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Gnoll (Playable) Savage Hunters

Some gnoll practices might seem strange, such as the gnoll


"TRYING TO TALK TO A GNOLL IS THE propensity for scavenging. At its most basic level, this
quickest path to its stomach!" – Volo tendency leads many gnolls to collect trophies that remind
“Unless you have something worth them of past victories, items sometimes grisly though just as
talking about…” – Grimtooth, Gnoll often simple and mundane, gnoll trackers sometimes use this
Warband leader to their benefit, keeping scraps of clothing or other objects
Gnolls remind the world of the horrors posed by the hordes with the scent of their prey on them, which they use to point
of the Abyss, and the damage that even the briefest demonic them in the direction of their quarry. This tendency can lead
incursion can inflict on the world. The will of the demon lord to the even more alien gnoll practice of carrion eating. Unlike
Yeenoghu is overpowering, driving these creatures to be in a most races, gnolls have few, if any, qualms about eating the
state of insatiable hunger as they pursue a horrid apocalyptic dead of other races. When gnolls strike a village they do not
version of the world transformed into a barren, empty ruin, only leave no survivors but no corpses, eating most of those
with only the decaying corpses of the last few surviving whom they don't take as slaves. There are even indications
gnolls. that some gnolls take this practice a step further, actually
raiding graveyards for fresh corpses on which to feed.
The Hunger Never Fades
Through fate or the intervention of others, some gnolls have Gnoll Personality
broken free of the bloodlust that drives their kin. Yet the call You can use the Gnoll Quirks table to determine a personality
of Yeenoghu is ever present in their minds. Whispers and quirk for a gnoll character or to inspire a unique mannerism.
calls for violence ever plague them as they try to find a new Gnoll Quirks
place in the world. They are alone, yet perhaps they can forge
new bonds and find a new pack to join. D8 Quirks
1. You laugh at everything, even things that should not be
Towering Predators funny.
Gnolls are extremely tall, with the average member of the 2. Hygiene is meaningless to you, and you constantly
make a mess when you eat.
race standing on average between 7' and 7'6". Though gnolls
are relatively lean for their height, weighing in usually 3. You like to eat things you haven't killed before, often
between 280 to 320 lbs, the race cuts an impressive visage. going great lengths to try exotic species.
In part because of their height and lean musculature, gnolls 4. You are terrible at speaking normally without getting
are very quick compared with many other races such as angry over something.
humans. Gnoll skin is a greenish-gray, and their furry hide is 5. Constant twitches and flinching are the norm, and you
light or dark brown marked sometimes with spots or stripes. hear voices that are not there.
Many gnolls also have a dirty yellow to reddish-gray crest-like
mane that stands on end when a gnoll is angry. 6. You try too hard to appear normal, but often make it
worse with unsettling mannerisms.
Made for Bloodlust 7. You enjoy causing pain a little too much before
finishing the kill.
Primal instinct remains a strong part of the gnoll psyche.
Gnolls are natural predators and savor the thrills of the 8. You easily fly into a rage at the slightest setback or
hunt.Many other races find the gnoll psyche feral and conflict.
aggressive,male and female equally, and the behavioural
tendencies of the race can certainly give this impression. Gnoll Names
Gnolls start fighting among one another once they are As befits creatures that is little more than whines, growls,
spawned where they engage in vicious, often lethal battles. A and shrieks, most gnolls lack a name and would have little
gnoll is more likely to demand answers than it is to actually use for one. However gnolls those that manage to break free
ask a question. Gnolls, however, do not see this as an act of of Yeenghou's influence often assign themselves names based
hostility, but rather a basic demonstration of strength. on what remains of their personality or their skills.
Gnoll Names: Barker, Bloodmouth, Boomfang, Butcher,
Clawsnatch, Grimefang, Grimtooth, Howler, Quickbite,
Ripper, Rotclaw, Snapper, Tracker.

PART 1 | Gnoll Lore 1


Gnoll Traits Not all gnolls are the same
Your gnoll character has the following racial traits. Use the Gnoll Racial Traits table to determine one
Ability Score Increase: Your Strength score increases by personality traits for a gnoll character.
2, and your Dexterity score increases by 1.
Age: Gnolls can live up to 30 years, but often die within a Gnoll Personality Racial Traits
few years during battle . 1d20 Personality Trait
Alignment: Gnolls are usually Chaotic Evil. Even those 1 I enjoy the taste of corpses alot more then making
who break free from Yeenoghu's influence often retain a them.*Carrion Eater
Chaotic alignment. 2 I maybe the runt of my pack, but Im the
Size: Gnolls are between 7 and 7'6" feet tall and average fastest.*Light Build
about 300 pounds. Your size is Medium.
Speed: Your base walking speed is 30ft. 3 My pack fight as one.*Pack Tactics
Bite: Your fanged maw is a natural weapon, which you can 4 Many may think I'm unarmed,but these claws were
use to make unarmed strikes. If you hit with it, you deal made for slashing.*Claws
piercing damage equal to 1d6 + your Strength modifier, 5 I love to lure my pery close.*Butcher’s Lure
instead of the bludgeoning damage normal for an unarmed
strike. 6 I enjoy mocking my prey before finishing the
Frightening Presence: You have proficiency in kill.*Horrifying Mockery
Intimidation skill. 7 I enjoy the taste of flesh between my teeth.*Savage
Darkvision: You can see in dim light with 60 feet of you as Hunger
if it were bright light, and in darkness as if it were dim light. 8 What I enjoy more then the hunt is the chase.*Mad
You can't discern colour in darkness, only shades of gray. Dash
Keen Hearing and Smell: A gnoll has advantage on
Wisdom (Perception) checks that rely on hearing or smell. 9 I find that bones are more then just for chewing.
*Resourceful Scavenger
Languages: You can speak, read and write Common,
Abyssal, and Gnoll. 10 Years of hunting have made me a skilled killer.
*Hunter's Lore
11 The sound of bones crushing between my maw
sounds so satisfying. *Crushing bite
12 I love to laugh at my enemies and watch them run.
*Terrifiying Laughter
13 In the heat of killing, I lost control. *Rampage
14 If things go from bad to worst... fight harder. *Blood
Fury
15 Hygiene is meaningless to me, and that go for my
mouth. *fowl Mouth
16 Many battles have made you a little tougher. *Thick
Hide
17 There are many weapons like it, but this one's my.
*Favored Weapon
18 Im the biggest of my pack,but still not the leader.
*Powerful Build
19 I lunge toward the enemy with a tirade of curses.
*Ferocious Charge
20 Im willing to get vengeance for falling pack
members. *Vengeful Strike

Credits
This release has been created by Joseph using the
Homebrewery in collaboration with the Administration, Lore
Masters and Rules Architects of the Hawthorne Dungeons &
Dragons Guild. Additional content obtained from Volo's
Guide to Monsters, and the Forgotten Realms wiki.

2 PART 2 | Gnoll Traits


Gnoll Racial Traits Pack Tactics
You have advantage on attack rolls against a creature if at
Hunter's Lore least one of the your allies is within 5 feet of the creature and
You gain proficiency with two of the following skills of your the ally isn't incapacitated.
choice: Animal Handling, Nature, Perception, Stealth, and
Survival. Terrifiying Laughter
You bellows a high pitch hyena laugh. All creature within 30
Savage Hunger feet of it and aware of it must succeed on a DC 13 Wisdom
You can spend ten minutes messily devouring the body of a saving throw or become frightened for 1d4 turns. A creature
humanoid, beast, or monstrosity and regain 1d4 hp per Hit can repeat the saving throw at the end of each of its turns,
Die of the creature consumed. Once you use this trait you ending the effect on itself on a success. If a creature’s saving
can't use it again, until you finish a long rest. throw is successful or the effect ends for it. Once you use this
trait you can't use it again, until you finish a long rest.
Mad Dash
So long as your hands remain empty (you may stow your Blood Fury
weapon for this) you may drop to all fours and double your you gains a +2 bonus to damage rolls when the your hit
move speed until you choose to stand up again. points are equal to or less than one-half the their maximum
hit points, rounded down. This bonus increases to +4 at level
Resourceful Scavenger 5.
As part of a short rest, you can harvest bone and hide from a
slain beast, construct, dragon, monstrosity, or plant creature Light Build
of size Small or larger to create one of the following items: a Some gnolls are light and proportionately weaker but more
shield, club, javelin, spear, arrows, or a dagger. To use this agile. Your ability score is now +2 bonus to Dexterity and +1
trait, you need a blade, such as a dagger, or appropriate Strength bonus.
artisan's tools, such as leatherworker's tools.
Crushing Bite
Claws When making a bite attack you can choose to keep closing
your claws are natural weapons, which you can use to make your fanged maw down on the creature it must succeed on a
unarmed strikes. If you hit with them, you deal slashing escape DC of 13 or is Grappled . Until this grapple ends, the
damage equal to 1d4 + your Strength modifier, instead of the target is Restrained and the gnoll can't attack another target.
bludgeoning damage normal for an unarmed strike. In addition, at the start of each of the target's turns, the target
takes 1d6 + your Strength modifier of piercing dmg.
Carrion Eater
You receive a +4 bonus to saving throws against poison and Fowl Mouth
Endurance checks made to resist disease. When you use a Bite attack, the target must make a DC 10
Constitution saving throw, or taking +3 of poison damage on
Butcher’s Lure a failed save.
You can use Mimicry and gain a +2 feat bonus to Persuasion
checks when using Mimicry to mimic specific people or Thick Hide
sounds. You are covered in thick hide which helps you in battle, which
add +1 to AC, and +3 to your hit points.
Mimicry
You can mimic sounds you have heard, including voices. A Powerful Build
creature that hears the sounds you make can tell they are You count as one size larger when determining your carrying
imitations with a successful Wisdom (Insight) check opposed
capacity and the weight you can push, drag, or lift.
by your Charisma (Deception) check.
Favored Weapon
You choose one weapon and only that weapon you have and
Rampage add +2 to it's damage bonus.
When you reduce a creature to 0 hit points with a melee
attack on your turn, you can use a bonus action to move up to Ferocious Charge
half your speed and make an bite attack. If you move at least 10 feet towards an enemy creature and
end your movement within 5 feet of it, as a bonus action you
Horrifying Mockery may declare a Ferocious Charge. The first time you hit that
You unleash a string of horrifying insults at a creature you creature with a melee attack this turn, your attack deals extra
can see within range. If the target can hear you (though it damage equal to your level. You can’t use this trait again until
need not understand you), it must succeed on a Wisdom you finish a short or long rest.
saving throw of 13 or have disadvantage on the next attack
roll it makes before the end of its next turn. Vengeful Strike
In response to an ally being reduced to 0 hit points within 30
feet of you, you makes a melee attack.

PART 3 | Gnoll Racial Traits 3

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