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"settings"

// Maximum slots supported in the wheel is 12


// the left most edge of slot 0 starts on the wheel here and goes around
clockwise
// angle 0 is north, angle 180 is south

starting_angle 0

"Tabs"
{

"main"
{
"wedgesize" 0
"label" "Main"
"Commands"
{
"request"
{
"label" "Request"
"wedgesize" 40
"nav" "request"
}
"status"
{
"label" "Status"
"wedgesize" 40
"nav" "status"
}
"respond"
{
"label" "Respond"
"wedgesize" 40
"nav" "respond"
}
"numbers"
{
"label" "Numbers"
"wedgesize" 40
"nav" "numbers"
}
"locations"
{
"label" "Locations"
"wedgesize" 40
"nav" "locations"
}
"custom"
{
"label" "Custom"
"wedgesize" 40
}
"custom2"
{
"label" "Custom"
"wedgesize" 40
}
"custom3"
{
"label" "Custom"
"wedgesize" 40
}
"custom4"
{
"label" "Custom"
"wedgesize" 40
}

}
}

"request"
{
"wedgesize" 0
"label" "Request"
"Commands"
{
"move"
{
"label" "Move"
"wedgesize" 60
"nav" "request_move"
}

"prepare"
{
"label" "Prepare"
"wedgesize" 60
"nav" "request_prepare"
}

"attack"
{
"label" "Attack"
"wedgesize" 60
"nav" "request_attack"
}

"throw"
{
"label" "Throw"
"wedgesize" 60
"nav" "request_throw"
}

"defend"
{
"label" "Defend"
"wedgesize" 60
"nav" "request_defend"
}

"defuse"
{
"label" "Defuse Now"
"wedgesize" 60
"cmd" "playerradio
WaitingForHumanToDefuseBomb \"Defuse Now\""
}
}
}

"request_move"
{
"wedgesize" 0
"label" "Move"
"Commands"
{

"sticktogether"
{
"label" "Stick Together"
"wedgesize" 60
"cmd" "playerradio Radio.StickTogether \"Stick
together\""
}

"followme"
{
"label" "Follow Me"
"wedgesize" 60
"cmd" "playerradio Radio.FollowMe \"Follow me\""
}

"spreadout"
{
"label" "Spread Out"
"wedgesize" 60
"cmd" "playerradio Radio.SpreadOut \"Spread out\""
}

"fallback"
{
"label" "Fall Back"
"wedgesize" 60
"cmd" "playerradio Radio.TeamFallBack \"Fall back\""
}

"gogogo"
{
"label" "Go Go Go!"
"wedgesize" 60
"cmd" "playerradio Radio.GoGoGo \"Go Go Go!\""
}

"goto"
{
"label" "Go To..."
"wedgesize" 60
"nav" "locations"
}
}
}

"request_prepare"
{
"wedgesize" 0
"label" "Prepare"
"Commands"
{

"requestecoround"
{
"label" "Request Eco Round"
"wedgesize" 60
"cmd" "playerradio Radio.EcoRound \"We should eco\""
}

"requestleader"
{
"label" "Request Leader"
"wedgesize" 60
"cmd" "playerradio Radio.NeedLeader \"Who will
lead?\""
}

"requestweapon"
{
"label" "Request Weapon"
"wedgesize" 60
"cmd" "playerradio Radio.NeedDrop \"Can I have a
weapon?\""
}

"requestplan"
{
"label" "Request Plan"
"wedgesize" 60
"cmd" "playerradio Radio.NeedPlan \"What's the
plan?\""
}

"requestspendround"
{
"label" "Request Spend Round"
"wedgesize" 60
"cmd" "playerradio Radio.SpendRound \"We should
spend\""
}

}
}

"request_attack"
{
"wedgesize" 0
"label" "Attack"
"Commands"
{
"gogogo"
{
"label" "Go Go Go!"
"wedgesize" 180
"cmd" "playerradio Radio.GoGoGo \"Go Go Go!\""
}

"gethostage"
{
"label" "Get Hostage"
"wedgesize" 180
"cmd" "playerradio Radio.LocHostage \"Get the
hostage\""
}
}
}

"request_throw"
{
"wedgesize" 0
"label" "Throw"
"Commands"
{

"decoy"
{
"label" "Decoy"
"wedgesize" 60
"cmd" "playerradio Radio.NeedDecoy Decoy"
}

"smoke"
{
"label" "Smoke"
"wedgesize" 60
"cmd" "playerradio Radio.NeedSmoke Smoke"
}

"grenade"
{
"label" "Grenade"
"wedgesize" 60
"cmd" "playerradio Radio.FireInTheHole Grenade"
}

"fire"
{
"label" "Fire"
"wedgesize" 60
"cmd" "playerradio Radio.Molotov Fire"
}

"flashbang"
{
"label" "Flashbang"
"wedgesize" 60
"cmd" "playerradio Radio.Flashbang \"Flashbang\""
}

}
}
"request_defend"
{
"wedgesize" 0
"label" "Defend"
"Commands"
{

"quiet"
{
"label" "Request Quiet"
"wedgesize" 60
"cmd" "playerradio Radio.NeedQuiet \"Be quiet!\""
}

"coverme"
{
"label" "Cover Me"
"wedgesize" 60
"cmd" "playerradio Radio.CoverMe \"Cover me\""
}

"needhelp"
{
"label" "Need Help"
"wedgesize" 60
"cmd" "playerradio help \"I need help\""
}

"holdposition"
{
"label" "Hold Position"
"wedgesize" 60
"cmd" "playerradio Radio.HoldPosition \"Hold your
position\""
}

}
}

"status"
{
"wedgesize" 0
"label" "Status"
"Commands"
{

"imat"
{
"label" "I'm at..."
"wedgesize" 50
"nav" "locations"
}

"omwto"
{
"label" "OMW to..."
"wedgesize" 50
"nav" "locations"
}

"bomb"
{
"label" "Bomb"
"wedgesize" 50
"nav" "bombstatus"
}

"enemiesseen"
{
"label" "Enemies Seen"
"wedgesize" 50
"nav" "enemiesseenstatus"
}

"enemykilled"
{
"label" "Enemy Killed"
"wedgesize" 50
"nav" "enemykilledstatus"
}

"combat"
{
"label" "Combat"
"wedgesize" 50
"nav" "combatstatus"
}

}
}

"bombstatus"
{
"wedgesize" 0
"label" "Bomb Status"
"Commands"
{

"guardingbomb"
{
"label" "Guarding Bomb"
"wedgesize" 50
"cmd" "playerradio GoingToGuardLooseBomb \"Guarding
the bomb\""
}

"omwto"
{
"label" "Bombsite Clear"
"wedgesize" 50
"cmd" "playerradio BombsiteClear \"Bombsite clear\""
}

"droppedbomb"
{
"label" "Dropped Bomb"
"wedgesize" 50
"cmd" "playerradio SpottedLooseBomb \"Bomb has been
dropped\""
}

// "omwtobomb"
// {
// "label" "OMW to Bomb"
// "wedgesize" 50
// "cmd" "playerradio TODO \"On my way to the bomb\""
// }

"bombpickedup"
{
"label" "Bomb Picked Up"
"wedgesize" 50
"cmd" "playerradio Radio.PickedUpC4 \"Bomb has been
picked up\""
}

"plantinga"
{
"label" "Planting at A"
"wedgesize" 50
"cmd" "playerradio Radio.PlantingAtA \"Planting at
A\""
}

"plantingb"
{
"label" "Planting at B"
"wedgesize" 50
"cmd" "playerradio Radio.PlantingAtB \"Planting at
B\""
}

"planted"
{
"label" "Planted"
"wedgesize" 50
"cmd" "playerradio Radio.WePlanted Planted"
}

}
}

"enemiesseenstatus"
{
"wedgesize" 0
"label" "Enemies Seen"
"Commands"
{

"isawthem"
{
"label" "I saw them"
"wedgesize" 50
"cmd" "playerradio Radio.EnemySpotted \"I saw them\""
}
"atlocation"
{
"label" "At Location..."
"wedgesize" 50
"nav" "locations"
}

"sawsniper"
{
"label" "Saw Sniper"
"wedgesize" 50
"cmd" "playerradio SniperWarning \"Saw a sniper\""
}

"sawbombcarrier"
{
"label" "Saw bomb carrier"
"wedgesize" 50
"cmd" "playerradio SpottedBomber \"Saw the bomb
carrier\""
}

"threeleft"
{
"label" "Three Left"
"wedgesize" 50
"cmd" "playerradio ThreeEnemiesLeft \"Three left\""
}

"twoleft"
{
"label" "Two Left"
"wedgesize" 50
"cmd" "playerradio TwoEnemiesLeft \"Two left\""
}

"oneleft"
{
"label" "One Left"
"wedgesize" 50
"cmd" "playerradio OneEnemyLeft \"One left\""
}

"noneleft"
{
"label" "None Left"
"wedgesize" 50
"cmd" "playerradio Clear \"None left\""
}

}
}

"enemykilledstatus"
{
"wedgesize" 0
"label" "Enemy Killed"
"Commands"
{
// "sawyourkill"
// {
// "label" "Saw your kill"
// "wedgesize" 50
// "cmd" "playerradio TODO \"I saw your kill\""
// }

"ikilledthem"
{
"label" "I Killed Them"
"wedgesize" 50
"cmd" "playerradio KilledMyEnemy \"I killed them\""
}

"igotaheadshot"
{
"label" "I got a headshot"
"wedgesize" 50
"cmd" "playerradio Radio.MyHeadshot \"I got a head
shot\""
}

"ikilledasniper"
{
"label" "I killed a sniper"
"wedgesize" 50
"cmd" "playerradio Radio.IKilledSniper \"I killed a
sniper\""
}

"wekilledasniper"
{
"label" "We killed a sniper"
"wedgesize" 50
"cmd" "playerradio SniperKilled \"We killed a
sniper\""
}

"sawyourheadshot"
{
"label" "Saw your headshot"
"wedgesize" 50
"cmd" "playerradio Radio.SawHeadshot \"I saw your
headshot\""
}

}
}

"combatstatus"
{
"wedgesize" 0
"label" "Combat"
"Commands"
{
"attacking"
{
"label" "Attacking"
"wedgesize" 50
"cmd" "playerradio Radio.ImAttacking Attacking"
}

"covering"
{
"label" "Covering"
"wedgesize" 50
"cmd" "playerradio CoveringFriend Covering"
}

"pinned"
{
"label" "Pinned"
"wedgesize" 50
"cmd" "playerradio PinnedDown \"I'm pinned\""
}

"takingfire"
{
"label" "Taking fire"
"wedgesize" 50
"cmd" "playerradio InCombat \"Taking fire\""
}

"takingfriendlyfire"
{
"label" "Taking friendly fire"
"wedgesize" 50
"cmd" "playerradio FriendlyFire \"Taking friendly
fire\""
}

"lastunitalive"
{
"label" "Last unit alive"
"wedgesize" 50
"cmd" "playerradio LastManStanding \"Last unit
alive\""
}
}
}

"respond"
{
"wedgesize" 0
"label" "Respond"
"Commands"
{
"wewon"
{
"label" "We Won!"
"wedgesize" 36
"cmd" "playerradio WonRound \"We won\""
}

"welost"
{
"label" "We Lost"
"wedgesize" 36
"cmd" "playerradio TeamLeadLost \"We lost the lead\""
}

"wearewinning"
{
"label" "We're winning"
"wedgesize" 36
"cmd" "playerradio TeamLeadWon \"We're winning\""
}

"wearelosing"
{
"label" "We're losing"
"wedgesize" 36
"cmd" "playerradio Radio.RoundLost \"We lost the
round\""
}

"thanks"
{
"label" "Thanks"
"wedgesize" 36
"cmd" "playerradio Radio.Thanks Thanks"
}

"scared"
{
"label" "Scared"
"wedgesize" 36
"cmd" "playerradio ScaredEmote \"I'm scared\""
}

"sorry"
{
"label" "Sorry"
"wedgesize" 36
"cmd" "playerradio Radio.Sorry \"I'm sorry\""
}

"compliment"
{
"label" "Compliment"
"wedgesize" 36
"cmd" "playerradio Radio.Compliment \"Good job\""
}

"no"
{
"label" "No"
"wedgesize" 36
"cmd" "playerradio Disagree No"
}

"yes"
{
"label" "Yes"
"wedgesize" 36
"cmd" "playerradio Agree Yes"
}
}
}

"numbers"
{
"wedgesize" 0
"label" "Numbers"
"Commands"
{
"one"
{
"label" "One"
"wedgesize" 36
"cmd" "playerradio Radio.Num1 One"
}

"two"
{
"label" "Two"
"wedgesize" 36
"cmd" "playerradio Radio.Num2 Two"
}

"three"
{
"label" "Three"
"wedgesize" 36
"cmd" "playerradio Radio.Num3 Three"
}

"four"
{
"label" "Four"
"wedgesize" 36
"cmd" "playerradio Radio.Num4 Four"
}

"five"
{
"label" "Five"
"wedgesize" 36
"cmd" "playerradio Radio.Num5 Five"
}

"six"
{
"label" "Six"
"wedgesize" 36
"cmd" "playerradio Radio.Num6 Six"
}

"seven"
{
"label" "Seven"
"wedgesize" 36
"cmd" "playerradio Radio.Num7 Seven"
}
"eight"
{
"label" "Eight"
"wedgesize" 36
"cmd" "playerradio Radio.Num8 Eight"
}

"nine"
{
"label" "Nine"
"wedgesize" 36
"cmd" "playerradio Radio.Num9 Nine"
}

"ten"
{
"label" "Ten"
"wedgesize" 36
"cmd" "playerradio Radio.Num10 Ten"
}
}
}

"locations"
{
"wedgesize" 0
"label" "Locations"
"Commands"
{
"locationsaf"
{
"label" "Locations A-F"
"wedgesize" 180
"nav" "locationsaf"
}
"locationsgz"
{
"label" "Locations G-Z"
"wedgesize" 180
"nav" "locationsgz"
}
}
}

"locationsaf"
{
"wedgesize" 0
"label" "Locations A-F"
"Commands"
{
"abombsite"
{
"label" "Bombsite A"
"wedgesize" 36
"cmd" "playerradio Radio.LocBombA \"A bomb site\""
}
"bbombsite"
{
"label" "Bombsite B"
"wedgesize" 36
"cmd" "playerradio Radio.LocBombB \"B bomb site\""
}
"back"
{
"label" "Back"
"wedgesize" 36
"cmd" "playerradio Radio.LocBack Back"
}
"catwalk"
{
"label" "Catwalk"
"wedgesize" 36
"cmd" "playerradio Radio.LocCatwalk Catwalk"
}
"connector"
{
"label" "Connector"
"wedgesize" 36
"cmd" "playerradio Radio.LocConnector Connector"
}
"enemyspawn"
{
"label" "Enemy Spawn"
"wedgesize" 36
"cmd" "playerradio Radio.LocEnemySpawn \"Enemy
spawn\""
}
"door"
{
"label" "Door"
"wedgesize" 36
"cmd" "playerradio Radio.LocDoor Door"
}
"doubledoors"
{
"label" "Double Doors"
"wedgesize" 36
"cmd" "playerradio Radio.LocDoubleDoors \"Double
door\""
}
"hostageescapezone"
{
"label" "Hostage Escape Zone"
"wedgesize" 36
"cmd" "playerradio
Radio.LocHostageEscapeZone \"Hostage escape zone\""
}
"front"
{
"label" "Front"
"wedgesize" 36
"cmd" "playerradio Radio.LocFront Front"
}
}

}
"locationsgz"
{
"wedgesize" 0
"label" "Locations G-Z"
"Commands"
{
"hostage"
{
"label" "Hostage"
"wedgesize" 33
"cmd" "playerradio Radio.LocHostage Hostage"
}
"hut"
{
"label" "Hut"
"wedgesize" 33
"cmd" "playerradio Radio.LocHut Hut"
}
"long"
{
"label" "Long"
"wedgesize" 33
"cmd" "playerradio Radio.LocLong Long"
}
"mid"
{
"label" "Mid"
"wedgesize" 33
"cmd" "playerradio Radio.LocMid Mid"
}
"overpass"
{
"label" "Overpass"
"wedgesize" 33
"cmd" "playerradio Radio.LocOverpass Overpass"
}
"palace"
{
"label" "Palace"
"wedgesize" 33
"cmd" "playerradio Radio.LocPalace Palace"
}
"platform"
{
"label" "Platform"
"wedgesize" 33
"cmd" "playerradio Radio.LocPlatform platform"
}
"ramp"
{
"label" "Ramp"
"wedgesize" 33
"cmd" "playerradio Radio.LocRamp ramp"
}
"snipersnest"
{
"label" "Sniper's Nest"
"wedgesize" 33
"cmd" "playerradio Radio.LocSnipersNest snipersnest"
}
"stairs"
{
"label" "Stairs"
"wedgesize" 33
"cmd" "playerradio Radio.LocStairs Stairs"
}
"ourspawn"
{
"label" "Our Spawn"
"wedgesize" 33
"cmd" "playerradio Radio.LocOurSpawn \"Our spawn\""
}
}

}
}
}

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