Professional Documents
Culture Documents
DSJ Reflection
DSJ Reflection
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Contextual information
Within the unit Diversity, Social Justice and Learning an exploration of social
resource that effectively displayed one social justice issue whilst being supported by
imbalances and inequity. The game created by my team was called ‘The Social
Pyramid’ and is a board game that effectively addresses the social justice topic.
Within the Australian Curriculum, (ACARA, 2010) the general capabilities of Personal
and Social capability and Ethical understanding are key areas that an educator must
implement within their teaching practices and pedagogies. These capabilities develop
student’s social awareness, empathy and create active and informed citizens which are
all cultivated within ‘The Social Pyramid.’ The board game is a valuable resource for
educators as it creates a collaborative and engaging tool for the content of social justice
issues whilst also being applicable across all Key Learning Areas. This flexibility
ensures that the social justice issue can be discussed within any discipline, thereby
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promoting student social awareness and ensuring the application of ACARA’s general
capabilities.
Social stratification is a topic that should be explored by all students across Australia
to create a more diverse and equitable educational system and more broadly, an
equitable society. The integration of social justice issues within the curriculum and
students’ lessons is necessary to challenge the negative social reproduction that occurs
within schools. ‘The Social Pyramid’ effectively challenges these issues as students
engage with how the social classes are divided and the inherent disadvantages related
to the lower classes and the privileges that are afforded within the higher echelons of
the social classes. The students will also have a greater understanding of class
disparities as it is highlighted by the interplay between the character cards and the
juxtaposition of the privilege and disadvantage cards. Moreover, students who are aware
of their social class and the advantages and disadvantages that are procured by societal
institutions creates the capacity for students to transcend their social class as they have an
enhanced level of social awareness, which is displayed through the topic of class mobility in
the game. The resource, therefore, is invaluable as it creates active and informed citizens,
which is an “important dimension in attempts to make their lives fairer and more equitable”
(Smith, 2012, p. 100). Therefore, the resource has the capacity to demonstrate the importance
of advocacy within social justice issues and can create individual empowerment and tolerance
whilst supporting the process of dismantling the disparities between the classes.
Sociological theories
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The predominant theory supporting the premise of the resource was the social reproduction
theories of Pierre Bourdieu, (1977) particularly focusing upon his three tenants of capital,
habitus, and field. Bourdieu’s emphasis on power, inequality, and the effects of habitus are
clearly linked within the resource, where students can understand how their individual
habitus and social class greatly effects their life experiences. The board game effectively
displays social classes without perpetuating negative stereotyping and supporting the
collaboration which resembles “Social progressivists theories as they assert that education
should be based on the principles that the child is part of society and that its learning is social”
(Langford, 2005, p. 124). The students will also garner a ‘deep learning’ of the social
justice issue and shall have the capacity to engage within higher-order thinking
The resource also requires inquiry-based learning as students discover the content
through their engagement with the board game. Inquiry-based learning deepens
students’ cognitive capabilities whilst also transforming the learning environment and
making it more dynamic and meaningful, encouraging learners to be more self-directed, thus,
increasing student academic motivation and engagement (Blessinger, P., & Carfora, 2014,
p. 8). The resource also ensures that students reflect upon their learning and preconceived
notions as the collaboration and discussion that will occur upon the playing of the board
game enhance students critical thinking faculties, and metacognitive learning (Dunlosky, &
perspectives, and possible alleviation of prejudice within the students themselves. Moreover,
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the board game presents the possibility of transformational experience as the students have
Teaching practice
student performance. This factor creates disparities between social classes and
teaching practices. Thus, to overcome these challenges I believe that a major influence
is the classroom teacher and their philosophies, bias and prejudices. Thus, it is
caters to all student ensuring an inclusive pedagogical approach. This approach has been
reinforced by this unit of work and game-based assessment and has greatly enhanced my
knowledge base of the inexcusable inequities prevalent and the deficit discourse and
perpetuate social stratification issues, lack of inclusion, and support for diversity that occur in
society broadly, consequently creating narratives of blame and negative stereotyping upon
certain students. (Bhopal, Bhopal & Maylor , 2014, p. 66) Thus, a transformative approach
must occur within teaching practices to effectively disrupt this pedagogy of poverty and
deficit views, ensuring a more inclusive, responsive, and reflexive approach (Bhopal et al,
2014). These positive and inclusive strategies are practices that I intend to interweave within
my teaching pedagogy corresponding with culturally and socially relevant content that
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engages the learners, as well as providing “learning opportunities where they can engage
subject matter with a critical lens” (Bhopal et al, 2014, p. 152). Furthermore, through my
stratification, and power. Therefore, I currently have a greater capacity to instil social
awareness within my teaching practices and create engaging lessons that challenge and
motivate my diverse range of students and engage with their critical and higher-order
thinking strategies.
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References
Centre for Educational Research Innovation Corporate Author, & Organisation for Economic
Co-operation Development. (2010). Educating teachers for diversity meeting the
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Duchesne, S., McMaugh, Anne, Bochner, Sandra, & Krause, Kerri-Lee. (2012). Educational
psychology : For learning and teaching (4th ed.).
Dunlosky, J., & Metcalfe, Janet. (2009). Metacognition. Los Angeles: SAGE.
Ferfolja, T., Jones Diaz, C., & Ullman, J. (2015). Understanding Sociological Theory for
Educational Practices. Australia: Cambridge University Press
Langford, P., & MyiLibrary. (2005). Vygotsky's developmental and educational
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Press
Sever, M. (2012) ’A critical look at the theories of sociology of education’, International Journal of
Human Sciences, 9 (1), pp. 640-671.
Smith, Emma. Key Issues in Education and Social Justice, SAGE Publications, 2012. ProQuest
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Warner, A.J and Myers, B.E. (2014). What is Inquiry Based Learning? University of Florida
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