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Neutral Tile
It is the starting point of the players, where they will place their walker (one walker in each
player) before the game starts.
One
Insanity Tileneutral
(Lvl.2) tile per player for the game to start. The game will not start if there are two
Asylum
walkers atCard
the same neutral tile.
The player loses -2 Sanity point if he/she landed on this tile and will be flipped into a Sanity
If a player successfully passes through three neutral tile (excluding your own) he/she can have
tile. (When flipped into a Sanity tile (Lvl.2) you will not gain a sanity point).
the chance to pass through the “Fountain region”.
Mark an insanity mark from your Asylum Card if you landed on this tile.
You can only enter the “Fountain region” by your own Neutral tile but you can exit through
another player’s Neutral tile.
Fountain Tile
If a player successfully landed on the fountain tile, he/she gains a Fountain Blessing and
Sanity Tile (Lvl.1)
choose one blessing Act.
The player Gains +1 Sanity point if he/she landed on this tile and will be flipped into an
Fountain Blessing:
Insanity tile. (When flipped into an Insanity tile (Lvl.1) you will not lose your sanity).
Asylum Erase
Card
Revitalize anMeditate
and Insanity mark from your Asylum Card if you landed on this tile.
Keeps track all
Clears of your
yourInsanity
Sanity level.
markFrom theAsylum
in your start of theThen
card. gameyour
youwalker
have three slots
will be that shows
transported back to
your Sanity level.
your assigned Neutral Tile. (You can only be transported back to your Neutral tile after all of
Whentheyou landed
other on an
players Insanity
pass throughtile, cross
your tile.)out a circle depending on the level of Insanity.
Other extended Rules:
The game flows only in one direction as regards in the arrow on the board.
Use only one dice.
Only can be played by 2-4 players only.
Read first the mechanics before playing the game.
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