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Credit to Machiavellium for the basic sheets, even though i have altered them and personally created

his base, but without said base this would never have come about and as such he deserves the lion
even 4 years after he posted them to the WW Reddit, even if they have since been deleted from hi
another you feel should be added, you can find me either on Reddit as u/Yackronin or on either th
Darkness
Name or Onyx Path discord servers under @yackronin (and if there are any typos,
Concept Playerspelling mist
blame rampant dyslexia and shoot me a message, i'll fix them soon enough). Good Luck! Note: just
Virtue
delete the content to get a nice, cleanVice
sheet for you to use, same with any of Group
the boxes for edit
Minor* Chronicl
Age
(?) e
I recomend keeping a google doc with Merits
Short Aspiration Experi
ect for
refrence, generally to keep track of your
Short Aspiration *Additionally, Mortal sheets double as Ghouls, Beats
abilities
Wolfblooded, Sleepwalkers, Sadikh, Heroes,
Long Aspiration
Immortals and any other minor/lesser splat
with minimal edits. ATTRIBUTES

Mental Physical Soci

Intelligence Strength Presence

Wits Dexterity Manipulation

Resolve Stamina Composure

SKILLS

Mental Physical Soci


(-3 Unskilled) (-1 Unskilled) (-1 Unsk

Academics Athletics Animal Ken

Computers Brawl Empathy

Crafts Drive Expression

Investigation Firearms Intimidation

Medicine Larceny Persuasion

Occult Stealth Socialize

Politics Survival Streetwise

Science Weaponry Subterfuge

Specialties

ADVANTAGES

Merits Integrity

(Merit)
(Merit)

(Merit) Power Stat (Sekhem, blood

(Merit)

(Merit) Willpower

(Merit)

(Merit) X

(Merit) Health

(Merit)

(Merit) X

Supernatural Merits Combat Statisti

(Power) Size 5

(Power) Speed (Strength + De

(Power) Defense (Dex or Wits) +

(Power) Armor

(Power) Initiative Composure + D

Equipment Weapons
Cli
Name Function Name Dmg
p

Conditions
Name Resolution Beat

Breaking Points

1 4
2 5

3 6

Merits

Equipment/Weapons

Personality

Appearance

History
nd personally created the others out of
he deserves the lion's share of praise,
been deleted from his drive. If there's
kronin or on either the Chronicles of
y typos,
Playerspelling mistakes or the like,
ood Luck! Note: just click this box and
of Group
the boxes for editing purposes.
Chronicl
e
Experience

Beats
Experienc
e

Social

Presence

Manipulation

Composure

Social
(-1 Unskilled)

Animal Ken

Empathy

Expression

Intimidation

Persuasion

Socialize

Streetwise

Subterfuge

Integrity
tat (Sekhem, blood potency etc.)

Willpower

Health

Combat Statistics

(Strength + Dexterity + 5)

(Dex or Wits) + Athletics

Composure + Dexterity

Weapons
Cli Siz
Ini Range Str
p e

Beat
Name Concept Player

Virtue Vice Group


Chronicl
Purpose Type
e
Short Aspiration Experi

Short Aspiration Beats

Long Aspiration
ATTRIBUTES

Power Finesse Resist

ADVANTAGES

Manifestation Integrity

(Manifestation)

(Manifestation)

(Manifestation) Willpower

(Manifestation)

(Manifestation) X

(Manifestation)

(Manifestation) Corpus

Influence

(Influence) X

(Influence)

(Influence) Essence

(Influence)

(Influence)

Numina Combat Statisti


(Numina) Size 5
Power+Finesse+
(Numina) Speed
factor
(Numina) Defense Power + Resista
(Numina) Rank 3
(Numina) Initiative Finesse + Resis
(Numina) Ban 5
Power+Finesse+
(Numina) Bane
factor

Conditions
Name Resolution Beat

Breaking Points

1 4

2 5

3 6

Merits

Equipment/Weapons

Personality
Appearance

History
Player

Group
Chronicl
e
Experience

Beats
Experienc
e

Resistance

Integrity

Willpower

Corpus

Essence

Combat Statistics
5
Power+Finesse+Species
factor
Power + Resistance
3
Finesse + Resistance
5
Power+Finesse+Species
factor

Beat
Name Concept Player

Mask Dirge Coterie


Covenan Chronicl
Clan
t e
Clan Weakness

Short Aspiration Experi

Short Aspiration Beats

Long Aspiration

ATTRIBUTES

Mental Physical Soci

Intelligence Strength Presence

Wits Dexterity Manipulation

Resolve Stamina Composure

SKILLS

Mental Physical Soci


(-3 Unskilled) (-1 Unskilled) (-1 Unsk

Academics Athletics Animal Ken

Computers Brawl Empathy

Crafts Drive Expression

Investigation Firearms Intimidation

Medicine Larceny Persuasion

Occult Stealth Socialize

Politics Survival Streetwise

Science Weaponry Subterfuge

Specialties

ADVANTAGES

Merits Humanity

(Merit)
(Merit) Blood Potency

(Merit)

(Merit) Willpower

(Merit)

(Merit) X

(Merit) Health

(Merit)

(Merit) X

(Merit) Vitae

(Merit)

(Merit)

Disciplines Combat Statisti

(Discipline) Size 5

(Discipline) Speed (Strength + De

(Discipline) Defense (Dex or Wits) +

(Discipline) Armor

(Discipline) Initiative Composure + D

Equipment Weapons
Cli
Name Function Name Dmg
p

Conditions
Name Resolution Beat
Touchstones

1 4

2 5

3 6

Merits

Equipment/Weapons

Personality

Appearance

History
Player

Coterie
Chronicl
e

Experience

Beats
Experienc
e

Social

Presence

Manipulation

Composure

Social
(-1 Unskilled)

Animal Ken

Empathy

Expression

Intimidation

Persuasion

Socialize

Streetwise

Subterfuge

Humanity
Blood Potency

Willpower

Health

Vitae

Combat Statistics

(Strength + Dexterity + 5)

(Dex or Wits) + Athletics

Composure + Dexterity

Weapons
Cli Siz
Ini Range Str
p e

Beat
Name Concept Player

Virtue Vice Pack


Chronicl
Auspice Tribe
e
Auspice Gift
Personal
Experi
Aspiration
Pack Aspiration Beats

Totem Aspiration

ATTRIBUTES

Mental Physical Soci

Intelligence Strength Presence

Wits Dexterity Manipulation

Resolve Stamina Composure


Hishu Dalu Gauru Urshul Urshan
Strength - +1 +3 +2 -
Dexterity - - +1 +2 +2
Stamina - +1 +2 +2 +1
Manipulation - -1 0 -1 -1
Size - +1 +2 +1 -1
Health - +2 +4 +3 -
Speed - +1 +4 +7 +5
Perception +1 +2 +3 +3 +4
Initiative - - +1 +2 +2

SKILLS

Mental Physical Soci


(-3 Unskilled) (-1 Unskilled) (-1 Unsk

Academics Athletics Animal Ken

Computers Brawl Empathy

Crafts Drive Expression

Investigation Firearms Intimidation

Medicine Larceny Persuasion

Occult Stealth Socialize


Politics Survival Streetwise

Science Weaponry Subterfuge

Specialties

ADVANTAGES

Merits Harmony

(Merit)

(Merit) Primal Urge

(Merit)

(Merit) Willpower

(Merit)

(Merit) X

(Merit) Health

(Merit)

(Merit) X

(Merit) Essence

(Merit)

(Merit)
Gifts Renown

(Gift) Purity

(Gift) Glory

(Gift) Honor

(Gift) Wisdom

(Gift) Cunning

(Gift) Rank
Rites Combat Statisti

(Rite) Size 5

(Rite) Speed (Strength + De


(Rite) Defense (Dex or Wits) +

(Rite) Armor

(Rite) Initiative Composure + D

Equipment Weapons
Cli
Name Function Name Dmg
p

Conditions
Name Resolution Beat

Breaking Points

1 4

2 5

3 6

Merits

Equipment/Weapons
Personality

Appearance

History
Player

Pack
Chronicl
e

Experience

Beats
Experienc
e

Social

Presence

Manipulation

Composure
Urshan
-
+2
+1
-1
-1
-
+5
+4
+2

Social
(-1 Unskilled)

Animal Ken

Empathy

Expression

Intimidation

Persuasion

Socialize
Streetwise

Subterfuge

Harmony

Primal Urge

Willpower

Health

Essence

Renown

Purity

Glory

Honor

Wisdom

unning

Rank
Combat Statistics

(Strength + Dexterity + 5)
(Dex or Wits) + Athletics

Composure + Dexterity

Weapons
Cli Siz
Ini Range Str
p e

Beat
Name Concept Player

Virtue Path Cabal

Vice Order Legacy


Short
Arcane Exp
Aspiration:
Short
Arcane Beats
Aspiration:
Long Aspiration: Arcane Exp
Obsession
Experi
:
Obsession
Beats
:
Obsession:

ATTRIBUTES

Mental Physical Soci

Intelligence Strength Presence

Wits Dexterity Manipulation

Resolve Stamina Composure

SKILLS

Mental Physical Soci


(-3 Unskilled) (-1 Unskilled) (-1 Unsk

Academics Athletics Animal Ken

Computers Brawl Empathy

Crafts Drive Expression

Investigation Firearms Intimidation

Medicine Larceny Persuasion

Occult Stealth Socialize

Politics Survival Streetwise

Science Weaponry Subterfuge

Specialties
ADVANTAGES

Merits Wisdom

(Merit)

(Merit) Gnosis

(Merit)

(Merit) Willpower

(Merit)

(Merit) X

(Merit) Health

(Merit)

(Merit) X

(Merit) Mana

(Merit)

(Merit)
(Merit) Combat Statisti

Arcana Size 5

Death Mind Speed (Strength + Dexter

Fate Prime Defense (Dex or Wits) + Ath

Forces Space Armor

Life Spirit Initiative Composure + Dexte


Perceptio
Matter Time Wits + Composure
n
Active Spells Rotes
Max = Gnosis Arcanum Level Spell

Enchanted Items
Type Power
Yantras Magical Tools

Nimbus Weapons
Cli
Name Dmg
p

Praxes
1 per Gnosis

Arcana
Legacy Attainments
Attainments
1st
2n
d
3r
d
4t
h
5t
h

Cabal Equipm
Innured Spells Name: Name
Sigil:

Protocols & Rights

Conditions
Name Resolution Beat

Merits
Equipment/Weapons

Personality

Appearance

History
Player

Cabal

Legacy

Arcane Experience

Arcane Beats

Arcane Experience

Experience

Beats
Experienc
e

Social

Presence

Manipulation

Composure

Social
(-1 Unskilled)

Animal Ken

Empathy

Expression

Intimidation

Persuasion

Socialize

Streetwise

Subterfuge
Wisdom

Gnosis

Willpower

Health

Mana

Combat Statistics

(Strength + Dexterity + 5)

(Dex or Wits) + Athletics

Composure + Dexterity

Wits + Composure
es
Creator Rote Skill

d Items
wer Dice Pool Mana
Weapons
Cli Siz
Ini Range Str
p e

Magical Style

Equipment
Function

Beat
Name Concept Player

Needle Thread Motley

Seeming Kith Court

Seeming Traits

Short Aspiration Experi

Short Aspiration Beats

Long Aspiration

ATTRIBUTES

Mental Physical Soci

Intelligence Strength Presence

Wits Dexterity Manipulation

Resolve Stamina Composure

SKILLS

Mental Physical Soci


(-3 Unskilled) (-1 Unskilled) (-1 Unsk

Academics Athletics Animal Ken

Computers Brawl Empathy

Crafts Drive Expression

Investigation Firearms Intimidation

Medicine Larceny Persuasion

Occult Stealth Socialize

Politics Survival Streetwise

Science Weaponry Subterfuge

Specialties

ADVANTAGES

Merits Clarity
(Merit)

(Merit) /

(Merit) Wyrd

(Merit)

(Merit) Willpower

(Merit)

(Merit) X

(Merit) Health

(Merit)

(Merit) X

(Merit) Glamour

(Merit)

Favoured Regalia

Regalia Combat Statisti

Regalia Size 5

Frailties Speed (Strength + De

Frailty Defense (Dex or Wits)

Frailty Armor
Frailty Initiative Composure +

Contracts
Gob
Name Cost ActionDuration Dice Loophole Effect
?

Seeming Blessing Tokens Pledge


Name Level Power Name
Seeming Curse

Weapons Equipme
Cli Siz
Name Dmg Ini Range Str Name
p e

Kith Blessing

Conditions
Clarity Name Resolution Beat

Touchstones
1 4
2 5
3 6

7 8

9 ###

###

Pledges
Merits

Equipment/Weapons

Personality

Appearance

History
Player

Motley

Court

Experience

Beats
Experienc
e

Social

Presence

Manipulation

Composure

Social
(-1 Unskilled)

Animal Ken

Empathy

Expression

Intimidation

Persuasion

Socialize

Streetwise

Subterfuge

Clarity
Wyrd

Willpower

Health

Glamour

Combat Statistics

(Strength + Dexterity + 5)

(Dex or Wits) + Athletics

Composure + Dexterity

Seeming
Effect
Benefit

Pledges
Notes
Equipment
Function

Beat
Name Concept Player
Chronicl
Lineage Experi
e
Refinem
Torment Beats
ent
Role Epis

Short Aspiration Vitriol Exp

Short Aspiration Beats


Long Aspiration

ATTRIBUTES

Mental Physical Soci

Intelligence Strength Presence

Wits Dexterity Manipulation

Resolve Stamina Composure

SKILLS

Mental Physical Soci


(-3 Unskilled) (-1 Unskilled) (-1 Unsk

Academics Athletics Animal Ken

Computers Brawl Empathy

Crafts Drive Expression

Investigation Firearms Intimidation

Medicine Larceny Persuasion

Occult Stealth Socialize

Politics Survival Streetwise

Science Weaponry Subterfuge

Specialties

ADVANTAGES

Merits Pilgrimage

(Merit)
(Merit) Azoth

(Merit)

(Merit) Willpower

(Merit)

(Merit) X

(Merit) Health

(Merit)

(Merit) X

(Merit) Pyros

(Merit)

(Merit)
Transmutations Combat Statisti

(Transmutation) Size 5

(Transmutation) Speed (Strength + De

(Transmutation) Defense (Dex or Wits) +

(Transmutation) Armor

(Transmutation) Initiative Composure + D


Equipment Weapons
Cli
Name Function Name Dmg
p

Bestowment
Name Description
Conditions
Name Resolution Beat

Refinement Conditions
Name Resolution Beat

Breaking Points

1 4

2 5

3 6

Merits

Equipment/Weapons

Personality
Appearance

Milestones

Milestones

Mastered Roles

Fixed Alembics
Player

Experience

Beats
Experienc
e
Vitriol Experience

Beats
Experienc
e

Social

Presence

Manipulation

Composure

Social
(-1 Unskilled)

Animal Ken

Empathy

Expression

Intimidation

Persuasion

Socialize

Streetwise

Subterfuge

Pilgrimage
Azoth

Willpower

Health

Pyros

Combat Statistics

(Strength + Dexterity + 5)

(Dex or Wits) + Athletics

Composure + Dexterity
Weapons
Cli Siz
Ini Range Str
p e
Beat

Beat
Name Concept Player
Conspirac
Virtue Experi
y
Vice Compact Beats
Professio
Cell
n
Short Aspiration Practical Ex
Practical
Short Aspiration
Beats
Practic
Long Aspiration
Experie
ATTRIBUTES

Mental Physical Soci

Intelligence Strength Presence

Wits Dexterity Manipulation

Resolve Stamina Composure

SKILLS

Mental Physical Soci


(-3 Unskilled) (-1 Unskilled) (-1 Unsk

Academics Athletics Animal Ken

Computers Brawl Empathy

Crafts Drive Expression

Investigation Firearms Intimidation

Medicine Larceny Persuasion

Occult Stealth Socialize

Politics Survival Streetwise

Science Weaponry Subterfuge

Specialties

ADVANTAGES

Merits Integrity

(Merit)
(Merit)

(Merit) Willpower

(Merit)

(Merit) X

(Merit)

(Merit) Health

(Merit)

(Merit) X
Endowments Combat Statisti

(Endowment) Size 5

(Endowment) Speed (Strength + De

(Endowment) Defense (Dex or Wits)

(Endowment) Armor

(Endowment) Initiative Composure +


Equipment Weapons
Cli
Name Function Name Dmg
p

Tactics
Name Action Dice Pools Roll Results

Conditions
Name Resolution Beat
Breaking Points

1 4

2 5

3 6

Merits

Equipment/Weapons

Personality

Appearance

History
Player

Experience

Beats
Experienc
e
Practical Experience
Practical
Beats
Practical
Experience

Social

Presence

Manipulation

Composure

Social
(-1 Unskilled)

Animal Ken

Empathy

Expression

Intimidation

Persuasion

Socialize

Streetwise

Subterfuge

Integrity
Willpower

Health

Combat Statistics

(Strength + Dexterity + 5)

(Dex or Wits) + Athletics

Composure + Dexterity
Weapons
Cli Siz
Ini Range Str
p e

Roll Results

Beat
Name Concept Player

Root Bloom Krewe


Chronicl
Burden Geist
e
Burden Apiration

Short Aspiration Experi

Short Aspiration Beats

Long Aspiration

ATTRIBUTES

Mental Physical Soci

Intelligence Strength Presence

Wits Dexterity Manipulation

Resolve Stamina Composure

SKILLS

Mental Physical Soci


(-3 Unskilled) (-1 Unskilled) (-1 Unsk

Academics Athletics Animal Ken

Computers Brawl Empathy

Crafts Drive Expression

Investigation Firearms Intimidation

Medicine Larceny Persuasion

Occult Stealth Socialize

Politics Survival Streetwise

Science Weaponry Subterfuge

Specialties

ADVANTAGES

Merits Synergy
Tolerance for Biology

Medium Plasm

Ghost Touch

Effective Rank

Second Sight Willpower

(Merit)

(Merit) X

(Merit) Health

(Merit)

(Merit) X

(Merit)

(Merit) Combat Statisti

Haunts Size 5

(Haunt) Speed (Strength + De

(Haunt) Defense (Dex or Wits) +

(Haunt) Armor

(Haunt) Initiative Composure + D

(Haunt) Key

Equipment Weapons
Cli
Name Function Name Dmg
p

Conditions
Name Resolution Beat
Touchstones

1 4

2 5

3 6

Haunts

Equipment/Weapons

Personality

Appearance

History
Player

Krewe
Chronicl
e

Experience

Beats
Experienc
e

Social

Presence

Manipulation

Composure

Social
(-1 Unskilled)

Animal Ken

Empathy

Expression

Intimidation

Persuasion

Socialize

Streetwise

Subterfuge

Synergy
Plasm

Willpower

Health

Combat Statistics

(Strength + Dexterity + 5)

(Dex or Wits) + Athletics

Composure + Dexterity

Weapons
Cli Siz
Ini Range Str
p e

Beat
Name Concept Player

Virtue Vice Group


Chronicl
Age Bound
e
Rememberance:

Rememberance Traits:

ATTRIBUTES

Power Finesse Resist

ADVANTAGES

Crisis Points Synergy

3 Relationship

Ephemeral Traits are possible to calculate, but are only calculated should the Geist
unteathered from their bound.

Traits Traits

Rank 3 Size 5

Ban Speed (Power + Finess

Bane Defense Lower of Power


Innate
Initiative Resistance + Fin
Key
(Lower of Prese
Coercive Chance Die Sympatheti
Manipulation) +
(Higher of Prese
Positional Synergy Empathetic
Manipulation) +

Personality

Appearance

History
Player

Group
Chronicl
e

Resistance

Synergy

Relationship

ed should the Geist become

Traits

(Power + Finesse + 5)

Lower of Power or Finesse

Resistance + Finesse
(Lower of Presence or
Manipulation) + Synergy
(Higher of Presence or
Manipulation) + Synergy
Name Concept Player

Virtue Vice Krewe


Archetyp Chronicl
e e
Doctrine Experi

Doctrine Beats

Doctrine

ATTRIBUTES

Power Finesse Resist

ADVANTAGES

Merits Congregation

Safe Place

(Merit)

(Merit)

(Merit)

(Merit)

(Merit)
[here]
(Merit)

(Merit)

(Merit)

(Merit)

(Merit)

(Merit)

Ceremonies Combat Statisti


Bestow Regalia Esotery 1
Congrega
(Ceremony) 5 + Resistance
tion
(Ceremony)

(Ceremony)

(Ceremony)

Merits

Ceremonies

History
Player

Krewe
Chronicl
e
Experience

Beats
Experienc
e

Resistance

Congregation

Combat Statistics
1

5 + Resistance
Name Concept Player

Virtue Vice Group


Chronicl
Age Faction
e
Short Aspiration Experi

Short Aspiration Beats

Long Aspiration
ATTRIBUTES

Power Finesse Resist

SKILLS

Mental Physical Soci


(-3 Unskilled) (-1 Unskilled) (-1 Unsk

Academics Athletics Animal Ken

Computers Brawl Empathy

Crafts Drive Expression

Investigation Firearms Intimidation

Medicine Larceny Persuasion

Occult Stealth Socialize

Politics Survival Streetwise

Science Weaponry Subterfuge

ADVANTAGES

Merits & Icanography Merit Integrity

(Merit)

(Merit) Willpower

(Merit)
(Merit) X

(Merit) Corpus

Memories

(Memory) X

(Memory) Influences

(Memory)

(Memory) Combat Statisti

(Memory) Size 5

(Memory) Speed (Strength + De

Manifestations Defense (Dex or Wits) +

(Manifestation) Rank 2

(Manifestation) Ban Composure + D

(Manifestation) Bane Composure + D

(Manifestation) Numina
(Manifestation) (Numina)
Anchors (Numina)
(Anchors) (Numina)
(Anchors) (Numina)
(Anchors) (Numina)
(Anchors) Influences
(Anchors) (Influence)
(Anchors) (Influence)
(Anchors) (Influence)
(Anchors) (Influence)
(Anchors) (Influence)
Conditions
Name Resolution Beat
Breaking Points

1 4

2 5

3 6

Merits

Personality

Appearance

History
Player

Group
Chronicl
e
Experience

Beats
Experienc
e

Resistance

Social
(-1 Unskilled)

Animal Ken

Empathy

Expression

Intimidation

Persuasion

Socialize

Streetwise

Subterfuge

Integrity

Willpower
Corpus

Influences

Combat Statistics

(Strength + Dexterity + 5)

(Dex or Wits) + Athletics

Composure + Dexterity

Composure + Dexterity

Numina

Influences

Beat
Name Judge Player
Chronicl
Concept Experi
e
Decree Balance Beats

Guild Burden
Judge's Perview

Short Aspriration Reminisce E

Short Aspiration Beats

Long Aspiration

ATTRIBUTES

Mental Physical Soci

Intelligence Strength Presence

Wits Dexterity Manipulation

Resolve Stamina Composure

SKILLS

Mental Physical Soci


(-3 Unskilled) (-1 Unskilled) (-1 Unsk

Academics Athletics Animal Ken

Computers Brawl Empathy

Crafts Drive Expression

Investigation Firearms Intimidation

Medicine Larceny Persuasion

Occult Stealth Socialize

Politics Survival Streetwise

Science Weaponry Subterfuge

Specialties

ADVANTAGES

Merits & Rites Memory


(Merit/Rite)

(Merit/Rite) Sekhem

(Merit/Rite)

(Merit/Rite) Willpower

(Merit/Rite)

(Merit/Rite) X

(Merit/Rite) Health

(Merit/Rite)

(Merit/Rite) X

(Merit/Rite) Combat Statisti

(Merit/Rite) Size 5

(Merit/Rite) Speed (Strength + De

Pillars Defense (Dex or Wits) +

Ab Armor

Ba Initiative Composure + D

Ka Favoured
Based on Decre
Attribute
Ren

Sheut

Affinities Utterance
Name Description Name Descrip

Equipment Weapons
Cli
Name Function Name Dmg
p
Conditions
Name Resolution Beat

Touchstones

1 4

2 5

3 6

Merits

Equipment/Weapons

Personality

Appearance
Known History
Player

Experience

Beats
Experienc
e

Reminisce Experience

Beats
Experienc
e

Social

Presence

Manipulation

Composure

Social
(-1 Unskilled)

Animal Ken

Empathy

Expression

Intimidation

Persuasion

Socialize

Streetwise

Subterfuge

Memory
Sekhem

Willpower

Health

Combat Statistics

(Strength + Dexterity + 5)

(Dex or Wits) + Athletics

Composure + Dexterity

Based on Decree

Utterance
Description

Weapons
Cli Siz
Ini Range Str
p e
Beat
Name Concept Player

Virtue Vice Judge


Archetyp Chronicl
Faction
e e
Doctrine Experi

Doctrine Beats

Judge Doctrine

ATTRIBUTES

Reach Grasp

ADVANTAGES

Merits Fidelity

(Merit)

(Merit)

(Merit) Willpower

(Merit)

(Merit) X

(Merit)

(Merit) Health

(Merit)

(Merit) X

(Merit)
Supernatural Merits & Rites Combat Statisti
Dominanc
(Power) 1
e
5 + Lowest of R
(Power) Fidelity
Grasp
(Power)
(Power)

(Power)
Equipment Weapons
Cli
Name Function Name Dmg
p

Conditions
Name Resolution Beat

Breaking Points

1 4

2 5

3 6

Merits

Equipment/Weapons

History
Player

Judge
Chronicl
e
Experience

Beats
Experienc
e

Grasp

Fidelity

Willpower

Health

Combat Statistics

1
5 + Lowest of Reach or
Grasp
Weapons
Cli Siz
Ini Range Str
p e

Beat
Name Concept Player
Incarnatio
Virtue Experi
n
Vice Agenda Beats

Chronicle Agency

Short Aspiration

Short Aspiration Cover Exp

Long Aspiration Cover Beats

Agenda Condition Cover Exp

ATTRIBUTES

Mental Physical Soci

Intelligence Strength Presence

Wits Dexterity Manipulation

Resolve Stamina Composure

SKILLS

Mental Physical Soci


(-3 Unskilled) (-1 Unskilled) (-1 Unsk

Academics Athletics Animal Ken

Computers Brawl Empathy

Crafts Drive Expression

Investigation Firearms Intimidation

Medicine Larceny Persuasion

Occult Stealth Socialize

Politics Survival Streetwise

Science Weaponry Subterfuge

Specialties

ADVANTAGES
Merits Cover

(Merit)

(Merit) Primum

(Merit)

(Merit) Willpower

(Merit)

(Merit) X

(Merit) Health

(Merit)

(Merit) X

(Merit) Aether

(Merit)

(Merit)

Embeds Exploits
Name Dice Name Dice

Demonic Form Combat Sta


(Modification) (Modification) Size 5
(Modification) (Modification) Speed (Strength +
(Technology) (Technology) Defense (Dex or Wit

(Technology) (Propulsion) Armor

(Process) (Process) Initiative Composure


Perceptio
(Extra) (Extra) Wits + Com
n
Interlocks
Name Dice Description

Equipment Weapons
Cli
Name Function Name Dmg
p

Conditions
Name Resolution Beat

Breaking Points

1 4

2 5

3 6

Merits

Equipment/Weapons

Personality
Appearance

History
Player

Experience

Beats
Experienc
e

Cover Experience

Cover Beats

Cover Experience

Social

Presence

Manipulation

Composure

Social
(-1 Unskilled)

Animal Ken

Empathy

Expression

Intimidation

Persuasion

Socialize

Streetwise

Subterfuge
Cover

Primum

Willpower

Health

Aether

Exploits
Dice

Combat Statistics
5
(Strength + Dexterity + 5)
(Dex or Wits) + Athletics

Composure + Dexterity

Wits + Composure
Description

Weapons
Cli Siz
Ini Range Str
p e

Beat
Name Concept Player

Family Life Hive


Chronicl
Hunger Legend
e
Short Aspiration Experi

Short Aspiration Beats

Long Aspiration

ATTRIBUTES

Mental Physical Soci

Intelligence Strength Presence

Wits Dexterity Manipulation

Resolve Stamina Composure

SKILLS

Mental Physical Soci


(-3 Unskilled) (-1 Unskilled) (-1 Unsk

Academics Athletics Animal Ken

Computers Brawl Empathy

Crafts Drive Expression

Investigation Firearms Intimidation

Medicine Larceny Persuasion

Occult Stealth Socialize

Politics Survival Streetwise

Science Weaponry Subterfuge

Specialties

ADVANTAGES

Merits Satiety

(Merit)
(Merit) Lair

(Merit)

(Merit) Willpower

(Merit)

(Merit) X

(Merit) Health

(Merit)

(Merit) X

(Merit) Combat Statisti

(Merit) Size 5

(Merit) Speed (Strength + De

Lair Traits Defense (Dex or Wits) +

Armor

Initiative Composure + D

Atavisms Nightmares
Name Description Name Descrip

Equipment Weapons
Cli
Name Function Name Dmg
p

Conditions
Name Resolution Beat
Breaking Points

1 4

2 5

3 6

Merits

Equipment/Weapons

Atavisms

Nightmares

Personality
Appearance

History
Player

Hive
Chronicl
e
Experience

Beats
Experienc
e

Social

Presence

Manipulation

Composure

Social
(-1 Unskilled)

Animal Ken

Empathy

Expression

Intimidation

Persuasion

Socialize

Streetwise

Subterfuge

Satiety
Lair

Willpower

Health

Combat Statistics

(Strength + Dexterity + 5)

(Dex or Wits) + Athletics

Composure + Dexterity

Nightmares
Description

Weapons
Cli Siz
Ini Range Str
p e

Beat
Name Concept Player

Origin Clade Form


Convicti Conspira
Loyalty
on cy
Aspiration Experi
Symbiote
Aspiration(S) Beats
Symbiote
Aspiration(L)

ATTRIBUTES

Mental Physical Soci

Intelligence Strength Presence

Wits Dexterity Manipulation

Resolve Stamina Composure

SKILLS

Mental Physical Soci


(-3 Unskilled) (-1 Unskilled) (-1 Unsk

Academics Athletics Animal Ken

Computers Brawl Empathy

Crafts Drive Expression

Investigation Firearms Intimidation

Medicine Larceny Persuasion

Occult Stealth Socialize

Politics Survival Streetwise

Science Weaponry Subterfuge

Specialties

ADVANTAGES

Merits Stability

(Merit)
(Merit) Acclimatation

(Merit)

(Merit) Willpower

(Merit)

(Merit) X

(Merit) Health

(Merit)

(Merit) X

(Merit) Combat Statisti

(Merit) Size 5

Variations (Quick Reference) Speed (Strength + De

(Variation) Defense (Dex or Wits) +

(Variation) Armor

(Variation) Initiative Composure + D

(Variation) Scars (Quick Refrence

(Variation) (Scar)

(Variation) (Scar)

(Variation) (Scar)

(Variation) (Scar)

(Variation) (Scar)

Equipment Weapons
Cli
Name Function Name Dmg
p

Conditions
Name Resolution Beat
Touchstones

L C

L C

L C

Scars
Name: Name: Name:
Rating: Rating: Rating:
Overt: Pool: Overt: Pool: Overt:
Type Type Type
(M/P/S): (M/P/S): (M/P/S):
Activation Activation Activation
Method: Method: Method:
Keyword/ Keyword/ Keyword/
Deviations: Deviations: Deviations:

Entangled Entangled Entangled


Variations Variations Variations

Name: Name: Name:


Rating: Rating: Rating:
Overt: Pool: Overt: Pool: Overt:
Type Type Type
(M/P/S): (M/P/S): (M/P/S):
Activation Activation Activation
Method: Method: Method:
Keyword/ Keyword/ Keyword/
Deviations: Deviations: Deviations:

Entangled Entangled Entangled


Variations Variations Variations

Variations
Name: Name: Name:
Rating: Rating: Rating:
Overt: Scar: Overt: Scar: Overt:
Scar Scar Scar
Pool: Pool:
Power: Power: Power:
Activation Activation Activation
Method: Method: Method:
Keyword/ Keyword/ Keyword/
Deviations: Deviations: Deviations:

Name: Name: Name:


Rating: Rating: Rating:
Overt: Scar: Overt: Scar: Overt:
Scar Scar Scar
Pool: Pool:
Power: Power: Power:
Activation Activation Activation
Method: Method: Method:
Keyword/ Keyword/ Keyword/
Deviations: Deviations: Deviations:

Merits

Equipment/Weapons

Personality

Appearance
History
Player

Form
Conspira
cy
Experience

Beats
Experienc
e

Social

Presence

Manipulation

Composure

Social
(-1 Unskilled)

Animal Ken

Empathy

Expression

Intimidation

Persuasion

Socialize

Streetwise

Subterfuge

Stability
Acclimatation

Willpower

Health

Combat Statistics

(Strength + Dexterity + 5)

(Dex or Wits) + Athletics

Composure + Dexterity

ars (Quick Refrence)

Weapons
Cli Siz
Ini Range Str
p e

Beat
Pool:
Type
(M/P/S):
Activation
Method:
Keyword/
Deviations:

Entangled
Variations

Pool:
Type
(M/P/S):
Activation
Method:
Keyword/
Deviations:

Entangled
Variations
Scar:

Pool:
Activation
Method:
Keyword/
Deviations:

Scar:
Pool:
Activation
Method:
Keyword/
Deviations:
Storytell
Name/s Concept
Threat er
Deviant/
Respons Standing
s
e
Virtue Vice Origins

Principle

Principle

Principle

ATTRIBUTES

Power Finesse Resist

Nodes

(Node, Type, Linchpin) (Node, Type, Linchpin)

(Node, Type, Linchpin) (Node, Type, Linchpin)

(Node, Type, Linchpin) (Node, Type, Linchpin)

(Node, Type, Linchpin) (Node, Type, Linchpin)

(Node, Type, Linchpin) (Node, Type, Linchpin)

(Node, Type, Linchpin) (Node, Type, Linchpin)

(Node, Type, Linchpin) (Node, Type, Linchpin)

(Node, Type, Linchpin) (Node, Type, Linchpin)

(Node, Type, Linchpin) (Node, Type, Linchpin)

(Node, Type, Linchpin) (Node, Type, Linchpin)

(Node, Type, Linchpin) (Node, Type, Linchpin)

(Node, Type, Linchpin) (Node, Type, Linchpin)

Icons Projects

(Icon) (Project)

(Icon) (Project)
(Icon) (Project)

(Icon) (Project)

(Icon) (Project)

Equipment & Assets Devoted


Name Function Name Abilities/Fu

Conditions
Name Resolution Beat

Icons

Nodes

Equipment/Weapons
Personality/Inside Perception & Identity

Appearance/Outward Perception & Identity

History
Storytell
er
Deviant/
s
Origins

Resistance

hpin)

hpin)

hpin)

hpin)

hpin)

hpin)

hpin)

hpin)

hpin)

hpin)

hpin)

hpin)

Projects
Devoted
Abilities/Function

Beat
ty

tity

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