video game addiction (VGA) and computer game addiction – is one of the most recent forms of addiction to have emerged, and significant debate still exists about the extent to which it should be considered a condition in its own right. However, regardless of its precise medical status, gaming addiction has caused incalculable pain to countless people in recent decades, and a growing number of people are now being treated for it in the UK and the wider world.
Diagnoses of gaming addiction identify the
compulsive playing of video games to the extent to which such behaviour causes physical and/or mental harm, or other detrimental effects, to the gamer. Some individuals are unable to stop playing video games for extremely long periods, with potentially serious ramifications for their health – indeed, a number of fatalities have been associated with such extremely long periods of gaming; others may find themselves able to stop after a while, and indeed to punctuate their gaming with periods of work and/or academic activity, but nevertheless cannot get rid of their obsession with gaming and allow it to dominate their lives, possibly at the cost of previously treasured relationships, activities and ambitions.
Gaming Addiction Explained
Gaming addiction – also known as gaming disorder,
video game addiction (VGA) and computer game addiction – is one of the most recent forms of addiction to have emerged, and significant debate still exists about the extent to which it should be considered a condition in its own right. However, regardless of its precise medical status, gaming addiction has caused incalculable pain to countless people in recent decades, and a growing number of people are now being treated for it in the UK and the wider world.
Diagnoses of gaming addiction identify the
compulsive playing of video games to the extent to which such behaviour causes physical and/or mental harm, or other detrimental effects, to the gamer. Some individuals are unable to stop playing video games for extremely long periods, with potentially serious ramifications for their health – indeed, a number of fatalities have been associated with such extremely long periods of gaming; others may find themselves able to stop after a while, and indeed to punctuate their gaming with periods of work and/or academic activity, but nevertheless cannot get rid of their obsession with gaming and allow it to dominate their lives, possibly at the cost of previously treasured relationships, activities and ambitions.
Although, as noted, there is no medical unanimity
regarding whether or not gaming addiction should be considered a distinct disorder, the neurochemical basis of behavioural addiction is increasingly well understood: changes in brain chemistry, in particular in the brain’s reward centres drive a compulsion to continue to play video games regardless of any negative impact that doing so may have.A broad range of health conditions, including some other serious mental health disorders, have been linked to gaming addiction.Meanwhile, a substantial body of anecdotal evidence now exists demonstrating the catastrophic impact gaming addiction can have upon a sufferer’s relationships, social life, world view, life prospects and general well-being
Types of Gaming Addiction
As the aforementioned WHO definition Some video
games include elements of gambling (whether with real-world or in-game currency) and thus playing them compulsively may, in reality, be an indication of gambling, rather than gaming, addiction. Similarly, certain adult-themed games feature pornographic content, the compulsive viewing of which may form part of a pornography addiction rather than a gaming addiction specifically, while in others still, it may be certain social-media-related elements which drive compulsive engagement, possibly betraying a social media addiction (currently an area of significant study).
The lines between such compulsions and gaming
addiction per se may not be clear, and in any given case it may well be that multiple addictions are in play, or that these compulsions are symptomatic of a broader and more complex disorder. Treatment for anyone suffering from such a combination of compulsions would be of necessity more bespoke, but would likely contain elements of the treatment now typically provided to gaming addicts.
Stages of a Gaming Addiction
Once again, because there is no unanimity within the
medical profession about how to categorise gaming addiction, no generally agreed list exists of the stages through which the condition develops. Furthermore, because each case is unique and may involve an entirely different game or games from another, any such list should only be considered as a rough guide to how the condition may manifest. Nevertheless, some key stages might be as follows:
Initial exposure: an individual’s early experiences
with video gaming, during which enjoyment of and perhaps a fascination with such games may develop very quickly. Deeper interest: gaming begins to take up a position of greater significance in the individual’s life, perhaps requiring growing investment in hardware, software and time. Other activities may begin to take on a diminished significance in consequence. Growing obsession: gaming begins to take up a central role in the individual’s life, with their thoughts becoming increasingly solely directed towards gaming and other activities and, now, relationships becoming increasingly neglected as the great majority of the individual’s free time is now taken up with gaming. Full-blown addiction: gaming becomes the individual’s dominant or even sole interest. All their free time is taken up with gaming, and all their energies are focused upon it, possibly at the cost of work or academic progress. Dietary and sleeping patterns are likely to be hugely affected by constant gaming, and the gamer may find themselves entirely dislocated from friends, family and the real world. It is important to note that, despite many media scare stories, video gaming will not inevitably become an addiction in every case; gaming can be a harmless – indeed, healthy – part of a person’s life, an enjoyable way to relax and even a way to make friends and socialise virtually.
Causes and Risk Factors of Gaming Addiction
As with addiction generally, there is no universal
“recipe” for gaming addiction: medical authorities agree that addiction can result from both genetic and environmental factors, and even displaying a combination of many well-known risk factors for addiction does not automatically mean that a given individual will become addicted.
However, as our understanding of the condition
grows, certain risk factors, in particular, have been highlighted as contributing to higher rates of video game addiction. These include: low self-esteem a feeling of having been neglected using computer games to manage moods anxiety/neuroticism having an aggressive personality depression a pessimistic outlook on life loneliness having been subjected to authoritarian parenting social anxiety a lack of empathy isolation gender (many more men than women appear to be affected, though this certainly does not mean that women cannot suffer from the condition) It is important to note that as the computer gaming industry has grown, and both hardware and software have become vastly more sophisticated, so too has gaming companies’ understanding of the elements of a game that drive repetitive behaviour of the kind likely to lead to addiction. Many game developers – especially those producing games which demand or, at the very least, are made significantly easier by financial expenditure (including micro-transactions) – have invested a great deal of effort into maximising their software’s ability to keep players coming back for more, and the psychology behind such mechanisms can be fiendishly impressive (and often indiscernible by the player).
While no mainstream developer would be willing to
admit publicly that they aim to make addicts out of their players – just as the gambling industry proclaims that its aim is to offer “fun” to gamblers – the proof of the pudding is most definitely in the eating, and there is little doubt that one of the primary causes of gaming addiction is this increased sophistication of developers’ ability to drive repeated – if not constant – engagement.
How Gaming Affects the Brain
As with any behavioural addiction, gaming addiction
is a disorder of the brain’s reward system. High levels of an addictive stimulus – in this case, video gaming – experienced over time initiate the production of increasingly large quantities of dopamine in the brain, which stimulates receptors (especially in the parts of the brain known as the amygdala and the ventral tegmental area) which in turn drive the impulse to repeat the behaviour in question.
Up to a point, the more frequently this is repeated,
the more easily dopamine production is stimulated; after a while, however, the brain develops a tolerance to high levels of dopamine, and thus the individual in question feels compulsion to engage in the addictive behaviour – in other words, to play video games – more and more often in order to feel the same level of satisfaction and pleasure which was initially experienced.
Moreover, once this tolerance has developed,
stopping the addictive behaviour will result in unpleasant sensations (and even withdrawal symptoms) – driving cravings – until enough time has passed that the brain chemistry has normalised and the addiction has been quashed – though cravings to resume the addictive behaviour may recur for months or even years after the last instance of engaging in it.
Signs & Symptoms of Gaming Addictiono external
observers.
Emotional symptoms
Restlessness: the addict may find it impossible to
remain still and calm for any length of time whilst not gaming; fidgeting, pacing, constantly getting up and down, and being unable to participate in any task for more than a few minutes may all indicate frustration at not being able to game. Irritability: an addict may be quick to lose their temper and/or to snap at others if they are kept away from gaming for a protracted period – or if they are in a bad mood from a recent unsuccessful gaming bout. Preoccupation with thoughts of previous or next gaming activity: gaming may entirely capture the addict’s thought processes, leaving them unable to think about anything else and possibly visibly distracted from important activities. Lying about the amount of time spent playing: many gaming addicts feel shame at the amount of time they spend feeding their addictions, and/or recognise that in many people’s eyes they are engaging in an unhealthy activity, and so deceive others about how long they actually spend gaming. Isolation from others to spend more time gaming: as noted above, withdrawing from social circles and previously enjoyed activities is a very common sign that something is wrong. Physical symptoms of video game addiction
Fatigue: many people play computer games for
very long periods of time – indeed, as noted above gaming-related fatigue has been a factor in numerous deaths in recent years – and often sacrifice sleep for the sake of continuing to play. This is especially common amongst those who work or attend college or university and who are therefore unable to play during working hours. Migraines: prolonged gaming has been known to spark off migraines even in those who have previously not suffered from them. Carpal tunnel syndrome: repeated, very protracted bouts of gaming using manual controls such as drawing pads, keyboards or mice can lead to the wrist condition known as carpal tunnel syndrome, causing pain and tingling in the fingers and hands. Poor personal hygiene: some gamers allow their levels of hygiene to slip significantly as a result of their protracted gaming – and/or because their isolation leaves them feeling that they do not need to make any effort in this regard. Some e-sports competitions have been obliged to post notices warning that gamers exhibiting poor levels of hygiene will be disqualified and removed from the venue. Gaming Addiction and Depression Depression and similar disorders have been identified as both a potential cause of and the potential consequence of, gaming addiction. Depression can leave an individual feeling apathetic and hopeless about the future, thus reducing the apparent importance of any long-term work or academic aspirations and increasing the appeal of effectively inconsequential but immediately gratifying activities such as computer gaming.
Moreover, depression can make interpersonal
communication and relationships difficult or impossible, whereas interacting with a computer game – or even with real but effectively anonymous individuals online – can feel immeasurably easier and less daunting. These feelings can increase the apparent value to an individual of computer gaming, even over very long periods, and thus drive the kind of compulsive behaviour which leads to addiction.On the other hand, the impact of addiction on an individual’s life prospects and self-esteem is well understood and has been recognised as a significant factor in the development of depression in many people.
The often solitary and effectively meaningless nature
of computer gaming makes it even more dangerous in this regard, and various vicious cycles can develop as an affected individual’s self-worth can become ever more diminished by loneliness, fatigue, obesity, poor hygiene, an inability to communicate successfully with others, lessened employment or career prospects, guilt and shame, and even a poor performance within a game or games.