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User Manual
Overview
Thank you for downloading G
reen Hill Paradise - Act 2! My name is Daniel Coyle
(SuperSonic68) and on behalf of the GHP team, I hope that you will find your experience
to be a unique and enjoyable one.
Green Hill Paradise - Act 2 began as an experiment to answer a rather heated question
the Hedgehog community: Can Sonic the Hedgehog work as a
within the Sonic
fully-3D, exploration-centric platformer? After 10 months of development,
experimentation and testing we would like to believe that, indeed, i t can. It is with pride
that we present to you, the player, our fully-playable attempt to answer this divisive
question.
Please refer to this document for any questions regarding set-up, controls and hardware
specifications.
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Hardware Specifications
To play Green Hill Paradise - Act 2, you must use a Windows XP, Vista, 7, 8, or 10 PC.
There are currently no plans to create a Macintosh variant of this game.
This game offers in-game settings, allowing you to customize the resolution and quality
of the game’s graphics. However, it is recommended that G
reen Hill Paradise - Act 2 be
played on a Desktop computer with modern “gaming” specifications. In other words, if
you plan to play this game using your mother’s work laptop your experience may
be hampered by poor frame rates among other issues.
Basic Controls
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Tips n’ Tricks
Gotta go fast? Play it smart!
● Green Hill Paradise - Act 2 features accurate Classic Sonic physics! That means
that using the terrain to your advantage is key to playing this game effectively.
● You can perform a “Spin Cancel” By performing a Spin Dash, followed
immediately by cancelling the spin into a run. Use the Spin Cancel to traverse
steeper slopes!
● Have trouble performing accurate jumps? Try using the Stomp for a quick
descent! It will slow you down a bit, but it will help with trickier jumps.
● Sonic can’t turn very well while rolling. Keep this in mind when determining
when you should roll and when you should run!
● When faced with a half-pipe, hold the B-Button as you land to hit the ground
rolling!
● Use the numbered Telepads to make backtracking a breeze! Simply activate an
associated Checkpoint and use them to visit previous locations.
There are loads of secrets to be found in Green Hill Paradise - Act 2! It may seem
daunting to find everything, but it’s alright! Take a chance! ‘Cuz there is no
circumstance that you can’t handle… When you use your mind.
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Credits
Lead developer : Daniel Coyle (SuperSonic68)
Special thanks to the members of Sonic Retro, Sonic Fangames HQ, Seumidh
MacDonald (ShayMay), Ell678, Kris Wilson, my loving family, and SEGA