Professional Documents
Culture Documents
Daniel Ford
James Wreden
Derek Dela Cruz
Our Product:
Our product is a XLR cable with a built in pre-amp and limited EQ functionality.
Empathy :
Understanding problems through human needs is fundamental to what we do, we start with the
users and what they care about and need.
Needs and insights are only things that you can find by talking to and observing people.
Concepts:
Brainstorming
Who do we want to market the product to? Can we meet all the needs of the clients?
Who is the most reliable market? Will all ages and genders have access?
● Possible Clients
○ Music students
○ Amature musicians
○ Music teachers
○ Producers in the music industry
○ Musical theater companies
○ Professional bands or music groups
○ Audio engineers
We believe that marketing our product to amauture musicians would be the smartest move. This
is a large client base that has a wide variety of genders and age, but there is a common interest
and need for this product. By focusing on this client base we can find unique and specific ways
to advertise our product and make sure that it appeals to the clients. As supporters and
participants of the arts, we all can attest to the needs that these clients have and what kind of
problems they want to solve to make their lives better. This is also a broader term, meaning that
with the exclusion of professional musicians our product would apply to most of the people on
our brainstorming list.
Researching
Empathy is the foundation of a human-centered design process (to better understand the clients
needs that could be solved by your product/service)
● To empathize, you:
■ Observe. View users (possible clients) and their behavior in the context of
their lives.
■ Engage. Interact with and interview users through both scheduled and
short casual encounters.
■ Immerse. Experience what your user experiences.
Following these guidelines, we worked to empahize and learn more about amature musicians.
We wanted to see what they did with music and what their values, passions, and motivations are.
Would or product apply to them? Here is what we found:
Problems to Solve
● Audio clarity
● Accessibility to instruments and other music equipment
● Soundproof rooms
● Progression/feedback software
● Audio consistency
● Filters
The problem we’re trying to solve is that live audio during performances is often unbalanced,
and we would like to create a solution for that.