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IV. Consider this zany track. What point or points on this track would the skater
have...?
c. The same kinetic energy (two letters)? In letter B and E, because they have the
same position in the track.[_____ /2]
V. Now click on the “Friction” window and choose the first track. Then turn on the
“Bar graph” and play with the variables: mass and friction to answer the
following questions (select 1 answer). [_____ /8]
1. Keeping the friction in 0, increase slowly the mass of the skater. What happens with
the total energy value?
☒a. The more mass the more total energy ☐b. The more mass the less total energy
☐c. The more mass the more thermal energy ☐c. The energy remains the same
2. Do not change the value of the mass but increase slowly the friction on the track.
Analyze and complete “The more friction …”
☐a. The more kinetic energy ☐b. The more potential energy
☒c. The more thermal energy ☐d. The more total energy
3. Choose the correct option to describe the type of relation between mass and total
energy.
☐a. These two variables are not related ☐b. The relation between the two variables is
indirect
☒c. The relation between the two variables is ☐d. The more mass, the less energy
direct
4. Choose the correct option to describe the type of relation between kinetic and
potential energy.
VI. With the “friction” button on, energy can be dissipated (or “wasted”) in another
way on this type of simulation. [______ /6]
What is the name of this wasted energy?
Thermal energy, because the track does not need any of it, so it is wasted.
What is the name of the useful energy?
Kinetic energy, because if you increase friction, it will make it more difiicult for the skater to
move, so it needs more kinetic energy.