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Green Hill Paradise - Act 2:

User Manual
Overview
Thank you for downloading G ​
​ reen Hill Paradise - Act 2! My name is Daniel Coyle
(SuperSonic68) and on behalf of the GHP team, I hope that you will find your experience
to be a unique and enjoyable one.


Green Hill Paradise - Act 2 began as an experiment to answer a rather heated question
​ the Hedgehog community: ​Can Sonic the Hedgehog work as a
within the ​Sonic

fully-3D, exploration-centric platformer? ​After 10 months of development,
experimentation and testing we would like to believe that, indeed, i​ t​ ​can.​ It is with pride
that we present to you, the player, our fully-playable attempt to answer this divisive
question.

Please refer to this document for any questions regarding set-up, controls and hardware
specifications.
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Hardware Specifications
​ To play ​Green Hill Paradise - Act 2, you must use a ​Windows XP, Vista, 7, 8, or 10 PC​.
There are currently ​no plans to create a Macintosh variant of this game.

This game offers in-game settings, allowing you to customize the resolution and quality
of the game’s graphics. However, ​ it is recommended that G
​ reen Hill Paradise - Act 2 be
played on a Desktop computer with modern “gaming” specifications. In other words, ​if
you plan to play this game using your mother’s work laptop your experience may
be hampered by poor frame rates among other issues.

​ box 360, or Xbox One Game


It is recommended that this game be played using an X
Controller​. The game can be played using a Keyboard and Mouse as well as other
PC-enabled controllers, however the in-game prompts and this manual are tailored
towards the Xbox control scheme. Therefore, if you wish to play using an alternative
control scheme please keep this in mind and adapt your custom control scheme
accordingly.

Your First Time Playing


​ When you first download ​Green Hill Paradise - Act 2, you will be greeted with a ​Launch
​ Game.bat​ file. Run this ​(after you read this manual, of course) and the game will begin.
From there, you may begin the level, adjust settings, etc. ​Menu navigation is performed
using the mouse, not the controller.
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Basic Controls
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Tips n’ Tricks
Gotta go fast? Play it smart!

● Green Hill Paradise - Act 2 features accurate ​Classic Sonic physics! That means
that using the terrain to your advantage is key to playing this game effectively.
● You can perform a “Spin Cancel” By performing a Spin Dash, followed
immediately by cancelling the spin into a run. Use the Spin Cancel to traverse
steeper slopes!
● Have trouble performing accurate jumps? Try using the Stomp for a quick
descent! It will slow you down a bit, but it will help with trickier jumps.
● Sonic can’t turn very well while rolling. Keep this in mind when determining
when you should roll and when you should run!
● When faced with a half-pipe, hold the B-Button as you land to hit the ground
rolling!
● Use the numbered ​Telepads to make backtracking a breeze! Simply activate an
associated Checkpoint and use them to visit previous locations.

There are loads of secrets to be found in ​Green Hill Paradise - Act 2! It may seem
daunting to find everything, but it’s alright! Take a chance! ‘Cuz there is no
circumstance that you can’t handle… ​When you use your mind​.
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“Final Mix” Patch notes:

● Terrain and clipping fixes


● End of Stage glitch patched
● New Credits Stage added
● Revamped tutorial section
● New “Edge Assist” volumes added to all half pipes and ramps, ensuring a perfect
landing every time!
● Stomp move added
● Spin Dash buffed
● New Badniks, Bloominator and Butterdroid added
● Final section revamped
● Collectibles made more obvious
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Credits
Lead developer : Daniel Coyle (SuperSonic68)

Co-developers: Chris Deliz (TheActualKK), Tim Taylor, The Great Lange

Base SonicGDK engine by Javier Osset (Xaklse)

Music by: Tee Lopes, Cleffer Notes, TheOnlyDeerAlive, SEGA, TheSonicStadium

Special thanks to the members of Sonic Retro, Sonic Fangames HQ, Seumidh
MacDonald (ShayMay), Ell678, Kris Wilson, my loving family, and SEGA

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