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Chapter 12.

CALL
Key concepts
1 CALL 9 Language learning
websites
2 Skinner 10 Internet treasure hunt

3 Schema theory 11 Chatlines

4 Behaviorism 12 Email penpals

5 Constructivism 13 Thesaurus

6 Learner-centered learning 14 Companion websites

7 Learner autonomy 15 Blended learning

8 Concordancing 16 Commentary
Goals of this chapter
• Explain how CALL can be used as whole
class and small group activities.

• Explain ways to maximize learning


opportunities for CALL materials,
including poor materials.

• Evaluate language learning software.


What is CALL?
• Computer assisted language learning

• CMC/MALL

• Graphics, images, sound, animations,


videos, audio, social media, RPG, etc
Background to teaching CALL

• 1950s behaviorist view(gap-filling, cloze)

- Skinner(mimicry/repetition/memorization)

• 1930s, Bartlett(schema theory)

• Foundation of constructivism

• CD-ROM-based/online-based program
Principles for CALL
• Evaluate the appropriateness of the software
program or computer-based resource

• Create an environment where CALL is supported

• Monitor learner participation in CALL program


and encourage autonomy

• Encourage the use of CALL programs as a


starting point for collaboration and learner
interaction
Classroom techniques & tasks
• Internet treasure hunt
• Concordancing
• Email penpal
• Chatlines
• Thesaurus
• Companion websites
• Language learning websites
• Blended learning

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