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USER EXPERIENCE DESIGN PROBLEM 2
User Experience Design Problem
Introduction
User experience design problems exist in life and on the internet, and these have become
an inspiration for designers to create solutions that are friendly. From a survey of various people,
it was discovered that people experience lots of challenges in using the internet and in their
normal operations. Of all issues listed, the problems concerning the use of apps are identified as
something that requires a creative solution. Curiosity about how good people feel when using
apps on their phones has become the motivation for looking into this user experience design
issue. As Oppong (2016) indicates that in design thinking, curiosity has become a tool that
sparks the creativity level for practical solutions as it helps in identifying them. Notably,
experiencing issues while using apps is a significant issue that can be identified depending on
people’s confessions, attitudes and reactions (Lecture Notes: Module 3, 2019). The paper not
only describes problems with the use of apps but also a justification as to why it is worth a
Failure to utilize apps is a user experience issue raised by a number of people and each
bringing it out in a unique way. According to the survey, some find it hard to use phone apps;
they are not translatable in user-friendly languages, annoyed by updates, delays in loading and
response, and more issues. Basically, everyone that owns a smartphone would enjoy an
experience where they can get what they want the way they need it. In empathetic design, it is
important to identify the pain points that people encounter while trying to apply the apps
(Lecture Notes: Module 3, 2019). Recognizing these pain points aids improving curiosity that
aids innovative solution finding, for instance through design thinking, companies like Apple
have developed an empathetic way of reaching out to their customers (Tran, 2018). Therefore,
USER EXPERIENCE DESIGN PROBLEM 3
failing to utilize apps is a well-known issue that is caused by a number of challenges as shown in
Most apps are designed in a sophisticated manner such that they become hard to
understand and thus use. Ali, Alrasheedi, Ouda, and Capretz (2014) assert that design associates
with the style in which things work, the way they are controlled and nature of interaction existing
between technology and people. In other words, when the designer of an app understands the
needs of the audience, it is most likely that they will design something that can solve common
problems in real life. From the survey, 18-year-old Sandy finds it hard to use apps on her phone
because they seem complicated. Besides, Anna who knows only Chinese cannot find an app
translator to help her utilize the apps. These and more experiences define how big the issue of
difficulty to utilize apps is and how it affects users. Therefore, the complexity of apps which is
Moreover, the identified user experience problem is brought about by the incompatibility
of apps with user needs and failure to solve real-world problems. Following the empathetic
design requirement of feeling the experience, the researcher explored the problem by shadowing
the inability to utilize an app that seems essential. Notably, failing to utilize an app shows that
the designer was not keen enough to understand the nature of the users and that it cannot fulfill
its intended purpose (Hogan, 2014). In empathetic design, every innovation should be human-
USER EXPERIENCE DESIGN PROBLEM 4
centered for it to solve practical problems (Brown & Wyatt, 2010). Meaning, when the users fail
to use the apps, like instead of working on something the app starts updating, the purpose is not
fulfilled, and this becomes an irritation for the user. All in all, the observational research for
finding needs established difficulty to use apps as a user-experience design problem that needs a
creative solution.
Failure or challenges with using apps on the user’s phone can be a distressful experience
and lags one behind on schedule. In accordance with design thinking and empathy, tech
companies need to look into creating new technology that conforms to their customer needs.
Practically, having to deal with apps that are hard to use will restrict the user from attaining their
set goals. For instance, a person like Ann with poor installation experience due to language
issues will require a device with an already installed or clear manual for installing the apps. As
Banglani (2015) indicates, app discovery that is a solution to limitations in using apps is now an
answer to this problem as it provides easy-to-use mobile apps for advertising. Meaning, this
problem is severe and needs a creative solution such that all users are catered for concerning the
interactive and thus never had a feel of the user’s experience. Today, things have changed as
companies engage in research to find out the problems of the apps and technology on the market.
Limitations in using apps are one thing that can cause anxiety and stress among users, a reason
that makes it worth to find creative solutions to the issue (Lecture Notes, 2019). Dam and Siang
(2018) mention that creativity involves finding new and better ways of solving user problems
through imagination. Looking at the user problem here, one can conclude that it affects
attainment of goals as the apps that would be of help in solving real-life issues fail to work. Any
form of curiosity might lead to finding out those with problems and what they need as a solution.
Ultimately, this can help the designer to find apps that are user-friendly that the existing complex
ones.
Finally, the issue of users failing to apply applications is one of the listed things
that can only be solved through design thinking. Since apps help in solving some of the current
societal issues, it means that applying design thinking is necessary for this problem. From the
research, some systems need to be changed to enable people to manage their jobs while attending
school without inconvenience and grade setbacks. According to a recent release on design
thinking and innovation, these two are critical for solving problems where there are colliding
spheres (Dam and Siang, 2018). Design thinking leads to human innovation and tailored
USER EXPERIENCE DESIGN PROBLEM 6
solutions to address the discovered challenges. Therefore, this implies that poor user experience
with apps, especially when there are conflicting roles, needs creative solutions from design
Conclusion
Looking at the studied population creates an impression that one of the critical user
experience design problems is difficulty with using applications (apps). In design thinking,
designers explore all possible conditions that users might have encountered while applying
innovative ideas on the market and find answers to issues discovered. In this case, it is
unfulfilling to find out that a company created an app that is unfriendly to its users. Curiosity as a
driver of innovation will help in identifying the entire problem and finding a creative solution to
it. As per the findings in this paper, the issue of limitations with app use is worth of a creative
solution because this problem affects goal achievement and affects the social wellbeing of the
users. All in all, identifying, describing and justifying the user experience problem is one way of
Ali, A., Alrasheedi, M., Ouda, A., & Capretz, L. F. (2014). A Study of The Interface Usability
Issues of Mobile Learning Applications for Smart Phones from the User’s
doi:10.5121/ijite.2014.3401
Banglani, R. (2015, October 28). The problem with apps. Retrieved from
https://www.livemint.com/Opinion/RZHL57OBZNzxeYkYdgRSpO/The-problem-with-
apps.html
Brown, T., & Wyatt, J. (2010). Design Thinking for Social Innovation. Stanford Social
https://ssir.org/articles/entry/design_thinking_for_social_innovation#
Dam, R., & Siang, T. (2018). Design Thinking: New Innovative Thinking for New Problems.
new-innovative-thinking-for-new-problems
http://designingforperformance.com/performance-is-ux/
Oppong, T. (2016, August 24). Why Curiosity Leads to Creative Breakthroughs|null. Retrieved
from https://www.inc.com/thomas-oppong/why-curiosity-leads-to-creative-
breakthroughs.html
USER EXPERIENCE DESIGN PROBLEM 8
Tran, T. (2018). Telling More Compelling Stories Through Design Thinking. Retrieved from
https://www.forbes.com/sites/taitran/2018/04/26/three-ways-to-infuse-design-thinking-
into-your-marketing-and-storytelling/#12fc4a5f6db8