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OPPOSITION HOLDING AREA Out VENTURES

1. The Old Outlands Trailhead: The Iron Tower (D5)


L*4 Monument of Outland Wash (C4) L*7 Mine in the Maze (H4)
L*5 Cave of Grunduzum (D5) L*8 Temple of Dead Waters (H4)
L*6 Fortress of Drome (F6) L*9 Stronghold at World's End (H5)

2. The Wilderlands Trailhead: The Blue Mines (G1)


L*4 Mine at the Old One (G1) L*7 Monument in Valley of Sun (H1)
L*5 Stronghold of Pillars of Sky (H1) L*8 Fortress at the Edge (H1)
L*6 Cave in the Stoneforest (H1) L*9 Temple at the Eye of Chaos (H2)

3. The South Quarter Trailhead: Tyras (C7)


L*4 Temple of Kult (B6) L*7 Stronghold in Red Desert (E8)
L*5 Mine of Mithra (A5) L*8 Cave of the White Desert (D8)
L*6 Monument of Lan Tirin (A4) L*9 Fortress of Terminus (D8)

4. The Spire Climb Trailhead: The Gathering (G3)


L*4 Fortress of the Deep (G3) L*7 Temple of the Inner Circle (H2)
1 OPPOSING L*5 Monument at Gates of Wood (G3) L*8 Stronghold of the Rookery (H2)
FORWARD L*6 Mine in Crystal Gorge (G2) L*9 Cave of the Spire (H2)
AREA 5. Unknown Realms Trailhead: Alphane (A2)
2 3 L*4 Stronghold in the Kels (D4) L*7 Cave of Duskar (F1)
L*5 Fortress at North Sump (E3) L*8 Monument of the Ice Tombs (F1)
Encounter L*6 Temple of Isle of Var (A2) L*9 Mine of Ultima Thule (E1)

Display 6. The Shadow Lands Trailhead: The Greenwood (G6)


L*4 Cave in the Walls of World (G6) L*7 Fortress of the Shards (H7)
L*5 Temple of Bloodweb (G6) L*8 Mine in the Pit (H7)
PARTY L*6 Stronghold of the Sentinels (H7) L*9 Monument of the Void (H6)
Copyright © 2006 by M.A. Snowden
FORWARD
AREA
Treasures
TREASURE TYPE VALUABLE TYPE
Roll Treasure Roll Valuable Value Double Value At
1 2 Gold, 1 Valuable 1 Tapestry 1 die Epora (F7)
2 2 Gold 2 Fine Jewelry 2 dice Wintercamp (G7)
3 1 Valuable 3 Tome of Lore 3 dice The White Mt. (D5)
GUIDE MARKSMAN FIGHTER Karst (E4)
4 1 Auxiliary 4 Golden Idol 4 dice
1 2 3 5 1 Artifact 5 Mithril Work 5 dice The White Mt. (D5)
6 1 Armament 6 Star Jewels 6 dice Paros Caradel (F2)
Modified roll higher than 6 is a 6, lower than 1 is a 1
At L=11, Auxiliary & Artifact become Armament (Sword of Legend)
PLUNDERER
GUEST PLUNDERER
GUEST SPELLCASTER Encounter Summary
4 5 6 1. Initiative: Roll highest initiative ability in party vs. roll for opposing initiative
Tie/+1=party initiative, +2=party surprise, -1=opposing initiative, -2=opp. surprise
2. Targeting: Roll targeting ability vs. target value of opposing unit (no opp. roll)
PARTY SParty
TANDING AREA Out 3. Engagement: Roll engage ability vs. roll for engage value of opposing unit

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