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http://loganbonner.blogspot.co.uk/2010/06/slaying-stone-skill-challenges.html
In threads about The Slaying Stone on RPGnet and ENWorld, and in a tweet by @NthDegree256, I've seen
repeated comments that the skill challenges don't have clear failure results. For instance, Skywalker said, "The
module as written doesn't give full details as to what a failed result entails."
(Then gives some good suggestions:)
Off the top of my head:
- maybe the Dragon agrees to give the PCs the artifact in exchange for completing some task or quest.
- perhaps the Dragon gives the artifact to one of the opposing factions, making it harder for the PCs to complete
their goal.
- maybe the Dragon gives them a false artifact that fails at an opportune time.
- perhaps the Dragon uses the artifact to kill the PC's patron.
All add an interesting twist to the adventure, give real impact to failure and are fun.
Overall, as with any prewritten adventure, don't leave your imagination and GM skills at the door. Instead, use
them to make the adventure work. I appreciated how Slaying Stone explicitly gave a nod to this by keeping the
Skill Challenge open as to the impact of its results.
I thought I'd cover some of these challenges and give suggestions. (The Keep Hidden challenge already includes
failure conditions.)