.3 .7 acoustic signals.
UK MK? BOFORS 40mm/7 2.15 150 .4/.2 .9 4 2.15 .5 LOW ALSO FR USE PD % : Per cent chance that a target can be detected without signal broad-
UK TYPE 965/965M AS 150 too .7 cast, using system as hydrophone only.
UK 20mm/80 1.07 370 .3/.1 .3 2 1.07 .25 LOW FR USE ALSO; NO DIR
UK TYPE 967 /968 AS SS 60 40 .75
Annex M: WEATHER IN THE SOUTH ATLANTIC
UK TYPE 968 SS .7 .8
To determine the weather on April 20 (game start), use the
Annexes E and F: SURFACE MISSILE SYSTEMS UK TYPE 974 SS .7 .8
tables in Annex Mor Harpoon, except add 30 to the 0100 roll.
UK TYPE 978 SS 50 33.3 .8 Use the Fall and Winter columns of the visibility chart. Roll to
SSM % WH DAM SAM % MAX MIN MIN DIT see which column to use by rolling a 06. Initially, use the fall
COUNTRY DESIGNATION RGE HIT WT PTS RGE HIT ALT AIF (30) REMARKS UK TYPE 9920 AS SS too 66.7 .7 column on a roll of 1·5, and the winter column on a roll of 6.
For every two weeks that go by, increase the chance of the
UK TYPE 993 AS SS 45 30 .7
FRANCE MM38 EXOCET 21 .85 165 33 2.64 5.11 OFFSET 30 DEGREES winter column by one, so that at the start of the third week the
UK TYPE 1006 SS 64 42.7 .8 winter column would be used on a roll of 5-6.
UK SEA CAT 2.7 .3 18 5 2.7 .4 LOW 6.5 4.9 2/TUR/DIR; NEW VERSION
UK TYPE 1022 AS 145 96.7 .8
Once the referee determines the initial weather, he will roll to
UK SEA DART 15 .5 45.4 9 24 .6 HIH 100 2.3 16.49 SEMI-ACTIVE HOMING see how the weather changes day by day, then tell the players
BEAM RIDER
UK TYPE 1030 SS .7 .8 what the weather will be up to three days in the future. Ob·
UK SEA SLUG II 15 .5 134.8 27 25 .4 HIH 500 9.89
viously weather beyond that time should be kept secret. The
UK TYPE 992R AS SS 120 80 .75
UK SEA WOLF 3.52 .6 14 3 3.52 .8 LOW 20 .26 9.49 ANTl-SSKIM, DAY ONLY ref should do this before the campaign starts, to save time.
UK TYPE 1003 SS .7 .7
Simply write the date, and next to it the wind and visibility
conditions as they are rolled.
SSM RGE: Surface to surface range in nautical miles. MIN A/F: Minimum altitude at which missile is effective in feet.
WH WT: Warhead Weight in kilograms. UK TYPE 983 HF AS 40 26.7 .5
MIN AGE: Minimum range at which missle is effective in nautical miles. The weather will change day to day according to the following
DAM PTS: Damage points. D/T (30): Distance missile moves per turn (30 seconds) in nautical miles. UK TYPE 982 AS 60 40 .7 procedure: Find the line in the table (either sea state or
SAM RGE: Surface to air missile range in nautical miles.
visibility) corresponding to the starting weather. Roll a 01 O
UK TYPE 278 HF AS 25 16.7 .7 and refer to the table below.
Annex G: ASW SYSTEMS (EXCEPT TORPEDOES)
UK TYPE 1002 SS .t .1 .1
RGE D/T % WH DAM Die Roll Weather Visibility
COUNTRY SYSTEM NAME (NM) (30) HIT WT PTS SYSTEM TYPE REMARKS NLD LW.Ot AS 145 96.7 .75 1 -06 ·2
NLD DA.02 AS BO 53.3
3·4 ·06/2 ·1
24 PROJ PER SALVO .75
USA MK15 HEDGEHOG .2 .4 .2 26 t8 ASW MORTAR 5·7 no change no change
NLD LW.02 AS 100 66.7 .8 8-9 +06/2 +1
USA MK10 HEDGEHOG .2 .4 .15 26 t8 ASW MORTAR FIXED IN TR; 24 P/SAL
0 +06 +2
NLD DA.01 AS 75 50 .75
UK IKARA t1 5 MK46 TORP STANDOFF TORPEDO
The numbers mean that the weather changes by that many
NLD Vl.Ot HF AS 150 100 .7 "levels", a plus meaning increasing in severity, a minus
UK MK10 LIMBO .54 5.2 .65 92 66 ASW MORTAR 3 BARRELS
meaning moderating weather. If a 06/2 roll is indicated,
EFF RANGE; LARGE SMALL: Refers to size of metallic object to be detected, a round the number down, with a roll of "3" becoming 1 level,
AGE (NM): Range in nautical miles. WH WT: Warhead weight in kilograms.
periscope would be a small target, a aircraft carrier a large target. and a roll of "1" meaning no change.
OT (30): Distance per turn (30 seconds). DAM PTS: Damage points.
13
12
Annex J: SEARCH RADARS
Annex C and D: SURFACE GUN SYSTEMS Annex L: SEARCH SONARS
EFF RANGE 'Yo
COUNTRY NAME USES LARGE SMALL DET
COUNTRY SYSTEM DAR PPR AD% PD% PLATFORM
% HIT/ USA SPS-6B/C AS 145 96.7 .8
MTR. EFF USA SQS-23 4 2 .5
USA .3 SHIP
COUN· Designation EFF SR ROF/B 0-50/ PROJ DAM AR % HIT ALT SPS·40 AS 172. 78 115.2 .8
TRY and CALIBRE (NM) /TURN 51-100 WT PTS (NM) /MT CAP REMARKS USA SQ0-23 5 7 .55 .6 SHIP
USA SPS-10 SS 30 20 .75
USA MK16152mm/47 12.68 1.5 .6/.5 46.5 9 0 .2 LOW FRANCE DIODON 5.39 2.69 .7 .7 SHIP
FRANCE DRBV 51 AS SS .7 .8
USA MK30/38 127mm/38 7.01 7.5 .6/.4 25 8 4.31 .2 MED AIR PK FOR TWIN MT UK TYPE 184/184M 3.77 t .B8 .75 .6 SHIP
UK TYPE 2016 AS 2t7 144.7 .75
USA MK33/34 76mm/50 7 22.5 .3/.1 3.2 4.85 .15 MED NO DIRAA PK TWIN MT UK TYPE 2016 10 15 .7 .6 SHIP
UK TYPE 994 AS 70 46.7 .8
(AWS-4) UK TYPE t62
USA MK75 76mm/62 10.36 42.5 .7/.55 6.4 13 6.42 .6 MED OTO-MELARA: 80 RDS 2 ? .7 ? SHIP
UK TYPE 975 SS 48 32 .8
FRAN M1968 100mm/55 8.09 30 .75/.6 13.5 20 4.31 .5 MED 35 READY RDS DAR: Direct acting range, or range a target can be detected from the bow of a
UK AWS-1 SS .7 .8
ship.
UK MK8 114mm/55 7.01 12.5 .8/.65 25 16 3.23 .5 HIH PPR: Path passing range, or range a target can be detected from the beam of
UK TYPE 268 SS 9 6 .7 a ship.
UK MK5 BOFORS 40mm/6 1.61 60 .35/.2 .9 1.61 .45 LOW FRENCH USE ALSO AO % : Per cent chance that a target can be detected by broadcasting
UK TYPE 291 AS 35 23.3 .7 acoustic signals.
UK MK? BOFORS 40mm/7 2.15 150 .4/.2 .9 4 2.15 .5 LOW ALSO FR USE PD % : Per cent chance that a target can be detected without signal broad-
UK TYPE 965/965M AS 150 too .7 cast, using system as hydrophone only.
UK 20mm/80 1.07 370 .3/.1 .3 2 1.07 .25 LOW FR USE ALSO; NO DIR
UK TYPE 967 /968 AS SS 60 40 .75
Annex M: WEATHER IN THE SOUTH ATLANTIC
UK TYPE 968 SS .7 .8
To determine the weather on April 20 (game start), use the
Annexes E and F: SURFACE MISSILE SYSTEMS UK TYPE 974 SS .7 .8
tables in Annex Mor Harpoon, except add 30 to the 0100 roll.
UK TYPE 978 SS 50 33.3 .8 Use the Fall and Winter columns of the visibility chart. Roll to
SSM % WH DAM SAM % MAX MIN MIN DIT see which column to use by rolling a 06. Initially, use the fall
COUNTRY DESIGNATION RGE HIT WT PTS RGE HIT ALT AIF (30) REMARKS UK TYPE 9920 AS SS too 66.7 .7 column on a roll of 1·5, and the winter column on a roll of 6.
For every two weeks that go by, increase the chance of the
UK TYPE 993 AS SS 45 30 .7
FRANCE MM38 EXOCET 21 .85 165 33 2.64 5.11 OFFSET 30 DEGREES winter column by one, so that at the start of the third week the
UK TYPE 1006 SS 64 42.7 .8 winter column would be used on a roll of 5-6.
UK SEA CAT 2.7 .3 18 5 2.7 .4 LOW 6.5 4.9 2/TUR/DIR; NEW VERSION
UK TYPE 1022 AS 145 96.7 .8
Once the referee determines the initial weather, he will roll to
UK SEA DART 15 .5 45.4 9 24 .6 HIH 100 2.3 16.49 SEMI-ACTIVE HOMING see how the weather changes day by day, then tell the players
BEAM RIDER
UK TYPE 1030 SS .7 .8 what the weather will be up to three days in the future. Ob·
UK SEA SLUG II 15 .5 134.8 27 25 .4 HIH 500 9.89
viously weather beyond that time should be kept secret. The
UK TYPE 992R AS SS 120 80 .75
UK SEA WOLF 3.52 .6 14 3 3.52 .8 LOW 20 .26 9.49 ANTl-SSKIM, DAY ONLY ref should do this before the campaign starts, to save time.
UK TYPE 1003 SS .7 .7
Simply write the date, and next to it the wind and visibility
conditions as they are rolled.
SSM RGE: Surface to surface range in nautical miles. MIN A/F: Minimum altitude at which missile is effective in feet.
WH WT: Warhead Weight in kilograms. UK TYPE 983 HF AS 40 26.7 .5
MIN AGE: Minimum range at which missle is effective in nautical miles. The weather will change day to day according to the following
DAM PTS: Damage points. D/T (30): Distance missile moves per turn (30 seconds) in nautical miles. UK TYPE 982 AS 60 40 .7 procedure: Find the line in the table (either sea state or
SAM RGE: Surface to air missile range in nautical miles.
visibility) corresponding to the starting weather. Roll a 01 O
UK TYPE 278 HF AS 25 16.7 .7 and refer to the table below.
Annex G: ASW SYSTEMS (EXCEPT TORPEDOES)
UK TYPE 1002 SS .t .1 .1
RGE D/T % WH DAM Die Roll Weather Visibility
COUNTRY SYSTEM NAME (NM) (30) HIT WT PTS SYSTEM TYPE REMARKS NLD LW.Ot AS 145 96.7 .75 1 -06 ·2
NLD DA.02 AS BO 53.3
3·4 ·06/2 ·1
24 PROJ PER SALVO .75
USA MK15 HEDGEHOG .2 .4 .2 26 t8 ASW MORTAR 5·7 no change no change
NLD LW.02 AS 100 66.7 .8 8-9 +06/2 +1
USA MK10 HEDGEHOG .2 .4 .15 26 t8 ASW MORTAR FIXED IN TR; 24 P/SAL
0 +06 +2
NLD DA.01 AS 75 50 .75
UK IKARA t1 5 MK46 TORP STANDOFF TORPEDO
The numbers mean that the weather changes by that many
NLD Vl.Ot HF AS 150 100 .7 "levels", a plus meaning increasing in severity, a minus
UK MK10 LIMBO .54 5.2 .65 92 66 ASW MORTAR 3 BARRELS
meaning moderating weather. If a 06/2 roll is indicated,
EFF RANGE; LARGE SMALL: Refers to size of metallic object to be detected, a round the number down, with a roll of "3" becoming 1 level,
AGE (NM): Range in nautical miles. WH WT: Warhead weight in kilograms.
periscope would be a small target, a aircraft carrier a large target. and a roll of "1" meaning no change.
OT (30): Distance per turn (30 seconds). DAM PTS: Damage points.
13
12
The two weather tables are rolled independently. It is possible Annex S: ARGENTINE ORDER OF BATTLE Annex T: MERCHANT SHIP SPECIFICATIONS
for there to be gale-force winds and excellent visibility, or
zero visibility in calm seas. Assume all units are available at game start. No reen- (note: all tonnages are in gross registered tons)
Force sailing 9 April, arrived 10 May
forcements are received during the game.
Weather Effects: Annex M in Harpoon© lists some restric- British:
tions to operations caused by weather. Section 4.45 of Har- HMS ARDENT (Amazon Class)
The Argentine Navy consists of all the units described in An- QUEEN ELIZABETH II 67000 t (troop transp) 28 kts
poon© talks about aircraft landing and launching in high sea SS CANBERRA with 2000 + troops CANBERRA 45000 t (troop transp) 28 kts
nex A with the exception of the SANTA FE. They can be based
states. Especially important is the limitation of aircraft opera- SS ELK with supplies for tanks UGANDA 16000 t (hospital ship)
at the following ports: Puerto Belgrano, Darsena Norte,
tions caused by low visibility. In Resolution 502©, The only SS ATLANTIC CONVEYOR (capacity for 20 Harriers)
Ezeiza, Madryn, Rio Grande, Rio Santiago, Trelew, Ushuaia,
Tankers: ALVEGA 33000 t, ALVEGA CHARTER 15500 t, B.P.
aircraft types capable of operating in bad weather are the Sea Zarate.
Trawler sailing 17 April, arrived 2 May AVON 15500 t, CORONA 4900 t, CORTINA 6500 t, DART
Harrier and the Super Entendard. Additional notes for am-
The Argentine Air Force and Naval Air Force consists of the 15650 t, EBURNA 20000 t, ESK 15650 t, FAWLEY 11000 t,
phibious operations: The lee shore of the Islands has a sea PICT used for minesweeping, fifth trawler used.
following units: FERN 13200t, FINNAGER21200t, IVY13300t, LUMINETIA
state one or two levels less than that present in open ocean
Aircraft embarked on CV 25th of May (See Annex A) 15000t, ORIONMAN 3600 t, TAY 15600 I, VINGA POLARIS
(approx 10 nm off shore). A sheltered bay, such as San
Force sailing 27 April, arrived 12 May 1 Trng Sqdn with 8 Aermacchi MB-326GB 8000 t, G.A. WALKER 18750 t, WYE 15600 t
Carlos, will drop the sea state three or four levels. At higher
1 Ren Sqdn with 4 S-2E Tracker and 1O P-2H Neptune
sea states the reduction is greater. LCMs cannot operate in HMS INTREPID with 45th Marine Commando (900 troops) FORT TORONTO 20000 (Water Tanker)
1 Int Grp with 23 Mirage lllEA and 26 Nesher (Dagger)
waves of sea state 3. LCVPs cannot operate in sea states of 2
(Equipped with R.530 and Sidewinder) Troop and Armored Vehicle Transports: BALTIC FERRY 6500
or more. Group leaving 29 April, arrived 14 May 1 Bmb Sqdn with 9 Canberra B.62 !, ELK 5500 t, EUROPIC 4200 t, NORDIC 6500 !, NORLAND
IRISHMAN, SALVAGEMAN, WIMPEY SEAHORSE, and 5 Atk Sqdn with a total of 60 A-4P Skyhawk 13000 t, ST. EDMUNDS 9000 t
YORKSHIREMAN; all tugs 1 Atk Sqdn with 5 Super Entendard (not carrier-qualified)
Trawlers converted to Minesweepers: CORDELLA 1200 t,
(the sqdn has 5 Exocet missiles available at game start. As
FARNELLA 1200 t, JUNELLA 1600 t, NORTHELLA 1200 t,
Group leaving 10-12 May, Arriving 24 May of May 20 + D6 there is a 25 per cent chance per day of
PICT 1500 t
receiving D6 Exocet missiles. The Argentines may receive a
HMS BRISTOL total of three batches.) Firelighting and Salvage Tugs: IRISHMAN 690 t,
HMS EXETER (Sheffield class) 2 COIN Sqdn with a total of 30 Pucaras SALVAGEMAN 1600t, WIMPEY SEAHORSE 1600 t,
HMS AMAZON and AVENGER YORKSHIREMAN 690 t (taken over 17 April)
HMS ANDROMEDA (Sea Wolf Leander class) Transport Elements (all services):
HMS PENELOPE and MINERVA (Exocet Leander class) 7 C-130s, 1 C-118, 11 F-27, 3 F-28, 14 C-47, 3 C-54, 3 Freighters: LYGAON 11800 t, SCOTIISH EAGLE, GEESTPORT
SS QUEEN ELIZABETH II with 5th Brigade, consisting of bat- L-188, 4 DCH-6 Twin Otter, 3 DC-6, 6 C-45, 25 FMA Guarani 7700 t (cold storage), SAXONIA 8500 t
talions of Scot's Guards, Welsh Guards, and Gurkhas II, 7 Broussard, 5 Short Skyvan. Two KC 130 tanker aircraft ATLANTIC CONVEYOR 18146 I. (Harrier ferry) 24 kts
SS NORLAND (converted ferry) with 1000 troops of the 2nd are available, giving a double attack radius to 4 other tactical ATLANTIC CAUSEWAY 15000 t (helicopters ferry)
Annex R: BRITISH ORDER OF BATTLE AND aircraft, or raising the return chance on damaged aircraft from COMMANDER BEZANT (aircraft spare parts)
Battalion, Parachute Regiment
ORDER OF APPEARANCE 50 to 60 per cent if used for strike support. IRIS 3900 (dispatch vessel)
Helicopters: 20 Hughes 500M, 10 UH-1, 6 UH-19, 6 SA-315 STENA SEASPREAD 6100 t (repair ship) available June 2 to
HMS ENDURANCE, on station in the Falklands on 2 April Ascension Island:
Lamas, 4 Bell 47G sail
5 Nimrod ASW aircraft Unless otherwise stated, all British merchant ship speeds are
Main Task force, sailing 5 April from Portsmouth: Air elements can be based at: Port Stanley, Goose Green
2 Vulcan Bombers 16 kts.
(helos and light aircraft only), Chasmical, Commodoro
HMS HERMES with 12 Harriers and 15 Sea King (flagship) 2 Victor Tankers
Rividavia, El Palomar, Mar del Plata, Mendoza, Moron,
HMS INVINCIBLE with 8 Harriers and 12 Sea King Parana, Reconquista, Reynold, Rio Gallegos, Rividavia,
HMS SHEFFIELD, GLASGOW and COVENTRY Approximately 2000 men of the 3rd Battalion, Parachute Regi- Argentine:
Tandil.
HMS ANTRIM and GLAMORGAN (County class) ment.
HMS BROADSWORD and BRILLIANT Argentine Army elements on the Falklands include 6 Bat- The Argentine Navy can charter as many merchant vessels as
HMS ARROW, ANTELOPE, and ALACRITY (Amazon class) The British Merchant ships UGANDA, HECLA, HERALDO, and talions of Army Conscripts and Marines. They are equipped it likes for supply purposes. Displacement in Gross registered
HMS YARMOUTH and PLYMOUTH (Rothesay class) HIDRA have been classified as hospital ships. with light flak including Tigercat and Roland tactical SAMs. tons is equal to 2D10 x 1000 tons, speed = 12 + 2D6 kts.
HMS FEARLESS (with 40th and 42nd Marine Commandos = Their armored elements include LVTP-7s, AML-90s,
1200 men) The British forces have 6D6 Sting Ray torpedoes available to AMX-13s, Kueissiers (105mm TDs). Computing Damage Points: Gross Registered Tonnage is ap-
HMS SIR GALAHAD, SIR LANCELOT, SIR TRISTIAM, SIR them, which can be dropped from ASW aircraft or fired from proximately equivalent to Full Load tonnage, and gives a
The Argentines also used two AN/TPS-43 American made
PERCIVALE (Sir Bedivere class) shipboard TI like Mk46 torpedoes. larger rating for the same ship compared to Standard
mobile surface radar units. The range of these systems is 250
RFA TIDEPOOL nm with a 80 per cent chance of detection. If placed on the Displacement. Use the damage point computation provided in
RFA OLMEDA (Olwen class) Unless otherwise stated, it takes 14 days to reach the Harpoon, Annex M, but multiply the final result by .25, in-
Falkland highlands these antennas are considered to be
RFA PEARLEAF Falklands from Great Britain. It is seven day's sail to the stead of .5, to compensate for the larger GRT tonnages.
operating at low altitude (1000'). If these units are hit by air
RFA RESOURCE Ascension .islands, and another seven to the Falklands
attack they are out of action for D6 x 12 hours x the number
RFA STROMNESS operating area. Aircraft transit times are 9 hrs UK to Ascen-
of successful attacking aircraft. If the result is greater than 24
HMS CONQUEROR and 2 other SSNs sion, 10 hrs Ascension to Falklands.
hours the radar unit or units are eliminated.
15
14
The two weather tables are rolled independently. It is possible Annex S: ARGENTINE ORDER OF BATTLE Annex T: MERCHANT SHIP SPECIFICATIONS
for there to be gale-force winds and excellent visibility, or
zero visibility in calm seas. Assume all units are available at game start. No reen- (note: all tonnages are in gross registered tons)
Force sailing 9 April, arrived 10 May
forcements are received during the game.
Weather Effects: Annex M in Harpoon© lists some restric- British:
tions to operations caused by weather. Section 4.45 of Har- HMS ARDENT (Amazon Class)
The Argentine Navy consists of all the units described in An- QUEEN ELIZABETH II 67000 t (troop transp) 28 kts
poon© talks about aircraft landing and launching in high sea SS CANBERRA with 2000 + troops CANBERRA 45000 t (troop transp) 28 kts
nex A with the exception of the SANTA FE. They can be based
states. Especially important is the limitation of aircraft opera- SS ELK with supplies for tanks UGANDA 16000 t (hospital ship)
at the following ports: Puerto Belgrano, Darsena Norte,
tions caused by low visibility. In Resolution 502©, The only SS ATLANTIC CONVEYOR (capacity for 20 Harriers)
Ezeiza, Madryn, Rio Grande, Rio Santiago, Trelew, Ushuaia,
Tankers: ALVEGA 33000 t, ALVEGA CHARTER 15500 t, B.P.
aircraft types capable of operating in bad weather are the Sea Zarate.
Trawler sailing 17 April, arrived 2 May AVON 15500 t, CORONA 4900 t, CORTINA 6500 t, DART
Harrier and the Super Entendard. Additional notes for am-
The Argentine Air Force and Naval Air Force consists of the 15650 t, EBURNA 20000 t, ESK 15650 t, FAWLEY 11000 t,
phibious operations: The lee shore of the Islands has a sea PICT used for minesweeping, fifth trawler used.
following units: FERN 13200t, FINNAGER21200t, IVY13300t, LUMINETIA
state one or two levels less than that present in open ocean
Aircraft embarked on CV 25th of May (See Annex A) 15000t, ORIONMAN 3600 t, TAY 15600 I, VINGA POLARIS
(approx 10 nm off shore). A sheltered bay, such as San
Force sailing 27 April, arrived 12 May 1 Trng Sqdn with 8 Aermacchi MB-326GB 8000 t, G.A. WALKER 18750 t, WYE 15600 t
Carlos, will drop the sea state three or four levels. At higher
1 Ren Sqdn with 4 S-2E Tracker and 1O P-2H Neptune
sea states the reduction is greater. LCMs cannot operate in HMS INTREPID with 45th Marine Commando (900 troops) FORT TORONTO 20000 (Water Tanker)
1 Int Grp with 23 Mirage lllEA and 26 Nesher (Dagger)
waves of sea state 3. LCVPs cannot operate in sea states of 2
(Equipped with R.530 and Sidewinder) Troop and Armored Vehicle Transports: BALTIC FERRY 6500
or more. Group leaving 29 April, arrived 14 May 1 Bmb Sqdn with 9 Canberra B.62 !, ELK 5500 t, EUROPIC 4200 t, NORDIC 6500 !, NORLAND
IRISHMAN, SALVAGEMAN, WIMPEY SEAHORSE, and 5 Atk Sqdn with a total of 60 A-4P Skyhawk 13000 t, ST. EDMUNDS 9000 t
YORKSHIREMAN; all tugs 1 Atk Sqdn with 5 Super Entendard (not carrier-qualified)
Trawlers converted to Minesweepers: CORDELLA 1200 t,
(the sqdn has 5 Exocet missiles available at game start. As
FARNELLA 1200 t, JUNELLA 1600 t, NORTHELLA 1200 t,
Group leaving 10-12 May, Arriving 24 May of May 20 + D6 there is a 25 per cent chance per day of
PICT 1500 t
receiving D6 Exocet missiles. The Argentines may receive a
HMS BRISTOL total of three batches.) Firelighting and Salvage Tugs: IRISHMAN 690 t,
HMS EXETER (Sheffield class) 2 COIN Sqdn with a total of 30 Pucaras SALVAGEMAN 1600t, WIMPEY SEAHORSE 1600 t,
HMS AMAZON and AVENGER YORKSHIREMAN 690 t (taken over 17 April)
HMS ANDROMEDA (Sea Wolf Leander class) Transport Elements (all services):
HMS PENELOPE and MINERVA (Exocet Leander class) 7 C-130s, 1 C-118, 11 F-27, 3 F-28, 14 C-47, 3 C-54, 3 Freighters: LYGAON 11800 t, SCOTIISH EAGLE, GEESTPORT
SS QUEEN ELIZABETH II with 5th Brigade, consisting of bat- L-188, 4 DCH-6 Twin Otter, 3 DC-6, 6 C-45, 25 FMA Guarani 7700 t (cold storage), SAXONIA 8500 t
talions of Scot's Guards, Welsh Guards, and Gurkhas II, 7 Broussard, 5 Short Skyvan. Two KC 130 tanker aircraft ATLANTIC CONVEYOR 18146 I. (Harrier ferry) 24 kts
SS NORLAND (converted ferry) with 1000 troops of the 2nd are available, giving a double attack radius to 4 other tactical ATLANTIC CAUSEWAY 15000 t (helicopters ferry)
Annex R: BRITISH ORDER OF BATTLE AND aircraft, or raising the return chance on damaged aircraft from COMMANDER BEZANT (aircraft spare parts)
Battalion, Parachute Regiment
ORDER OF APPEARANCE 50 to 60 per cent if used for strike support. IRIS 3900 (dispatch vessel)
Helicopters: 20 Hughes 500M, 10 UH-1, 6 UH-19, 6 SA-315 STENA SEASPREAD 6100 t (repair ship) available June 2 to
HMS ENDURANCE, on station in the Falklands on 2 April Ascension Island:
Lamas, 4 Bell 47G sail
5 Nimrod ASW aircraft Unless otherwise stated, all British merchant ship speeds are
Main Task force, sailing 5 April from Portsmouth: Air elements can be based at: Port Stanley, Goose Green
2 Vulcan Bombers 16 kts.
(helos and light aircraft only), Chasmical, Commodoro
HMS HERMES with 12 Harriers and 15 Sea King (flagship) 2 Victor Tankers
Rividavia, El Palomar, Mar del Plata, Mendoza, Moron,
HMS INVINCIBLE with 8 Harriers and 12 Sea King Parana, Reconquista, Reynold, Rio Gallegos, Rividavia,
HMS SHEFFIELD, GLASGOW and COVENTRY Approximately 2000 men of the 3rd Battalion, Parachute Regi- Argentine:
Tandil.
HMS ANTRIM and GLAMORGAN (County class) ment.
HMS BROADSWORD and BRILLIANT Argentine Army elements on the Falklands include 6 Bat- The Argentine Navy can charter as many merchant vessels as
HMS ARROW, ANTELOPE, and ALACRITY (Amazon class) The British Merchant ships UGANDA, HECLA, HERALDO, and talions of Army Conscripts and Marines. They are equipped it likes for supply purposes. Displacement in Gross registered
HMS YARMOUTH and PLYMOUTH (Rothesay class) HIDRA have been classified as hospital ships. with light flak including Tigercat and Roland tactical SAMs. tons is equal to 2D10 x 1000 tons, speed = 12 + 2D6 kts.
HMS FEARLESS (with 40th and 42nd Marine Commandos = Their armored elements include LVTP-7s, AML-90s,
1200 men) The British forces have 6D6 Sting Ray torpedoes available to AMX-13s, Kueissiers (105mm TDs). Computing Damage Points: Gross Registered Tonnage is ap-
HMS SIR GALAHAD, SIR LANCELOT, SIR TRISTIAM, SIR them, which can be dropped from ASW aircraft or fired from proximately equivalent to Full Load tonnage, and gives a
The Argentines also used two AN/TPS-43 American made
PERCIVALE (Sir Bedivere class) shipboard TI like Mk46 torpedoes. larger rating for the same ship compared to Standard
mobile surface radar units. The range of these systems is 250
RFA TIDEPOOL nm with a 80 per cent chance of detection. If placed on the Displacement. Use the damage point computation provided in
RFA OLMEDA (Olwen class) Unless otherwise stated, it takes 14 days to reach the Harpoon, Annex M, but multiply the final result by .25, in-
Falkland highlands these antennas are considered to be
RFA PEARLEAF Falklands from Great Britain. It is seven day's sail to the stead of .5, to compensate for the larger GRT tonnages.
operating at low altitude (1000'). If these units are hit by air
RFA RESOURCE Ascension .islands, and another seven to the Falklands
attack they are out of action for D6 x 12 hours x the number
RFA STROMNESS operating area. Aircraft transit times are 9 hrs UK to Ascen-
of successful attacking aircraft. If the result is greater than 24
HMS CONQUEROR and 2 other SSNs sion, 10 hrs Ascension to Falklands.
hours the radar unit or units are eliminated.
15
14
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entrance point
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Falkland Islands
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