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LIGHT: AN INTRODUCTION
What is Light?
• Although historical theories of the nature of light swung back
and forth between wave and particle models, the accepted
understanding of light is that it is an energy phenomenon that
exhibits behaviours of both waves and particles.
• The wave properties of light match the properties of other
waves save one very important distinction: light requires no
medium through which to propagate.
• Light is, in fact, electromagnetic radiation: an alternating
pattern of electric and magnetic fields that oscillate at specific
frequencies and wavelengths. The full range of the various
kinds of light exist within the electromagnetic spectrum:
Speed of light in a vacuum, c = 3.00 × 108 m/s (299 792 458 m/s)
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Refraction of Light
• Although light does not require a medium through which to
travel, light is affected by the material through which it travels:
the speed of light in a given material decreases based on the
optical properties of that material.
• Thus, by definition, light refracts—changes speed—within
various materials according to the index of refraction n for that
material:
𝑐
𝑣=
𝑛
Common indexes of refraction: vacuum = 1, air = 1.00, water =
1.33, diamond = 2.42 …diamond can be described as being
more ‘optically dense’ than water…
• This falls in line with the notion that the speed of a physical
wave depends on its medium. In this case, however, we are
simply considering the material that the light is passing
through. Nevertheless, we can apply the same idea: speed
depends on the medium, frequency on the source, and
wavelength connects them. An extension to that, then, is that
the wavelength of light will change with the material it passes
through.
LIGHT: REFRACTION
Refraction
• Light experiences refraction, slowing
as it passes through a material other
than a vacuum.
• It follows that if a ray of light were
incident on a boundary between two
media at an angle, the path of that
ray will ‘bend’, according to the Law
of Refraction.
• Consider light passing from water into air and vice versa:
θ1
θ2
AIR
WATER
θ1
θ2
• Light incident from air into water ‘slows down’ and bends
towards the normal line at the point of contact with the
boundary. Light incident from water into air ‘speeds up’ and
bends away from the normal line.
• The relationship between the two angles in connected by the
indexes of refraction for the two media, and expressed in
Snell’s Law, which is merely an alternative expression of the
Law of Refraction:
𝑛% 𝑠𝑖𝑛𝜃% = 𝑛) 𝑠𝑖𝑛𝜃)
In Snell’s Law, however, the two angles- incidence (1) and
refraction (2)- are measured between the ray of light and the
normal line.
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Reflection
• When a ray of light is incident on a reflective surface, it obeys
the Law of Reflection whereby the angle of reflection to the
normal is equal to the angle of incidence.
• A reflective surface must be smooth so that incident rays that
are parallel will all reflect at the same angle. A non-reflective
surface diffuses reflects rays in random directions, due to the
uneven nature of the surface.
Image Formation
• When looking at an image in a plane mirror, the image appears
to originate from behind the mirror.
• Humans are able, of course, to distinguish between objects
and images; however, an observer’s eyes are capturing light
rays that, if traced back, appear to come from a point beyond
the mirror.
• In detecting an image formed from reflected rays, just two rays
need to be considered: their point of convergence determines
the location of that point of image.
• In a plane mirror, the image characteristics will be that (1) it is
upright, (2) it is equal in size to the object, and (3) it is as far
from the mirror behind and as the object is in front.
• Tracing reflected rays to find the image location is
unnecessary. But in reflective surfaces that are not planar, the
process does require the examination of at least two rays
originating from a distinct part of the object in order to locate
that same part of image formed.
Spherical Mirrors
• Curve the mirror surface, and the properties of image formed
by the mirror are not so easily predicted. Spherical mirrors are
mirrors curved such that they have a distinct centre and radius.
• In spherical mirrors, the reflective surface can be found on
‘either side’ of the “curve”:
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• These mirrors both have a principle axis: a line that runs from
the middle of the mirror to the centre of the sphere from which
it is ‘cut’. The principle axis runs perpendicular to the surface of
the mirror, and so the radius of the mirror can be measured
along this axis.
• Spherical mirrors are distinct in that rays of light that run
parallel and that are close to the principle axis are reflected to
a single point called the focal point. The focal point lies along
the principle axis, halfway between the mirror and the centre.
Thus, the focal length, f of the mirror is defined in terms of the
mirror’s radius R:
%
𝑓, = )𝑅
• The focal point is the point of convergence for parallel rays
that run close to the principle axis.
• Parallel rays that are far from that axis miss the focal point
upon reflection, due to the shape of the mirror. This results in
what is called the spherical aberration, a phenomenon which
can be avoided if the size of the mirror is small compared to its
radius. In order to ensure that parallel rays, no matter how far
from the principle axis, reflect to the focal point, the mirror
must actually have a parabolic shape.
Mirror Calculations
• Ray diagrams can predict the nature of the image formed, but
the mirror equation, along with the magnification equation,
can be used to calculate all the characteristics of the image and
object.
/0 30
Magnification Equation: 𝑀= =−
/1 31
% % %
Mirror Equation: = +
45 30 31
• There is a specific sign convention for the image and object
distances and heights that must be followed for these
equations to be used correctly.
Mirrors: A Summary
A Real Image is always Inverted and In Front of the Mirror
A Virtual Image is always Upright and “In” the Mirror
Sign Convention:
Concave Mirror Convex Mirror
fL + −
do & ho +
+ when the image is Real & Inverted
di
− when the image is Virtual & Upright
+ when the image is Upright compared to the
object
hi & M
− when the image is Inverted compared to the
object
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LIGHT: LENSES
F F F F
• The focal point that determines the path of the refracted rays is
the one that converges the light for convex lenses, and
diverges the light for concave lenses. As a result, these lenses
can be referred to as converging and diverging lenses,
respectively.
Lens Calculations
• Ray diagrams can predict the nature of the image formed, but
the lens equation, along with the magnification equation, can
be used to calculate all the characteristics of the image and
object, as it was done with mirrors.
/0 30
Magnification Equation: 𝑀= =−
/1 31
% % %
Lens Equation: = +
45 30 31
• Lenses, too, have a specific sign convention for the image and
object distances and heights that must be followed for these
equations to be used correctly.
Lenses: A Summary
A Real Image is always Inverted and Beyond the Lens
A Virtual Image is always Upright and In Front of the Lens
Sign Convention:
Converging Lens Diverging Lens
(Double Convex) (Double Concave)
fL + −
do & ho +
+ when image is Real & Inverted… beyond the lens
di - when image is Virtual & Upright… in front of the
lens
+ when image is Upright
hi & M
− when image is Inverted
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l1
L Central Bright
beam
d fringe… Constructive
Interference
l2
screen
l1 = l2 …in phase
l1
incident light
d
Interference
l2
screen
l1 - l2 = ½ λ
…out of phase
ü This pattern continues such that at the first bright fringes, the
light rays are in phase again, and thus the distance from one
must be a full wavelength greater than the other, etc…
Constructive
L l2
beam
d Interference
l1 - l2 = λ
screen
…in phase
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𝑑 sin 𝜃 = 𝑚𝜆
…where m = 1, 2, 3… corresponding to the 1st, 2nd, 3rd… bright
fringe.
ü But on a fixed screen, that angle can be expressed in terms
of the distance to the screen L and the distance from the
central bright fringe any fringe is located x. Consider the first
bright fringe, where m = 1:
x
θ
L
slits
screen
?
In the triangle above… tan 𝜃 =
,
From 𝑑 sin 𝜃 = 𝑚𝜆 the angle 𝜃 is the same, so…
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𝜆
sin 𝜃 =
𝑑
When this angle is small, as it is these cases, then… tan 𝜃 ≈ sin 𝜃
tan 𝜃 ≈ sin 𝜃
𝑥 𝜆 𝜆𝐿
≈ ∴ 𝑥 ≈
𝐿 𝑑 𝑑
In general, for any bright fringe…
𝑚𝜆𝐿
𝑥E ≈
𝑑
…where m = 1, 2, 3… corresponding to the 1st, 2nd, 3rd… bright
fringe/maximum.
ü Although these two expressions are generally used to
predict the interference pattern of light, they can be
employed in the interference pattern of any type of
interfering waves: sound, water waves, etc.
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air
Reflected light
changes phase
by ½ λ
film