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Rogue 2 Acalia

CLASS & LEVEL PLAYER NAME


Acalia
Half-Elf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+1 Constitution +2 14 15 11 --
+0 • +4 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
10
+2 Charisma
Total
1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+2 DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 +0

+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

12 +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Playing Card Set, Poisoner's Kit, Thieves'
P +4 Deception CHA
Tools
+2 History INT
INTELLIGENCE
+0 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Elvish, Orc
+2 P +4 Intimidation CHA
E +6 Investigation INT
15 +0 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +2 Perception WIS


+2 Performance CHA === ACTIONS ===
+0 E +6 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+2 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise,
P +4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +4 Stealth DEX === SPECIAL ===


CHARISMA Sneak Attack
P +2 Survival WIS
Once per turn, you can deal an extra 1d6 damage

+2 to one creature you hit with an attack with a finesse or


ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
15 enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +2 1 Bludgeoning -

Mage Hand - - Can make the hand it invisible.


10 PASSIVE WISDOM (INSIGHT)

Acid Splash 1d6 1 Acid Saving throw against DEX


16 PASSIVE INTELLIGENCE (INVESTIGATION)
Fire Bolt 1d8 1 Fire -

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 1 Acalia
CLASS & LEVEL PLAYER NAME
Acalia
Half-Elf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES ===

* Hit Points • PHB 95

* Proficiencies • PHB 95

* Expertise • PHB 96
Your proficiency bonus is doubled for any ability check
you make for two chosen proficiencies. [6th] Choose
two additional proficiencies.

* Sneak Attack • PHB 96


Once per turn, you can deal an extra 1d6 damage to
one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.

| Special

* Thieves’ Cant • PHB 96


You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.

=== HALF-ELF RACIAL TRAITS ===

* Darkvision • PHB 39
You can see in darkness (shades of gray) up to 60 ft.

* Fey Ancestry • PHB 39


You have advantage on saving throws against being
charmed, and magic can’t put you to sleep.

* Skill Versatility • PHB 39


You gain proficiency in two skills of your choice.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Studded Leather Armor 1

SP 50

EP 0

GP 65

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb.
PUSH/DRAG/LIFT

300 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Female 26 Medium 165cm 120
GENDER AGE SIZE HEIGHT WEIGHT
Acalia Chaotic Neutral Fair Blue Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I am incredibly slow to trust.


Those who seem the fairest often
have the most to hide.

PERSONALITY TRAITS

Freedom. Chains are meant to be


broken, as are those who would
forge them. (Chaotic)
IDEALS

Something important was taken from me, and


I aim to steal it back.

Dust blonde hair, gray eyes with speckles


of blue close to the pupils. Markings: Two BONDS
small freckles below the right brow. Her
ears are not as pointy as an elf, which If there’s a plan, I’ll forget it. If I don’t
makes it easier for her to blend in in the forget it, I’ll ignore it.
human society.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
Charm Person 1 hour
Disguise Self 1 hour
Thunder Wave 15-foot cube - If successful, pushes back enemies from the caster.

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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