You are on page 1of 4

Holy orders of the stars.

The pantheon of the world of Krynn is governed by twenty-one deities. Split into three distinct
groupings. The seven gods of good are responsible for order, law, healing, organization, righteousness &
other concepts of greatness.

The seven gods of neutrality desire balance in all things and do what they can to protect nature from
harm. They are also known for preserving knowledge & wisdom in any form, and industry.

The seven gods of evil embody all that it is to have fallen; vengeance, base desire, fury, violence,
pestilence, undeath.

The gods of good:


Paladine the highest. Represented by a constellation of a dragon.
Mishakal the healer. Represented by an infinity symbol constellation.
Majere the rose. Constellation is that of a rosebud.
Kiri-jolith the sword of justice. Constellation is a bison’s head.
Habbakuk the fisher. Constellation is a kingfisher.
Branchala the bard. Constellation is that of a harp.
Solinari god of magic. The only one of the gods of good who is not represented by stars. The white moon
is the largest of the three moons

The gods of neutrality:


Gilean the highest. Gilean is the only god of neutrality represented by a constellation. It is an open book
Sirrion the living flame. Sirrion is one of the planets in the solar system.
Reorx the forge. Reorx is one of the planets in the solar system.
Chislev the beastmaster. Chislev is one of the planets in the solar system.
Zivilyn the life tree. Zivilyn is one of the planets in the solar system.
Shinare goddess of wealth and industry. Shinare is one of the planets in the solar system.
Lunitari goddess of magic. The red moon is the second largest of the three moons.

The gods of evil:


Takhisis the dark queen. Represented by a 5 headed dragon constellation.
Sargonnas the consort. Represented by the condor constellation.
Morgion god of pestilence. Represented by the hooded cowl constellation.
Chemosh lord of death. Represented by the ram skull constellation.
Zeboim the darkling sea. Represented by a dragon turtle constellation.
Hiddukel prince of lies. Represented by a broken set of scales constellation.
Nuitari god of magic. The only one of the evil gods not represented by a constellation. The black moon is
the smallest of the three, and is invisible to mortals who are not inclined towards evil.

While the gods all have priests; except the three gods of magic, they all have different talents and
weaknesses. They also require different forms of worship, dress, or armament for their worshipers. If
you were to visit the New temple of Paladine just outside the gates of Palanthus you would find acolytes
of all of the good gods in robes colored depending on which of the gods they serve. However, in the field
you would not recognize them except for their holy symbols.
The gods of neutrality can also be found in small alcoves within the new temple yet none of the evil gods
were given shrines within the temple. The architects believed that their absence would not be noted by
the predominantly good aligned population of the city. Each of the gods of neutrality has one or two
priests who are there to give direction to larger shrines or give benedictions. As with the priests of good
they are clothed in colorful robes. Most of the gods of neutrality are content with small flocks of
servants who guard shrines either in smaller cities and towns or even out in the wilds.

The lack of evil shrines in the temple has not gone without notice. For the most part in that corner of the
world their worshipers are known to keep a low profile however there have been the occasional dark
priest standing outside the sanctified gates reminding the population that the Cataclysm was brought
about by refusing to grant the dark gods their due. Foretelling another dark age to come if the dark gods
are not allowed to have their say. Few listen except perhaps the thieves’ guild.

On the same note the Temple of Takhisis in Sanction has no shrines to any of the good or neutral gods
either. Yet unlike the temple in Palanthus good priests are not allowed in Sanction.

Priests of the gods: Good


Priests of Paladine are granted the ability to use any form of armor up to medium in nature. And they
may use any weapon with a blunt face. They gain bonuses to protection magic, creating sacred ground,
and banishment magics. Priests of Paladine may turn undead as a free action. Raises of two or greater
destroy undead who fail a spirit roll. The order wears white robes trimmed in gold cloth. These bonuses
are based on their rank.

Priests of Mishakal are granted no ability to wear armor and may wield no weapons which have a sharp
edge larger than a dagger. They are however the preeminent healers on the planet. When preforming
healing magic, they may ignore the wound penalties of a target of good or neutral inclination. They also
gain bonuses to protection magics, and summoning powers. The order wears sky blue robes with dark
blue trim. The named bonuses are based on rank.

Priests of Majere are monks. They are prescribed from wearing any form of armor and may not use any
weapons not made of organic materials. They gain the dodge edge at creation, and may take improved
dodge at seasoned. Their bonuses include protection and summoning. However, they may only summon
insects. This order wears homespun tan robes with a darker brown cloak over that. The named bonuses
are based on rank.

Priests of Kiri-Jolith may use any arms or armor they see fit to own. They gain the champion edge at
creation, and gain bonuses to buff spells. Priests of Kiri-Jolith are known to work hand in hand with the
orders of knighthood to root out the evil forces in the world. They may turn undead as a free action.
Raises of two or greater destroy undead who fail a spirit roll. The order wears red robes trimmed in
brown. The named bonuses are based on rank.

Priests of Habbakuk are allowed to wear light armor and carry single edged weapons no larger than a
saber. They gain a bonus to navigation in foul weather, protection magics and summoning powers.
However, they may only summon marine animals. The order wears dark blue robes with white trim. The
named bonuses are based on rank.
Priests of Branchala may wear any form of armor not made of metal and wield any weapon they may
choose. They gain bonuses to healing magics, persuasion of a crowd during a performance, and
summoning powers. They may only summon land animals. The order wears robes of yellow and green.
This may be either yellow with green trim or green with yellow. The named bonuses are based on rank.

Priests of the gods: Neutral

Priests of Gilean may not wear any armor, and may not use any weapon larger than a dagger, unless it is
a staff. They have a limited ability to see into the future or the past but cannot act on the information
gleamed; they may only report on their findings. They are given bonuses to protection magics and
illusion powers. The order wears grey robes with little ornamentation and are rarely seen outside of a
library. The named bonuses are based on rank.

Priests of Sirrion may use any armor up to medium and wield any weapon they choose. Their bonuses
are a +1 per die of damage to flame based spells. Their close connection to the god of flames also grants
them damage resistance to flame at a rate of 1 per die. They may summon and control flame creatures.
The order wears multicolored robes of oranges, reds, and yellows. The named bonuses are based on
rank.

Priests of Reorx may wear any metal armor and wield any metal weapon. They gain bonuses to
enchantments and elemental powers. Priests also gain an +1 per rank to their crafting skill of
preference. The order wears robes of slate grey with red trim. The named bonuses are based on rank.

Priests of Chislev are druids and as such may not use any metal armor and may only use classic druidical
weapons. Their bonuses include no animals or plants ever threatening them even when under control of
another and healing magics. The orders colors are browns, yellows, and greens in any patterns. The
named bonuses are based on rank.

Priests of Zivilyn may wear no armor and may only wield wooden weapons. They gain bonuses in
divination magics, and the summoning of astral beings. The order wears robes of green with gold trim.
The named bonuses are based on rank.

Priests of Shinare may wear any armor; but may only buy it from a member of the order, and wield any
blunt weapons. They gain a +1 per rank bonus on all haggling rolls and bonuses to charm magics & any
divination spell related to locating an object. The order wears robes of gold and silver. The named
bonuses are based on rank.

Priests of the gods: evil

Priests of Takhisis may wear any armor and wield any blunt weapon. They gain bonuses in combat
magics, protection magics, and in buff spells. They gain a +1 per rank ability to command undead, and
they gain the champion edge against good characters at creation. The order wears robes of flat black
with deep purple trim. The named bonuses are based on rank.

Priests of Sargonnas may wear any armor and wield any weapon. Their bonuses are a +1 per die of
damage to flame based spells. Their close connection to the god of flames also grants them damage
resistance to flame at a rate of 1 per die. They may summon and control flame creatures. They gain a +1
per rank to attack rolls and soak rolls if on a mission of vengeance. The order wears red robes with black
trim. The named bonuses are based on rank.

Priests of Morgion may wear any armor; but only armor made by one of their order. They may only
wield weapons smaller than a dagger. They are immune to all forms of disease and poison. They may
command undead and gain bonuses to healing spells used in reverse. They gain a +1 per rank to the
deadliness of any poison or disease they employ. The orders robes are deep brown with black trim. They
are also known to wear masks to keep their identities secret. The named bonuses are based on rank.

Priests of Chemosh may wear any armor and may only wield weapons smaller than a sickle. They gain a
+2 per rank to command undead, and a bonus to all necromantic magics or healing magics used in
reverse. They can also identify all forms of undead on a successful smarts roll. The order wears black
robes with a skull mask. The mask is frequently the face of their first kill. The named bonuses are based
on rank.

Priests of Zeboim may wear no armor and may use any weapon associated with seafaring races. They
gain a bonus to navigation in foul weather, protection magics and summoning powers. However, they
may only summon marine animals. Her priests may command undead but get no bonuses to the rolls.
All of her priests must start with a D6 in athletics. What few priests she has wear robes of green
trimmed in red. The named bonuses are based on rank.

Priests of Hiddukel may wear any armor and use any blunt weapons. They gain a +2 per rank bonus on
all haggling rolls and bonuses to any divination spell related to locating an object, protection magics, and
illusion magics. Priests wear robes of red and bone white. The named bonuses are based on rank.

The gods of magic:

The three gods of magic do not grant priestly spells however; they are in some manner directly
responsible for every magical spell cast by a magus who has trained at the towers of high sorcery. The
moons Solinari the white, Lunitari the red, and Nuitari the black all have varied orbit durations which
may be reasoned out by the properly trained. No one outside of the towers knows exactly what the
benefits or detractions are but every magi knows them well. There is one occurrence which even the
lowliest farmhand fears that is called the night of the eye. It is a rare occurrence where all three moons
are in perfect alignment while full. This is the only time in which non evil entities are allowed to see the
black moon. The alignment only lasts for about 6 hours and takes place roughly every 5 years.

The rank bonuses:

All priests gain a +1 to certain casting rolls at seasoned, heroic, and Legendary.

All true priests gain a holy medallion depicting their deity. These are a direct link to the gods. The holy
symbols can be replicated in the presence of one who wishes to become a priest. The new symbol
actually melts out of the original. It depicts the new priests’ god not necessarily the god of the original
priest. If a priest loses their medallion it is a major infraction.

You might also like