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PALADIN, OATH OF MYSTIC FIRE ‘TENANTS OF THE MYSTIC FIRE ‘Safeguard. Magic is a wondrous tool often times dangerous. Find and protect magic and magical items from the hands of those who would misuse them, Knowledge is Power. Knowledge is sacred, it can bring ‘marvel or ruin. Treat it with respect and out of the hands of those who wold abuse it Magic is Potential, Magic is an energy suffused into the tuniverse to bring about both creation and destruction. It has limidess possibilities Warden. Never let others misuse magic for foul purposes, magic isa tool to be used in service of all Personal acts are acceptable but those who violate the will and lives of others, give no quarter. OarH SPELLS You gain oath spels atthe paladin levels listed Paladin Level Spells 3rd detect magic, magic missile Sth magic weapon, see invsbilty Sth dispel magic, protection from energy 13th fire shield, banishment Vth legend lore, wall of force CHANNEL Divinrry ‘When you take this oath at 3rd level you gain the following two Channel Divinity options. ‘Spelishatter. As an action, you can imbue one weapon you are holding with raw arcane energy using your Channel Divinity: For 1 minute, whenever you hit with the imbued ‘weapon, the target is subjected to a dispel magic effect. Ifa ‘weapon was not already magical it becomes magical for the aration. You can end this effect on your turn as part of any other action. Ifyou are no longer holding or carrying this ‘weapon, or ifyou fall unconscious, this effect ends. ‘Aegis of Warding. You disperse harmful spell effects into the Aether using your Channel Divinity. Asa reaction, you gain advantage on saving throws against spells and spell effects. “Mystic KNOWLEDGE ‘Your oath not only bestows techniques to ward against spells and their casters, but through your own personal study you have gain insight to the arcane ways to better understand your foe. Starting at 7th level you gain two cantrips and one Istlevel spell from the Wizard spel list, these spells count as Paladin spells for you. At 18th level you gain one 2nd-evel spell from the Wizard spell lis. In addition, you can ignore attunement requirements with ‘magical items regarding classes or alignment. ‘SPELLFIRE CHANNELING ‘Starting at 15th level. when you make a saving throw against ‘a spell of Ist level or higher cast by a hostile creature, ou ccan use your reaction to gain advantage on the rol Ifyou do sso and succeed on the saving throw, you absorb the spells ‘energy regaining an expended paladin spell slot of your choice. The regained spell slot's level must be equal to or ower than the level of the absorbed epell. Once you take this reaction, you must finish a short or long rest before you can do so again. AVATAR OF THE WEAVE You have the peak of arcane admixture, your training again hostile magics and spelleasters make you a force to reckon with. Blue flames wrap around your form, your eyes become white spots of light, your voice becomes a chorus of ancient scholars. You can use an action to gain the following benefits, for 1 minute: + Bnemy creatures within 10 ft of you have disadvantage to Constitution saving throws to maintain concentration on spell effects. ‘+ Enemy creatures have difficulty casting spells near you, they must make an ability check using their spelleasting ability against a DC 8 +-your proficiency bonus + your Charisma modifier. + Whenever you successfully make a saving throw against a spell you may redirect the spell to an available target. within 60 ft using your reaction. Ifthere are no targets the spell fizzles and you do not take effects from the spell

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