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Name: Mondo Gecko

Alignment: Scrupulous (Good)


Power Category: Mutant Animal
Level: 12 Experience: 180,201 (230,302)
Race: Mutant Gecko Sex: Male Age: 30
Height: 5' Weight: 65 lbs. Eyes: Orange Hair: Black
Appearance: Humanoid Gecko with black mohican, the front half is dyed bright purple;
Thick, lizard-like, 4' long tail behind body.; Possesses four fingers & toes on each
hand/foot.
Occupation: Professional Skateboarder

Hit Points: 64 S.D.C.: 78 P.P.E.: 26


I.Q.: 13 M.E.: 15 M.A.: 17 P.S.: 16
P.P.: 27 P.E.: 20 P.B.: 15 Speed: 59

ATTRIBUTES
Trust/Intimidate: 45% +6 to Strike, Parry, & Dodge
+1 to Melee Damage +10% to save vs. Coma/Death
+3 to save vs. Magic & Poison Carry 160 lbs. & Lift 320 lbs.
Run 1,180 yards/min. (126'/ATT; 40 MPH) +2 to Initiative

ABILTIES
Mutant Gecko Physiology
 Mutant Animal Traits
 Hands: Full
 Biped: Full
 Speech: Full
 Looks: None
 Diet: Insectivore
 Vestigial Tail
 Armor Rating: 9
 Natural Weapons
 Climbing Claws: 1d6
 +20% to Climbing skill
 Extra Physical Prowess
 Extra Speed
 Accelerated Dodge
 +4 to Automatic Dodge
 Leaping: Rodent
 Jump 34' up/across (+50% with running start)
 Leap down 40' without damage

SKILLS
Four Years of College
Language – English: 98% Literacy – English: 98%
Computer Operation: 98% Internet Usage: 98%
Skateboarding – Master: 152% Pilot – Automobile: 98%
Snowboarding & Skiing: 98% Acrobatics
Prowl: 98% Hand-To-Hand: Basic
Climbing: 98%

Secondary Skills
Athletics Aerobic Athletics
Language – Spanish: 98% History – Skateboarding: 88%
Streetwise: 68% Tailing: 90%
Palming: 80% Pick Pockets: 85%
Bicycling: 96% Swimming: 98%
Pilot – Water Scooters & Sleds: 98% Water Skiing & Surfing: 90%
General Repair & Maintenance: 80% Wilderness Survival: 65%
Cooking: 55% Salvage: 55%
Automotive Mechanics: 63% Basic Mechanics: 45%

Sub-Skills
Sense of Balance: 98% Walk Tightrope: 98%
Climb Rope: 98% Back Flip: 98%
Pole Vault: 98%

COMBAT
Hand-To-Hand: Basic
# of ATT: 7
Initiative: +4 Strike: +8 Parry: +10 Dodge: +10
Damage: +3 Pull Punch: +5 Disarm: +2 Maintain Balance: +7
Roll with Punch, Fall, or Impact: +7
 Critical Strike on natural 19+ (Melee)
 Power Punch: 2d6 (2 ATT)
 Kick: 2d4
 Karate-style Kick: 2d6
 Body Flip/Throw: 1d6, lose Initiative & 1 ATT
 Skateboarding notes
 +2 to Dodge
 +1 to Roll with Impact

Combat Bonuses:
+2 to Kicking Damage

EQUIPMENT
Cash: $1,500 Checking: $750,000

Titanium Skateboard
 Weight: 8 lbs. | S.D.C.: 100
 Can be used as a weapon, dealing 1d6 damage
 Skate up to 3,540 yards/min. (379'/ATT; 120.7 MPH)

SAVING THROWS
Disease: 14 Harmful Drugs: 15 Insanity: 12 Magic – Ritual: 16
Magic – Spell: 12 Poison – Lethal: 14 Poison – Non-Lethal: 16 Psionics: 15

Saving Throw Bonuses:


+10% to save vs. Coma/Death; +3 to save vs. Poison; +3 to save vs. Magic

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