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MEDIEVAL: TOTAL WAR 2 TRAITS 

BY:  Hells Battle Moose 

(I compiled this particular trait list from Salisian’s guide so 90% of the credit goes to him.  I just found 
myself wishing I had a guide that separated all the traits from good to bad and was a little easier to 
read.  So, several boring security shifts later and here it is.  Medieval: Total War 2 traits guide as only 
someone with too much time on their hands can bring you.  Enjoy.) 

(p.s. Salisian’s guide will give you more specifics if you require them like probability factors and 
percentages of skill gain and what not.  Also bear in mind it helps if you know how to add and remove 
these skills.  That’s your problem though) 

GENERALS: 

Good Traits: 

Promising Commander (GoodCommander 1)- +1 Command


Aspiring Commander (GoodCommander 2)- +2 Command
Proven Commander (GoodCommander 3)- +3 Command
Great Commander (GoodCommander 4)- +4 Command
Legendary Commander (GoodCommander 5)- +5 Command, your character will gain
the name “the Mighty” when attaining this level Commander.

Promising Attacker (GoodAttacker 1)- +1 Command when attacking


Confident Attacker (GoodAttacker 2)- +2 Command when attacking
Strong Attacker (GoodAttacker 3)- +3 Command when attacking
Excellent Attacker (GoodAttacker 4)- +4 Command when attacking
Heroic Attacker (GoodAttacker 5)- +5 Command when attacking, your character
will gain the name “the Attacker” when attaining this level Attack.

Promising Defender (GoodDefender 1)- +1 Command when defending


Confident Defender (GoodDefender 2)- +2 Command when defending
Strong Defender (GoodDefender 3)- +3 Command when defending
Excellent Defender (GoodDefender 4)- +4 Command when defending
Heroic Defender (GoodDefender 5)- +5 Command when defending, your character
will gain the name “the Defender” when attaining this level Defender.

Effective Ambusher (GoodAmbusher 1)- +1 Command when ambushing


Cunning Ambusher (GoodAmbusher 2)- +2 Command when ambushing
Great Ambusher (GoodAmbusher 3)- +3 Command when ambushing
Stalks his Prey (GoodAmbusher 4)- +4 Command when ambushing, your character
will gain the name “the Cunning” when reaching this level Ambusher.

Conscientious Trainer (Disciplinarian 1)- +1 Troop Morale, +10% Movement


Drillmaster (Disciplinarian 2)- -1 Troop Morale, +15% Movement
Harsh Taskmaster (Disciplinarian 3)- +1 Command, +1 Authority, -2 Troop
Morale, +20% Morale, +1 Law

Wall Taker (GoodSiegeAttacker 1)- +1 Command when assaulting walls


Siege Expert (GoodSiegeAttacker 2)- +2 Command when assaulting walls
Siege Master (GoodSiegeAttacker 3)- +3 Command when assaulting walls
Unstoppable in Siege (GoodSiegeAttacker 4)- +4 Command when assaulting walls,
your character will gain the name “the Unstoppable” when reaching this level
of Siege.

Good at the Walls (GoodSiegeDefender 1)- +1 Command when defending walls


Strong at the Walls (GoodSiegeDefender 2)- +2 Command when defending walls
Urban Protector (GoodSiegeDefender 3)- +3 Command when defending walls
Savior of Cities (GoodSiegeDefender 4)- +4 Command when defending walls, your
character will gain the name “the Defender” when reaching this level of Siege
Defense.

Brave (Brave 1)- +1 Troop Morale


Dauntless (Brave 2)- +2 Troop Morale
Courageous (Brave 3)- +3 Troop Morale
Inspirationally Brave (Brave 4)- +1 Authority, +4 Troop Morale, your
character will gain the name “the Brave” upon reaching this level Brave.
Has No Fear (Brave 5)- +2 Authority, +2 Troop Morale, your character will
gain the name “the Fearless” upon reaching this level Brave.

Eager (Energetic 1)- +10% Movement


Energetic (Energetic 2)- +15% Movement
Driven (Energetic 3)- +1 Authority, +20% Movement
Blessed with Vigor (Energetic 4)- +2 Authority, +25% Movement

Fierce in Battle (Berserker 1)- +1 Dread, +1 Troop Morale, +1 Command when


attacking, -1 Command when defending
Crazy in Battle (Berserker 2)- +2 Dread, +2 Troop Morale, +2 Command when
attacking, -2 Command when defending, +2 Hit
Berserker (Berserker 3)- +4 Dread, +3 Troop Morale, +3 Command when
attacking, -3 Command when defending, +4 Hit , your character will gain the
name “the Bloody” when reaching this level Berserker.

Nervous Outsiders (Xenophobia 1)- +1 Public Security


Distrusts Foreigners (Xenophobia 2)- +2 Public Security
Total Bigot (Xenophobia 3)- +3 Public Security

Religiously Proper (PublicFaith 1)- +1 Piety


Religiously Minded (PublicFaith 2)- +2 Piety
Religiously Devout (PublicFaith 3)- +3 Piety
Pious Ruler (PublicFaith 4)- +4 Piety, your character will gain the name “the
Pious” when reaching this level Public Faith.

Budding Bureaucrat (GoodAdministrator 1)- +3% Trade Income, +1 Law


Skilled Bureaucrat (GoodAdministrator 2)- +5% Trade Income, +2 Law
Superb Administrator (GoodAdministrator 3)- +10% Trade Income, +3 Law

Can Tell a Tale (InspiringSpeaker 1)- +1 Law


Great Speaker (InspiringSpeaker 2)- +1 Law
Inspirational Speaker (InspiringSpeaker 3)- +2 Law, your character will gain
the name “the Saint” when reaching this level Inspiring Speaker.

Promising Strategist (StrategicSkill 1)- +1 Command


Strategically Sound (StrategicSkill 2)- +2 Command
Strategist (StrategicSkill 3)- +3 Command

Promising Tactician (TacticalSkill 1)- +2 Command when ambushing, +1 LOS


Tactically Sound (TacticalSkill 2)- +3 Command when ambushing, +2 LOS
Tactician (TacticalSkill 3)- +4 Command when ambushing, +3 LOS

Talent with Numbers (MathematicsSkill 1)- +10 Build , +5% Trade Income
Good at Math (MathematicsSkill 2)- +1 Command when assaulting walls, +20
Build , +10% Trade Income
Mathematician (MathematicsSkill 3)- +2 Command when assaulting walls, +30
Build , +15% Trade Income

Understands Logistics (LogisticalSkill 1)- +1 Troop Morale, +10% Movement


Logistics Expert (LogisticalSkill 2)- +2 Troop Morale, +15% Movement
Logistician (LogisticalSkill 3)- +3 Troop Morale, +20% Movement

Instigator (Rabblerouser 1)- +1 Popularity


Agitator (Rabblerouser 2)- +2 Popularity
Provoker (Rabblerouser 3)- +1 Authority, +3 Popularity, +1 Unrest
Leader the Mob (Rabblerouser 4)- +2 Authority, +4 Popularity, +2 Unrest

Renowned Victor (VictorVirtue 1)- +1 Authority, -1 Personal Security, +1


Popularity
Famous Victor (VictorVirtue 2)- +2 Authority, -1 Personal Security, +2
Popularity
Conquering Hero (VictorVirtue 3)- +3 Authority, -2 Personal Security, +3
Popularity, your character will gain the name “the Conqueror” when reaching
this level Virtue.

Reserved (Stoic 1)- +100% Cost to Bribe


Stone Faced (Stoic 2)- +1 Loyalty, +200% Cost to Bribe
Utterly Stoic (Stoic 3)- +2 Loyalty, +300% Cost to Bribe

Severe (Austere 1)- +100% Cost to Bribe, +2% Tax Income


Austere (Austere 2)- +1 Loyalty, +200% Cost to Bribe, +5% Tax Income
Severely Austere (Austere 3)- +2 Loyalty, +300% Cost to Bribe, +10% Tax
Income

Espionage (SpyMaster 1)- -10% Agent training costs


Espionage Expert (SpyMaster 2)- +1 Public Security, -20% Agent training
Costs
Master Espionage (SpyMaster 3)- +1 Dread, +2 Public Security, -30% Agent
training costs, your character will gain the name “the Watcher” when reaching
this level Spy Master.

Open to Murder (AssassinMaster 1)- +1 Dread, -10% Agent training costs


Mixes with Killers (AssassinMaster 2)- +2 Dread, +1 Personal Security, +20%
Agent training costs
Master Assassins (AssassinMaster 3)- +3 Dread, +2 Personal Security, +25%
Agent training costs, your character will gain the name “the Killer” when
reaching this level Assassin Master.

Counter-Spy (CounterSpy 1)- +2 Public Security


Counter-Espionage (CounterSpy 2)- +3 Public Security
Spycatcher (CounterSpy 3)- +1 Chivalry, +1 Line Sight, +4 Public Security
Survivor (AssassinCatcher 1)- +1 Chivalry, +2 Personal Security
Blessed Survivor (AssassinCatcher 2)- +1 Chivalry, +3 Personal Security
Instinctive Survivor (AssassinCatcher 3)- +2 Chivalry, +1 Line Sight, +4
Personal Security, your character will gain the name “the Fortunate” when
reaching this level Assassin Catcher.

Honest (Upright 1)- +1 Loyalty, +100% Cost to bribe, +2 Law


Trustworthy (Upright 2)- +2 Loyalty, +200% Cost to bribe, +4 Law
Utterly Immaculate (Upright 3)- +3 Loyalty, +300% Cost to bribe, +6 Law,
Your character will gain the name “the Just” when reaching this level
Upright.

Firm Ruler (Authoritarian 1)- +1 Unrest, +2 Law


Strict Ruler (Authoritarian 2)- +1 Authority, +2 Unrest, +4 Law
Total Authoritarian (Authoritarian 3)- +2 Authority, +3 Unrest, +6 Law,
Your character will gain the name “the Harsh” when reaching this level
Authoritarian.

Generally Loyal (Loyal 1)- +1 Loyalty


Loyal (Loyal 2)- +1 Chivalry, +2 Loyalty
Very Loyal (Loyal 3)- +2 Chivalry, +3 Loyalty
Loyal Beyond Question (Loyal 4)- +3 Chivalry, +4 Loyalty

Farming Knowledge (GoodFarmer 1)- +1 Farming output


Rural Expert (GoodFarmer 2)- +2 Farming output
Agriculturalist (GoodFarmer 3)- +3 Farming output

Mining Knowledge (GoodMiner 1)- +10% Income from Mining


Mining Expert (GoodMiner 2)- +20% Income from Mining
Geologist (GoodMiner 3)- +30% Income from Mining

Admires Technology (GoodEngineer 1)- +20 Build


Mechanically Minded (GoodEngineer 2)- +1 Command when assaulting walls, +40
Build
Engineer (GoodEngineer 3)- +2 Command when assaulting walls, +60 Build
, your character will gain the name “the Engineer” when reaching this level
Good Engineer.

Understands Trade (GoodTrader 1)- +10% Trade Income


Trader (GoodTrader 2)- +20% Trade Income
Master Trader (GoodTrader 3)- +30% Trade Income

A Sense Justice (Just 1)- +1 Chivalry, +1 Law


Just (Just 2)- +2 Chivalry, +2 Law
Serves Justice (Just 3)- +3 Chivalry, +3 Law, your character will gain the
name “the Just” when reaching this level Just.

Swift to Judge (Unjust 1)- +1 Unrest


Lacks Justice (Unjust 2)- +1 Dread, +2 Unrest
Unjust (Unjust 3)- +3 Dread, +3 Unrest

Hard Justice (HarshJustice 1)- +1 Unrest, +2 Law


Harsh Justice (HarshJustice 2)- +2 Unrest, +4 Law
Severe Justice (HarshJustice 3)- +1 Dread, +3 Unrest, +6 Law

Reasonable Ruler (KindRuler 1)- +1 Chivalry, -1 Squalor


Kind Ruler (KindRuler 2)- +2 Chivalry, -2 Squalor
Benevolent Ruler (KindRuler 3)- +3 Chivalry, -3 Squalor, your character will
gain the name “the Good” when reaching this level Kind Ruler.

Active Builder (GoodBuilder 1)- -5% Construction costs, -1 Squalor


Urban Planner (GoodBuilder 2)- -10% Construction costs, -2 Squalor
Great Builder (GoodBuilder 3)- -15% Construction costs, -3 Squalor, your
character will gain the name “the Builder” when reaching this level Good
Builder.

Likes the Dark (Noctophilia 1)- +1 Command when fighting at night


Effective at Night (Noctophilia 2)- +2 Command when fighting at night
Nocturnal (Noctophilia 3)- +3 Command when fighting at night

Adopts Scouting (Scout 1)- +1 Line Sight


Adept Scout (Scout 2)- +2 Line Sight
Reconnaissance Expert (Scout 3)- +3 Line Sight

Marks War (BattleScarred 1)- +1 Authority, +2 Hit


Scarred (BattleScarred 2)- +1 Authority, +4 Hit
Terribly Scarred (BattleScarred 3)- +2 Authority, +6 Hit
Brutally Scarred (BattleScarred 4)- +2 Authority, +8 Hit , your character
will gain the name “the Scarred” when reaching this level Battle Scarred.

Good with Infantry (GoodInfantryGeneral 1)- +1 Command when commanding


infantry
Skilled with Infantry (GoodInfantryGeneral 2)- +2 Comamnd when commanding
Infantry
Infantry Master (GoodInfantryGeneral 3)- +3 Command when commanding infantry,
Your character will gain the name “the Infantryman” when reaching this level
Infantry General.

Good with Cavalry (GoodCavalryGeneral 1)- +1 Command when commanding cavalry


Dangerous with Cavalry (GoodCavalryGeneral 2)- +2 Command when commanding
cavalry
Great Cavalry Commander (GoodCavalryGeneral 3)- +3 Command when commanding
cavalry, your character will gain the name “the Horseman” when reaching this
level Cavalry General.

Good with Artillery (GoodArtilleryCommander 1)- +1 Command when commanding


artillery
Adept with Artillery (GoodArtilleryCommander 2)- +2 Command when commanding
artillery
Expert with Artillery (GoodArtilleryCommander 3)- +3 Command when commanding
artillery
Masterful with Artillery (GoodArtilleryCommander 4)- +4 Command when
commanding artillery

Good with Guns (GoodGunpowderCommander 1)- +1 Command when commanding guns


Adept with Guns (GoodGunpowderCommander 2)- +2 Command when commanding guns
Expert with Guns (GoodGunpowderCommander 3)- +3 Command when commanding guns
Masterful with Guns (GoodGunpowderCommander 4)- +4 Command when commanding
Guns

Handsome (Handsome 1)- +1 Popularity


Physically Attractive (Handsome 2)- +2 Popularity
Striking to Behold (Handsome 3)- +1 Authority, +3 Popularity
Physically Flawless (Handsome 4)- -1 Command, +1 Authority, +4 Popularity,
Your character will gain the name “the Handsome” when reaching this level
Handsome.

Virile (Fertile 1)- +1 Fertility


Fertile (Fertile 2)- +2 Fertility
Prolific (Fertile 3)- +3 Fertility

Good with Taxes (GoodTaxman 1)- +10% Tax Income


Thorough Taxman (GoodTaxman 2)- +20% Tax Income, +1 Unrest
Cruelly Exacting Taxman (GoodTaxman 3)- +30% Tax Income, +2 Unrest

Bold Attacker (GoodRiskyAttacker 1)- +1 Troop Morale, +1 Command when


attacking
Risky Attacker (GoodRiskyAttacker 2)- +1 Troop Morale, +2 Command when
attacking
Suicidal Attacker (GoodRiskyAttacker 3)- -1 Troop Morale, +3 Command when
attacking, your character will gain the name “the Lucky” when reaching this
level Risky Attacker.

Calm When Outnumbered (GoodRiskyDefender 1)- +1 Command when defending


Determined in Defense (GoodRiskyDefender 2)- +1 Troop Morale, +2 Command when
defending
Fears No Odds (GoodRiskyDefender 3)- +1 Troop Morale, +3 Command when
defending, your character will gain the name “the Steadfast” when reaching
this level Risky Defender.

Mostly Rational (Pragmatic 1)- +1 Authority


No Nonsense (Pragmatic 2)- +2 Authority, +1 Troop Morale
Utterly Pragmatic (Pragmatic 3)- +3 Authority, +2 Troop Morale

Healthy (HaleAndHearty 1)- +2 Hit


In Good Health (HaleAndHearty 2)- +4 Hit
Bastion Health (HaleAndHearty 3)- +1 Fertility, +6 Hit

Servant Heaven (TouchedByTheGods 1)- +2 Piety


Dramatic Visions (TouchedByTheGods 2)- +3 Piety
Vision Prophecy (TouchedByTheGods 3)- +4 Piety

Easily Riled (Anger 1)- +1 Authority


Seethes with Anger (Anger 2)- +1 Dread, +1 Command, -1 Troop Morale
Driven by Rage (Anger 3)- +2 Dread, +2 Command, -2 Troop Morale, your
character will gain the name “the Wrathful” when reaching this level Anger.

Proper Morals (Prim 1)- +1 Authority, +20% Cost to Bribe, +1 Unrest, +1 Law
Prim (Prim 2)- +2 Authority, +30% Cost to Bribe, +2 Unrest, +2 Law
Holier than Thou (Prim 3)- -1 Command, +2 Authority, +40% Cost to Bribe, -1
Squalor, +3 Unrest, +3 Law

Smart (Intelligent 1)- +1 Command, +2% Trade Income, +2% Tax Income
Intelligent (Intelligent 2)- +2 Command, +5% Trade Income, +5% Tax Income
Genius (Intelligent 3)- +3 Command, +10% Trade Income, +10% Tax Income

Brutal Conqueror (Genocide 1)- +1 Dread, +10% Gains from Looting


Exterminator (Genocide 2)- +2 Dread, 20% Gains from Looting
Butcher (Genocide 3)- +3 Dread, +30% Gains from Looting, your character will
gain the name “the Butcher” when reaching this level Genocide.
Looter (Despoiler 1)- +10% Gains from Looting
Pillager (Despoiler 2)- +20% Gains from Looting
Sacker Cities (Despoiler 3)- +30% Gains from Looting

Talent for Command (NaturalMilitarySkill 1)- +1 Command


Natural Commander (NaturalMilitarySkill 2)- +2 Command
Born to Command (NaturalMilitarySkill 3)- +3 Command
Born Conqueror (NaturalMilitarySkill 4)- +4 Command

Night Fighter (NightBattleCapable 1)- +1 Command when fighting at night, *you


must have this skill to be able to launch night attacks*

Conforming (ForcedReligious 1)- +1 Piety


Reverant (ForcedReligious 2)- +2 Piety
Godfearing (ForcedReligious 3)- +3 Piety, -1 Troop Morale, your character
will gain the name “the Godfearer” when reaching this level Forced
Religious.

Crusader (CrusaderHistory 1)- +1 Chivalry, +1 Piety, +1 Command when fighting


Islamic factions
Great Crusader (CrusaderHistory 2)- +2 Chivalry, +2 Piety, +2 Command when
fighting Islamic factions
Grand Crusader (CrusaderHistory 3)- +3 Chivalry, +3 Piety, +3 Command when
fighting Islamic factions, your character will gain the name “the Crusader”
when reaching this level Crusader History.

Holy Soldier (JihadHistory 1)- +1 Chivalry, +1 Piety, +1 Command when


fighting Catholic factions
Holy Defender (JihadHistory 2)- +2 Chivalry, +2 Piety, +2 Command when
fighting Catholic factions
Holy Warrior (JihadHistory 3)- +3 Chivalry, +3 Piety, +3 Command when
fighting Catholic factions, your character will gain the name “the Holy
Warrior” when reaching this level Jihad History.

Respected by Pope (AdoredByPope 1)- +1 Piety, +1 Command when fighting


Islamic factions
Adored by Pope (AdoredByPope 2)- +2 Piety, +2 Command when fighting Islamic
factions
Exalted by Pope (AdoredByPope 3)- +3 piety, +3 Command when fighting Islamic
factions, your character will gain the name “the Adored” when reaching this
level Pope Adoration.

Pope's Enforcer (PopesEnforcer 1)- +1 Dread, +1 Command when fighting Islamic


factions
Pope's Executioner (PopesEnforcer 2)- +2 Dread, +2 Command when fighting
Islamic factions, your character will gain the name “the Executioner” when
reaching this level Pope’s Enforcer.

Winning First (BattleDread 1)- +1 Dread


Cruel and Cunning (BattleDread 2)- +2 Dread
Merciless Mauler (BattleDread 3)- +3 Dread
Field Tyrant (BattleDread 4)- +4 Dread, +1 Authority, your character will
gain the name “the Mauler” when reaching this level Battle Dread.
Warlord Terror (BattleDread 5)- +5 Dread, +2 Authority, your character will
gain the name “The Lord Terror” when reaching this level Battle Dread.
Fair Fighter (BattleChivalry 1)- +1 Chivalry
Noble in Battle (BattleChivalry 2)- +2 Chivalry
Bastion Chivalry (BattleChivalry 3)- +3 Chivalry
Champion Honor (BattleChivalry 4)- +4 Chivalry, +1 Authority, your character
will gain the name “the Chivalrous” when reaching this level Battle
Chivalry.
Saint Battle (BattleChivalry 5)- +5 Chivalry, +2 Authority, your character
will gain the name “the Champion” when reaching this level Battle Chivalry.

Mean Leader (StrategyDread 1)- +1 Dread


Cruel Leader (StrategyDread 2)- +2 Dread
Merciless Leader (StrategyDread 3)- +3 Dread, +1 Authority
Malevolent Leader (StrategyDread 4)- +4 Dread, +2 Authority, your character
will gain the name “the Malevolent” when reaching this level Strategy Dread.
Tyranical Leader (StrategyDread 5)- +5 Dread, +3 Authority, your character
will gain the name “the Tyrant” when reaching this level Strategy Dread.

Fair in Rule (StrategyChivalry 1)- +1 Chivalry


Noble in Rule (StrategyChivalry 2)- +2 Chivalry
Chivalrous in Rule (StrategyChivalry 3)- +3 Chivalry, +1 Authority
Honorable Ruler (StrategyChivalry 4)- +4 Chivalry, +2 Authority, your
character will gain the name “the Honorable” when reaching this level
Strategy Chivalry.
Saintly Ruler (StrategyChivalry 5)- +5 Chivalry, +3 Authority, your character
will gain the name “the Saint” when reaching this level Strategy Chivalry.

Respects the Enemy (CaptorChivalry 1)- +1 Chivalry


Compassionate Victor (CaptorChivalry 2)- +2 Chivalry
Quite Merciful (CaptorChivalry 3)- +3 Chivalry
Merciful Champion (CaptorChivalry 4)- +4 Chivalry, your character will gain
the name “the Merciful” when reaching this level Captor Chivalry.

Disrespects Prisoners (CaptorDread 1)- +1 Dread


Lacks Compassion (CaptorDread 2)- +2 Dread
Quite Merciless (CaptorDread 3)- +3 Dread
Merciless Conqueror (CaptorDread 4)- +4 Dread, your character will gain the
name “the Merciless” when reaching this level Captor Dread.

Noble Commander (RansomChivalry 1)- +1 Chivalry


Honourable Commander (RansomChivalry 2)- +2 Chivalry, +1 Troop Morale
Caring Commander (RansomChivalry 3)- +3 Chivalry, +2 Troop Morale
Merciful Commander (RansomChivalry 4)- +4 Chivalry, +3 Troop Morale, your
character will gain the name “the Merciful” when reaching this level Captor
Chivalry.

Grim Commander (RansomDread 1)- +1 Dread


Cold Commander (RansomDread 2)- +2 Dread, -1 Troop Morale
Harsh Commander (RansomDread 3)- +3 Dread, -2 Troop Morale
Merciless Commander (RansomDread 4)- +4 Dread, -3 Troop Morale, your
character will gain the name “the Merciless” when reaching this level Captor
Dread.

Sociable (Gregarious 1)- +1 Popularity


Gregarious (Gregarious 2)- +1 Troop Morale, +2 Popularity
Everyone's Friend (Gregarious 3)- +2 Troop Morale, +3 Popularity

Feels Appreciated (ContentGeneral 1)- +1 Loyalty


Feels Respected (ContentGeneral 2)- +3 Loyalty
Feels Honoured (ContentGeneral 3)- +5 Loyalty

Eastern Warlord (EasternWarlord 1)- +1 Dread, +2 Command


Mighty Warlord (EasternWarlord 2)- +2 Dread, +4 Command
Khan's Conqueror (EasternWarlord 3)- +3 Dread, +6 Command

Mighty Eagle (JaguarWarlord 1)- +1 Dread, +2 Command


Mighty Jaguar (JaguarWarlord 2)- +2 Dread, +4 Command
Grand Jaguar (JaguarWarlord 3)- +3 Dread, +6 Command

Conqueror (FactionKiller 1)- +1 Authority


Great Conqueror (FactionKiller 2)- +2 Authority, your character will gain the
name “the Conqueror” when reaching this level Faction Killer.
Legendary Conqueror (FactionKiller 3)- +3 Authority, your character will gain
the name “the Great” when reaching this level Faction Killer.
All Conquering (FactionKiller 4)- +4 Authority, your character will gain the
name “the Invincible” when reaching this level Faction Killer.

Politically Wise (GoodDiplomacy 1)- +1 Authority


Politically Strong (GoodDiplomacy 2)- +2 Authority
Politically Powerful (GoodDiplomacy 3)- +3 Authority
First Among Firsts (GoodDiplomacy 4)- +4 Authority

Proud Legacy (FathersLegacy 1)- +1 Authority


Strong Legacy (FathersLegacy 2)- +2 Authority
Mighty Legacy (FathersLegacy 3)- +3 Authority

Chivalrous Father (ChivalryLegacy 1)- +1 Chivalry


Legacy of Chivalry (ChivalryLegacy 2)- +2 Chivalry

Dreaded Father (DreadLegacy 1)- +1 Dread


Legacy of Dread (DreadLegacy 2)- +2 Dread

Tourney Entrant (TourneyKnight 1)- +1 Chivalry


Fair Jouster (TourneyKnight 2)- +1 Chivalry, +1 Command when commanding
cavalry
Good Jouster (TourneyKnight 3)- +2 Chivalry, +1 Command when commanding
cavalry
Knight of Renown (TourneyKnight 4)- +2 Chivalry, +1 Authority, +2 Command
when commanding cavalry
Tourney Champion (TourneyKnight 5)- +3 Chivalry, +2 Authority, +3 Command
when commanding cavalry

Good Racer (HorseRacer 1)- +5% Movement


Great Racer (HorseRacer 2)- +5% Movement , +1 Command when commanding
cavalry
Famous Racer (HorseRacer 3)- +1 Authority, +10% Movement , +1 Command
when commanding cavalry

Academy Trained (AcademyTrained 1)- +1 Command


Officer Training (AcademyTrained 2)- +2 Command

Religious (ReligiousActivity 1)- +1 Piety


Dutifully Religious (ReligiousActivity 2)- +2 Piety
Religiously Active (ReligiousActivity 3)- +1 Chivalry, +3 Piety
Devoutly Religious (ReligiousActivity 4)- +2 Chivalry, +4 Piety
Cultured (Cultured 1)- +1 Popularity
Very Cultured (Cultured 2)- +1 Authority, +2 Popularity

Mindful of Risks (HighPersonalSecurity 1)- +1 Personal Security


Healthy Caution (HighPersonalSecurity 2)- +2 Personal Security
Morbidly Mortal (HighPersonalSecurity 3)- +4 Personal Security

Can Tell a Tale (InspiringSpeaker 1)- +1 Law


Great Speaker (InspiringSpeaker 2)- +1 Law
Inspirational Speaker (InspiringSpeaker 3)- +2 Law, your character will gain
the name “the Saint” when reaching this level of Inspiring Speaker.

Bad Traits:

Unproven Commander (BadCommander 1)- -1 Command


Incompetent Commander (BadCommander 2)- -2 Command
Pathetic Commander (BadCommander 3)- -3 Command
Useless Commander (BadCommander 4)- -5 Command

Flawed Attacker (BadAttacker 1)- -1 Command when attacking


Incompetent Attacker (BadAttacker 2)- -2 Command when attacking
Pathetic Attacker (BadAttacker 3) -3 Command when attacking
Useless Attacker (BadAttacker 4) -4 Command when attacking

Flawed Defender (BadDefender 1)- -1 Command when defending


Incompetent Defender (BadDefender 2)- -2 Command when defending
Pathetic Defender (BadDefender 3)- -3 Command when defending
Useless Defender (BadDefender 4)- -4 Command when defending

Social Drinker (Drink 1)- +1 Command, +1 Popularity


Gets Merry (Drink 2)- +1 Popularity
Steady Drinker (Drink 3)- -1 Command, +1 Popularity
Drunken Heathen (Drink 4)- -2 Command, -1 Authority, -2% Tax Income
Alcoholic (Drink 5)- -3 Command, -3 Authority, -5% Tax Income
Paralytic (Drink 6)- -5 Command, -5 Authority, -10% Tax Income

Strong Language (Feck 1)- -1 Piety, +1 Command, +1 Troop Morale


Foul Mouthed (Feck 2)- +1 Dread, -2 Piety, +1 Command, +2 Troop Morale
Spits Venom (Feck 3)- +2 Dread, -4 Piety, -1 Loyalty, -1 Authority, +3 Troop
Morale
Utterly Profane (Feck 4)- +4 Dread, -6 Piety, -2 Loyalty, -2 Authority, +4
Troop Morale

Uninhibited (Arse 1)- -1 Authority


Shameful (Arse 2)- -2 Authority
Too Well Groomed (Arse 3)- -1 Command, -3 Authority
Shameless Queen (Arse 4)- -3 Command, -5 Authority

Red Blooded (Girls 1)- +2 Troop Morale


Womaniser (Girls 2)- +1 Troop Morale
Adulterer (Girls 3)- -1 Popularity
Lecherous Fiend (Girls 4)- +1 Dread, -2 Popularity
Sexual Predator (Girls 5)- +2 Dread, -3 Popularity

Poor Ambusher (BadAmbusher 1)- -1 Command when ambushing


Clumsy Ambusher (BadAmbusher 2)- -2 Command when ambushing
Brutally Obvious (BadAmbusher 3)- -3 Command when ambushing

Poor Disciplinarian (BadDisciplinarian 1)- +1 Troop Morale, -10% Movement


Easy on the Men (BadDisciplinarian 2)- +2 Troop Morale, -15% Movement
Way too Lenient (BadDisciplinarian 3)- -1 Command, -1 Authority, +3 Troop
Morale, -20% Movement, -1 Law

Poor Besieger (BadSiegeAttacker 1)- -1 Command when assaulting walls


Pathetic Besieger (BadSiegeAttacker 2)- -2 Command when assaulting walls
Beaten by Walls (BadSiegeAttacker 3)- -3 Command when assaulting walls

Poor at the Walls (BadSiegeDefender 1)- -1 Command when defending walls


Pathetic at the Walls (BadSiegeDefender 2)- -2 Command when defending walls
Liability in Defence (BadSiegeDefender 3)- -3 Command when defending walls

Faltering Courage (Coward 1)- -1 Troop Morale


Fears Conflict (Coward 2)- -2 Troop Morale
Cowardly (Coward 3)- -3 Troop Morale
Slave to Fear (Coward 4)- -4 Troop Morale

Lazy (Slothful 1)- -5% Movement, -2% Tax Income


Too Comfortable (Slothful 2)- -10% Movement, -5% Tax Income
Slothful (Slothful 3)- -1 Authority, -15% Movement, -10% Tax Income
Indolent Lump (Slothful 4)- -2 Authority, -20% Movement, -15% Tax Income

Tolerant to Foreigners (Xenophilia 1)- -1 Public Security


Welcomes Outlanders (Xenophilia 2)- -2 Public Security
Fascinated by Foreigners (Xenophilia 3)- -3 Public Security

Religiously Improper (PublicAtheism 1)- -2 Piety, +1 Unrest


Humanist (PublicAtheism 2)- -4 Piety, +4 Unrest
Athiest (PublicAtheism 3)- -6 Piety, +6 Unrest
Despises Religion (PublicAtheism 4)- -8 Piety, +8 Unrest

Poor Administrator (BadAdministrator 1)- -3% Trade Income


Inefficient Administrator (BadAdministrator 2)- -5% Trade Income
Total Incompetence (BadAdministrator 3)- -10% Trade Income

Poor Speaker (BoringSpeaker 1)- -1 Authority


Awkward Speaker (BoringSpeaker 2)- -1 Authority, -1 Troop Morale
Incredibly Boring (BoringSpeaker 3)- -2 Authority, -2 Troop Morale

Well Spoken (RhetoricSkill 1)- +1 Authority


Stylish Debater (RhetoricSkill 2)- +2 Authority
Prone to Rhetoric (RhetoricSkill 3)- -1 Authority

Political Promise (PoliticsSkill 1)- +1 Authority


Political Animal (PoliticsSkill 2)- -1 Loyalty, +1 Authority
Perfect Politician (PoliticsSkill 3)- -2 Loyalty, +2 Authority

Refined Tastes (Epicurean 1)- +2% Trade Income, -10% Cost to Bribe
Expensive Tastes (Epicurean 2)- +5% Trade Income, -20% Cost to Bribe
Exotic Tastes (Epicurean 3)- +10% Trade Income, -30% Cost to Bribe
An Eye for Beauty (Aesthetic 1)- -1 Command
Admirer of Beauty (Aesthetic 2)- -2 Command, -10% Cost to Bribe, -1 Squalor
Aesthete (Aesthetic 3)- -3 Command, -20% Cost to Bribe, -2 Squalor

Ignorant (Ignorance 1)- -1 Authority, -2% Trade Income, -2% Tax Income
Sadly Ignorant (Ignorance 2)- -1 Authority, -5% Trade Income, -5% Tax Income
Blissfully Ignorant (Ignorance 3)- -2 Authority, -10% Trade Income, -10% Tax
Income

Enjoys a Wager (Gambling 1)- -5% Trade Income, -10% Cost to Bribe
Gambler (Gambling 2)- -10% Trade Income, -20% Cost to Bribe
Problem Gambler (Gambling 3)- -15% Trade Income, -30% Cost to Bribe
Slave to Luck (Gambling 4)- -20% Trade Income, -40% Cost to Bribe
Naive (Trusting 1)- -1 Personal Security
Trusting (Trusting 2)- -2 Personal Security
Overly Trusting (Trusting 3)- -3 Personal Security

Slow to Trust (Paranoia 1)- +1 Personal Security


Overly Suspicious (Paranoia 2)- +2 Personal Security
Paranoid (Paranoia 3)- -1 Command, -1 Authority, +3 Personal Security
Completely Paranoid (Paranoia 4)- -2 Command, -2 Authority, +4 Personal
Security

Avoids the Truth (Liar 1)- +1 Authority


Bends the Truth (Liar 2)- -1 Authority
Liar (Liar 3)- -2 Authority
Pathological Liar (Liar 4)- -3 Authority

Deep Pockets (Embezzler 1)- -10% Tax Income


Fraudulent (Embezzler 2)- -20% Tax Income
Embezzler (Embezzler 3)- -30% Tax Income

Convincing (DeceiverVirtue 1)- -1 Loyalty, +1 Authority


Deceptive (DeceiverVirtue 2)- -2 Loyalty, +2 Authority
Total Deceiver (DeceiverVirtue 3)- -3 Loyalty, +3 Authority

Dubious (Corrupt 1)- -20% Cost to bribe, -10% Tax Income, -1 Law
Underhanded (Corrupt 2)- -1 Loyalty, -40% Cost to bribe, -20% Tax Income, -2
Law
Corrupt (Corrupt 3)- -2 Loyalty, -60% Cost to bribe, -30% Tax Income, -3 Law

Firm Ruler (Authoritarian 1)- +1 Unrest, +2 Law


Strict Ruler (Authoritarian 2)- +1 Authority, +2 Unrest, +4 Law
Total Authoritarian (Authoritarian 3)- +2 Authority, +3 Unrest, +6 Law

Fair Ruler (NonAuthoritarian 1)- -2 Unrest, -1 Law


Understanding Ruler (NonAuthoritarian 2)- -1 Authority, -4 Unrest, -2 Law
Liberal Leader (NonAuthoritarian 3)- -2 Authority, -6 Unrest, -3 Law

Speaks of Loyalty (Disloyal 1)- -1 Loyalty


Mixed Loyalties (Disloyal 2)- +1 Dread, -2 Loyalty
Disloyal (Disloyal 3)- +2 Dread, -3 Loyalty
Actively Disloyal (Disloyal 4)- +3 Dread, -4 Loyalty

Trouble at Home (Cuckold 1)- -1 Authority


Cuckold (Cuckold 2)- -2 Authority
Laughing Stock (Cuckold 3)- -3 Authority,
Lacks Manhood (Cuckold 4)- -4 Authority

Questions Technology (BadEngineer 1)- -1 Command when assaulting walls


Befuddled by Machines (BadEngineer 2)- -2 Command when assaulting walls
Distrusts Evil Machinery! (BadEngineer 3)- -3 Command when assaulting walls

Fiscally Challenged (BadTrader 1)- -10% Trade Income


Incompetent Trader (BadTrader 2)- -20% Trade Income
Trading Liability (BadTrader 3)- -30% Trade Income

St Judge (LenientJustice 1)- +1 Chivalry, -1 Law


Merciful Judge (LenientJustice 2)- +2 Chivalry, -2 Law
Kind Judge (LenientJustice 3)- +1 Chivalry, -3 Law

---
Iron Fisted (HarshRuler 1)- +1 Dread, +1 Law
Harsh Ruler (HarshRuler 2)- +2 Dread, -1 Personal Security, +1 Squalor, +2
Law
Cruel Ruler (HarshRuler 3)- +3 Dread, -2 Personal Security, +2 Squalor, +3
Law

Not Constructive (BadBuilder 1)- +5% Construction costs, +1 Squalor


Sloppy Builder (BadBuilder 2)- +10% Construction costs, +2 Squalor
Abhors Construction (BadBuilder 3)- +15% Construction costs, +3 Squalor

Generous (Generous 1)- -2% Tax Income


Openly Giving (Generous 2)- -2% Trade Income, -5% Tax Income
Overly Generous (Generous 3)- -5% Trade Income, -10% Tax income

Mean with Money (Miserly 1)- +2% Tax Income, +1 Squalor


Hoarder Wealth (Miserly 2)- +2% Trade Income, +5% Tax Income, +2 Squalor
Miserly (Miserly 3)- +5% Trade Income, +10% Tax Income, +3 Squalor

Spooked at Night (Noctophobia 1)- -1 Command when fighting at night


Fear of the Dark (Noctophobia 2)- -2 Command when fighting at night, +1
Personal Security
Noctophobic (Noctophobia 3)- -3 Comamnd when fighting at night, +2 Personal
Security

Sexually Liberated (Perverted 1)- +1 Popularity


Sexually Eccentric (Perverted 2)- -1 Popularity
Sexually Debauched (Perverted 3)- -1 Piety, -2 Popularity
Sexually Perverse (Perverted 4)- -2 Piety, -3 Popularity
Sexually Corrupt (Perverted 5)- -3 Piety, -1 Authority, -4 Popularity
Diabolically Degenerate (Perverted 6)- -4 Piety, -2 Authority, -5 Popularity

Poor with Infantry (BadInfantryGeneral 1)- -1 Command when commanding


infantry
Inept with Infantry (BadInfantryGeneral 2)- -2 Command when commanding
infantry
Confused with Infantry (BadInfantryGeneral 3)- -3 Command when commanding
infantry

Poor with Cavalry (BadCavalryGeneral 1)- -1 Command when commanding cavalry


Inept with Cavalry (BadCavalryGeneral 2)- -2 Command when commanding cavalry
Shameful with Cavalry (BadCavalryGeneral 3)- -3 Command when commanding
Cavalry

Poor with Artillery (BadArtilleryCommander 1)- -1 Command when commanding


artillery
Awful with Artillery (BadArtilleryCommander 2)- -2 Command when commanding
Artillery
Diabolical with Artillery (BadArtilleryCommander 3)- -3 Command when
commanding artillery

Poor with Guns (BadGunpowderCommander 1)- -1 Command when commanding guns


Awful with Guns (BadGunpowderCommander 2)- -2 Command when commanding guns
Useless with Guns (BadGunpowderCommander 3)- -3 Command when commanding guns

A Bit Odd (Inbred 1)- -1 Fertility


Dubious Lineage (Inbred 2)- -2 Fertility
Inbred (Inbred 3)- -1 Command, -2% Tax Income, -3 Fertility
Woefully Inbred (Inbred 4)- -1 Command, -1 Authority, -5% Tax Income, -4
Fertility
Spawn of Incest (Inbred 5)- -2 Command, -2 Authority, -10% Tax Income, -5
Fertility
Betrothed to Mother (Inbred 6)- -3 Command, -3 Authority, -15% Tax Income

Plain (Ugly 1)- -1 Popularity, gained 1 point Ugly


A Bit Rough (Ugly 2)- +1 Command, -2 Popularity
Ugly (Ugly 3)- +1 Command, -3 Popularity, -1 Fertility
Repulsive to Behold (Ugly 4)- +1 Command, -4 Popularity, -2 Fertility
Cruelly Deformed (Ugly 5)- -5 Popularity, -3 Fertility

Effete (Infertile 1)- -1 Fertility


Infertile (Infertile 2)- -2 Fertility
Lame of Loin (Infertile 3)- -3 Fertility

Poor with Taxes (BadTaxman 1)- -10% Tax Income


Sloppy Taxman (BadTaxman 2)- -20% Tax Income
Tax Farmer (BadTaxman 3)- -30% Tax Income

Poor Risk Taker (BadRiskyAttacker 1)- -1 Command when attacking


Picks Fights Poorly (BadRiskyAttacker 2)- -1 Troop Morale, -2 Command when
attacking
Utterly Foolhardy (BadRiskyAttacker 3)- -1 Troop Morale, -3 Command when
attacking

Poor Against Numbers (BadRiskyDefender 1)- -1 Command when defending


Beaten by Odds (BadRiskyDefender 2)- -2 Command when defending
Doomed Defender (BadRiskyDefender 3)- -3 Command when defending

Silly Beliefs (Superstitious 1)- -1 Piety


Superstitious (Superstitious 2)- -1 Piety, -1 Troop Morale
Slave to Superstition (Superstitious 3)- -2 Piety, -1 Authority, -2 Troop
Morale

Extravagant (ExpensiveTastes 1)- +5% Construction Costs, -10% Tax Income


Royally Extravagant (ExpensiveTastes 2)- +10% Construction Costs, -20% Tax
Income, -1 Squalor
Wildly Extravagant (ExpensiveTastes 3)- +15% Construction Costs, -30% Tax
Income, -2 Squalor

Cheap (Cheapskate 1)- -5% Construction Costs, +5% Tax Income, +1 Squalor
Tight (Cheapskate 2)- -10% Construction Costs, +10% Tax Income, +2 Squalor
Total Cheapskate (Cheapskate 3)- -15% Construction Costs, +15% Tax Income, +3
Squalor

Feeling Poorly (Hypochondriac 1)- -1 Command when attacking, -2 Hit


Delusions Illness (Hypochondriac 2)- -1 Troop Morale, -1 Command when
attacking, -4 Hit
Hypochondriac (Hypochondriac 3)- -2 Troop morale, -2 Command when attacking,
-6 Hit

Dysfunctional (Insane 1)- -1 Authority, -1 Troop Morale


Quite Mad (Insane 2)- -2 Authority, -2 Troop Morale
Utterly Insane (Insane 3)- -4 Authority, -3 Troop Morale

Skewed View (Deranged 1)- -1 Command, -1 Authority, -2% Trade Income


Deranged (Deranged 2)- -2 Command, -2 Authority, -1 Troop Morale, -5% Trade
Income, -2% Tax Income
Dangerously Mad (Deranged 3)- -3 Command, -3 Authority, -2 Troop Morale, -10%
Trade Income, -5% Tax Income

Fine with Blood (Bloodthirsty 1)- +1 Dread, +1 Command, +1 Troop Morale


Sanguinary (Bloodthirsty 2)- +2 Dread, +1 Command, -1 Troop Morale
Bloodthirsty (Bloodthirsty 3)- +3 Dread, -1 Command, -3 Troop Morale

Un-Manly (Haemophobic 1)- -1 Authority, -1 Troop Morale


Disgusted by Blood (Haemophobic 2)- -2 Authority, -2 Troop Morale
Fears Blood (Haemophobic 3)- -3 Authority, -3 Troop Morale

Crude (Lewd 1)- -1 Authority, -20% Cost to Bribe


Lewd (Lewd 2)- -2 Authority, -30% Cost to Bribe
Shamelessly Lewd (Lewd 3)- -3 Authority, -50% Cost to Bribe

Hesitant Attacker (IndecisiveAttacker 1)- -1 Command when attacking


Over-Cautious Attacker (IndecisiveAttacker 2)- -2 Command when attacking
Indecisive Attacker (IndecisiveAttacker 3)- -3 Command when attacking

Hexxed (Cursed 1)- -1 Command, -1 Troop Morale


Cursed (Cursed 2)- -2 Command, -2 Troop Morale
Blighted (Cursed 3)- -1 Piety, -3 Command, -1 Authority, -3 Troop Morale
Damned (Cursed 4)- -3 Piety, -4 COmmand, -2 Authority, -4 Troop Morale

Warts (StrickenSilly 1)- -1 Command, -1 Troop Morale


Flatulant (StrickenSilly 2)- -2 Command, -1 Authority, -2 Troop Morale
Boil-ridden (StrickenSilly 3)- -1 Piety, -3 Command, -2 Authority, -3 Troop
Morale

Wracking Cough (StrickenSerious 1)- -1 Command, -1 Troop Morale


Evil Illness (StrickenSerious 2)- -2 Command, -2 Troop Morale
Stricken Down (StrickenSerious 3)- -1 Piety, -3 Command, -1 Authority, -3
Troop Morale

Alo (Introvert 1)- -1 Popularity


Introverted (Introvert 2)- -1 Troop Morale, -2 Popularity
Totally Closed (Introvert 3)- -2 Troop Morale, -3 Popularity
Rebelled (ExRebel 1)- -1 Loyalty
Rebelious (ExRebel 2)- -2 Loyalty
Turncoat (ExRebel 3)- -3 Loyalty

Feels Unappreciated (DiscontentGeneral 1)- -1 Loyalty


Feels Disrespected (DiscontentGeneral 2)- -3 Loyalty
Feels Dishonoured (DiscontentGeneral 3)- -5 Loyalty

Politically Poor (BadDiplomacy 1)- -1 Authority


Politically Weak (BadDiplomacy 2)- -2 Authority
Politically Powerless (BadDiplomacy 3)- -3 Authority

Neglects Religion (ReligiousInactivity 1)- -1 Piety


Religiously Ignorant (ReligiousInactivity 2)- -2 Piety
Unlucky Leader (GloriousFool 1)- -1 Command, +2 Troop Morale
Glory Hunter (GloriousFool 2)- -2 Command, +4 Troop Morale
Glorious Fool (GloriousFool 3)- -3 Command, +6 Troop Morale

Somewhat Senile (Senile 1)- -2 Command, -1 Authority


Senile (Senile 2)- -4 Command, -2 Authority
Totally Senile (Senile 3)- -6 Command, -3 Authority

Unconcerned (LaxPersonalSecurity 1)- -1 Personal Security


Lacks Caution (LaxPersonalSecurity 2)- -2 Personal Security
No Sense of Mortality (LaxPersonalSecurity 3)- -4 Personal Security

ADMIRALS:
(Admirals don’t really seem to have any good traits to speak of)

Poor Navigator (Landlubber 1)- -1 Naval Command


No Naval Nouse (Landlubber 2)- -2 Naval Command
Total Landlubber (Landlubber 3)- -3 Naval Command

Dangerous Captain (FamousPirate 1)- -1 Loyalty, +1 Naval Command


Famous Pirate (FamousPirate 2)- -2 Loyalty, +2 Naval Command
Notorious Pirate (FamousPirate 3)- -3 Loyalty, +3 Naval Command

MERCHANTS:

Good Traits:

Bean Counter (GoodMerchant 1)- +1 Finance


Bold Barterer (GoodMerchant 2)- +2 Finance
Commercial Conqueror (GoodMerchant 3)- +3 Finance
Robber Baron (GoodMerchant 4)- +4 Finance

Capitalist (Monopolist 1)- +1 Finance


Market Controller (Monopolist 2)- +2 Finance
Monopolist (Monopolist 3)- +3 Finance, -1 Personal Security

Good with Money (NaturalMerchantSkill 1)- +1 Finance


Natural Born Merchant (NaturalMerchantSkill 2)- +2 Finance
Mercantile Genius (NaturalMerchantSkill 3)- +3 Finance
Legal Nouse (LegalDealer 1)- +1 Finance,
Legal Expert (LegalDealer 2)- +2 Finance

Secure Assets (SecureMerchant 1)- +1 Finance


Protected Assets (SecureMerchant 2)- +2 Finance

Hires Guards (SecurityMerchant 1)- +1 Personal Security


Employs Security (SecurityMerchant 2)- -1 Finance, +2 Personal Security

Knowledge of Customs (WorldlyMerchant 1)- +1 Finance


Graceful Traveller (WorldlyMerchant 2)- +2 Finance

Merchant's Guild Apprentice (MerchantsGuildMember 1)- +1 Finance

Financial Training (MerchantsGuildTrained 1)- +1 Finance

Mindful of Risks (HighPersonalSecurity 1)- +1 Personal Security


Healthy Caution (HighPersonalSecurity 2)- +2 Personal Security
Morbidly Mortal (HighPersonalSecurity 3)- +4 Personal Security

Bad Traits:

Daft Dealer (BadMerchant 1)- -1 Finance


Easy Target (BadMerchant 2)- -2 Finance
Open Purse (BadMerchant 3)- -3 Finance

Slight Indulgence (ExoticTastes 1)- -1 Finance


Decadent (ExoticTastes 2)- -2 Finance
Gaudy (ExoticTastes 3)- -2 Finance, -1 Personal Security

A Few Enemies (MerchantEnemies 1)- -1 Personal Security


Several Enemies (MerchantEnemies 2)- -2 Personal Security
A Marked Man (MerchantEnemies 3)- -4 Personal Security

Slightly Crooked (ShadyDealer 1)- -1 Finance


Shady Dealer (ShadyDealer 2)- -2 Finance

Quite Religious (ReligiousMerchant 1)- -1 Finance


Dogmatically Religious (ReligiousMerchant 2)- -2 Finance

Loyal to Coin (ServesSelfMerchant 1)- -1 Finance


Self Serving (ServesSelfMerchant 2)- -2 Finance

Unconcerned (LaxPersonalSecurity 1)- -1 Personal Security


Lacks Caution (LaxPersonalSecurity 2)- -2 Personal Security
No Sense of Mortality (LaxPersonalSecurity 3)- -4 Personal Security

PRIESTS:

Good Traits:

Blessed (NaturalPriestSkill 1)- +1 Piety


Divine Connection (NaturalPriestSkill 2)- +2 Piety
Chosen One (NaturalPriestSkill 3)- +3 Piety

Aggressive (Warmonger 1)- +1 Violence


Warlike (Warmonger 2)- +2 Violence
Violent (Warmonger 3)- +3 Violence, your Priest will gain the name “the
Warmonger” when reaching this level of Warmonger.

Upstanding (Righteous 1)- +1 Purity, gained after 1 point of Righteous


Righteous (Righteous 2)- +2 Purity, upgrade after 2 points of Righteous
Immaculately Pure (Righteous 3)- +3 Purity, your Priest will gain the name
“the Righteous” when reaching this level of Righteous.

Growing Faith (StrongFaith 1)- +1 Piety


Strong Faith (StrongFaith 2)- +2 Piety
Shining Faith (StrongFaith 3)- +3 Piety
Unquestionable Faith (StrongFaith 4)- +4 Piety

Orthodox (Dogmatic 1)- -1 Unorthodoxy


Dogmatic (Dogmatic 2)- -2 Unorthodoxy
Utterly Dogmatic (Dogmatic 3)- -3 Unorthodoxy

Blessedly Lucky (DivineProtection 1)- +1 Violence


Divine Protection (DivineProtection 2)- +1 Piety, +1 Violence
The Chosen One (DivineProtection 3)- +2 Piety, +2 Violence, your Priest will
gain the name “the Chosen” when reaching this level of Divine Protection.

Battler of Heresy (Purifier 1)- +1 Piety, +1 Eligibility, +1 Purity, +1


Violence
Enemy of Heresy (Purifier 2)- +2 Piety, +1 Eligibility, +2 Purity, +2
Violence
Purger of Heresy (Purifier 3)- +3 Piety, +2 Eligibility, +3 Purity, +2
Violence

Missionary (Missionary 1)- +1 Piety, +1 Eligibility, +1 Purity, -1 Violence


Spreader of Faith (Missionary 2)- +2 Piety, +1 Eligibility, +2 Purity, -2
Violence
Beacon of Faith (Missionary 3)- +3 Piety, +2 Eligibility, +3 Purity, -2
Violence, your Priest will gain the name “the Missionary” when reaching this
level of Missionary.

Servant of God (GoodDenouncer 1)- +1 Piety


Enemy of Heretics (GoodDenouncer 2)- +2 Piety
Purger of Heretics (GoodDenouncer 3)- +3 Piety
Conqueror of Heretics (GoodDenouncer 4)- +4 Piety
Grand Inquisitor (GoodDenouncer 5)- +5 Piety, your Priest will gain the name
“the Inquisitor” when reaching this level of Denouncer.

Theologians Guild Apprentice (TheologiansGuildMember 1)- +1 Piety


Theologians Guild Journeyman (TheologiansGuildMember 2)- +2 Piety

Orthodox Instruction (TheologiansGuildTrained 1)- +1 Piety

Mindful of Risks (HighPersonalSecurity 1)- +1 Personal Security


Healthy Caution (HighPersonalSecurity 2)- +2 Personal Security
Morbidly Mortal (HighPersonalSecurity 3)- +4 Personal Security

Bishop (PriestLevel 1)- +1 Piety, +1 Level


Cardinal (PriestLevel 2)- +1 Piety, +2 Level, Heresy Immunity

PriestToCardinal (Cardinal 1)- +1 Piety, +2 Level(?), Heresy Immunity


BishopToCardinal (Cardinal 2)- +1 Piety, +1 Level(?), Heresy Immunity
(I’m assuming that you’re smart enough to know how to convert your standard
priest into a Cardinal using the 4 entries above. If not, hang yourself.
You’re too worthless to continue existing in society)

Bad Traits:

Placid (Peaceful 1)- -1 Violence


Peaceful (Peaceful 2)- -2 Violence
Abhors Violence (Peaceful 3)- -3 Violence

Questionable (Corrupted 1)- -1 Purity


Very Questionable (Corrupted 2)- -2 Purity
Utterly Corrupt (Corrupted 3)- -3 Purity

Waning Faith (WaveringFaith 1)- -1 Piety


Wavering Faith (WaveringFaith 2)- -2 Piety
Damaged Faith (WaveringFaith 3)- -3 Piety
Lost Faith (WaveringFaith 4)- -4 Piety

Secretly Female (SecretlyFemale 1)- +1 Piety, -1 Eligibility, +1 Purity, -1


Violence

Odd Habits (OpenMinded 1)- +1 Unorthodoxy


Open-Minded (OpenMinded 2)- +2 Unorthodoxy
Quite Unorthodox (OpenMinded 3)- +3 Unorthodoxy

Morbid (Doomsayer 1)- +1 Unorthodoxy, -1 Violence


Forsaken (Doomsayer 2)- +1 Unorthodoxy, -1 Violence
Doomsayer (Doomsayer 3)- +2 Unorthodoxy, -2 Violence

Poor Prosecutor (BadDenouncer 1)- -1 Piety


Dubious Denouncer (BadDenouncer 2)- -2 Piety
Pathetic Prosecutor (BadDenouncer 3)- -3 Piety

Unconcerned (LaxPersonalSecurity 1)- -1 Personal Security


Lacks Caution (LaxPersonalSecurity 2)- -2 Personal Security
No Sense of Mortality (LaxPersonalSecurity 3)- -4 Personal Security

SPIES:

Good Traits:

Inconspicuous (GoodSpy 1)- +1 Subterfuge, +1 Line of Sight


Adept Agent (GoodSpy 2)- +2 Subterfuge, +2 Line of Sight
Spy (GoodSpy 3)- +3 Subterfuge, +3 Line of Sight
Adept Spy (GoodSpy 4)- +4 Subterfuge, +4 Line of Sight
Master Spy (GoodSpy 5)- +5 Subterfuge, +5 Line of Sight, your Spy will gain
the name “the Clever” when reaching this level of Spy.

Quietly Observant (NaturalSpySkill 1)- +1 Subterfuge


Spying Talent (NaturalSpySkill 2)- +2 Subterfuge
Natural Spy (NaturalSpySkill 3)- +3 Subterfuge

Plotter (GoodConspirator 1)- +1 Subterfuge


Schemer (GoodConspirator 2)- +2 Subterfuge
Grand Conspirator (GoodConspirator 3)- +3 Subterfuge
Thieves' Guild Apprentice (ThievesGuildMember 1)- +1 Subterfuge
Thieves' Guild Journeyman (ThievesGuildMember 2)- +2 Subterfuge

Trained in Espionage (ThievesGuildTrained 1)- +1 Subterfuge

Mindful of Risks (HighPersonalSecurity 1)- +1 Personal Security


Healthy Caution (HighPersonalSecurity 2)- +2 Personal Security
Morbidly Mortal (HighPersonalSecurity 3)- +4 Personal Security

Bad Traits:

Conspicuous (BadSpy 1)- -1 Subterfuge


Poor Spy (BadSpy 2)- -2 Subterfuge
Devoid of Subtlety (BadSpy 3)- -3 Subterfuge

Poor Plotter (BadConspirator 1)- -1 Subterfuge


Silly Schemes (BadConspirator 2)- -2 Subterfuge
Lost the Plot (BadConspirator 3)- -3 Subterfuge

Unconcerned (LaxPersonalSecurity 1)- -1 Personal Security


Lacks Caution (LaxPersonalSecurity 2)- -2 Personal Security
No Sense of Mortality (LaxPersonalSecurity 3)- -4 Personal Security

ASSASSINS:

Good Traits:

Hired Blade (GoodAssassin 1)- +1 Subterfuge


Assassin (GoodAssassin 2)- +2 Subterfuge
Murderer (GoodAssassin 3)- +3 Subterfuge
Adept Assassin (GoodAssassin 4)- +4 Subterfuge, your Assassin will gain the
name “the Killer” when reaching this level of Assassin
Master Assassin (GoodAssassin 5)- +5 Subterfuge, your Assassin will gain the
name “the Killer” when reaching this level of Assassin.

Successful Saboteur (GoodSaboteur 1)- +1 Sabotage


Expert Saboteur (GoodSaboteur 2)- +2 Sabotage
Master Saboteur (GoodSaboteur 3)- +3 Sabotage

Plotter (GoodConspirator 1)- +1 Subterfuge


Schemer (GoodConspirator 2)- +2 Subterfuge
Grand Conspirator (GoodConspirator 3)- +3 Subterfuge

Cold Killer (NaturalAssassinSkill 1)- +1 Subterfuge


Talent for Murder (NaturalAssassinSkill 2)- +2 Subterfuge
Born to Kill (NaturalAssassinSkill 3)- +3 Subterfuge

Assassins' Guild Apprentice (AssassinsGuildMember 1)- +1 Subterfuge


Assassins' Guild Journeyman (AssassinsGuildMember 2)- +2 Subterfuge

Hashashins' Guild Apprentice (HashashinsGuildMember 1)- +1 Subterfuge


Hashashins' Guild Journeyman (HashashinsGuildMember 2)- +2 Subterfuge

Trained Killer (AssassinsGuildTrained 1)- +1 Subterfuge


Mindful of Risks (HighPersonalSecurity 1)- +1 Personal Security
Healthy Caution (HighPersonalSecurity 2)- +2 Personal Security
Morbidly Mortal (HighPersonalSecurity 3)- +4 Personal Security

Bad Traits:

Killer on Edge (BadAssassin 1)- -1 Subterfuge


Not an Assassin (BadAssassin 2)- -2 Subterfuge
Not a Killer (BadAssassin 3)- -3 Subterfuge

Poor Plotter (BadConspirator 1)- -1 Subterfuge


Silly Schemes (BadConspirator 2)- -2 Subterfuge
Lost the Plot (BadConspirator 3)- -3 Subterfuge

Unsuccessful Saboteur (BadSaboteur 1)- -1 Sabotage


Inept Saboteur (BadSaboteur 2)- -2 Sabotage

Unconcerned (LaxPersonalSecurity 1)- -1 Personal Security


Lacks Caution (LaxPersonalSecurity 2)- -2 Personal Security
No Sense of Mortality (LaxPersonalSecurity 3)- -4 Personal Security

DIPLOMATS:

Good Traits:

Promising Diplomat (GoodDiplomat 1)- +1 Influence


Good Diplomat (GoodDiplomat 2)- +2 Influence
Very Diplomatic (GoodDiplomat 3)- +3 Influence
Superb Diplomat (GoodDiplomat 4)- +4 Influence
Master of Diplomacy (GoodDiplomat 5)- +5 Influence

Discreet (Secretive 1)- +1 Influence


Secretive (Secretive 2)- +2 Influence, -5% Cost to Bribe
Impossible to Read (Secretive 3)- +3 Influence, -10% Cost to Bribe

Diplomatic Nature (NaturalDiplomatSkill 1)- +1 Influence


Natural Mediator (NaturalDiplomatSkill 2)- +2 Influence
Diplomatic Genius (NaturalDiplomatSkill 3)- +3 Influence

Bilingual (Multilingual 1)- +1 Influence


Multilingual (Multilingual 2)- +2 Influence
Translator (Multilingual 3)- +3 Influence

Not Dogmatic (ReligiousTolerance 1)- +1 Influence


Respects other Religions (ReligiousTolerance 2)- +2 Influence
Open to all Religions (ReligiousTolerance 3)- +3 Influence

Calm (BraveDiplomat 1)- +1 Influence


Sworn to Duty (BraveDiplomat 2)- +2 Influence
Practically Dauntless (BraveDiplomat 3)- +3 Influence, -1 Personal Security

Mindful of Risks (HighPersonalSecurity 1)- +1 Personal Security


Healthy Caution (HighPersonalSecurity 2)- +2 Personal Security
Morbidly Mortal (HighPersonalSecurity 3)- +4 Personal Security

Bad Traits:
Awkward Diplomat (BadDiplomat 1)- -1 Influence
Poor Diplomat (BadDiplomat 2)- -2 Influence
Undiplomatic (BadDiplomat 3)- -3 Influence

Stretches Loyalties (SmoothTalker 1)- -10% Cost to Bribe


Breaks Loyalties (SmoothTalker 2)- -20% Cost to Bribe
Changes Loyalties (SmoothTalker 3)- -30% Cost to Bribe

Talkative (Talkative 1)- -1 Influence, -5% Cost to Bribe


Gossips (Talkative 2)- -2 Influence
Utterly Indiscreet (Talkative 3)- -3 Influence, +5% Cost to Bribe

Dogmatic Beliefs (ReligiousIntolerance 1)- -1 Influence


Religiously Intolerant (ReligiousIntolerance 2)- -2 Influence
Would-be-Inquisitor (ReligiousIntolerance 3)- -3 Influence

Somewhat Nervous (CowardDiplomat 1)- -1 Influence


Feeling the Risks (CowardDiplomat 2)- -2 Influence, +1 Personal Security
Trusts Nobody (CowardDiplomat 3)- -3 Influence, +2 Personal Security

Unconcerned (LaxPersonalSecurity 1)- -1 Personal Security


Lacks Caution (LaxPersonalSecurity 2)- -2 Personal Security
No Sense of Mortality (LaxPersonalSecurity 3)- -4 Personal Security

PRINCESSES:

Good Traits:

Humble (HumbleWoman 1)- +1 Charm


Respectful (HumbleWoman 2)- +2 Charm

Attractive (PrettyWoman 1)- +1 Charm


Head Turner (PrettyWoman 2)- +2 Charm
Vision of Beauty (PrettyWoman 3)- +3 Charm, +1 Fertility, your Princess will
gain the name “the Beautiful” when reaching this level of Pretty.

Brave Woman (BraveWoman 1)- +1 Charm, +1 Personal Security


Dauntless Woman (BraveWoman 2)- +2 Charm, +2 Personal Security

Spirited (SpiritedWoman 1)- +1 Charm


Engaging (SpiritedWoman 2)- +2 Charm
Self-serving (SpiritedWoman 3)- -1 Charm

Reliable (FaithfulWoman 1)- +1 Charm


Faithful (FaithfulWoman 2)- +2 Charm
Unquestionably Loyal (FaithfulWoman 3)- +1 Loyalty, +2 Charm

Warm (PassionateWoman 1)- +1 Charm


Passionate (PassionateWoman 2)- +1 Charm
Insatiable (PassionateWoman 3)- +2 Charm, +1 Fertility

Intelligent Lady (EducatedWoman 1)- +1 Charm


Educated (EducatedWoman 2)- +1 Charm
Scholarly (EducatedWoman 3)- +2 Charm

Tolerant (TolerantWoman 1)- +1 Charm


Accepting (TolerantWoman 2)- +2 Charm
Incredibly Accepting (TolerantWoman 3)- +3 Charm

Fecund (FertileWoman 1)- +1 Fertility


Feracious (FertileWoman 2)- +2 Fertility
Always Ripe (FertileWoman 3)- +3 Fertility

Just and Fair (FairWoman 1)- +1 Charm


Publically Loved (FairWoman 2)- +2 Charm
People's Princess (FairWoman 3)- +3 Charm

Diplomatic Ability (GoodPrincess 1)- +1 Charm


Delicate Diplomat (GoodPrincess 2)- +2 Charm
Diplomatic Weapon (GoodPrincess 3)- +3 Charm
Mistress of Negotiations (GoodPrincess 4)- +4 Charm
Charming Consul (NaturalPrincess 1)- +1 Charm
Natural Negotiator (NaturalPrincess 2)- +2 Charm
Born Mediator (NaturalPrincess 3)- +3 Charm

Bad Traits:

Pretentious (PretentiousWoman 1)- -1 Charm


Utter Snob (PretentiousWoman 2)- -2 Charm

Flawed Features (UglyWoman 1)- -1 Charm


Hideous (UglyWoman 2)- -2 Charm, -1 Fertility

Timid (TimidWoman 1)- -1 Charm


Skittish (TimidWoman 2)- -2 Charm, -1 Personal Security
Nuerotic (TimidWoman 3)- -3 Charm, -2 Personal Security

Bruised Confidence (DesperateWoman 1)- -1 Charm


Insecure (DesperateWoman 2)- -2 Charm
Desperate (DesperateWoman 3)- -3 Charm

Suggestive (UnchasteWoman 1)- +1 Charm


Scarlet Woman (UnchasteWoman 2)- +2 charm
Brazen Hussy (UnchasteWoman 3)- -2 Charm

Simplistic (VapidWoman 1)- -1 Charm


Vapid (VapidWoman 2)- -1 Charm
Total Bimbo (VapidWoman 3)- -2 Charm

Prudish (ColdWoman 1)- -1 Charm


Cold (ColdWoman 2)- -1 Charm
Ice Queen (ColdWoman 3)- -2 Charm, -1 Fertility

Snobbish (BigotWoman 1)- -1 Charm


Intolerant (BigotWoman 2)- -2 Charm
Despises Foreigners (BigotWoman 3)- -3 Charm

Potentially Confused (DykeWoman 1)- +1 Charm


Prefers Women (DykeWoman 2)- -1 Charm, -5 Fertility

Infecund (InfertileWoman 1)- -1 Fertility


Unprolific (InfertileWoman 2)- -2 Fertility
Sterile (InfertileWoman 3)- -3 Fertility
Hard But Fair (HarshWoman 1)- -1 Charm
Harsh Mistress (HarshWoman 2)- -2 Charm
Cruel Mistress (HarshWoman 3)- -3 Charm

Lost in Conversation (BadPrincess 1)- -1 Charm


Not Diplomatic (BadPrincess 2)- -2 Charm
Royally Offensive (BadPrincess 3)- -3 Charm

Unconcerned (LaxPersonalSecurity 1)- -1 Personal Security


Lacks Caution (LaxPersonalSecurity 2)- -2 Personal Security
No Sense of Mortality (LaxPersonalSecurity 3)- -4 Personal Security

INQUISITORS:

Good Traits:

Intuitive Inquisitor (NaturalInquisitorSkill 1)- +2 Piety


Hunter of Heretics (NaturalInquisitorSkill 2)- +4 Piety
Born Inquisitor (NaturalInquisitorSkill 3)- +6 Piety

Servant of God (GoodDenouncer 1)- +1 Piety


Enemy of Heretics (GoodDenouncer 2)- +2 Piety
Purger of Heretics (GoodDenouncer 3)- +3 Piety
Conqueror of Heretics (GoodDenouncer 4)- +4 Piety
Grand Inquisitor (GoodDenouncer 5)- +5 Piety

Somewhat Unjust (UnfairProsecutor 1)- +1 Piety


Unfair and Unjust (UnfairProsecutor 2)- +2 Piety

Growing Conviction (GrowingConviction 1)- +1 Piety


Strengthened Resolve (GrowingConviction 2)- +2 Piety
Feeling Invulnerable (GrowingConviction 3)- +3 Piety

Bad Traits:

Poor Prosecutor (BadDenouncer 1)- -1 Piety


Dubious Denouncer (BadDenouncer 2)- -2 Piety
Pathetic Prosecutor (BadDenouncer 3)- -3 Piety

Somewhat Fair (FairProsecutor 1)- -1 Piety


Fair and Just (FairProsecutor 2)- -2 Piety

Waning Conviction (WaningConviction 1)- -1 Piety


Questioning Cause (WaningConviction 2)- -2 Piety
Feeling Vulnerable (WaningConviction 3)- -3 Piety

HERETICS:

Good Traits:

Servant of God (GoodDenouncer 1)- +1 Piety


Enemy of Heretics (GoodDenouncer 2)- +2 Piety
Purger of Heretics (GoodDenouncer 3)- +3 Piety
Conqueror of Heretics (GoodDenouncer 4)- +4 Piety
Grand Inquisitor (GoodDenouncer 5)- +5 Piety
Growing Conviction (GrowingConviction 1)- +1 Piety
Strengthened Resolve (GrowingConviction 2)- +2 Piety
Feeling Invulnerable (GrowingConviction 3)- +3 Piety

New Faith (NaturalHereticSkill 1)- +1 Piety


New Conviction (NaturalHereticSkill 2)- +2 Piety
Spiritually Reborn (NaturalHereticSkill 3)- +3 Piety

Growing Faith (StrongFaith 1)- +1 Piety


Strong Faith (StrongFaith 2)- +2 Piety
Shining Faith (StrongFaith 3)- +3 Piety
Unquestionable Faith (StrongFaith 4)- +4 Piety

Battler of Heresy (Purifier 1)- +1 Piety, +1 Eligibility, +1 Purity, +1


Violence
Enemy of Heresy (Purifier 2)- +2 Piety, +1 Eligibility, +2 Purity, +2
Violence
Purger of Heresy (Purifier 3)- +3 Piety, +2 Eligibility, +3 Purity, +2
Violence

Bad Traits:

Poor Prosecutor (BadDenouncer 1)- -1 Piety


Dubious Denouncer (BadDenouncer 2)- -2 Piety
Pathetic Prosecutor (BadDenouncer 3)- -3 Piety

Waning Conviction (WaningConviction 1)- -1 Piety


Questioning Cause (WaningConviction 2)- -2 Piety
Feeling Vulnerable (WaningConviction 3)- -3 Piety

WITCHES:

Little Aptitude (NaturalWitchSkill 1)- +1 Magic


Some Aptitude (NaturalWitchSkill 2)- +2 Magic
Great Aptitude (NaturalWitchSkill3)- +3 Magic
Powerful Channeler (NaturalWitchSkill 4)- +4 Magic
Creature of Dark Arts (NaturalWitchSkill 5)- +5 Magic

Agitated (Wrath 1)- +2 Magic


Angry (Wrath 2)- +4 Magic
Seething with Rage (Wrath 3)- +6 Magic

Hells Battle Digitally signed by Hells Battle Moose


DN: cn=Hells Battle Moose, c=CA, o=Home,
ou=Home, email=ares_20@hotmail.com

Moose Reason: I am the author of this document


Date: 2009.02.26 19:20:15 -05'00'

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