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Buying a ship

Rebel ships (and exp left to spend)

Hwk 290 – 10

A wing – 10

Y wing – 8

Attack shuttle – 8

X Wing – 5

Arc170 – 4

B wing – 4

U wing – 3

Auzituck – 2

Yt1300 - -1

Imperial ships

TIE Fighter – 14

TIE FO – 11

TIE bomber – 10

TIE advanced prototype - 10

TIE aggressor – 9

TIE striker – 9

TIE interceptor – 8

(CCL) Assault Gunboat - 10

Lambda – 5

TIE punisher – 5

TIE advanced - 5

Scum ships

Syck – 12

(CCL) V-wing - 11

Hwk290 – 10

Y wing – 8

Kihraxz – 6

Protectorate – 6
(CCL) SoroSuub 3000 - 3

Jumpmaster – 1

Yv666 - -3

Unlocking ships

T70 X wing mission unlocks – T70 x wing, G-1a, and TIE SF

E wing mission unlocks – e wing, starviper, and TIE Defender

Yt2400 mission unlocks – yt2400, lancer, and decimator

K wing mission unlocks – k wing, Scurrg (both factions), and TIE Phantom/(CCL) TIE Avenger

Yt1300 combat retrofit unlocks – yt1300 refit and both firesprays

Shipyards strike mission 1 unlocks – vcx100, aggressor, and upsilon class shuttle

Upgrade Restrictions

No r7 series astromechs in season 1

No unique astromechs until 5 missions have been won with generic astromechs

No unique crew priced 5 or higher in season 1

No ept’s priced 3 or higher in season 1

No missile/torpedoes costing 4 or higher until 5 missions have been won with cheaper
missiles/torpedoes

No twin laser turrets in season 1

Pilot skill is capped at 4 for season 1

Upgrading your ship

To go up a pilot skill costs double the pilot skill you are going to

Even numbered pilot skills add a modification slot to your ship

Odd numbered pilot skills add a elite pilot talent/pilot ability slot

At pilot skill 6 you gain two upgrade slots that can be used as either System or Tech slots

Buying a unique pilot ability costs the same as the pilot skill of the pilot who's ability you are buying.
You cannot buy an ability for a pilot who has a higher pilot skill than you.

Elite pilot talent cards cost double there printed cost

One of your modification slots may be used to purchase a title upgrade for a different ship from your
faction. This title upgrade costs 3x its printed cost (minimum cost of 3). If your ship does not have
access to a title card in any way, you may use your title slot INSTEAD of your modification slot but
may only have one title. Regardless of which slot the title card is being equipped to, a ship may only
use title cards from ships with the same size base.

Card legality

A card is eligible for use in the campaign as soon as it has been officially revealed by FFG, unless
otherwise noted, all cards function as per there printed rules/errata

Cards and ships from the Custom Card League hosted on the FFG forum may be used in the
campaign with the agreement of all players involved in the campaign

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