PALADIN, OATH OF MYSTIC FIRE
‘TENANTS OF THE MYSTIC FIRE
‘Safeguard. Magic is a wondrous tool often times dangerous.
Find and protect magic and magical items from the hands of
those who would misuse them,
Knowledge is Power. Knowledge is sacred, it can bring
‘marvel or ruin. Treat it with respect and out of the hands of
those who wold abuse it
Magic is Potential, Magic is an energy suffused into the
tuniverse to bring about both creation and destruction. It has
limidess possibilities
Warden. Never let others misuse magic for foul purposes,
magic isa tool to be used in service of all Personal acts are
acceptable but those who violate the will and lives of others,
give no quarter.
OarH SPELLS
You gain oath spels atthe paladin levels listed
Paladin Level Spells
3rd detect magic, magic missile
Sth magic weapon, see invsbilty
Sth dispel magic, protection from energy
13th fire shield, banishment
Vth legend lore, wall of force
CHANNEL Divinrry
‘When you take this oath at 3rd level you gain the following
two Channel Divinity options.
‘Spelishatter. As an action, you can imbue one weapon you
are holding with raw arcane energy using your Channel
Divinity: For 1 minute, whenever you hit with the imbued
‘weapon, the target is subjected to a dispel magic effect. Ifa
‘weapon was not already magical it becomes magical for the
aration. You can end this effect on your turn as part of any
other action. Ifyou are no longer holding or carrying this
‘weapon, or ifyou fall unconscious, this effect ends.
‘Aegis of Warding. You disperse harmful spell effects into the
Aether using your Channel Divinity. Asa reaction, you gain
advantage on saving throws against spells and spell effects.
“Mystic KNOWLEDGE
‘Your oath not only bestows techniques to ward against spells
and their casters, but through your own personal study you
have gain insight to the arcane ways to better understand
your foe. Starting at 7th level you gain two cantrips and one
Istlevel spell from the Wizard spel list, these spells count as
Paladin spells for you. At 18th level you gain one 2nd-evel
spell from the Wizard spell lis.
In addition, you can ignore attunement requirements with
‘magical items regarding classes or alignment.
‘SPELLFIRE CHANNELING
‘Starting at 15th level. when you make a saving throw against
‘a spell of Ist level or higher cast by a hostile creature, ou
ccan use your reaction to gain advantage on the rol Ifyou do
sso and succeed on the saving throw, you absorb the spells
‘energy regaining an expended paladin spell slot of your
choice. The regained spell slot's level must be equal to or
ower than the level of the absorbed epell. Once you take this
reaction, you must finish a short or long rest before you can
do so again.
AVATAR OF THE WEAVE
You have the peak of arcane admixture, your training again
hostile magics and spelleasters make you a force to reckon
with. Blue flames wrap around your form, your eyes become
white spots of light, your voice becomes a chorus of ancient
scholars. You can use an action to gain the following benefits,
for 1 minute:
+ Bnemy creatures within 10 ft of you have disadvantage to
Constitution saving throws to maintain concentration on
spell effects.
‘+ Enemy creatures have difficulty casting spells near you,
they must make an ability check using their spelleasting
ability against a DC 8 +-your proficiency bonus + your
Charisma modifier.
+ Whenever you successfully make a saving throw against a
spell you may redirect the spell to an available target.
within 60 ft using your reaction. Ifthere are no targets the
spell fizzles and you do not take effects from the spell