You are on page 1of 9

Juan Blanco (Order #18491223)

Elementals - 01

By James S. Austin

Cover: James S. Austin


Illustrations: James S. Austin
Layout: James S. Austin
Interior Page Art: James S. Austin

A 5th Edition monster compendium.

Product Identity: The following items are hereby identified as Tacitus Publishing Product Identity, as defined
in the Open Game License version 1.0a, Section 1(e), and are not Open Content: Chronicles of Ballidrous,
Rivengeld, all trademarks, registered trademarks, trade dress, proper names, story elements, plot, dialogue, loca-
tions, characters, artwork, sidebars, and setting details.

Open Game Content: Except for material designated as Product Identity, the game mechanics of this gaming
product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion
of this work other than the material designated as Open Game Content may be reproduced in any form without
written permission.

TP: TAC-MON-APR19

© 2019 Tacitus Publishing, All Rights Reserved


www.tacituspublishing.com
www.chroniclesofballidrous.com
www.rivengeld.com

Juan Blanco (Order #18491223)


Lesser Elementals
The world of Enolia maintains strong connections to
the elemental planes, as it was created by the elemental
pantheon, led by the Father-God Avris. The four core
elements of air, earth, fire, and water are the most
common used by elementalists and are the founding
children of the pantheon of the Old Gods: Cladna (air),
Innak (water), Mannab (earth), and Pyrisus (fire).

Elementals that are summoned from their plane of


existence are sentient creatures. They are driven by
their natures but will react to outside stimuli, such as
being attacked or engaged in conversation. Due to their
limited intellect, they are sometimes unpredictable and
difficult to manage without having proper control of
their tether to the Material Plane.

Small and medium elementals are often used to handle


simple tasks, as their intelligence is low, requiring direct
instructions that are easy to perform. Depending on
the elemental caster’s ability, they can persist on the
Material Plane from days to months. Some of the more
powerful casters from ages past still have elementals
continuing to perform tasks given long after the caster’s
death.

1
Juan Blanco (Order #18491223)
2
Juan Blanco (Order #18491223)
3
Juan Blanco (Order #18491223)
4
Juan Blanco (Order #18491223)
5
Juan Blanco (Order #18491223)
OGL - OPEN GAMING LICENSE original material as Open Game Content, You represent that Your
Contributions are Your original creation and/or You have sufficient
OPEN GAME LICENSE Version 1.0a rights to grant the rights conveyed by this License.
The following text is the property of Wizards of the Coast, Inc. and 6. Notice of License Copyright: You must update the COPYRIGHT
is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights NOTICE portion of this License to include the exact text of the
Reserved. COPYRIGHT NOTICE of any Open Game Content You are copying,
modifying or distributing, and You must add the title, the copyright
1. Definitions: (a) “Contributors” means the copyright and/or date, and the copyright holder’s name to the COPYRIGHT NOTICE
trademark owners who have contributed Open Game Content; of any original Open Game Content you Distribute.
(b) “Derivative Material” means copyrighted material including 7. Use of Product Identity: You agree not to Use any Product Identity,
derivative works and translations (including into other computer including as an indication as to compatibility, except as expressly
languages), potation, modification, correction, addition, extension, licensed in another, independent Agreement with the owner of each
upgrade, improvement, compilation, abridgment or other form in element of that Product Identity. You agree not to indicate compatibility
which an existing work may be recast, transformed or adapted; (c) or co-­adaptability with any Trademark or Registered Trademark in
“Distribute” means to reproduce, license, rent, lease, sell, broadcast, conjunction with a work containing Open Game Content except as
publicly display, transmit or otherwise distribute; (d) “Open Game expressly licensed in another, independent Agreement with the owner
Content” means the game mechanic and includes the methods, of such Trademark or Registered Trademark. The use of any Product
procedures, processes and routines to the extent such content does not Identity in Open Game Content does not constitute a challenge to the
embody the Product Identity and is an enhancement over the prior art ownership of that Product Identity. The owner of any Product Identity
and any additional content clearly identified as Open Game Content used in Open Game Content shall retain all rights, title and interest in
by the Contributor, and means any work covered by this License, and to that Product Identity.
including translations and derivative works under copyright law, but 8. Identification: If you distribute Open Game Content You must
specifically excludes Product Identity. (e) “Product Identity” means clearly indicate which portions of the work that you are distributing
product and product line names, logos and identifying marks including are Open Game Content.
trade dress; artifacts; creatures characters; stories, storylines, plots, 9. Updating the License: Wizards or its designated Agents may publish
thematic elements, dialogue, incidents, language, artwork, symbols, updated versions of this License. You may use any authorized version
designs, depictions, likenesses, formats, poses, concepts, themes and of this License to copy, modify and distribute any Open Game Content
graphic, photographic and other visual or audio representations; names originally distributed under any version of this License.
and descriptions of characters, spells, enchantments, personalities, 10. Copy of this License: You MUST include a copy of this License
teams, personas, likenesses and special abilities; places, locations, with every copy of the Open Game Content You Distribute.
environments, creatures, equipment, magical or supernatural abilities 11. Use of Contributor Credits: You may not market or advertise the
or effects, logos, symbols, or graphic designs; and any other trademark Open Game Content using the name of any Contributor unless You
or registered trademark clearly identified as Product identity by the have written permission from the Contributor to do so.
owner of the Product Identity, and which specifically excludes the 12. Inability to Comply: If it is impossible for You to comply with
Open Game Content; (f) “Trademark” means the logos, names, mark, any of the terms of this License with respect to some or all of the
sign, motto, designs that are used by a Contributor to identify itself or Open Game Content due to statute, judicial order, or governmental
its products or the associated products contributed to the Open Game regulation then You may not Use any Open Game Material so affected.
License by the Contributor (g) “Use”, “Used” or “Using” means to 13. Termination: This License will terminate automatically if You fail
use, Distribute, copy, edit, format, modify, translate and otherwise to comply with all terms herein and fail to cure such breach within 30
create Derivative Material of Open Game Content. (h) “You” or days of becoming aware of the breach. All sublicenses shall survive
“Your” means the licensee in terms of this agreement. the termination of this License.
2. The License: This License applies to any Open Game Content that 14. Reformation: If any provision of this License is held to be
contains a notice indicating that the Open Game Content may only be unenforceable, such provision shall be reformed only to the extent
Used under and in terms of this License. You must affix such a notice necessary to make it enforceable.
to any Open Game Content that you Use. No terms may be added to 15. COPYRIGHT NOTICE
or subtracted from this License except as described by the License
itself. No other terms or conditions may be applied to any Open Game Open Game License v 1.0a Copyright 2000, Wizards of the Coast,
Content distributed using this License. LLC.
3. Offer and Acceptance: By Using the Open Game Content You
indicate Your acceptance of the terms of this License. System Reference Document 5.1 Copyright 2016, Wizards of the
4. Grant and Consideration: In consideration for agreeing to use Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins,
this License, the Contributors grant You a perpetual, worldwide, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce
royalty‑free, non-­exclusive license with the exact terms of this License R. Cordell, Chris Sims, and Steve Townshend, based on original
to Use, the Open Game Content. material by E. Gary Gygax and Dave Arneson.
5. Representation of Authority to Contribute: If You are contributing

6
Juan Blanco (Order #18491223)
The Rivengeld is an ever-growing resource
containing comprehensive setting information,
to include maps and location details, player and
dungeon master resources, and everything you
need to run a thrilling adventure in Ballidrous. The
releases are based on ‘books’ being added to the
Chronicles, the first being The Bai’shen Prophecies.
The prophecies speak of the return to darker days.
Threats of invasion from creatures only spoken
of in whispers. Plague spreading throughout the
lands. The dead rising from their graves. It is the
inevitable return of the Shadow Wars.

The setting focuses on a mesh of heightened role-


playing, meaningful adventures reflecting the
storylines and campaign development for your
characters, and keeping to a grittier and grounded
approach to play in a rich setting.

The Red Wyvern Inn Podcast


shares the exciting adventures
in the Chronicles of Ballidrous
campaign setting. The first
series of podcasts follows the
opening of the Adventurer’s
Tacitus Publishing’s Patreon offers a ton of material Guild in the city of Castiel.
throughout the month to build on the Chronicles Keep up with the weekly releases, Mondays at 7PM
of Ballidrous setting or for use in your personal EST on Twitch. Episodes are also available on our
campaign. YouTube channel. The Facebook page offers posts
of FREE material for use, getting you ready for your
If you choose the Veteran Adventurer Tier: weekend escapades.
- 2 Battle Maps
- 2 Monsters
- 1 Q-Encounter
- 2 Non-Player Characters
- 2 Magical Items
- 2 Spells
- 2 Town Maps
- 2 Town Locations
- If you have been a Tacitus patron for the previous
three months, you will get a copy of the quarterly
project release!!!

Summer Release! Fall Release!


7
Juan Blanco (Order #18491223)

You might also like