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Bard College: College of Doors

B
ards of the College of Doors are roamers of the The maximum distance between doors and the number of
planes who tell tales of their travels and the doors you can have created increase with your level. The
fantastical places they've seen. The College of maximum distance between doors increases to 10 miles at
Doors believes that the infinite vastness of the 6th level, and 100 miles at 10th level, while the maximum
planes, outer, inner, upper, and lower, is where number of doors increases to 6 at 6th level, and 10 at 14th
the truest sense of wonder originates. From the level.
plains of the Beastlands, to the great gears of
Mechanus, to the chaotic islands of Limbo there are new Portal Strike
things to experience and see, and those things are worth Doors are not the only form of teleportation that a bard can
writing poems and songs and performances about. achieve. When you reach 6th level, you learn to perform quick
Not many people ever leave their home plane, but it is the strikes from afar. As an action on your turn you can expend
purpose of the College of Doors to spread the distant wonders one use of your Bardic Inspiration in order to vanish and
of the planes to those who cannot see it for themselves. reappear behind a hostile creature up to 15 feet away and
Bonus Proficiencies make a melee weapon attack against it with advantage. On a
hit the attack deals extra damage equal to your Bardic
When you join the College of Doors at 3rd level, you gain Inspiration die. After the attack, whether it is successful or
proficiency in the arcana skill and in the use of cartographer's not, you can teleport an additional 15 feet in any direction as a
tools, a set of compasses and scales commonly used for bonus action.
plotting distances between Magic Doors.
Planar Door
Portal Lore At 14th level your Magic Door feature matures to allow for
At 3rd level when you choose this college, you gain a planar travel. If you have two or more Magic Doors on
substantial knowledge of portals and portal lore. You have separate planes of existence, you can travel between those
advantage on investigation and arcana checks made to detect, doors as if they were on the same plane. Additionally, you can
investigate, or understand portals. now travel between any two Magic Doors regardless of their
distance.
Inspired Movement
At 3rd level when you choose this college, you gain the ability
to use lesser portals. As a bonus action on your turn, you can
expend one use of your bardic inspiration to move a willing
medium or smaller creature you can see to an unoccupied
space within 30 feet of its starting space. This movement
cannot place the creature more than 5 feet above or below its
inital position.
An unwilling creature can make a Charisma saving throw,
resisting this movement on a successful save.
Magic Door
A staple of the College of Doors is its namesake, the Magic
Door. At 3rd level when you choose this college, you begin to
learn to use this technique to your advantage. You can
perform a 1-hour ritual, involving at least 200 gp worth of
materials, upon any mundane door to turn it into a special
portal. The door retains its mundane appearance and does not
create a portal unless a special phrase is uttered, or a certain
knock performed, which is dictated by you when you perform
the ritual. You can maintain up to 3 of these Magic Doors at
any given time, disenchanting one when you create a fourth. A
door that is destroyed, or made impossible to open normally
has its portal deactivated.
When you activate the portal, you link the door to any other
door you've performed the ritual on that is within 1 mile of it
and on the same plane of existence. A door can only be
activated and used as an entrance once on each day, and
continues to be active for 1 minute after activation, allowing
any number of creatures to pass through in that time.

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This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
My Other Works:
College of Doors v1.5 Bloodrager and Whirlwind Barbarian Paths
This version of the College of Doors is a work in Spell Rarity System
progress and in need of review. Tiefling Subraces for the Lords of the Nine
Siren and Rusalka monsters
Thediem, Master of Everything
Art The Mechanist subclass for the UA Arteficer
All uncredited art is from DMsGuild Free Creators For Honor subclasses for 5e
Resources. Naeris, The Mythic Dragon Monster
Tieflings Reimagined
Background Trapper Rogue
This subclass is one I'm working on for an Fey-Touched Sorcerer
upcoming compendium, and its theming is Inner Self Monk
something I really love about it. The idea of a plane- Elemental Barbarian
hopping bard who regales his audiences with tales Bard College of Doors
of planes beyond imagination is something that just Nomad Class
made sense to me. Fringe Seeker Rogue
I needed a way for this bard to travel around Way of Balance Monk
quickly through the use of portals, and the door Non-Human Aasimar Variants
idea seemed like a great way to balance that kind of Bard College of Flavor
long range teleportation at low levels. I think it Support me on DM's Guild:
creates interesting and thematic characters and Tieflings Reimagined
stories, especially if some other character learns of Fey-Touched Sorcerer
the magic door. I do worry about ways to abuse the The Nomad Class
ability, however, such as some kind of folding door
or something that a player could carry with them,
but for a character to receive something that
specifically ridiculous would be the fault of the DM
in my opinion.
I think the restriction of this subclass' plane-
hopping abilities until 14th level is reasonable too,
because even though the character can't yet cast
the gate spell, this subclass should be able to
perform some limited amount of planar travel. The
main restriction is getting to the other plane in the
first place in order to perform the ritual, which the
DM can regulate as needed.
I hope you enjoy this portal-hopping Bard!

/u/SubjectiveSloth

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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