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Kinematics of Particles

Topic Coverage

Analysis of motion of a
particle relative to
another particle
Kinematics of
Analysis of motion of a Particles
particle according to the
path it follows

Motion of Motion of
Individual Several
Particles Particles

Rectilinear Curvilinear Independent Dependent


Motion Motion Motion Motion

Non-Uniformly Uniformly- Use of Use of Normal


Accelerated Uniform Motion Accelerated Rectangular and Tangential
Motion Motion Components Components

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Lecture 1

RECTILINEAR MOTION

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Lecture Objectives
After this lecture, students are expected to be able to:

• identify the particle model in a given problem,


• define and relate position, displacement, velocity, and acceleration with
time,
• classify rectilinear motion as either uniform, uniformly accelerated, or
non-uniformly accelerated, and
• calculate position, displacement (or distance), velocity (or speed), and
acceleration for a rectilinear motion problem.

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Rectilinear Motion
A particle moving along a straight line
is said to be in rectilinear motion.

The position coordinate of a particle is defined by the positive or negative


distance of the particle from a fixed origin on the number line.

There are two quantities that can be derived from the position of a particle:
1. Distance is a scalar quantity that pertains to the sum of the absolute values of
the changes in the position of a particle.
2. Displacement is a vector quantity that pertains to the algebraic difference of
the final and initial positions.
Kinematics of Particles (by F.P. Beer and E.R. Johnston, Notes by J.W. Oler) 5
Rectilinear Motion

Positive Position Coordinate Negative Position Coordinate


• as a convention, the position • as a convention, the position
coordinate is positive when the coordinate is negative when the
particle is: particle is:
– to the right of the origin (for a – to the left of the origin (for a
horizontal number line) or horizontal number line) or
– above the origin (for a vertical – below the origin (for a vertical
number line) number line)

Kinematics of Particles (by F.P. Beer and E.R. Johnston, Notes by J.W. Oler) 6
Rectilinear Motion
The motion of a particle is known if the position coordinate for the particle is
known for every value of time t. The motion of the particle may be expressed
in the form of a function, or in the form of a graph (x vs. t).

e.g., x  6t 2  t 3

This can be expressed in terms of the graph shown.

It can be noticed that the particle reached


its highest position x = 32 m at time t = 4 s.

Kinematics of Particles (by F.P. Beer and E.R. Johnston, Notes by J.W. Oler) 7
Rectilinear Motion
Now consider a particle which occupies
position P at time t and P’ at t + Δt,

The average velocity of a particle is defined


x
as the ratio of the total distance covered Average Velocity  vave 
to the total time elapsed.
t

The instantaneous velocity of a particle is x


Instantaneous Velocity  v  lim
the time rate of change of its position. t 0 t

Instantaneous velocity may be positive or negative. The magnitude of velocity


is referred to as the particle speed.
Kinematics of Particles (by F.P. Beer and E.R. Johnston, Notes by J.W. Oler) 8
Rectilinear Motion

Positive Velocity Negative Velocity


• the instantaneous velocity is • the instantaneous velocity is
positive when the particle is negative when the particle is
moving along the positive moving along the negative
direction direction

Kinematics of Particles (by F.P. Beer and E.R. Johnston, Notes by J.W. Oler) 9
Rectilinear Motion
From the definition of a derivative,
x dx
v  lim 
t 0 t dt
e.g., x  6t 2  t 3
dx
v  12t  3t 2
dt

Observe that at the time when v = 0 (at t = 4 s),


the particle reverses the direction of its motion.
•From t = 0 s to t = 4 s, the particle is moving
towards the position x = 32 m.
•From t = 4 s to t = 6 s, the particle is moving
away from the position x = 32 m.
Kinematics of Particles (by F.P. Beer and E.R. Johnston, Notes by J.W. Oler) 10
Rectilinear Motion
Now consider a particle with velocity v
at time t and v’ at t + Δt,

The instantaneous acceleration of


v
a particle is defined as the time rate Instantaneous Acceleration  a  lim
t 0 t
of change of its velocity.

Instantaneous acceleration may be positive or negative. However, it is not


indicative of the direction of motion of the particle.

Kinematics of Particles (by F.P. Beer and E.R. Johnston, Notes by J.W. Oler) 11
Rectilinear Motion

Positive Acceleration Negative Acceleration


• the instantaneous acceleration is • the instantaneous acceleration is
positive when the particle has: negative when the particle has:

– increasing positive velocity, or – decreasing positive velocity, or

– decreasing negative velocity – increasing negative velocity

Kinematics of Particles (by F.P. Beer and E.R. Johnston, Notes by J.W. Oler) 12
Rectilinear Motion
From the definition of a derivative,
v dv d 2 x
a  lim   2
t 0 t dt dt
e.g., v  12t  3t 2
dv
a  12  6t
dt
Observe that at the time when a = 0 (at t = 2 s),
the change in speed of the particle reverses.
•From t = 0 s to t = 2 s, the speed is increasing
(while moving along the positive direction).
•From t = 2 s to t = 4 s, the speed is decreasing
(while moving along the positive direction).
•From t = 4 s to t = 6 s, the speed is increasing
(while moving along the negative direction).
Kinematics of Particles (by F.P. Beer and E.R. Johnston, Notes by J.W. Oler) 13
Rectilinear Motion
• Recall: The motion of a particle is known if its position is known for all
time t.

• Typically, the conditions of motion are specified by the type of


acceleration experienced by the particle.

• Rectilinear motion can be categorized into three:


– Non-Uniformly Accelerated Motion (a ≠ constant)
– Uniform Motion (a = 0)
– Uniformly Accelerated Motion (a = constant)

• Determination of velocity and position requires two successive


integrations.

Kinematics of Particles (by F.P. Beer and E.R. Johnston, Notes by J.W. Oler) 14
Rectilinear Motion
• For such problems, it will be important to set an origin and sign
convention in order to write the correct position, velocity, and
acceleration functions (or sometimes referred to as equations of motion).

• In general, especially for non-uniformly accelerated motion, motion may


be defined for:
- acceleration given as a function of time, a = f (t)
- acceleration given as a function of position, a = f (x)
- acceleration given as a function of velocity, a = f (v)

Kinematics of Particles (by F.P. Beer and E.R. Johnston, Notes by J.W. Oler) 15
Non-Uniformly Accelerated Motion
Acceleration given as a function of time, a = f (t):

v t  t t
 a  f t  dv  f t  dt  dv   f t  dt vt   v0   f t  dt
dv
dt v0 0 0
t
vt   v0   f t  dt
0
x t  t t
 vt  dx  vt  dt  dx   vt  dt xt   x0   vt  dt
dx
dt x0 0 0
t
xt   x0   vt  dt
0

Kinematics of Particles (by F.P. Beer and E.R. Johnston, Notes by J.W. Oler) 16
Non-Uniformly Accelerated Motion
Acceleration given as a function of position, a = f (x):

or a  v  f x 
dx dx dv dv
v or dt  a
dt v dt dx
vx  x x
v dv  f x dx  v dv   f x dx vx   12 v   f x dx
1 2 2
2 0
v0 x0 x0
x
vx   v02  2  f x dx
2

x0

Kinematics of Particles (by F.P. Beer and E.R. Johnston, Notes by J.W. Oler) 17
Non-Uniformly Accelerated Motion
Acceleration given as a function of velocity, a = f (v):

v t  t
 a  f v 
dv dv dv
dt f v 
 dt 
v0
  dt
f v  0
v t 
dv

v0
f v 
t

x t  v t 

 a  f v 
dv v dv v dv
v
dx
dx 
f v  x0
 dx  
v0
f v 
v t 

xt   x0 
v dv

v0
f v 
v t 

xt   x0 
v dv

v0
f v 

Kinematics of Particles (by F.P. Beer and E.R. Johnston, Notes by J.W. Oler) 18
Sample Problems
1. The brake mechanism used to reduce
a gun recoil consists of a piston attached
to a barrel moving in the fixed cylinder
filled with oil. As the barrel recoils with
an initial velocity v0, the piston moves
and the oil is forced through the orifices
in the piston, causing the piston and the
cylinder to decelerate at a rate
proportional to their velocities given by
a  kv

Determine v (t), x (t), and v (x). Assume


that the cylinder has zero initial position.

Kinematics of Particles (by F.P. Beer and E.R. Johnston, Notes by J.W. Oler) 19
Sample Problems
1. The brake mechanism used to reduce SOLUTION:
a gun recoil consists of a piston attached
• Integrate a = dv/dt = -kv to find v(t).
to a barrel moving in the fixed cylinder
filled with oil. As the barrel recoils with
an initial velocity v0, the piston moves
dv
and the oil is forced through the orifices a  kv
in the piston, causing the piston and the dt
cylinder to decelerate at a rate
proportional to their velocities given by v t  t
dv
a  kv 
v0
v
 k  dt
0

v t 
ln  kt
v0

Determine v (t), x (t), and v (x). Assume


that the cylinder has zero initial position. => vt   v0 e kt
Kinematics of Particles (by F.P. Beer and E.R. Johnston, Notes by J.W. Oler) 20
Sample Problems
1. The brake mechanism used to reduce • Integrate v(t) = dx/dt to find x(t).
a gun recoil consists of a piston attached
v t  
to a barrel moving in the fixed cylinder dx
filled with oil. As the barrel recoils with  v0e kt
dt
an initial velocity v0, the piston moves
and the oil is forced through the orifices x t  t
in the piston, causing the piston and the
 0
 kt
cylinder to decelerate at a rate dx  v e dt
proportional to their velocities given by 0 0
a  kv
t
 1 kt 
x t   v0  e 
 k 0

Determine v (t), x (t), and v (x). Assume


that the cylinder has zero initial position.
=> xt  
v0
k

1  e  kt 
Kinematics of Particles (by F.P. Beer and E.R. Johnston, Notes by J.W. Oler) 21
Sample Problems
1. The brake mechanism used to reduce • Integrate a = v dv/dx = -kv to find v(x).
a gun recoil consists of a piston attached
to a barrel moving in the fixed cylinder
filled with oil. As the barrel recoils with dv
av  kv
an initial velocity v0, the piston moves dx
and the oil is forced through the orifices
in the piston, causing the piston and the dv  k dx
cylinder to decelerate at a rate
proportional to their velocities given by v x

a  kv  dv  k  dx
v0 0

v  v0  kx

=> v  v0  kx
Determine v (t), x (t), and v (x). Assume
that the cylinder has zero initial position.

Kinematics of Particles (by F.P. Beer and E.R. Johnston, Notes by J.W. Oler) 22
Sample Problems
1. The brake mechanism used to reduce • Alternatively,
a gun recoil consists of a piston attached

 
to a barrel moving in the fixed cylinder v0
filled with oil. As the barrel recoils with xt   1  e  kt
an initial velocity v0, the piston moves k
and the oil is forced through the orifices
vt 
in the piston, causing the piston and the vt   v0 e  kt or e  kt 
cylinder to decelerate at a rate v0
proportional to their velocities given by
a  kv v t 
 
  v0

x t  1  
k  v0 

=> v  v0  kx

Determine v (t), x (t), and v (x). Assume


that the cylinder has zero initial position.

Kinematics of Particles (by F.P. Beer and E.R. Johnston, Notes by J.W. Oler) 23
Sample Problems
2. A ball is tossed upward with 10 m/s
vertical velocity from a window 20 m
above ground. Determine (a) velocity
and elevation above ground at time t, (b)
highest elevation reached by the ball and
the corresponding time, and (c) time
when the ball will hit the ground and the
corresponding velocity.

Kinematics of Particles (by F.P. Beer and E.R. Johnston, Notes by J.W. Oler) 24
Sample Problems
2. A ball is tossed upward with 10 m/s SOLUTION:
vertical velocity from a window 20 m • Integrate twice to find v(t) and y(t).
above ground. Determine (a) velocity
v t  t
and elevation above ground at time t, (b) dv
highest elevation reached by the ball and dt
 a  9.81 m s 2  dv   9.81 dt
v0 0
the corresponding time, and (c) time
when the ball will hit the ground and the vt   v0  9.81t
corresponding velocity.
m  m
=> vt   10   9.81 2  t
s  s 

y t  t

 dy   10  9.81t dt


dy
 v  10  9.81t
dt y0 0

yt   y0  10t  12 9.81t 2

 m  m 2
=> y t   20 m  10 t   4.905 2 t
 s  s 
Kinematics of Particles (by F.P. Beer and E.R. Johnston, Notes by J.W. Oler) 25
Sample Problems
2. A ball is tossed upward with 10 m/s • Solve for t at which velocity equals zero and
vertical velocity from a window 20 m evaluate corresponding altitude.
above ground. Determine (a) velocity
m  m
and elevation above ground at time t, (b)
highest elevation reached by the ball and
v t   10   9.81 t  0
s  s 
2
the corresponding time, and (c) time
when the ball will hit the ground and the => t  1.019 s
corresponding velocity.
• Solve for t at which altitude equals zero
and evaluate corresponding velocity.

 m  m
y t   20 m  10 t   4.905 2 t 2
 s  s 
 m  m
y  20 m  10 1.019 s    4.905 2 1.019 s 
2

 s  s 

=> y  25.1m

Kinematics of Particles (by F.P. Beer and E.R. Johnston, Notes by J.W. Oler) 26
Sample Problems
2. A ball is tossed upward with 10 m/s • Solve for t at which altitude equals zero and
vertical velocity from a window 20 m evaluate corresponding velocity.
above ground. Determine (a) velocity
 m  m 2
and elevation above ground at time t, (b)
highest elevation reached by the ball and
y t   20 m   10 t   4.905 t  0
 s  s 
2
the corresponding time, and (c) time
when the ball will hit the ground and the t  1.243s meaningless 
corresponding velocity. => t  3.28 s

m  m
vt   10   9.81 2  t
s  s 
m  m
v3.28 s   10   9.81 2  3.28 s 
s  s 
m m
=> v  22.2 or 22.2 
s s

Kinematics of Particles (by F.P. Beer and E.R. Johnston, Notes by J.W. Oler) 27
Uniform Motion

For a particle in uniform rectilinear motion, the acceleration is zero and the
velocity is constant.
dx
 v  constant
dt
x t

 dx  v  dt
x0 0

x  x0  vt

=> x  x0  vt

Kinematics of Particles (by F.P. Beer and E.R. Johnston, Notes by J.W. Oler) 28
Uniformly Accelerated Motion
For a particle in uniformly accelerated rectilinear motion, the acceleration of
the particle is constant.
v t
dv
dt
 a  constant  dv  a  dt
v0 0
v  v0  at

=> v  v0  at

x t

 dx   v0  at dt
dx x  x0  v0t  12 at 2
 v0  at
dt x0 0

=> x  x0  v0t  12 at 2

v 
v x

 v dv  a  dx  v02  ax  x0 
dv 2
v  a  constant 1
2
dx v0 x0

=> v 2  v02  2ax  x0 

Kinematics of Particles (by F.P. Beer and E.R. Johnston, Notes by J.W. Oler) 29
Sample Problem
3. A ball is thrown vertically from the 12
m level in the elevator shaft with an initial
velocity of 18 m/s. At the same instant,
an open-platform elevator passes the 5 m
level moving upward at 2 m/s. Determine
when and where the ball hits the elevator.

Kinematics of Particles (by F.P. Beer and E.R. Johnston, Notes by J.W. Oler) 30
Sample Problem
3. A ball is thrown vertically from the 12 SOLUTION:
m level in the elevator shaft with an initial • Substitute initial position and velocity and
velocity of 18 m/s. At the same instant, constant acceleration of ball into general
an open-platform elevator passes the 5 m equations for uniformly accelerated
level moving upward at 2 m/s. Determine rectilinear motion.
when and where the ball hits the elevator.

vB  v0  at
m  m
 18   9.81 2 t
s  s 

yB  y0  v0t  12 at 2

 m  m
 12 m  18 t   4.905 2 t 2
 s  s 

Kinematics of Particles (by F.P. Beer and E.R. Johnston, Notes by J.W. Oler) 31
Sample Problem
3. A ball is thrown vertically from the 12 • Substitute initial position and constant
m level in the elevator shaft with an initial velocity of elevator into equation for
velocity of 18 m/s. At the same instant, uniform rectilinear motion.
an open-platform elevator passes the 5 m
level moving upward at 2 m/s. Determine
when and where the ball hits the elevator. vE  constant
m
2
s

y E  y0  v E t
 m
 5 m   2 t
 s

Kinematics of Particles (by F.P. Beer and E.R. Johnston, Notes by J.W. Oler) 32
Sample Problem
3. A ball is thrown vertically from the 12 • Equate the position functions of the ball
m level in the elevator shaft with an initial and the elevator to determine the time at
velocity of 18 m/s. At the same instant, which they hit one another.
an open-platform elevator passes the 5 m
level moving upward at 2 m/s. Determine 
12  18t  4.905t 2  5  2t  
when and where the ball hits the elevator.
t  0.39 s meaningless 
=> t  3.65 s

• Substitute time into equations for position


of elevator or of ball.

y E  5  23.65
=> y E  12.3 m

Kinematics of Particles (by F.P. Beer and E.R. Johnston, Notes by J.W. Oler) 33
References
• Beer, F.P. et al. (2012). Vector Mechanics for
Engineers: Dynamics. 6th Ed. SI. McGraw-Hill.

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