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Experiment 2:
Snell’s Law of Refraction
4.1 Introduction
In this and the following lab the light is viewed as a ray. A ray is a line that has an
origin but does not have an end. Light is an electromagnetic disturbance and, as such, is
described using Maxwell’s equations, which expresses the relationship between the electric
and magnetic fields in an oscillating wave.
Light propagates as a wave; yet, many optical phenomena can be explained by describing
light in terms of rays. In the model for light, rays in a homogeneous medium travel in
straight lines. This model is referred to as Geometric Optics and is a very elementary
theory. In this theory light travels from its origin at a source in a straight line, unless it
encounters a boundary to the medium. Beyond this boundary may be another medium
which is distinguished by having a speed of light different from the original medium. In
addition, light may be reflected at the boundary back into the original medium. A light ray
that returns to the original medium is said to be “reflected”. A ray that passes into the other
medium is said to be “refracted”. In most interactions between light and a boundary, both
reflection and refraction occur.
In order to frame laws that govern these phenomena we must define some terms. The
boundary between two media is defined as a surface. The orientation of a surface at any
specific point is characterized by a line perpendicular to the surface that we call the normal.
A ray may encounter a boundary at any arbitrary incidence angle. The angle of incidence
is measured with respect to the normal line. A reflected ray will have an angle of reflection
that is also measured with respect to the normal. The refracted ray will be oriented by the
angle of refraction measured between the ray and the normal to the surface.
Checkpoint
For geometric Optics what assumption is made about the nature of light?
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What distinguishes the two media is that the speed of light is different from one medium
to the other. We define the index of refraction n to be the measure of how much different
the speed of light is in a certain medium from that of light through a vacuum. Light travels
through a vacuum at 299,792,458 m/s. This speed is thought to be a universal constant and
the highest speed allowed in nature as postulated in Einstein’s theory of Special Relativity.
We use the symbol c to represent this speed.
The index of refraction is a characteristic of the medium. It is the only thing that
distinguishes one medium from another in geometric optics. It is defined as the ratio of the
speed of light in a vacuum to the speed in a particular medium of interest,
c c
n= or v = . (4.1)
v n
Therefore, the value of the index of refraction is always greater than unity. Gasses have an
index of refraction close to 1 (nair = 1.00028), while for water the index is about 1.33 and
for plastic it is approximately 1.4. Depending on the type of glass the index of refraction of
glass can vary from 1.5 to 1.7.
Normally we might think that the index of refraction is a constant that is the same for
all light. The index of refraction actually depends on the frequency (color) of the light wave
to a small degree across the visible part of the spectrum and as such is different for different
colors of light. The rules for reflection of light are:
θ1 = θ10 (4.2)
where θ1 is the angle of incidence and θ10 is the angle of the reflected ray that
propagates in the same medium. (This is the commonly known rule, but this next
rule is rarely stated though equally important)
2) The incident ray, the reflected ray, and the normal to the surface, all lie in the
same plane.
Checkpoint
What is the law of reflection?
We will not formally investigate these rules in this lab although you will be able to observe
the phenomena of reflection as a side issue while performing this lab experiment. The rules
for refraction are not so obvious although they where well known to the ancients.
sin θ1 n2
= or n1 sin θ1 = n2 sin θ2 . (4.3)
sin θ2 n1
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where θ2 is the angle of refraction of the ray that is transmitted into the second
medium.
2) The incident ray, the refracted ray and the normal to the surface, all lie in the
same plane.
Checkpoint
What is Snell’s Law? What phenomenon does Snell’s Law describe?
In general the path of a light ray is reversible in that if a light ray were to be reversed it
would follow the same path. A ray traveling from a low index of refraction to a high index of
refraction will experience a bending toward the normal. However a ray passing from a high
index of refraction to a lower index will experience a bending away from the normal. The
angle of refraction will be larger than the angle of incidence. So, what happens when the
angle of refraction is greater than 90◦ for a given incidence angle. In this case light cannot
be transmitted through the interface and as such it is reflected totally. The efficiency for this
reflection is 99.99% (as compared to 95% for a typical silvered surface mirror). The largest
angle for which a ray will be transmitted is the critical angle. One can show that the sine
of this angle is the inverse of the ratio of the index of refraction of the first medium to the
index of the second medium. If the second medium is air (n = 1.00028), the sine of the angle
is effectively the reciprocal of the index of refraction of the first material.
Checkpoint
In optics angles are always measured with respect to what?
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a colored plastic base in which it can slide back and forth. The utility of this feature will
be explained in a future experiment. The Multi-slit Slide is a flat square piece of plastic or
aluminum with notches cut into each of the four edges. The Multi-slit Slide slips into a slot
on the end of the ray box to create rays of light. Choose the side with just one narrow notch
and place that side down as you slip the a Multi-slit Slide into place. A single narrow beam
should be observed emerging from the ray box.
Also in this experiment you will use a turntable (goniometer) to orient the dielectric
surface. The turntable has some friction with its stationary stand, so it is suggested that you
spend several minutes practicing the act of changing angles before aligning the experiment to
take your data. With some care you should be able to rotate the turntable and dielectric on
its stand without sliding the stand on the tabletop. Once you can do this reliably, carefully
place the dielectric ‘D’ on the turntable as the turntable markings indicate. As long as you
do not suddenly move the turntable, friction will keep the dielectric on the turntable at
this location and will allow you to rotate the dielectric while reading the angles from the
turntable’s periphery.
Figure 4.1 shows the experiment in progress. In the figure the light passes through the
dielectric before striking the planar surface (the ‘relevant surface’ in the figure). Note that
the ray strikes the planar surface precisely at the center of the turntable; this is also the
pivot point for the turntable. As long as neither the ray box nor the turntable slides on the
tabletop, this ray will always strike the relevant surface at the pivot point. In the figure it
is easy to see that the incident ray is 40◦ from one side of the normal and the reflected ray
is 40◦ from the opposite side of the same normal. The refracted ray has spread considerably
(can you guess why?), but its refraction angle is about 73◦ (what is its uncertainty?). Is
there any trend that you note regarding these refracted rays and how they spread?
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Relevant
Surface
Dielectric
Incident
Refracted Ray
Ray Ray
Box
Reflected
Ray
Figure 4.1: A photograph of the light ray box, dielectric object, and turntable that we will
use to investigate ray optics.
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Checkpoint
Do all of your reflected rays obey the Law of Reflection?
Checkpoint
If two adjacent media have the same index of refraction, n, can you observe the
phenomena of reflection or refraction?
Checkpoint
What is a critical angle? What are the two conditions that allow total internal
reflection to take place?
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Checkpoint
In the case of fiber optics do you expect the core or the cladding to have a greater
value for the index of refraction? Why are optical fibers immune to electrical noise?
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blue
red
lenticular print
Figure 4.2: A lenticular lens placed on a lenticular print in (a) refracts the light from
parallel strips from the print into a common direction in (b) that can be seen by a passerby.
As the viewer passes, he sees adjacent parallel strips showing a different image.
Place the flat side of the dielectric against the slit in the ray box and note what happens
to the projected ray as you slowly slide it across the slit. We see that the ray gets deflected
by the curved surface of the block. When the ray is on the left side of center it gets deflected
to the right and when the ray is on the right side of center it gets deflected to the left.
Therefore, someone standing on the right will see the light emitted from the left side of
center and as he walks toward center the light he sees is emitted from closer to center.
Now imagine that the block has much smaller radius, is much longer, and that there are
hundreds placed side by side. This is illustrated in Figure 4.2. Figure 4.2(a) shows a 3D
perspective drawing of an abbreviated lenticular print and lens. An end view of the system
is shown in Figure 4.2(b). A viewer standing on the left side of Figure 4.2(b) would see a
field of pure blue; but as he walks to the right, the field would slowly change to purple when
he is in the center and finally to red when he is at the right side.
Each segment of the lenticular lens yields one horizontal pixel. Instead of the solid color
shown in the figure, the vertical strip’s color can be varied to match the corresponding image.
Similarly, the adjacent strip’s color is varied to match the adjacent image. It is in this way
that each image is formed and separated from the other images.
By projecting one image toward the viewer’s left eye and the same scene from a shifted
perspective toward the viewer’s right eye, the lenticular lens can also simulate a 3D image.
In this case, however, the scene cannot be smoothly changed as the viewer moves across the
display; it is necessary that the adjacent image is intended for the other eye.
Photoshop
R
, GIMP, and other image processing applications have “banding” plugins to
generate suitable lenticular prints from an ordered series of images. Additionally, lenticular
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lenses may be purchased from Amazon.com and ebay. It would be wise to consider the de-
sired product (http://www.microlens.com/pages/choosing_right_lens.htm) before wasting
too much time figuring this out for yourself.
4.3 Analysis
Verify the self-consistency of Snell’s law by comparing the two indices of refraction measured
in Section 4.2.2 and Section 4.2.3. Use the strategy in Section 2.9. What have you noticed
while performing the experiment that might (probably does?) contribute to the difference
between these measurements? Might these other sources of errors be large enough to explain
your differences?
4.4 Conclusions
What have you measured that you and/or your science peers might need to use in the future?
What physical relations do your data support? Contradict? Which are not satisfactorily
tested? Communicate with complete sentences and define all symbols. (Or better yet, label
your equations above and simply name them here in your Conclusions.)
How might this experiment be improved? If you were to repeat the experiment, what
would you try to do differently and why? What applications might benefit from your
observations?
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