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STAR TREK FATE

Quick-Play Character Sheet


Name & Description (Gender, Species, Rank, Assigned Station) Refresh

Aspects
High Concept Trouble Childhood Academy Last Assignment

Skills
Great (+4) Good (+3) Fair (+2) Average (+1)
1. 1. 1. 1.

2. 2. 2.

3. 3.

4.

Extras Stunts

Stress Consequences
Physical Mental Mild (2 pts.) Moderate (4 pts.) Severe (6 pts.)

1 2 1 2

3 4 3 4
Further Notes

Skill List
Athletics Engineering/Repair Physique
Combat: Brawl & Melee Espionage Pilot Planetary Vehicles
Combat: Energy & Projectile EVA Pilot Spacecraft
Command/Leadership History & Cultures Profession <choice>
Communications Intimidation Resources
Computers & Sensors Investigation Sciences
Deceit Medical Stealth/Sneak
Diplomacy/Rapport Navigation Survival
Empathy Notice Tactical
Will

Alien Species (Examples)


Species Aspects Stunts
Vulcan · Logic Dictates Logic Dictates (Intimidation, Investigation, or Notice): +2 to
skill roll when logical principles can be applied, or when an
opponent is challenging your intellect.
Klingon · Warrior Spirit Warrior Spirit (Combat: Brawl & Melee): Gain +2 to Combat:
· Honor-Bound Society Brawl & Melee rolls when using traditional Klingon weapons
(bat'leth, mek'leth, etc.).
For Honor (Combat: [any]), or Tactical): When your honor or
that of your ship is at stake, +2 to skill rolls.
Sense of Honor (Intimidation, Investigation, or Notice): +2 to
skill roll when any opposing character is using Deceit.
Ferengi · Profit Motive Profit Motive (Deceit or Resources): +2 to all Deceit or
Resources rolls when making a deal.
Cardassian · People of Discipline Exacting Detail (Investigation, or Notice): +2 to skill rolls when
· Loyal to the State official records are a factor.
· The Treasure of Family People of Discipline (Will): +2 to skill rolls when dealing with
self-control.

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