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Wizard (Focus Specialist) PDF
Wizard (Focus Specialist) PDF
Name
Gender
LA
OD
W
GO
FU
L
Player Race Size Size
CH
IL
AO
EV
TI
Modifier
C
Campaign Skill Ranks Hit Die Level Level
CLASSES
Adjustment
1 d
XP
2 d
Effective
ABILITIES 3 d Character
Ability Item Ability Temp Temp Level
Score Bonus Modifier Bonus Modifier
4 d
5 d
STR STR STR
SKILLS
DEX DEX DEX Max = ECL + 3
Racial, Armour
Ranks / Skill Class Skills Ranks Feats, Misc Check
CON CON CON Untrained Bonus 1 2 3 4 5 Synergy Penalty
Appraise INT
INT INT INT Balance DEX -
WIS WIS WIS Bluff CHA
CHA CHA CHA
Climb STR -
Concentration CON
Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)
Decipher Script INT
FEATS & SPECIAL ABILITIES
Diplomacy CHA
Disable Device INT
Disguise CHA
Escape Artist DEX -
Forgery INT
Gather Information CHA
Handle Animal CHA
Heal WIS
Hide DEX mod x4 -
+ size
Intimidate CHA + size
diff x4
Jump STR -
Listen WIS
Move Silently DEX -
Open Lock DEX
Ride DEX
Search INT
Sense Motive WIS
Sleight of Hand DEX -
Spellcraft INT
Spot WIS
Survival WIS
Swim STR -1 per 5lb
carried - x2
Tumble DEX -
Use Magic Device CHA
Use Rope DEX
Knowledge (arcana) INT
Knowledge (dungeoneering) INT
Knowledge (engineering) INT
Knowledge (geography) INT
Knowledge (history) INT
Knowledge (local) INT
Knowledge (nature) INT
INT
Profession - WIS
Knowledge - INT
Knowledge (nobility)
Knowledge (planes) INT
Knowledge (religion) INT
LANGUAGES
Perform - CHA
Other skills:
Craft - INT
© Marcus Downing 2020 https://www.dyslexic-charactersheets.com/ This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ATTACKS INITIATIVE
INITIATIVE BONUS Feats Misc
ft sq d × SPEED
Ammo Special Ammo SPEED Speed with Armour Temp Speed
# #
ft sq ft sq ft sq
Swim Speed Fly Speed Climb Speed
ft sq d × BASE ATTACK
BASE MELEE RANGED
ATTACK BONUS ATTACK ATTACK
+ = + - -
Range Type Attack Bonus Damage Critical
Temp Damage Morale Power
ft sq d × Bonus Bonus Buffs Nerfs Attack
+ = + - +
ft sq d ×
Ammo Special Ammo GRAPPLE
# # Size Modifier
GRAPPLE BONUS ×4 Misc
Ammo Special Ammo
Attack
# # = + × 4 + STR +
Base
SAVES HEALTH
FORTITUDE SAVE Base Racial Misc Temp HIT POINTS Wounds Dying Stable Non-lethal Unconscious
FORT = CON + + + + hp hp hp
AC = 10 + DEX / / / - + +
Temp AC Spell Resistance Conditional Modifiers
AC
EFFECTS Damage Reduction
/
METAMAGIC COMBAT ABILITIES
© Marcus Downing 2020 https://www.dyslexic-charactersheets.com/ This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
INVENTORY ARMOUR EQUIPMENT
Value Weight Hat / Mask
Properties Properties
ft sq Headband
Check Penalty Weight Spell Failure Armour AC
lb % AC Properties
SHIELD
Eyes
Properties
Properties
Check Penalty Weight Spell Failure Shield AC
lb % AC
Neck / Throat
Properties
Shoulders
Properties
Chest
Properties
Belts
Properties
Properties Properties
Properties Properties
Ring Feet
Properties Properties
Silver , , sp
#
Gold , , gp
# Platinum , , pp
Carried Items lb Total , , , .
Light Load Weapons, Ammo lb
lb 50 coins weighs 1lb coins
Armour, Shield lb
Medium Load
Worn Items Debts , , .
lb
lb Scrolls, Potions, Valuables , , .
Wands, Components lb
Heavy Load
Coins lb Other items , , .
lb
Total Weight lb Total , , , .
© Marcus Downing 2020 https://www.dyslexic-charactersheets.com/ This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Caster PREPARED SPELLS
PREPARED SPELLS
WIZARD Level
Level
FOCUSED SPECIALIST +
Bonus
0
SPELL SCHOOLS
SPECIALITY SCHOOL
Speciality Spell
Speciality Spell
1
Speciality Spell
SPELLS
Spell Spells Base Specialist Bonus Speciality Spell
= + +
Save DC per day Spells Spells Spells Speciality Spell
INT - 12
2
INT - 4
INT - 8
0
INT
1
2
3
Speciality Spell
4
Speciality Spell
5
Speciality Spell
6
3
7
8
9
Speciality Spell
Spell Save DC = 10 + INT + Spell Level
Speciality Spell
ARCANE SPELL FAILURE THRESHOLD
Speciality Spell
% 4
SCROLLS
Speciality Spell
Speciality Spell
Speciality Spell
5
Speciality Spell
Speciality Spell
POTIONS
Speciality Spell
6
Speciality Spell
Speciality Spell
Speciality Spell
7
WANDS
Speciality Spell
Speciality Spell
#
CHARGES
Speciality Spell 8
Speciality Spell
#
CHARGES
Speciality Spell
Speciality Spell 9
#
CHARGES
© Marcus Downing 2020 https://www.dyslexic-charactersheets.com/ This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SPELL BOOK
Spell Level Spell Level Spell Level
© Marcus Downing 2020 https://www.dyslexic-charactersheets.com/ This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
FAMILIAR / ANIMAL COMPANION / MOUNT / SUMMONED CREATURE ATTACKS INITIATIVE
Creature Name Age Creature Level INITIATIVE BONUS Misc
Level Ranks Adjustment
Hit die
GO
FU
Level
L
IL
AO
EV
d
TI
Gender
C
Attack Bonus
ft sq ft sq ft sq
Range Damage Critical
Size SKILLS
BASE ATTACK
Modifier Ranks Misc ft sq BASE ATTACK Temp Attack Temp Damage
ABILITIES Balance
Ability Item Ability Temp Climb
+ +
Score Bonus Modifier Bonus Attack Bonus Damage Critical
Range
Escape Artist
STR STR ft sq
Hide
DEX DEX GRAPPLE
Jump Size
GRAPPLE BONUS
CON CON Listen Range
Attack Bonus Damage Critical Modifier Misc
Attack
Base
= + STR + x 4 +
INT INT Move Silently ft sq
Search HEALTH
WIS WIS HIT POINTS Wounds Dying Stable Non-lethal Unconscious
Sense Motive
CHA CHA hp hp
Spot hp
Ability Modifier = (Total Ability Score - 10) ÷ 2
Survival SAVES ARMOUR CLASS
EQUIPMENT Base Save Misc Temp Natural Size Misc
Track
FORTITUDE SAVE ARMOUR CLASS Armour Modifier Modifier
Swim
FORT = CON + + AC = 10 + DEX + - +
REFLEX SAVE FLAT-FOOTED ARMOUR CLASS
REF = DEX + + AC = 10 / + - +
FEATS & SPECIAL ABILITIES TOUCH ARMOUR CLASS
WILL SAVE
AC /
EFFECTS
SPECIAL ABILITIES
TRAINING
© Marcus Downing 2020 https://www.dyslexic-charactersheets.com/ This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.
This character sheet may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®,
PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of
the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.