Professional Documents
Culture Documents
October, 2006
Contents of Readme
==================
1. System Requirements
2. Installation
3. Changes in patches
4. Known issues
5. Troubleshooting
6. Technical Support
7. Legal information
1. System Requirements
======================
Minimum
-------
Recommended
-----------
2. Installation
===============
Please make sure that you are installing the right patch for you game version.
1. Before installing Heroes of Might & Magic V patch 1.4 please close all other
programs.
Upon installation you can run the game either from windows start menu ('Start' ->
'All Programs' -> 'Ubisoft' -> 'Heroes of Might and Magic V' -> 'Heroes
of Might and Magic V') or use 'Heroes.exe' file from the game installation
directory (By default, the game will be installed into
"C:\Program Files\Ubisoft\Heroes of Might and Magic V").
Note:
Changes will not take effect if loading from the old save - Game restart will be
needed.
3. Changes in patches:
===============
(!) Some fixes will take effect only after map restart, if loading from an older
version save.
Patch 1.4
---
Features added:
***************
Note: If you have maps with same name in "C:\Program Files\Ubisoft\Heroes of Might
and Magic V\Maps" folder and in the p2p's folder then the game will activate the
map from game's folder.
Stability:
Interfaces:
- 'Move Hero' button disabling at turn start in some situations no longer present
- Hero movement path plotting on Puzzle Map seen no longer
- In the Wait interface players default names now change with player color change
- Select spell region difference with spell icon exists no longer
- Showing more then 1k creatures in one stack now is correct
- the big icon of Random Hero in Duel creation interface now is correct
- option changes now may be saved by clicking 'Apply' button
- the “Clear” button in Hall Of Fame no longer erases all results including the
default ones
- not all the upgrades performed are updated correctly bug exists no more
- no movement path after exiting whirlpool bug fixed
- Vital information no longer displayed after player presses 'End Turn' button in
Hot Seat Mode
- icons of Shadow Matriarch, Cavalier, Spectre, Wraith, Silver Unicorn, Emerald
Dragon now are in accordance with their models
- icon of Sack of Endless Gold now is accordance with model
- mission results screen has been improved
- the Alt+F4 shortcut works correctly now in multiplayer duel mode
- many text bugs have been fixed
Map Editor:
Other:
- wrong camera behavior when a Paladin attacked by the range attack creature now
fixed
- wrong camera behavior when a unit is "scared" by the attack of the Hell Charger
now fixed
- wrong camera behavior when a creature attacked by the attack of Ranger now fixed
- the auto-combat button doesn't have a correct refreshing of its icon in hot seat
when 2 human players are carrying the combat bug exist no longer
- the delay between clicking on a hero's destination and his actual movement on the
adventure map now fixed
- wrong system resolution after system went to standby bug exists no more
- sky in Necropolis town has been improved
Patch 1.3
---
Features added:
***************
Map editor (you can find a shortcut to editor manual in start menu or you can find
the manual directly in the "Heroes of Might and Magic V\Editor Documentation
folder").
Duel:
- new 3 x 3 heroes duel format
- random heroes selection for duel
- hero and army information interface
- the game no longer crashes when saved if there is not enough space on the HDD
- several bugs in the Ghost Mode repaired that made the game “freeze”
Maps:
- “The Land of Outcasts” map no longer has buildings that can’t be entered
- The “Rise to Power” map no longer has creatures that can’t be interacted with.
Changes of balance:
- damage inflicted by the Meteor Shower spell at Advanced and Expert levels
decreased
- the Puppet Master spell now does not fall off when the hypnotized creature
suffers damage; but each caster can have only one active Puppet Master
- the Fire Trap spell now sets mines in random locations not throughout the whole
field but within a 5x5 tiles area selected by the player; in this area, the mines’
locations are still random
- more damage is now absorbed by the Arcane Armor spell
- the Phantom Forces spell now allows creating only one phantom for each group of
creatures; the phantom has no activated abilities, and it has the same number of
ammo as the original stack
- the Summon Creatures spell now spends 75% of the hero’s movement points (if the
hero is short of movement points, the spell will be unavailable till the next turn)
- each use of the Raise Dead spell now makes a 20% decrease of the target unit’s
maximal HP till the end of the combat
- each use of the Resurrection spell now makes a 10% decrease of the target unit’s
maximal HP till the end of the combat
- the Master of Wrath perk now also affects the Word of Light, giving it +4
effective spellpower
- the Master of Pain perk now also affects the Curse of the Netherworld, giving it
+4 effective spellpower
- the Ghosts/Spectres characteristics have been changed: these creatures now have
more HP but inflict less damage
- the Cavalry Commander specialization now gives Jousting bonus not for each walked
tile but for the final result dramatically decreasing the full damage
- the Iron Maden specialization: the Fireball spellpower now becomes 0+1 greater
for each 5th level, not 1+1 for each 4th level
- the Swift Striker specialization: the ATB now shifts for 0.5% only for each level
- the Reanimator specialization: the Animate Dead spellpower now becomes +1 greater
for each 5th level only
- the Poison Master specialization now works correctly
- Eruina duel presset: The army was weaken a little
- Lethos duel presset: Artifact "Four leaf clover" changed to “Tunic of the Carved
Flesh”.
- the building costs in the towns have been balanced
- the mana cost of 3rd, 4th and 5th circles’ spells have increased
- skill "War Mashines" adds hit points to war machines now.
- catapult has unlimited ammunition now
- Warlock, Wizard and Necromant have one starting spell now.
- the spells effects in combat are now accelerated together with the animations
- when a hero moves, the camera now follows him or her instead of remaining static
- the Knight does no longer disappear from the arena when using Retaliation against
the Obsidian Gargoyles
- in the Haven town, part of the building’s texture does not disappear when a Town
Hall or City Hall is being erected
- when switching to the Ghost Mode, the camera now focuses on the ghost
- the combat at the bridges now always takes part in a corresponding arena
- after defeating an enemy hero, the corresponding information of the gained
trophies now appears
- some tooltips in the Duel Lobby interface have been corrected
- in the Duel interface, the heroes’ icons no longer block the information of their
levels
- in the combat log, the text for the First Aid Tent has been corrected
- the text of several messages in the Ghost Mode has been corrected
- in a town without a visiting hero, the creatures’ expanded tooltips can now be
viewed
- in combat, the walls and gates now have tooltips with their remaining HP
- information about another player in hot-seat turn passing is hidden now
- it is impossible to dismiss the creatures of allied hero now
- switching heroes in tavern and in the info screen now works correctly.
- allies now can see the parts of the map opened by seer’s hut or observatory
- additional corrections have been made in various texts
Patch 1.2
---
Features added:
***************
Patch 1.1
---
Features added:
***************
- Auto-patcher
- EASY mode
Bugfixes:
*********
4. Known issues
===============
Switching off 'V-Sync' option in your video driver options may cause twitched
animation in Town if you rotate the camera manually.
Loading a save from another language version can cause fonts and textual problems
in the interface.
Yahoo Messenger can conflict with the multiplayer, so switch it off to play the
game on the UBI.COM
5. Troubleshooting
==================
5.1 Outdated or incorrect video drivers may cause some issues. Before contacting
support, please check you have the latest versions of video drivers and
correct DirectX 9.0c version for you system. Lastest version drivers you may take
at:
5.2 Also, before launching the game, make sure that no other programs are running.
5.3 The game does not support playing through http proxy. The player needs direct
(real IP) or NATed (most intranets) internet connection. In case of
firewall the player needs to open the following ports:
6668 TCP (IRC servers(chat in lobby))
40000 to 42999 TCP (Various Ubi.com servers)
44000 UDP (CDKey servers)
45000 UDP (NAT server)
42500 UDP ( CDKey local port, can be configured by the player through game config
files, "setvar net_ubi_cdkey_port = <desired port>")
8888 UDP (The Game itself, can be configured by player through game config files,
"setvar net_game_port = <desired port>")
6. Technical Support
====================
Also please make sure that your computer meets the minimum system requirements,
as our support representatives will be unable to assist customers whose
computers do not meet these criteria.
Whenever you contact the Technical Support Department, please include the
following information or have it available if you are calling:
Contact Us by E-mail
For fastest response via e-mail, please visit our website at:
http://support.ubi.com/
7. Legal Information
====================
Copyright Information
---------------------
This software product and the manual are copyrighted and all rights are reserved by
Ubisoft and Nival Interactive and are protected by the copyright laws
that pertain to computer software. You may copy this software for back-up and
casual distribution.
Notwithstanding the foregoing, you may not modify, adapt, translate, create
derivative works, decompile, disassemble, or otherwise reverse engineer or
derive source code from all or any portion of the software or anything incorporated
therein, permit, or encourage any third party to do so.
Limitations of Warranty
-----------------------
Nival Interactive and Ubisoft expressly disclaim any warranty for the game and
Readme file.
The program and Readme file are provided "as is" without warranty of any kind,
either express or implied.
The entire risk arising out of use or performance of the Program and Readme file
remains with the User.
Limitations of Liability
------------------------
Neither Nival Interactive nor Ubisoft, or their parent, subsidiaries or affiliates
shall be liable in any way for loss or damage of any kind resulting
from the use of the program.