You are on page 1of 8

 

SCHOOL OF EDUCATION, ARTS AND SCIENCES


Teacher Education Department
PRELIM Practical Examination in PHED-1032
(PHED 1032 – Indoor Games)
1st SEMESTER S.Y 2020-2021
Class Code: 1032

NAME: YAKI LEIGH G. ORTIZ Course & Yr: BSECE-II

PHED 1032 – Indoor Games


Name of the Game: IN/SANITY WALK

 IN/SANITY WALK Board


 Dice
 Extra In/Sanity tiles:
 Sanity tile x20
Materials:  Insanity tile x20
 Joker’s tile x10
 Coin of Faith
 Asylum Card
 Walker
 Pencil

The IN/SANITY Walk game aims to


create an intellectual game; where you think
your way out in maintaining your sanity, and
try to eliminate others by making them loose
theirs.

This game is inspired though my childhood


RPG board games, when I was still studying
Literature/Background: in high school. I tried my best to create the
whole game to be unique and the very first to
be created. So far, there are no signs that I
plagiarize a game by accident.

The soul of this game is purely based on


the Cathulo Board game; in the part where
characters are given the motive to survive by
locking up all gates before you draw
accidentally the “death card” where everyone
losses.

Originally the game of Cathulo is for a


group effort kind of boardgame; where in my
part, I tried making a solo win game.

Lastly, this game that I made is


combination of intellectual and trickster game
depending on how will you play the game or
how will you play your companion’s mental
physic.
MECHANICS and RULES:

Neutral Tile

 It is the starting point of the players, where they will place their walker (one walker in each
player) before the game starts.
 One
Insanity Tileneutral
(Lvl.2) tile per player for the game to start. The game will not start if there are two

 Asylum
walkers atCard
the same neutral tile.
The player loses -2 Sanity point if he/she landed on this tile and will be flipped into a Sanity
 If a player successfully passes through three neutral tile (excluding your own) he/she can have
tile. (When flipped into a Sanity tile (Lvl.2) you will not gain a sanity point).
the chance to pass through the “Fountain region”.
 Mark an insanity mark from your Asylum Card if you landed on this tile.
 You can only enter the “Fountain region” by your own Neutral tile but you can exit through
another player’s Neutral tile.

Fountain Tile

 If a player successfully landed on the fountain tile, he/she gains a Fountain Blessing and
Sanity Tile (Lvl.1)
choose one blessing Act.
 The player Gains +1 Sanity point if he/she landed on this tile and will be flipped into an
Fountain Blessing:
Insanity tile. (When flipped into an Insanity tile (Lvl.1) you will not lose your sanity).
Asylum  Erase
Card
Revitalize anMeditate
and Insanity mark from your Asylum Card if you landed on this tile.
 Keeps track all
 Clears of your
yourInsanity
Sanity level.
markFrom theAsylum
in your start of theThen
card. gameyour
youwalker
have three slots
will be that shows
transported back to
your Sanity level.
your assigned Neutral Tile. (You can only be transported back to your Neutral tile after all of
 Whentheyou landed
other on an
players Insanity
pass throughtile, cross
your tile.)out a circle depending on the level of Insanity.
Other extended Rules:

 The game flows only in one direction as regards in the arrow on the board.
 Use only one dice.
 Only can be played by 2-4 players only.
 Read first the mechanics before playing the game.

DOCUMENTATION

Preparation:
During:
Final Output:
Execution:

You might also like