Professional Documents
Culture Documents
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Unburdened (25/55)
1- Maximum carry weight is increased by 50.
2- Maximum carry weight is increased by 100. Various "clutter" items have their
weight
reduced by 50%. This covers a lot of stuff, including ingots, ore, pelts,
dwarven
scraps, goblets, and more.
Infest (25)
1- Inverse-pickpocket a poison or adhesive explosive to trigger it at the target.
Inventor (30/45/60)
1- Unlocks recipes for "Finger Trap" and "Semiconductive Device" at the forge.
When a Finger Trap is placed on a NPC via reverse pickpocketing, the NPC hs a
30%
chancer to be staggered once he starts attacking. If this effect kicks in,
the
Finger Trap has a 50% chance to break.
2- Unlocks recipe for "Tripwire Bond" at the tanning rack. Unlocks recipe for
"Spike
Powder" at the forge.
When a Tripwire Bond is placed on a NPC via reverse pickpocketing, the NPC
will
stumble as soon as he starts moving. Has a 70% chance of breaking when this
effect
kicks in.
Whenever the NPC with spike powder in his inventory initiates an attack, he
loses
5% of his current Health. The placed spike powder is consumed as soon as the
first attack is initiated. Note that a single Spike Powder lasts until
the target dies.
Recipe for 1 Tripwire Bond: 1 linen wrap, 2 leather strip
Recipe for 1 Spike Powder: 1 iron ingot, 1 bone meal
When a Spellbomb is placed on a NPC via reverse pickpicketing, the NPC will
be struck
to the ground and lose half of his current Magicka as soon as he casts a
spell.
Consumed when triggered.
Rules for all "Inventor" gagdets: Applying multiple ones of one type does not
"stack". Adding five Finger Traps will only count as one when determinig the
stagger chance. If one finger trap breaks, the remaining ones will not have
any effect. You may collect them again and use them on another target.
Utility Belt(40)
1- "Inventor" gadgets, traps, lockpicks and potions/poisons found in the world are
weightless. Also includes "fixed value" potions crafted from Alchemy via
perks
such as "Poison Burst" and the Camouflage Tincture from Wayfarer.
Snatch (40)
1- Timed blocking with a fist weapon and no shield equipped steals the attacker's
weapon instantly, with no additional crime being commited.
Armor theft priority: armguards >> helmet >> legguards >> cuirass
Secrecy (45)
1- Picking locks does not count as crime.
Nose for Coin (35/50)
1- Find more gold in chests
2- Find more gold in chests and on people. For each person, the amount of
additional gold
found is determined by three dice rolls with numbers between 1 and 100 that
are
summed up. Additionally, each "7" rolled nets another 777 gold.
Greed (50)
1- Gold has no weight
Unarmed (55)
1- Can steal equipped weapon via Pickpocket.
Conviction (95)
- Allows pickpocketing chance to reach 100%