Professional Documents
Culture Documents
his base, but without said base this would never have come about and as such he deserves the lion
even 4 years after he posted them to the WW Reddit, even if they have since been deleted from hi
another you feel should be added, you can find me either on Reddit as u/Yackronin or on either th
Darkness
Name or Onyx Path discord servers under @yackronin (and if there are any typos,
Concept Playerspelling mist
blame rampant dyslexia and shoot me a message, i'll fix them soon enough). Good Luck! Note: just
Virtue
delete the content to get a nice, cleanVice
sheet for you to use, same with any of Group
the boxes for edit
Minor* Chronicl
Age
(?) e
I recomend keeping a google doc with Merits
Short Aspiration Experi
ect for
refrence, generally to keep track of your
Short Aspiration *Additionally, Mortal sheets double as Ghouls, Beats
abilities
Wolfblooded, Sleepwalkers, Sadikh, Heroes,
Long Aspiration
Immortals and any other minor/lesser splat
with minimal edits. ATTRIBUTES
SKILLS
Specialties
ADVANTAGES
Merits Integrity
(Merit)
(Merit)
(Merit)
(Merit) Willpower
(Merit)
(Merit) X
(Merit) Health
(Merit)
(Merit) X
(Power) Size 5
(Power) Armor
Equipment Weapons
Cli
Name Function Name Dmg
p
Conditions
Name Resolution Beat
Breaking Points
1 4
2 5
3 6
Merits
Equipment/Weapons
Personality
Appearance
History
nd personally created the others out of
he deserves the lion's share of praise,
been deleted from his drive. If there's
kronin or on either the Chronicles of
y typos,
Playerspelling mistakes or the like,
ood Luck! Note: just click this box and
of Group
the boxes for editing purposes.
Chronicl
e
Experience
Beats
Experienc
e
Social
Presence
Manipulation
Composure
Social
(-1 Unskilled)
Animal Ken
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Integrity
tat (Sekhem, blood potency etc.)
Willpower
Health
Combat Statistics
(Strength + Dexterity + 5)
Composure + Dexterity
Weapons
Cli Siz
Ini Range Str
p e
Beat
Name Concept Player
Long Aspiration
ATTRIBUTES
ADVANTAGES
Manifestation Integrity
(Manifestation)
(Manifestation)
(Manifestation) Willpower
(Manifestation)
(Manifestation) X
(Manifestation)
(Manifestation) Corpus
Influence
(Influence) X
(Influence)
(Influence) Essence
(Influence)
(Influence)
Conditions
Name Resolution Beat
Breaking Points
1 4
2 5
3 6
Merits
Equipment/Weapons
Personality
Appearance
History
Player
Group
Chronicl
e
Experience
Beats
Experienc
e
Resistance
Integrity
Willpower
Corpus
Essence
Combat Statistics
5
Power+Finesse+Species
factor
Power + Resistance
3
Finesse + Resistance
5
Power+Finesse+Species
factor
Beat
Name Concept Player
Long Aspiration
ATTRIBUTES
SKILLS
Specialties
ADVANTAGES
Merits Humanity
(Merit)
(Merit) Blood Potency
(Merit)
(Merit) Willpower
(Merit)
(Merit) X
(Merit) Health
(Merit)
(Merit) X
(Merit) Vitae
(Merit)
(Merit)
(Discipline) Size 5
(Discipline) Armor
Equipment Weapons
Cli
Name Function Name Dmg
p
Conditions
Name Resolution Beat
Touchstones
1 4
2 5
3 6
Merits
Equipment/Weapons
Personality
Appearance
History
Player
Coterie
Chronicl
e
Experience
Beats
Experienc
e
Social
Presence
Manipulation
Composure
Social
(-1 Unskilled)
Animal Ken
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Humanity
Blood Potency
Willpower
Health
Vitae
Combat Statistics
(Strength + Dexterity + 5)
Composure + Dexterity
Weapons
Cli Siz
Ini Range Str
p e
Beat
Name Concept Player
Totem Aspiration
ATTRIBUTES
SKILLS
Specialties
ADVANTAGES
Merits Harmony
(Merit)
(Merit)
(Merit) Willpower
(Merit)
(Merit) X
(Merit) Health
(Merit)
(Merit) X
(Merit) Essence
(Merit)
(Merit)
Gifts Renown
(Gift) Purity
(Gift) Glory
(Gift) Honor
(Gift) Wisdom
(Gift) Cunning
(Gift) Rank
Rites Combat Statisti
(Rite) Size 5
(Rite) Armor
Equipment Weapons
Cli
Name Function Name Dmg
p
Conditions
Name Resolution Beat
Breaking Points
1 4
2 5
3 6
Merits
Equipment/Weapons
Personality
Appearance
History
Player
Pack
Chronicl
e
Experience
Beats
Experienc
e
Social
Presence
Manipulation
Composure
Urshan
-
+2
+1
-1
-1
-
+5
+4
+2
Social
(-1 Unskilled)
Animal Ken
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Harmony
Primal Urge
Willpower
Health
Essence
Renown
Purity
Glory
Honor
Wisdom
unning
Rank
Combat Statistics
(Strength + Dexterity + 5)
(Dex or Wits) + Athletics
Composure + Dexterity
Weapons
Cli Siz
Ini Range Str
p e
Beat
Name Concept Player
ATTRIBUTES
SKILLS
Specialties
ADVANTAGES
Merits Wisdom
(Merit)
(Merit) Gnosis
(Merit)
(Merit) Willpower
(Merit)
(Merit) X
(Merit) Health
(Merit)
(Merit) X
(Merit) Mana
(Merit)
(Merit)
(Merit) Combat Statisti
Arcana Size 5
Enchanted Items
Type Power
Yantras Magical Tools
Nimbus Weapons
Cli
Name Dmg
p
Praxes
1 per Gnosis
Arcana
Legacy Attainments
Attainments
1st
2n
d
3r
d
4t
h
5t
h
Cabal Equipm
Innured Spells Name: Name
Sigil:
Conditions
Name Resolution Beat
Merits
Equipment/Weapons
Personality
Appearance
History
Player
Cabal
Legacy
Arcane Experience
Arcane Beats
Arcane Experience
Experience
Beats
Experienc
e
Social
Presence
Manipulation
Composure
Social
(-1 Unskilled)
Animal Ken
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Wisdom
Gnosis
Willpower
Health
Mana
Combat Statistics
(Strength + Dexterity + 5)
Composure + Dexterity
Wits + Composure
es
Creator Rote Skill
d Items
wer Dice Pool Mana
Weapons
Cli Siz
Ini Range Str
p e
Magical Style
Equipment
Function
Beat
Name Concept Player
Seeming Traits
Long Aspiration
ATTRIBUTES
SKILLS
Specialties
ADVANTAGES
Merits Clarity
(Merit)
(Merit) /
(Merit) Wyrd
(Merit)
(Merit) Willpower
(Merit)
(Merit) X
(Merit) Health
(Merit)
(Merit) X
(Merit) Glamour
(Merit)
Favoured Regalia
Regalia Size 5
Frailty Armor
Frailty Initiative Composure +
Contracts
Gob
Name Cost ActionDuration Dice Loophole Effect
?
Weapons Equipme
Cli Siz
Name Dmg Ini Range Str Name
p e
Kith Blessing
Conditions
Clarity Name Resolution Beat
Touchstones
1 4
2 5
3 6
7 8
9 ###
###
Pledges
Merits
Equipment/Weapons
Personality
Appearance
History
Player
Motley
Court
Experience
Beats
Experienc
e
Social
Presence
Manipulation
Composure
Social
(-1 Unskilled)
Animal Ken
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Clarity
Wyrd
Willpower
Health
Glamour
Combat Statistics
(Strength + Dexterity + 5)
Composure + Dexterity
Seeming
Effect
Benefit
Pledges
Notes
Equipment
Function
Beat
Name Concept Player
Chronicl
Lineage Experi
e
Refinem
Torment Beats
ent
Role Epis
ATTRIBUTES
SKILLS
Specialties
ADVANTAGES
Merits Pilgrimage
(Merit)
(Merit) Azoth
(Merit)
(Merit) Willpower
(Merit)
(Merit) X
(Merit) Health
(Merit)
(Merit) X
(Merit) Pyros
(Merit)
(Merit)
Transmutations Combat Statisti
(Transmutation) Size 5
(Transmutation) Armor
Bestowment
Name Description
Conditions
Name Resolution Beat
Refinement Conditions
Name Resolution Beat
Breaking Points
1 4
2 5
3 6
Merits
Equipment/Weapons
Personality
Appearance
Milestones
Milestones
Mastered Roles
Fixed Alembics
Player
Experience
Beats
Experienc
e
Vitriol Experience
Beats
Experienc
e
Social
Presence
Manipulation
Composure
Social
(-1 Unskilled)
Animal Ken
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Pilgrimage
Azoth
Willpower
Health
Pyros
Combat Statistics
(Strength + Dexterity + 5)
Composure + Dexterity
Weapons
Cli Siz
Ini Range Str
p e
Beat
Beat
Name Concept Player
Conspirac
Virtue Experi
y
Vice Compact Beats
Professio
Cell
n
Short Aspiration Practical Ex
Practical
Short Aspiration
Beats
Practic
Long Aspiration
Experie
ATTRIBUTES
SKILLS
Specialties
ADVANTAGES
Merits Integrity
(Merit)
(Merit)
(Merit) Willpower
(Merit)
(Merit) X
(Merit)
(Merit) Health
(Merit)
(Merit) X
Endowments Combat Statisti
(Endowment) Size 5
(Endowment) Armor
Tactics
Name Action Dice Pools Roll Results
Conditions
Name Resolution Beat
Breaking Points
1 4
2 5
3 6
Merits
Equipment/Weapons
Personality
Appearance
History
Player
Experience
Beats
Experienc
e
Practical Experience
Practical
Beats
Practical
Experience
Social
Presence
Manipulation
Composure
Social
(-1 Unskilled)
Animal Ken
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Integrity
Willpower
Health
Combat Statistics
(Strength + Dexterity + 5)
Composure + Dexterity
Weapons
Cli Siz
Ini Range Str
p e
Roll Results
Beat
Name Concept Player
Long Aspiration
ATTRIBUTES
SKILLS
Specialties
ADVANTAGES
Merits Synergy
Tolerance for Biology
Medium Plasm
Ghost Touch
Effective Rank
(Merit)
(Merit) X
(Merit) Health
(Merit)
(Merit) X
(Merit)
Haunts Size 5
(Haunt) Armor
(Haunt) Key
Equipment Weapons
Cli
Name Function Name Dmg
p
Conditions
Name Resolution Beat
Touchstones
1 4
2 5
3 6
Haunts
Equipment/Weapons
Personality
Appearance
History
Player
Krewe
Chronicl
e
Experience
Beats
Experienc
e
Social
Presence
Manipulation
Composure
Social
(-1 Unskilled)
Animal Ken
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Synergy
Plasm
Willpower
Health
Combat Statistics
(Strength + Dexterity + 5)
Composure + Dexterity
Weapons
Cli Siz
Ini Range Str
p e
Beat
Name Concept Player
Rememberance Traits:
ATTRIBUTES
ADVANTAGES
3 Relationship
Ephemeral Traits are possible to calculate, but are only calculated should the Geist
unteathered from their bound.
Traits Traits
Rank 3 Size 5
Personality
Appearance
History
Player
Group
Chronicl
e
Resistance
Synergy
Relationship
Traits
(Power + Finesse + 5)
Resistance + Finesse
(Lower of Presence or
Manipulation) + Synergy
(Higher of Presence or
Manipulation) + Synergy
Name Concept Player
Doctrine Beats
Doctrine
ATTRIBUTES
ADVANTAGES
Merits Congregation
Safe Place
(Merit)
(Merit)
(Merit)
(Merit)
(Merit)
[here]
(Merit)
(Merit)
(Merit)
(Merit)
(Merit)
(Merit)
(Ceremony)
(Ceremony)
Merits
Ceremonies
History
Player
Krewe
Chronicl
e
Experience
Beats
Experienc
e
Resistance
Congregation
Combat Statistics
1
5 + Resistance
Name Concept Player
Long Aspiration
ATTRIBUTES
SKILLS
ADVANTAGES
(Merit)
(Merit) Willpower
(Merit)
(Merit) X
(Merit) Corpus
Memories
(Memory) X
(Memory) Influences
(Memory)
(Memory) Size 5
(Manifestation) Rank 2
(Manifestation) Numina
(Manifestation) (Numina)
Anchors (Numina)
(Anchors) (Numina)
(Anchors) (Numina)
(Anchors) (Numina)
(Anchors) Influences
(Anchors) (Influence)
(Anchors) (Influence)
(Anchors) (Influence)
(Anchors) (Influence)
(Anchors) (Influence)
Conditions
Name Resolution Beat
Breaking Points
1 4
2 5
3 6
Merits
Personality
Appearance
History
Player
Group
Chronicl
e
Experience
Beats
Experienc
e
Resistance
Social
(-1 Unskilled)
Animal Ken
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Integrity
Willpower
Corpus
Influences
Combat Statistics
(Strength + Dexterity + 5)
Composure + Dexterity
Composure + Dexterity
Numina
Influences
Beat
Name Judge Player
Chronicl
Concept Experi
e
Decree Balance Beats
Guild Burden
Judge's Perview
Long Aspiration
ATTRIBUTES
SKILLS
Specialties
ADVANTAGES
(Merit/Rite) Sekhem
(Merit/Rite)
(Merit/Rite) Willpower
(Merit/Rite)
(Merit/Rite) X
(Merit/Rite) Health
(Merit/Rite)
(Merit/Rite) X
(Merit/Rite) Size 5
Ab Armor
Ba Initiative Composure + D
Ka Favoured
Based on Decre
Attribute
Ren
Sheut
Affinities Utterance
Name Description Name Descrip
Equipment Weapons
Cli
Name Function Name Dmg
p
Conditions
Name Resolution Beat
Touchstones
1 4
2 5
3 6
Merits
Equipment/Weapons
Personality
Appearance
Known History
Player
Experience
Beats
Experienc
e
Reminisce Experience
Beats
Experienc
e
Social
Presence
Manipulation
Composure
Social
(-1 Unskilled)
Animal Ken
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Memory
Sekhem
Willpower
Health
Combat Statistics
(Strength + Dexterity + 5)
Composure + Dexterity
Based on Decree
Utterance
Description
Weapons
Cli Siz
Ini Range Str
p e
Beat
Name Concept Player
Doctrine Beats
Judge Doctrine
ATTRIBUTES
Reach Grasp
ADVANTAGES
Merits Fidelity
(Merit)
(Merit)
(Merit) Willpower
(Merit)
(Merit) X
(Merit)
(Merit) Health
(Merit)
(Merit) X
(Merit)
Supernatural Merits & Rites Combat Statisti
Dominanc
(Power) 1
e
5 + Lowest of R
(Power) Fidelity
Grasp
(Power)
(Power)
(Power)
Equipment Weapons
Cli
Name Function Name Dmg
p
Conditions
Name Resolution Beat
Breaking Points
1 4
2 5
3 6
Merits
Equipment/Weapons
History
Player
Judge
Chronicl
e
Experience
Beats
Experienc
e
Grasp
Fidelity
Willpower
Health
Combat Statistics
1
5 + Lowest of Reach or
Grasp
Weapons
Cli Siz
Ini Range Str
p e
Beat
Name Concept Player
Incarnatio
Virtue Experi
n
Vice Agenda Beats
Chronicle Agency
Short Aspiration
ATTRIBUTES
SKILLS
Specialties
ADVANTAGES
Merits Cover
(Merit)
(Merit) Primum
(Merit)
(Merit) Willpower
(Merit)
(Merit) X
(Merit) Health
(Merit)
(Merit) X
(Merit) Aether
(Merit)
(Merit)
Embeds Exploits
Name Dice Name Dice
Equipment Weapons
Cli
Name Function Name Dmg
p
Conditions
Name Resolution Beat
Breaking Points
1 4
2 5
3 6
Merits
Equipment/Weapons
Personality
Appearance
History
Player
Experience
Beats
Experienc
e
Cover Experience
Cover Beats
Cover Experience
Social
Presence
Manipulation
Composure
Social
(-1 Unskilled)
Animal Ken
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Cover
Primum
Willpower
Health
Aether
Exploits
Dice
Combat Statistics
5
(Strength + Dexterity + 5)
(Dex or Wits) + Athletics
Composure + Dexterity
Wits + Composure
Description
Weapons
Cli Siz
Ini Range Str
p e
Beat
Name Concept Player
Long Aspiration
ATTRIBUTES
SKILLS
Specialties
ADVANTAGES
Merits Satiety
(Merit)
(Merit) Lair
(Merit)
(Merit) Willpower
(Merit)
(Merit) X
(Merit) Health
(Merit)
(Merit) X
(Merit) Size 5
Armor
Initiative Composure + D
Atavisms Nightmares
Name Description Name Descrip
Equipment Weapons
Cli
Name Function Name Dmg
p
Conditions
Name Resolution Beat
Breaking Points
1 4
2 5
3 6
Merits
Equipment/Weapons
Atavisms
Nightmares
Personality
Appearance
History
Player
Hive
Chronicl
e
Experience
Beats
Experienc
e
Social
Presence
Manipulation
Composure
Social
(-1 Unskilled)
Animal Ken
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Satiety
Lair
Willpower
Health
Combat Statistics
(Strength + Dexterity + 5)
Composure + Dexterity
Nightmares
Description
Weapons
Cli Siz
Ini Range Str
p e
Beat
Name Concept Player
ATTRIBUTES
SKILLS
Specialties
ADVANTAGES
Merits Stability
(Merit)
(Merit) Acclimatation
(Merit)
(Merit) Willpower
(Merit)
(Merit) X
(Merit) Health
(Merit)
(Merit) X
(Merit) Size 5
(Variation) Armor
(Variation) (Scar)
(Variation) (Scar)
(Variation) (Scar)
(Variation) (Scar)
(Variation) (Scar)
Equipment Weapons
Cli
Name Function Name Dmg
p
Conditions
Name Resolution Beat
Touchstones
L C
L C
L C
Scars
Name: Name: Name:
Rating: Rating: Rating:
Overt: Pool: Overt: Pool: Overt:
Type Type Type
(M/P/S): (M/P/S): (M/P/S):
Activation Activation Activation
Method: Method: Method:
Keyword/ Keyword/ Keyword/
Deviations: Deviations: Deviations:
Variations
Name: Name: Name:
Rating: Rating: Rating:
Overt: Scar: Overt: Scar: Overt:
Scar Scar Scar
Pool: Pool:
Power: Power: Power:
Activation Activation Activation
Method: Method: Method:
Keyword/ Keyword/ Keyword/
Deviations: Deviations: Deviations:
Merits
Equipment/Weapons
Personality
Appearance
History
Player
Form
Conspira
cy
Experience
Beats
Experienc
e
Social
Presence
Manipulation
Composure
Social
(-1 Unskilled)
Animal Ken
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Stability
Acclimatation
Willpower
Health
Combat Statistics
(Strength + Dexterity + 5)
Composure + Dexterity
Weapons
Cli Siz
Ini Range Str
p e
Beat
Pool:
Type
(M/P/S):
Activation
Method:
Keyword/
Deviations:
Entangled
Variations
Pool:
Type
(M/P/S):
Activation
Method:
Keyword/
Deviations:
Entangled
Variations
Scar:
Pool:
Activation
Method:
Keyword/
Deviations:
Scar:
Pool:
Activation
Method:
Keyword/
Deviations:
Storytell
Name/s Concept
Threat er
Deviant/
Respons Standing
s
e
Virtue Vice Origins
Principle
Principle
Principle
ATTRIBUTES
Nodes
Icons Projects
(Icon) (Project)
(Icon) (Project)
(Icon) (Project)
(Icon) (Project)
(Icon) (Project)
Conditions
Name Resolution Beat
Icons
Nodes
Equipment/Weapons
Personality/Inside Perception & Identity
History
Storytell
er
Deviant/
s
Origins
Resistance
hpin)
hpin)
hpin)
hpin)
hpin)
hpin)
hpin)
hpin)
hpin)
hpin)
hpin)
hpin)
Projects
Devoted
Abilities/Function
Beat
ty
tity