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Graphics, in both computer games and movies, are usually done in the polar co-ordinate system. It’s a
system that makes perspective drawing much easier. This project will give you a brief introduction to
what the polar system is while allowing you to create really neat images.
• First, with your calculator go to [MODE] and (4th line down) select “Pol” to change your
calculator into polar mode. Then select the [Y=] button. Notice how instead of “Y1=” it’s “r1=”?
Enter the equation “r1=5” and look at the graph. What did you get?
• Next, change your window settings…
o θ min = 0 θ max = 2π θ step = π /6
o Xmin = -1 Xmax = 1
o Ymin = -1 Ymax = 1
• Polar graphs LOVE trig functions! Because of the way polar graphs work, trig functions give the
coolest pictures. To see what I mean, try entering the following one at a time…
o tan(θ ) The theta button is to the right of [ALPHA](with the x button)
o sin(2 θ )
o cos(0.5 θ )
o 4 cos (4 θ )
BONUS: After you hand in your projects, I will have my other classes vote on them. The inner of each
category will earn 10 extra points on this project grade!
PRECALCULUS 3rd QUARTER PROJECT DUE: March 31st, 2009