Professional Documents
Culture Documents
TOPIC- 1: INTRODUCTION
DINESH MOHAN
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E-COMMERCE
• E-commerce
• Is defined as
• The exchange of goods or services between organizations and/or persons
• Supported by
• a comprehensive usage of powerful ICT systems, and
• a globally standardized network infrastructure
• That requires
• coupling of their business processes and ICT systems
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KEY ATTRIBUTES
• For the purpose:
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REQUIREMENTS
• Digitalization of business
• Comprehensive usage of ICT in all facets of business
• Seamless linking and cooperation of information
• Compliance with global ICT standards
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FEATURES
• Non-Cash Payment
Enables the use of credit cards, debit cards, smart cards, electronic fund transfer via bank's website,
and other modes of electronics payment.
• Advertising/Marketing
Increases the reach of advertising of products and services of businesses. It helps in better
marketing management of products/services.
• Improved Sales
Using e-commerce, orders for the products can be generated anytime, anywhere without any
human intervention. It gives a big boost to existing sales volumes.
• Support
Provides various ways to provide pre-sales and post-sales assistance to provide better services to
customers.
• Inventory Management
Automates inventory management. Reports get generated instantly when required. Product
inventory management becomes very efficient and easy to maintain.
• Communication improvement
Provides ways for faster, efficient, reliable communication with customers and partners.
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E-COMMERCE: PAPERLESS EXCHANGE
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COMMERCE vs. E-COMMERCE
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E-COMMERCE: ADVANTAGES
• Advantages to Organizations
• Advantages to Consumers
• Advantages to Society
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ADVANTAGES TO ORGANIZATIONS
• Helps expand their market to national and international markets with minimum capital
investment
• Can easily locate more customers, best suppliers, and suitable business partners across the
globe.
• Helps organizations to reduce the cost to create process, distribute, retrieve and
manage the paper based information by digitizing the information.
• Improves the brand image.
• Helps to provide better customer service.
• Simplifies the business processes and makes them faster and efficient.
• Reduces the paper work.
• Increases the productivity of organizations.
• Supports "pull" type supply management.
• In "pull" type supply management, a business process starts when a request comes from a
customer. Can use just-in-time manufacturing.
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ADVANTAGES TO CUSTOMERS
• Provides 24x7 support. Customers can enquire about a product or service and place
orders anytime, anywhere from any location.
• Provides users with more options to select cheaper and better products and quicker
delivery of products.
• A customer can put review comments and can see what others are buying, or see the
review comments of other customers before making a final purchase.
• Provides options of virtual auctions.
• Provides readily available information. A customer can see the relevant detailed
information within seconds, rather than waiting for days or weeks.
• Increases the competition among organizations and as a result, organizations provides
substantial discounts to customers.
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ADVANTAGES TO SOCIETY
• Customers need not travel to shop a product, thus less traffic on road and low air
pollution.
• Reduces the cost of products, so less affluent people can also afford the products.
• Has enabled rural areas to access services and products, which are otherwise not
available to them.
• Helps the government to deliver public services such as healthcare, education, social
services at a reduced cost and in an improved manner.
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DISADVANTAGES OF E-COMMERCE
• Non-technical disadvantages
• Technical disadvantages
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NON-TECHNICAL DISADVANTAGES
• Initial cost
The cost of creating/building an e-commerce application in-house may be very high.
There could be delays in launching an e-Commerce application due to mistakes, and
lack of experience.
• Lack of touch or feel
Lack of touch or feel of products during online shopping is a drawback.
• User resistance
Users may not trust the site being an unknown faceless seller. Such mistrust makes it
difficult to convince traditional users to switch from physical stores to online/virtual
stores.
• Security/ Privacy
It is difficult to ensure the security or privacy on online transactions.
• Lack of maturity
E-commerce applications are still evolving and changing rapidly.
• Access
Internet access is still not cheaper and is inconvenient to use for many potential
customers, for example, those living in remote villages.
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TECHNICAL DISADVANTAGES
• In many countries, network bandwidth might cause an issue.
• There can be lack of system security, reliability or standards owing to poor
implementation of e-commerce.
• The software development industry is still evolving and keeps changing rapidly.
• Sometimes, it becomes difficult to integrate an e-commerce software or website with
legacy applications or databases.
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E-COMMERCE: BUSINESS MODELS
• Business - to - Business (B2B)
• Business - to - Consumer (B2C)
• Consumer - to - Consumer (C2C)
• Consumer - to - Business (C2B)
• Business - to - Government (B2G)
• Government - to - Business (G2B)
• Government - to - Citizen (G2C)
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BUSINESS-TO-BUSINESS (B2B)
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BUSINESS-TO-BUSINESS (B2B)
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BUSINESS-TO-CONSUMER (B2C)
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BUSINESS-TO-CONSUMER (B2C)
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CONSUMER-TO-CONSUMER (C2C)
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CONSUMER-TO-CONSUMER (C2C)
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CONSUMER-TO-BUSINESS (C2B)
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CONSUMER-TO-BUSINESS (C2B)
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BUSINESS-TO-GOVERNMENT (B2G)
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BUSINESS-TO-GOVERNMENT (B2G)
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GOVERNMENT-TO-BUSINESS (G2B)
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GOVERNMENT-TO-BUSINESS (G2B)
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GOVERNMENT-TO-CITIZEN (G2C)
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GOVERNMENT-TO-CITIZEN (G2C)
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E-COMMERCE: PAYMENT SYSTEMS
• Credit Card
• Debit Card
• Smart Card
• E-Money
• Electronic Fund Transfer (EFT)
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CREDIT CARD
ACTORS
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DEBIT CARD
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SMART CARD
• Smart cards are also used to store money and the amount gets
deducted after every transaction
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E-MONEY
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ELECTRONIC FUNDS TRANSFER
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• End of session.
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